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Aberrant RPG Enhancement: Electroreceptors


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Electroreceptors (Mega-Perception)

The nova has some form of organs (typically either modified nerves under the skin or ampullae of Lorenzini such as possessed by sharks) that allow him to both sense electrical fields and emit weak electrical pulses.

System: The nova can detect both any living creatures and electrical equipment within his sensory range with an Awareness roll, even if the creatures and/or equipment are hidden or are invisible to vision and hearing. While the degree of detail provided by this sense is quite rough (no fine or strictly visual details can be detected), it's accurate enough to let the nova make attacks without any dice reductions or other penalties. The nova may also make a Perception roll to detect magnetic north, and can use emitted electrical pulses to communicate with other electrosensitive beings as an automatic action. The only problems with the latter are that 1: communications with electrosensitive animals such as sharks will be quite rudimentary at best, and 2: novas with this enhancement will have to know a common code (such as Morse) in order to communicate. The range of this enhancement depends on the nova's current environment; 100 meters when underwater, or 15 meters when on land or in the air. Electroreceptors are of even less use underground, and cannot function at all in space or vacuum. This enhancement costs 1 quantum point to activate, and remains active for the duration of the scene.

This is a part of Aberrant RPG: The New Flesh. Aberrant is a role playing game from White Wolf that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: The New Flesh.

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