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Aberrant RPG - Miscellaneous Supers


Asche

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I thought I would start this here instead of the other posting.

I bet some of you have neato write ups for various super teams or non-Aberrant supers. Wouldn't it be groovy to see them here?

I have very few my self and I would post a couple if I could find them. I guess I will post a couple after I see the response to this.

I would really like to see someones view of the Gen-13 team.

[ 06-01-2002: Message edited by: Asche Lonn ]

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I'm about to pst a team, but before I do, I need to know the three archtypes for Exemplarism real quick. I don't remember off the top of my head. It's all part of the adaptation process.

Anybody?

Cin

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These aren't comic book characters though. They are from another game called Heros Unlimited, though I tweaked them a alot for the conversion, making them a bit less "four color" so to speak.

SENTINELS of LIBERTY and JUSTICE

Original author: Kevin Long.

Adapted by: Cin

The SLJ is basically the USA’s answer to Team Tomorrow and all the other nova teams appearing. They not only perform special services for the government and work will all law enforcement agencies, but are also a successful public relations tool both at home and abroad. All the members are patriotic zealots. The team is used abroad mostly to protect U.S. interests and citizens when explosive political unrest and armed conflicts erupt. They are also sent into situations where it is too risky or costly to send military troops, or where their special talents are more suited for the job, like combating other novas.

Senator Mitchell Tarot is Patriot’s father and is the head of many government committees dealing with military appropriations and mismanagement. It was the Senator who first suggested the creation of the SLJ. He is a patriotic zealot and an amazingly honest politician. He is always pitching for the team and will come to their aid in the way of personal and political support, funding, and positive media coverage.

Note: I have not listed skills for these characters. They are very well trained agents and should be given whatever skills deemed appropriate.

Patriot Team Leader

Real Name: Michael Tarot

Height/Weight: 6’3”/221 lbs Age: 29

Exemplarism Example: Inspiration

Note: Mega stats are listed in parentheses

Physical

Strength 4, Dexterity 4, Stamina 4 (2)

Social

Charisma 5 (2), Manipulation 4 (1), Appearance 4 (2)

Mental

Perception 4, Intelligence 4, Wits 4 (2)

Enhancements:

Durability, Resiliency, Hardbody, The Voice, Awe-Inspiring, First Impression, Picture Perfect, Commanding Presence, Natural Agitator, Multitasking, Enhanced Initiative x1, Quickness x2, Synergy

Nature/Demeanor: Paragon/Traditionalist

Willpower: 8

Aberrations: No Chance (He cannot win any game of chance)

Quantum: 4 Quantum Pool: 33

Quantum Powers:

Luck 5

Entropy Control 2 (w/ Entropic Shield & Probability Corruption (his favorite)

Intuition 3

Invulnerability: Mental Attacks 4 (w/Impervious extra)

Backgrounds:

Allies 1 (Senator Tarot), Attunement 2, Backing (USA Government) 4, Cipher 5, Dormancy 2, Eufiber 3, Mentor (Senator Tarot) 4, Node 3, Resources 3

Constitution

Real Name: Carl Treager

Height/Weight: 6’6”/260 lbs Age: 25

Exemplarism Example: Action

Note: Mega stats are listed in parentheses

Physical

Strength 5 (2), Dexterity 3 (2), Stamina 5 (4)

Social

Charisma 2, Manipulation 2, Appearance 2

Mental

Perception 3, Intelligence 3, Wits 3

Enhancements:

Lifter, Precision, Fast Tasks, Enhanced Movement, Durability, Resiliency, Hardbody, Regeneration,

Nature/Demeanor: Follower/Paragon

Willpower: 6

Aberrations: Bulging Muscles

Quantum: 2 Quantum Pool: 30

Quantum Powers:

Body Modification: 10 Extra Maimed Health Levels

Sizemorph (Grow) 3

Psychic Shield 3

Invulnerability: Physical 2

Armor 5 w/Superheavy & Impervious extras

Backgrounds:

Allies 1 (Senator Tarot), Attunement 3, Backing (USA Government) 4, Cipher 5, Dormancy 4, Eufiber 3, Node 2, Resources 3

Flagwaver

Real Name: Jimmy Davigne

Height/Weight: 6’/195 lbs Age: 23

Note: Mega stats are listed in parentheses

Physical

Strength 3, Dexterity 4 (2), Stamina 3

Social

Charisma 2, Manipulation 2, Appearance 2

Mental

Perception 3, Intelligence 3, Wits 3

Enhancements:

Amazing Grace

Nature/Demeanor: Caregiver/Gallant

Willpower: 5

Aberrations: Anima Banner (A constant breeze follows him everywhere)

Quantum: 4 Quantum Pool: 35

Quantum Powers:

Density Control: Decrease 3

Elemental Anima :Air 4 (Blast, Lethal Blast, Movement, Enhance/Diminish)

Hypermovement: Flight 3

Psychic Shield 3

Sensory Shield 4

Strobe: Sight 3 (w/Armor Piercing extra)

Backgrounds:

Allies 1 (Senator Tarot), Attunement 5, Backing (USA Government) 4, Cipher 5, Eufiber 3, Node 3, Resources 3

Have fun. Comments are always good.

Cin

[ 06-01-2002: Message edited by: Cin ]

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