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Aberrant RPG - Build yourself an Ubah Nova!


blushing_bunny

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Not an arbitrary new character, but my current one, Hermes. He's probably about 150 nova points atm.

Attributes:

Strength *** Perception **** Appearance ***

Dexterity ***** Intelligence ***** Manipulation **

Stamina *** Wits **** Charisma ****

Abilities:

Might * Intrusion *

Athletics *** Linguistics **** ( Minoan, Egyptian, Proto-

Semitic, proto-Slav, Proto-Celt, 12 additional languages )

Ride * Medicine ***

Martial Arts ***** Science *****

Stealth *** Survival *

Endurance *** Arts ***

Resistance *** Rapport **

Awareness **** Etiquette ***

Engineering ***** Investigate ***

Academics ** Unassigned

Backgrounds:

Allies * Attunement *

Backing ** ( Venerated Seers ) Node *

Contacts ***** Resources **

Influence *

Willpower: 10 Taint: 0 Quantum: 5

Powers/Mega-Attributes:

Mega-Strength * ( Precision )

Mega-Dexterity ***** ( Cat-Footed, Enhanced Movement, Rapid Tasks )

Mega-Stamina ** ( Adaptation, Regeneration, Resiliency )

Mega-Perception ** ( Fast Sense, Quantum Attunement )

Mega-Intelligence **** ( Eidetic Memory, Engineering Prodigy, Linguistic Prodigy, Scientific Prodigy, Speed Reading )

Mega-Wits **** ( Enhanced Initiative, Human Nature, Multitasking, Quickness x2, Redirection )

Mega-Charisma * ( Soothe )

Hypermovement ( Running ) *****

Intuition *

Armor **

Telekinesis * ( Area; “Speed Tricks Only” )

Stun Attack * ( Reduced Quantum Cost; Melee Only )

Elemental Anima ( Air ) *** ( Blast, Elemental Shield, Enhance/Diminish )

Sensory Shield *

Force Field *

Temporal Manipulation * ( Accelerate Time )

Note: the Taint 0 is in line with our house rules. Since novas have been active for a hell of a long time, and there's not extraneous factors specifically amping Taint. . . no automatic point of Taint at Q5.

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  • 2 months later...

100 NP

Nova Concept - the Nonexistant Nova

My idea for this nova was some hardworking unfortunate, probably from Japan or India, who's basically a cubical gopher who's been studying biochemistry on the side (enough to get a degree, not enough to actually get a job with it) who accidentally blows up his lab.

Attributes/Abilities -

Strength 5

- Brawl 2

Dexterity 5

- Drive 1

- Legerdemain 1

- Stealth 5

Stamina 5

- Endurance 3

- Resistance 3

Perception 5

- Awareness 1

- Investigation 3

Intelligence 5

- Academics 3

- Intrusion 3

- Linguistics 2

- Medicine 5

- Science 5

Wits 5

- Arts 1

- Biz 2

Appearance 2

Manipulation 2

- Subterfuge 1

Charisma 2

Backgrounds -

Node 3

Resources 3

Attunement 3

Cipher 3

Willpower 7

Quantum 3

Quantum Pool 26

Taint 1

Mega-Attributes -

Mega-Dexterity 1 (Catfooted, Perfect Balance)

Mega-Perception 2 (Analytic Touch, Ultraperipheral Perception, Hyper Hearing)

Mega-Intelligence 2 (Scientific Prodigy)

Mega-Appearance 1 (Mr. Nobody)

Quantum Powers

Invisibility 5 (extra: Enhanced Effect)

Density Decrease 5

Psychic Shield 2

Intuition 3

Disrupt 3

Initiative 11

Walk 7 / Run 18 / Sprint 38

Soak 5/2

Merits:

- Concentration

- Lightning Calculator

- Speed Reading

- Photographic Memory

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250 NP

Nova Concept: Highlander!

This character I figured was a small-time thief in a big city, probably somewhere like New York, LA, or London, and erupted when something went bad. He now thinks of himself as having the Quickening.

