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Mutants & Masterminds: Struggles of Iannin - Tarmon Kyrell


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Name: Tarmon Kyrell

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Personal Information:

Birth Name: Tarmon Kyrell

Nicknames: none yet

Occupation: Battle-Priest

Country of Origin: The Western Temple of the Four Winds – The Temple of Ankassar

Marital Status: Unbound

Known Relatives: Relos Kyrell (father), Elainor Kyrell (mother)

Allegiance(s): The Temple of the Four Winds

Physical Traits:

Weight: 986 lbs

Height: 8' 5"

Apparent age: undetermined

Gender: Male

Ethnic Background: Ankassim

Eye Color: Yellow

Scale Color:

Handedness: Right

Actual Age: 35

Distinguishing Marks: Tarmon is really tall, even for an Ankassim

Appearance: Tarmon is very tall for an Ankassim and slightly heavier and more massive than most. His Scales are of a deep blue color with some yellowish streaks around his shoulders and wings. He wears his armor most of the time which proudly show his allegiance to the Temple of the Four Winds. He bears himself with a certain pride which can easily be considered to be arrogance.

Powers, Skills, and Personality:

Known Powers: As all Ankassim Tarmon can breath fire (some breath lightning or Acid, but most Ankassim breath fire) and can fly (although it is sometimes hard to imagine that he can actually lift off considering his size and mass). Being a Battle-Priest of the Four Winds grants him the ability to smite his enemies with Ankassar’s Vengeful fire or heal his allies with the blessing of the Four Winds.

Abilities/Special Skills: His natural given great Endurance and great strength makes Tarmon a predestined close-combat fighter. He favours his Warmace which he can wield with one hand or if he lacks a shield is large enough to be wielded with both hands.

Personality: Despite his intimidating appearance Tarmon is rather kind and calm unless his belief is challenged/put in question. He can have a vengeful temper especially when he draws upon his innate fire-breath.

Interests: After many years of training and studies every Battle-Priest goes on a quest to conquer his own fears and learn about the world that was shaped by Ankassar himself. Tarmon seeks knowledge and wants to share his view of the world and bring justice in the name of Ankassar – no matter where that may lead him.

Background:

Tarmon was born and raised on the western most island that builds the Ignum Isle Archipelagos unlike his parents who were from the northern (Beiolyn) and southern (Charis) Temples. His mother gave up her chance of becoming a Druidess of the Wyld when she fell in love with Relos, a Champion-Knight of Beiolyn (Northern Temple of the Four Winds).

They decided to found their relationship on new ground, away from the cold environments of the northern and southern Temples and settled in the west – the most revered of all Temples. The Temple of Ankassar. As soon as he was old enough to start training his father took him under his wing hoping that his son one day may become a Champion-Knight of Ankassar – just like he used to be for Beiolyn.

As so many things in live not everything goes as planned and if someone asked his Father he would claim that it was his wife’s influence on their son that he chose to become a Priest instead. ‘Unfortunately’ Tarmon lacked the necessary mental discipline to become a full fledged Priest. He was too much his father’s son, had too much talent in combat to completely dedicate his life to the faith. So he became a Battle-Priest instead and found fulfillment in his chosen path.

Tarmon may be a bit quixotic because of his isolated upbringing – something he wants to change and the major reason he decided to go on his quest…

--

Tarmon Kyrell - PL 6

Strength 4, Stamina 4, Agility 1, Dexterity 0, Fighting 4, Intellect 0, Awareness 1, Presence 2

Advantages

All-out Attack, Benefit, Status: Battle Priest of the Four Winds, Diehard, Equipment 2, Great Endurance, Power Attack

Skills

Acrobatics 2 (+3), Athletics 2 (+6), Close Combat: Warhammer 3 (+7), Expertise: Temple of the four Winds 2 (+2), Intimidation 1 (+4), Persuasion 1 (+3), Ranged Combat: Ankassar's Judgement: Blast 8 3 (+3)

Powers

Dragon Wings: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Innate; Wings, Activation 2: standard action)

Dragon's Breath: Cone Area Damage 4 (fire, DC 19; Cone Area: 60 feet cone; Unreliable (5 uses))

Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Innate; Permanent)

Healing Winds of Ankassar: Healing 6 (divine; Persistent; Limited: Must be able to pray using speech, Unreliable (roll))

. . Ankassar's Judgement: Blast 8 (Alternate; divine, DC 23; Limited: Must be able to pray using Speech, Unreliable (roll))

Equipment

Chain-mail, Warhammer

Offense

Initiative +1

Ankassar's Judgement: Blast 8, +3 (DC 23)

Dragon's Breath: Cone Area Damage 4 (DC 19)

Grab, +4 (DC Spec 14)

Throw, +0 (DC 19)

Unarmed, +4 (DC 19)

Warhammer, +6 (DC 21)

Complications

Honor: The Battle Priests of the Four Winds follow a strict code of Conduct similar to the Bushido Code.

Quirk: Ankassim are prone to arrogant behaviour. They consider themselves more worth in the eyes of the Gods, since they have been created in the image of their Patron God Ankassar. While they try to adhere to higher moral and ethical standards their pride often reflects in arrogance.

Languages

Native Language

Defense

Dodge 0, Parry 5, Fortitude 5, Toughness 7, Will 3

Power Points

Abilities 24 + Powers 17 + Advantages 7 + Skills 7 (14 ranks) + Defenses 5 = 60

Validation: Warhammer: Attack Bonus exceeds Power Level limit by 1; Warhammer: Save DC exceeds Power Level limit by 1

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