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Mutants & Masterminds: The Unlikely Prophets - [Profile] Sharatur De Vasch


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Sharatur stands just over five feet tall, weighing in at only around 120 lbs. She is an attractive young woman, in a healthy athletic sort of way. She has dark hair and green eyes, and bears a certain innocent air that is beginning to fray around the edges.

Sharatur was once happily employed at the Grand Canyon Geological Museum. She had totally believed the Order's propaganda about its benevolence and the lack of superheroes--or anything supernatural at all--in the world, a belief that has recently been completely destroyed.

Reluctantly accepting the name 'Jade', she feels swept up by events, rather lost and out of control. There is a new sadness in her eyes brought on by shattered illusions, as she fights for what she knows is right, struggling to find her place in this bizarre new world she finds herself in. Her fondest wish is to return to her quiet life at the museum, where her biggest concerns had been organizing the displays and keeping the somewhat bored tourists entertained.

Where she had been happy.

ATTRIBUTES (62)

Str 16 (6)

Dex 16 (6)

Con 20 (10)

Int 12 (2)

Wis 14 (4)

Cha 10 (0)

Attack +2 (4)

Defense +4/+8/+10 (8)

Toughness +5/+8/+10 (0)

Fortitude +11/+15 (6)

Reflex +10/+15 (7)

Will +11/+15 (9)

FEATS (22)

Accurate Attack, All-Out Attack, Attack Focus (Melee) 2, Blind-Fight, Chokehold, Defensive Attack, Defensive Roll 3, Dodge Bonus 4, Elusive Target, Grappling Finesse, Hide In Plain Sight, Improved Grab, Improved Grapple, Improved Pin, Sneak Attack, Uncanny Dodge (Visual)

SKILLS (27)

*Acrobatics 11

Climb 5

*Concentration 11

*Escape Artist 11

*Knowledge (Earth Sciences) 11

Medicine 5

*Notice 11

Profession (Museum Guide) 5

*Search 11

*Sense Motive 11

*Stealth 11

Swim 5

POWERS (44)

Teleport (14)

--Base: 2 per rank, 4 ranks

--Extras/Flaws: Short-Range only (-1), Free Action (+1)

--Feats (+5): Change Direction, Change Velocity, Turnabout, Progression x2

--Accuracy Extra on one rank only (+1)

--Mike has ruled that it will take a Move Action to TP more than once in a round.

Interpose (2)

--Feat as Power

--No swapping of location

--Flavour: 1/round Sharatur TPs for a split second in the way of an attack on someone else, taking the damage if it hits her, then TPs back.

--Can modify range per TP power (+20sq per point, currently at 20sq)

Super Movement (2)

Air Walking

Focus (26)

--(NOTE: All of the powers listed in this array also include Martial Arts: Strike +3, Mighty and Accuratex1 Feats.)

--Base Power, Defenses: Martial Arts as above, plus Defensive Roll +2, Dodge Bonus +2, Fort +4, Reflex +5, Will +4. (PP Cost: 5 + 17 = 22PP.)

--Alternate Power, Enhanced Martial Arts: Martial Arts as above, plus Strike +4, Penetration Extra +10, Accurate Feat +2, Critical Strike.

--Alternate Power, Bo Staff: Martial Arts as above, plus Strike +4, Autofire Extra +10, Reach (10ft), Critical Strike, and Accuratex2 Feats. Drawback: Needs Bo Staff.

--Alternate Power, Bo Staff: Martial Arts as above, plus Strike +4, Reach (10ft), Precise, and Accuratex2 Feats. Regular Feats: Critical Strike, Improved Block, Improved Disarm, Improved Throw, Improved Trip, Stunning Attack, Takedown Attackx2, Weapon Bind, Weapon Break. Drawback: Needs Bo Staff.

--Alternate Power, Skills & Movement: Martial Arts as above, plus (Skills) +4 ranks in each of 8 *skills, Improvised Tools, Jack-Of-All-Trades, Quickness +3, and (Movement) Speed +2, Super Movement Air Walking +1.

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