Attributes and Abilities

Strength 5

Dexterity 5

- Athletics 5

- Drive 1

- Firearms 2

- Martial Arts 3

- Melee 5

- Stealth 3

Stamina 5

- Endurance 5

- Resistance 5

Perception 5

- Awareness 3

Intelligence 5

- Academics 1

- Computer 1

- Engineering 1

- Gambling 3

- Intrusion 3

- Linguistics 2

- Medicine 1

- Survival 1

Wits 5

- Rapport 3

Appearance 4

- Intimidation 2

Manipulation 4

- Streetwise 3

- Subterguge 2

Charisma 4

- Command 2

Backgrounds

Node 5

Resources 3

Contacts 2

Cipher 2

Attunement 3

Eufiber 2

Willpower 6

Quantum 5

Quantum Pool 30

Taint 4 (Obsession: Swords)

Mega-Attributes

Mega-Strength 5 (Precision)

Mega-Dexterity 5 (Physical Prodigy)

Mega-Stamina 5 (Regeneration, Health, Resiliency x2)

Mega-Intelligence 1 (Linguistic Genius)

Mega-Wits 3 (Multitasking, Quickness x2)

Mega-Appearance 2 (Face of Terror, Awe Inspiring)

Mega-Charisma 1 (Commanding Presence)

Quantum Powers

Claws 5 (extra: Armor Piercing; weakness: -1 damage; strength: 1-5 meter range)

Invulnerability 5 (extra: broad category Energy)

Invulnerability 5 (extra: broad category Physical)

Armor 5 (Impervious)

Elemental Mastery Electricity 4 (Lethal Blast, Storm, Shield, Suffocate)

Healing 2

Immolate 3 (electricity, lethal)

Sensory Shield 2

Initiative 18

Walk 7 / Run 22 / Sprint 50

Soak 65/55 (plus Eufiber 2/2 plus EM Shield 8/8 for total of 75/65)

Merits: Internal Compass

EM Lethal Blast: range 90m; damage [10]+8dL

EM Storm: range 90m; area 45m; damage [8]B

Immolate: damage [5]+6dL

Claws: damage [25]+11dL + successes

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500 NP

Nova Concept: Pax Calls Me Bubba

This character is someone anti-Utopian who's just out to give Pax (and the rest of T2M) a bad day.

Attributes and Abilities

Strength 5

Dexterity 5

- Athletics 5

- Martial Arts 5

Stamina 5

- Endurance 5

- Resistance 5

Perception 5

- Awareness 2

Intelligence 5

- Bureaucracy 1

- Linguistics 3

- Medicine 2

Wits 5

- Arts 3

- Rapport 2

Appearance 5

- Style 1

Manipulation 5

- Diplomacy 2

- Subterfuge 2

Charisma 5

- Command 3

- Etiquette 2

- Perform 2

Backgrounds

Node 5

Resources 2

Cipher 3

Eufiber 5

Influence 2

Willpower 8

Quantum 5

Quantum Pool 30

Taint 1

Mega-Attributes

Mega-Strength 5 (Crush)

Mega-Dexterity 5 (Rapid Strike)

Mega-Stamina 5 (Regeneration, Health, Resiliency x2)

Mega-Perception 5 (Ultraperipheral Perception)

Mega-Intelligence 5 (Analyze Weakness, Taint Resistance)

Mega-Wits 5 (Multitasking, Quickness)

Mega-Appearance 5 (Face of Terror)

Mega-Manipulation (Creeping Paranoia)

Mega-Charisma 5 (Commanding Presence)

Quantum Powers

Claws 5 (extra: Armor Piercing)

Invulnerability 5 (extra: broad category Energy)

Invulnerability 5 (extra: broad category Physical)

Armor 5 (extra: Impervious)

Forcefield 5 (extra: Impervious)

Flight 5

Hypermovement 5 (Flight)

Matter Chameleon 5

Psychic Shield 5

Sensory Shield 5

Disorient 5

Quantum Construct 5

Luck 5

Quantum Leech 5

Clone 1

Initiative 20

Walk 7 / Run 22 / Sprint 50 / Hyperflight 194

Soak 66/55 (plus Eufiber 8/8 plus FField average 13/13 for an average total of 87/76)

Merits: Eufiber Attuned (3pts); Iron Will; Huge Size

Claws: damage [25]+12dL + successes; +[20] with Crush; +5dL with Rapid Strike

The basic idea is that this guy first drops a Q-Construct (with at least 8 successes) as a distraction, the clones himself (+6 more of his megas), activates Claws and FF for everyone, then have everyone trading off doing smackdowns and Q-Leeching him while keeping up Disorient to keep Pax's dice pools down a little. I don't know what Pax's soak is, but with a full pool and one successful grapple, he can dish out [45]+12dL, and I don't think most characters are optimized to have more than 57 lethal soak. If you can use Rapid Strike in combo with Crush, bump that up to 62 - something that this guy barely matches without his FField.

