blushing_bunny Posted December 1, 2006 Share Posted December 1, 2006 Though with the allotted amount of Nova points, curious to see what people come up with.100-NP250-NP500-NP Link to comment Share on other sites More sharing options...
Alex Green Posted December 1, 2006 Share Posted December 1, 2006 Q5 max? Link to comment Share on other sites More sharing options...
blushing_bunny Posted December 1, 2006 Author Share Posted December 1, 2006 Hrrrmmmm...ya, Q5 maximumFeel free to use non-core powers (Like from the Abberant Fan Companion, Teragon, etc.) Link to comment Share on other sites More sharing options...
metaphysician Posted December 1, 2006 Share Posted December 1, 2006 Not an arbitrary new character, but my current one, Hermes. He's probably about 150 nova points atm.Attributes:Strength *** Perception **** Appearance ***Dexterity ***** Intelligence ***** Manipulation **Stamina *** Wits **** Charisma ****Abilities:Might * Intrusion *Athletics *** Linguistics **** ( Minoan, Egyptian, Proto- Semitic, proto-Slav, Proto-Celt, 12 additional languages )Ride * Medicine ***Martial Arts ***** Science *****Stealth *** Survival *Endurance *** Arts ***Resistance *** Rapport **Awareness **** Etiquette ***Engineering ***** Investigate ***Academics ** Unassigned Backgrounds:Allies * Attunement *Backing ** ( Venerated Seers ) Node * Contacts ***** Resources ** Influence *Willpower: 10 Taint: 0 Quantum: 5Powers/Mega-Attributes:Mega-Strength * ( Precision )Mega-Dexterity ***** ( Cat-Footed, Enhanced Movement, Rapid Tasks )Mega-Stamina ** ( Adaptation, Regeneration, Resiliency )Mega-Perception ** ( Fast Sense, Quantum Attunement )Mega-Intelligence **** ( Eidetic Memory, Engineering Prodigy, Linguistic Prodigy, Scientific Prodigy, Speed Reading )Mega-Wits **** ( Enhanced Initiative, Human Nature, Multitasking, Quickness x2, Redirection )Mega-Charisma * ( Soothe )Hypermovement ( Running ) *****Intuition *Armor **Telekinesis * ( Area; “Speed Tricks Only” )Stun Attack * ( Reduced Quantum Cost; Melee Only )Elemental Anima ( Air ) *** ( Blast, Elemental Shield, Enhance/Diminish )Sensory Shield *Force Field *Temporal Manipulation * ( Accelerate Time )Note: the Taint 0 is in line with our house rules. Since novas have been active for a hell of a long time, and there's not extraneous factors specifically amping Taint. . . no automatic point of Taint at Q5. Link to comment Share on other sites More sharing options...
BlueNinja Posted February 17, 2007 Share Posted February 17, 2007 100 NPNova Concept - the Nonexistant NovaMy idea for this nova was some hardworking unfortunate, probably from Japan or India, who's basically a cubical gopher who's been studying biochemistry on the side (enough to get a degree, not enough to actually get a job with it) who accidentally blows up his lab.Attributes/Abilities - Strength 5- Brawl 2Dexterity 5- Drive 1- Legerdemain 1- Stealth 5Stamina 5- Endurance 3- Resistance 3Perception 5- Awareness 1- Investigation 3Intelligence 5- Academics 3- Intrusion 3- Linguistics 2- Medicine 5- Science 5Wits 5- Arts 1- Biz 2Appearance 2Manipulation 2- Subterfuge 1Charisma 2Backgrounds - Node 3Resources 3Attunement 3Cipher 3Willpower 7Quantum 3Quantum Pool 26Taint 1Mega-Attributes - Mega-Dexterity 1 (Catfooted, Perfect Balance)Mega-Perception 2 (Analytic Touch, Ultraperipheral Perception, Hyper Hearing)Mega-Intelligence 2 (Scientific Prodigy)Mega-Appearance 1 (Mr. Nobody)Quantum PowersInvisibility 5 (extra: Enhanced Effect)Density Decrease 5Psychic Shield 2Intuition 3Disrupt 3Initiative 11Walk 7 / Run 18 / Sprint 38Soak 5/2Merits:- Concentration- Lightning Calculator- Speed Reading- Photographic Memory Link to comment Share on other sites More sharing options...
