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Aberrant: Children of Quantum Fire - Rules and Setting - Experance Chart


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In Theme

Trait Increase Cost

Mega-Attribute CR x3

Quantum Power (Level 1) current rating x 2

Quantum Power (Level 2) current rating x 3

Quantum Power (Level 3) current rating x 5

Quantum Power (Level 4) current rating x 7

Quantum Power (Level 5) current rating x 9

Quantum Power (Level 6) current rating x 12

New Trait Cost

Background 1 [Attunment and Node Only]

Body Modifications (1/2 cost)

Enhancement 3

Mega-Attribute 3

Quantum Power (Level 1) 2

Quantum Power (Level 2) 3

Quantum Power (Level 3) 5

Quantum Power (Level 4) 7

Quantum Power (Level 5) 9

Quantum Power (Level 6) 12

Out of Theme

Attribute current rating x 4

Ability current rating x 2

Background current rating x 2

Mega-Attribute current rating x 5

Quantum Power (Level 1) current rating x 3

Quantum Power (Level 2) current rating x 5

Quantum Power (Level 3) current rating x 7

Quantum Power (Level 4) current rating x 9

Quantum Power (Level 5) current rating x 12

Quantum Power (Level 6) current rating x 15

Willpower current rating

Initiative current rating

New Trait Cost

Ability 3

Specialty (max. 3 per Ability) 1

Body Modifications (Normal)

Background 2

Enhancement 5

Mega-Attribute 6

Quantum Power (Level 1) 3

Quantum Power (Level 2) 6

Quantum Power (Level 3) 9

Quantum Power (Level 4) 12

Quantum Power (Level 5) 15

Quantum Power (Level 6) 18

Quantum Costs

Quantum current rating x 6* [Available Post Apotheosis Only]

Quantum Pool 2 per dot

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  • 1 month later...

Apotheosis

• When Apotheosis occurs, certain things will be added, it will be based on theme, personality and desire. While you’ll have some control over this, in terms of input and desire, I'll want fit the nature, experience and personality of the character as well, so it will be an interactive cooperative effort instead of me simply giving you some extra Nova points to spend as you like.

Mastery

• While this isn’t going to apply immediately, sense no one is eligible for Mastery until after Apotheosis, but it will apply after that point, so here’s the rules regarding mastery.

• Mastery has certain requirements before it can be purchased, here they are.

o First, a Power must have a minimum number of dots equal to the Quantum required for that level of Mastery – 1. For example, to add Mastery One, which requires 6 Quantum, to Quantum Bolt, one must have 6-1 or 5 dots the Quantum Bolt Power. Or, in the case of Mastery Two, 8-1 or 7 Dots in Q. Bolt.

o Second, Mastery can only be purchased with experience, after the power has reached the required number of dots; it can not be purchased in any other manner, as in purchasing a new power with mastery.

o Third, Mastery does not stack with any other extra, it overrides and eliminates it. This means that the Reduced Quantum Cost or the Increased Range, or Increased Duration extra can not be applied to a power with Mastery. One can add other extras to a power with mastery, but only ones that Mastery doesn’t offer already. For example, you can’t add Reduced Quantum Cost to Teleport with Mastery One, but you could have the Combat Teleport extra.

o Fourth, the effects of mastery are not gained immediately, the initial purchase of mastery gives the Nova the Reduced Quantum Cost effect + One effect of the Nova’s Choice (Scope, Effort, or Duration), further effects are as you add additional dots to the power, which means that with the above example with Q.Bolt, you need 7 Dots before all of the effects of Mastery One are gained.

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  • 3 weeks later...

Mastery Experience Costs

Required: See Above

In Theme

Quantum Power (Level 1) Mastery One: 10 | Mastery Two: 14 | Mastery Three: 18

Quantum Power (Level 2) Mastery One: 15 | Mastery Two: 21 | Mastery Three: 27

Quantum Power (Level 3) Mastery One: 25 | Mastery Two: 35 | Mastery Three: 45

Quantum Power (Level 4) Mastery One: 49 | Mastery Two: 63 | Mastery Three: N/A

Quantum Power (Level 5) Mastery One: 81 | Mastery Two:N/A | Mastery Three: N/A

Out of Theme

Quantum Power (Level 1) Mastery One: 15 | Mastery Two: 21 | Mastery Three: 27

Quantum Power (Level 2) Mastery One: 25 | Mastery Two: 35 | Mastery Three: 45

Quantum Power (Level 3) Mastery One: 35 | Mastery Two: 49 | Mastery Three: 63

Quantum Power (Level 4) Mastery One: 63 | Mastery Two: 81 | Mastery Three: N/A

Quantum Power (Level 5) Mastery One:108 | Mastery Two:N/A | Mastery Three: N/A

Special

Special: All of the above costs reduced by 1/2 (Rounded up) if replacing Reduced Quantum Cost (RQC) Extra or any other extra that Mastery overrides.

Special Note: If the RQC extra is is possessed multiple times, then Mastery must be purchased that many times. For example, if the power possesses the RQC extra twice, then when adding mastery to that power, both Mastery one and Mastery two must be purchased. If the Nova can not purchase both at once, then mastery may not be added to that power until they can.

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  • 2 months later...

Of the three kinds of experience granted, here's how they can be used.

Standard experience is just that, it can be used for anything, and added or mixed with other kinds of experance to purchase anything desired.

Baseline experience is limited to traits that only a baseline could buy, attributes, abilities, backgrounds (except for nova backgrounds like Node), willpower.

Nova experience is limited to nova traits, mega-attributes, rare nova only abilities like Weave or Channeling, powers and enhancements, and Quantum or Quantum Pool

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