BlueNinja Posted February 17, 2007 Share Posted February 17, 2007 250 NPNova Concept: Highlander!This character I figured was a small-time thief in a big city, probably somewhere like New York, LA, or London, and erupted when something went bad. He now thinks of himself as having the Quickening.Attributes and AbilitiesStrength 5Dexterity 5- Athletics 5- Drive 1- Firearms 2- Martial Arts 3- Melee 5- Stealth 3Stamina 5- Endurance 5- Resistance 5Perception 5- Awareness 3Intelligence 5- Academics 1- Computer 1- Engineering 1- Gambling 3- Intrusion 3- Linguistics 2- Medicine 1- Survival 1Wits 5- Rapport 3Appearance 4- Intimidation 2Manipulation 4- Streetwise 3- Subterguge 2Charisma 4- Command 2BackgroundsNode 5Resources 3Contacts 2Cipher 2Attunement 3Eufiber 2Willpower 6Quantum 5Quantum Pool 30Taint 4 (Obsession: Swords)Mega-AttributesMega-Strength 5 (Precision)Mega-Dexterity 5 (Physical Prodigy)Mega-Stamina 5 (Regeneration, Health, Resiliency x2)Mega-Intelligence 1 (Linguistic Genius)Mega-Wits 3 (Multitasking, Quickness x2)Mega-Appearance 2 (Face of Terror, Awe Inspiring)Mega-Charisma 1 (Commanding Presence)Quantum PowersClaws 5 (extra: Armor Piercing; weakness: -1 damage; strength: 1-5 meter range)Invulnerability 5 (extra: broad category Energy)Invulnerability 5 (extra: broad category Physical)Armor 5 (Impervious)Elemental Mastery Electricity 4 (Lethal Blast, Storm, Shield, Suffocate)Healing 2Immolate 3 (electricity, lethal)Sensory Shield 2Initiative 18Walk 7 / Run 22 / Sprint 50Soak 65/55 (plus Eufiber 2/2 plus EM Shield 8/8 for total of 75/65)Merits: Internal CompassEM Lethal Blast: range 90m; damage [10]+8dLEM Storm: range 90m; area 45m; damage [8]BImmolate: damage [5]+6dLClaws: damage [25]+11dL + successes Link to comment Share on other sites More sharing options...
BlueNinja Posted February 17, 2007 Share Posted February 17, 2007 500 NPNova Concept: Pax Calls Me BubbaThis character is someone anti-Utopian who's just out to give Pax (and the rest of T2M) a bad day.Attributes and AbilitiesStrength 5Dexterity 5- Athletics 5- Martial Arts 5Stamina 5- Endurance 5- Resistance 5Perception 5- Awareness 2Intelligence 5- Bureaucracy 1- Linguistics 3- Medicine 2Wits 5- Arts 3- Rapport 2Appearance 5- Style 1Manipulation 5- Diplomacy 2- Subterfuge 2Charisma 5- Command 3- Etiquette 2- Perform 2BackgroundsNode 5Resources 2Cipher 3Eufiber 5Influence 2Willpower 8Quantum 5Quantum Pool 30Taint 1Mega-AttributesMega-Strength 5 (Crush)Mega-Dexterity 5 (Rapid Strike)Mega-Stamina 5 (Regeneration, Health, Resiliency x2)Mega-Perception 5 (Ultraperipheral Perception)Mega-Intelligence 5 (Analyze Weakness, Taint Resistance)Mega-Wits 5 (Multitasking, Quickness)Mega-Appearance 5 (Face of Terror)Mega-Manipulation (Creeping Paranoia)Mega-Charisma 5 (Commanding Presence)Quantum PowersClaws 5 (extra: Armor Piercing)Invulnerability 5 (extra: broad category Energy)Invulnerability 5 (extra: broad category Physical)Armor 5 (extra: Impervious)Forcefield 5 (extra: Impervious)Flight 5Hypermovement 5 (Flight)Matter Chameleon 5Psychic Shield 5Sensory Shield 5Disorient 5Quantum Construct 5Luck 5Quantum Leech 5Clone 1Initiative 20Walk 7 / Run 22 / Sprint 50 / Hyperflight 194Soak 66/55 (plus Eufiber 8/8 plus FField average 13/13 for an average total of 87/76)Merits: Eufiber Attuned (3pts); Iron Will; Huge SizeClaws: damage [25]+12dL + successes; +[20] with Crush; +5dL with Rapid StrikeThe basic idea is that this guy first drops a Q-Construct (with at least 8 successes) as a distraction, the clones himself (+6 more of his megas), activates Claws and FF for everyone, then have everyone trading off doing smackdowns and Q-Leeching him while keeping up Disorient to keep Pax's dice pools down a little. I don't know what Pax's soak is, but with a full pool and one successful grapple, he can dish out [45]+12dL, and I don't think most characters are optimized to have more than 57 lethal soak. If you can use Rapid Strike in combo with Crush, bump that up to 62 - something that this guy barely matches without his FField.The hardest part was trying to figure out what else to buy to drop that 500NP on. With that many points, you can have almost every level 3 power at 5 dots. ::blink Link to comment Share on other sites More sharing options...
metaphysician Posted February 17, 2007 Share Posted February 17, 2007 Really, once you get into the 250+ range, you might as well go Q6. I mean, our Ancient Aberrant PCs are approaching that territory in game, and we aren't even 200 yet. Link to comment Share on other sites More sharing options...
SkyLion Posted February 17, 2007 Share Posted February 17, 2007 Just a cross thread comment...Some of you might think that given my ranting in the spoiled rotten thread, that I would be into these kinds of games. In actuality though this would be too much for me. I like having *some* limits on character creation...I think mid-level power is my favorite way to start a game.Once we were offered complete "Beyonder" level power in a Rifts game and it was no fun. Having limits does define things.Just wanted to say that. Link to comment Share on other sites More sharing options...
Blue Thunder Posted February 19, 2007 Share Posted February 19, 2007 100 NP can be fun, at least from my POV. You'd be amazed how little 100 NP buys you when you're trying to make a very powerful nova.Personally, if I was going into the 200+ NP range, I'd require my players to take only one or two high level powers (level 4+), and they'd have to take them at above two dots each. That way they aren't just getting every high-level power they can at one dot, making them uber-munch-tastic. Link to comment Share on other sites More sharing options...
Nero's Boot Posted November 10, 2007 Share Posted November 10, 2007 Over at RPG.net, I once ran a Play-by-Post game wherein the PCs where 300 nova-point novas, from Eden (in the Trinity era), who were sent on a diplomatic mission to consolidate ties with Aeon and the psi orders. It was set right after the events of Alien Encounter: Deception. I set no Quantum limit, and, well, the characters were....just fucking insanely powerful.--God only knows what they'd've looked like had I handed out 500 nova points NB Link to comment Share on other sites More sharing options...
metaphysician Posted November 10, 2007 Share Posted November 10, 2007 I can imagine. Q6, or even higher? Link to comment Share on other sites More sharing options...
Nero's Boot Posted November 10, 2007 Share Posted November 10, 2007 I can imagine. Q6, or even higher?Oh, on average, the group's PCs had Quantum 8-10 with a whole bagfull of powers at ridiculously high levels. I had a Matter Creator with Matter Chameleon at 6, Matter Creation at 6, as well as Creation ex Nihilo at 4, with the proper levels of Mega-Intelligence and the proper enhancements to be the ultimate inventor. Eufiber? Fah! He built an entire planet-encircling orbital defense battery for Eden, on a whim.-- NB Link to comment Share on other sites More sharing options...
metaphysician Posted November 10, 2007 Share Posted November 10, 2007 Ah, thats the result of going "no Quantum limits."If I were doing a similar scenario, I'd put a hard cap on Quantum, somewhere around 6-7, thus encouraging that points be spent on a broad theme, rather than one Q10 and your pick of a Level 6 power. The feel would thus be more "Representatives of the JLA/New Gods", than "Literally omnipotent ambassadors."( besides, with Q6 and mastered Matter Creation and Manipulation, you probably *still* could create an orbital defense grid on a whim. . . ) Link to comment Share on other sites More sharing options...
Nero's Boot Posted November 10, 2007 Share Posted November 10, 2007 Oh, all the PCs had a very large mastery of Q1-5 powers, in addition to the ubercosmictitangod stuff.--the above-mentioned matter creator had a lot of enhancements and, I recall, several bodymods NB Link to comment Share on other sites More sharing options...
AnonCastillo Posted December 20, 2008 Share Posted December 20, 2008 A 100 point nova meant to be the ultimate assassin, based somewhat on the concept of a dark templar from Starcraft. Strength 5Brawl 5Might 2Dexterity 5Athletics 5Firearms 5Legerdemain 5Melee 5Pilot 5Stealth 5Stamina 5Endurange 5Resistance 5Perception 5Awareness 5Navigation 5Investigation 5Intelligence 5Analysis 5Computer 5Engineering 5Intrusion 5Science 5Survival 5TradecraftWits 5Shadowing 5Tactics 5Appearance 1Intimidation 5Manupulation 3Interrogation 5Subterfuge 5Charisma 2Command 5Backgrounds:Node 4Attune 5Willpower 4Quantum 3Mega-stats: Strength 3 (Irresistable Force)Dexterity 4 (Catfooted)Stamina 3 (Adaptability)Perception 2 (High-End EM Scan)Intelligence 1 (Taint Resistance)Wits 1 (Multitasking)Powers:Invisibility 4Force Field 1Claws 5Teleport 2Telepathy 2Psychic Shield 1Taint 0 (quantum of 3 gives no taint, node of 4 gives no taint due to taint resistance, probably both the node of 4 and the taint resistance are unnecessary since a: he probably won't need to spend that much quantum per turn very often and b: he wouldn't have any aberrations even without taint resistance, but if I can keep a nova taint free I generally try to, and the increased node means he can activate invisibility and force field in the same round and still have room for more). With invisibility 3 plus catfooted he's pretty hard to detect, and teleport means even if you do figure out where he is, he won't necessarily be there by the time you try to do something about it (I considered hypermovement but figured teleport would be better). Force field combined with a decent mega stamina means even if you can find him and hit him, which won't be easy, he can shrug off low-end attacks easily and live through more powerful attacks long enough to get away. Telepathy and EM scan make it easier for him to track his targets. Multitasking plus claws plus maxed strength and brawl and some mega strength means he can deal quite a bit of damage per hit and multiple hits per round rather effectively. A wide variety of other skills makes it hard to put him in a situation he can't get out of somehow. As long as he's not going up against someone with a high enough mega-perception to detect him even when invisible plus a powerful enough attack to one-shot him, he can tear through all but the most powerful nova defenses before most novas will know he's there. All that for a Q-3 nova. Link to comment Share on other sites More sharing options...
Weft Posted January 6, 2009 Share Posted January 6, 2009 Yeah...there's really not much challenge at these levels of power, it seems to me. I wouldn't go over 100. Link to comment Share on other sites More sharing options...
metaphysician Posted January 6, 2009 Share Posted January 6, 2009 *cough* That depends on the setting and the opposition/challenges. The key is, at that level, stop thinking small. Your not just a city defender, your the guardian of "your" city against anything that may come to harm it. . . which may include natural disasters, insane novas, WMD-armed terrorists, or whatnot. Your not just an elite, you are Elite, one of the best, feared and adored worldwide, contemplating whether you should cast the world into war, conquer a nation of your own and 'retire'. . . or perhaps having second thoughts on whether killing for money is the proper purpose in your life. Your not just a Utopia nova, your one of the Shining Stars of T2M. Your not just a Teragen, your one of the Pantheon, or fighting tooth and nail ( literally or figuratively ) for a place upon it.And your probably not just any nova, but a nova with the burgeoning potential of Q6+, which means your actions, now and onward, will shape the history of the world leading up to the Aberrant War and beyond. Link to comment Share on other sites More sharing options...
Alex Green Posted January 7, 2009 Share Posted January 7, 2009 If we put Q6+ into play then boom. I drop 45 NP on +9Q.It'd bring new meaning to the words "unlimited potential". ::sly Link to comment Share on other sites More sharing options...
Weft Posted January 7, 2009 Share Posted January 7, 2009 *cough* That depends on the setting and the opposition/challenges. OK. I should've said, "I don't have much fun with those levels of power."But really, think about it. At 500 Nova Points, no matter how much you have to blow on stupid, pedestrian stuff...you are a god. Your challenges become progressively more epic, and what most people think of as "normal life" becomes less challenging, less interesting, and probably less relevant.Maybe that's not true of all games, or all playing styles. But that's what happened when I tried it. Link to comment Share on other sites More sharing options...
metaphysician Posted January 8, 2009 Share Posted January 8, 2009 Well, yes. The question is whether ordinary life is actually supposed to be overly relevant at that level. When your a world-changing god, ordinary life is no longer about challenge in itself, its about the dramas of relating ordinary life to your godlike role. Link to comment Share on other sites More sharing options...
SkyLion Posted January 8, 2009 Share Posted January 8, 2009 I kinda like the idea of playing a godlike powerful nova who really just wants to be a normal guy. trouble is his damn conscience is always making him do the right thing. I would love to explore the humanity of such a character... Link to comment Share on other sites More sharing options...
Alex Green Posted January 8, 2009 Share Posted January 8, 2009 Some of the "god" powers aren't as useful as you might think.Q-Inferno for example... ok, you can toast anything... Now what?Believe it or not, carrying a *big* gun around and pointing it at everyone doesn't do as much for you as you might think. Link to comment Share on other sites More sharing options...
SkyLion Posted January 8, 2009 Share Posted January 8, 2009 Planck scaling is q-Inferno and so much more... Link to comment Share on other sites More sharing options...
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