The hardest part was trying to figure out what else to buy to drop that 500NP on. With that many points, you can have almost every level 3 power at 5 dots. ::blink

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Just a cross thread comment...

Some of you might think that given my ranting in the spoiled rotten thread, that I would be into these kinds of games. In actuality though this would be too much for me. I like having *some* limits on character creation...I think mid-level power is my favorite way to start a game.

Once we were offered complete "Beyonder" level power in a Rifts game and it was no fun. Having limits does define things.

Just wanted to say that.

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100 NP can be fun, at least from my POV. You'd be amazed how little 100 NP buys you when you're trying to make a very powerful nova.

Personally, if I was going into the 200+ NP range, I'd require my players to take only one or two high level powers (level 4+), and they'd have to take them at above two dots each. That way they aren't just getting every high-level power they can at one dot, making them uber-munch-tastic.

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  • 8 months later...

Over at RPG.net, I once ran a Play-by-Post game wherein the PCs where 300 nova-point novas, from Eden (in the Trinity era), who were sent on a diplomatic mission to consolidate ties with Aeon and the psi orders. It was set right after the events of Alien Encounter: Deception. I set no Quantum limit, and, well, the characters were....just fucking insanely powerful.

--God only knows what they'd've looked like had I handed out 500 nova points NB

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I can imagine. Q6, or even higher?

Oh, on average, the group's PCs had Quantum 8-10 with a whole bagfull of powers at ridiculously high levels. I had a Matter Creator with Matter Chameleon at 6, Matter Creation at 6, as well as Creation ex Nihilo at 4, with the proper levels of Mega-Intelligence and the proper enhancements to be the ultimate inventor. Eufiber? Fah! He built an entire planet-encircling orbital defense battery for Eden, on a whim.

--:) NB

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Ah, thats the result of going "no Quantum limits."

If I were doing a similar scenario, I'd put a hard cap on Quantum, somewhere around 6-7, thus encouraging that points be spent on a broad theme, rather than one Q10 and your pick of a Level 6 power. The feel would thus be more "Representatives of the JLA/New Gods", than "Literally omnipotent ambassadors."

( besides, with Q6 and mastered Matter Creation and Manipulation, you probably *still* could create an orbital defense grid on a whim. . . )

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  • 1 year later...

A 100 point nova meant to be the ultimate assassin, based somewhat on the concept of a dark templar from Starcraft.

Strength 5

Brawl 5

Might 2

Dexterity 5

Athletics 5

Firearms 5

Legerdemain 5

Melee 5

Pilot 5

Stealth 5

Stamina 5

Endurange 5

Resistance 5

Perception 5

Awareness 5

Navigation 5

Investigation 5

Intelligence 5

Analysis 5

Computer 5

Engineering 5

Intrusion 5

Science 5

Survival 5

Tradecraft

Wits 5

Shadowing 5

Tactics 5

Appearance 1

Intimidation 5

Manupulation 3

Interrogation 5

Subterfuge 5

Charisma 2

Command 5

Backgrounds:

Node 4

Attune 5

Willpower 4

Quantum 3

Mega-stats:

Strength 3 (Irresistable Force)

Dexterity 4 (Catfooted)

Stamina 3 (Adaptability)

Perception 2 (High-End EM Scan)

Intelligence 1 (Taint Resistance)

Wits 1 (Multitasking)

Powers:

Invisibility 4

Force Field 1

Claws 5

Teleport 2

Telepathy 2

Psychic Shield 1

Taint 0 (quantum of 3 gives no taint, node of 4 gives no taint due to taint resistance, probably both the node of 4 and the taint resistance are unnecessary since a: he probably won't need to spend that much quantum per turn very often and b: he wouldn't have any aberrations even without taint resistance, but if I can keep a nova taint free I generally try to, and the increased node means he can activate invisibility and force field in the same round and still have room for more).

With invisibility 3 plus catfooted he's pretty hard to detect, and teleport means even if you do figure out where he is, he won't necessarily be there by the time you try to do something about it (I considered hypermovement but figured teleport would be better). Force field combined with a decent mega stamina means even if you can find him and hit him, which won't be easy, he can shrug off low-end attacks easily and live through more powerful attacks long enough to get away. Telepathy and EM scan make it easier for him to track his targets. Multitasking plus claws plus maxed strength and brawl and some mega strength means he can deal quite a bit of damage per hit and multiple hits per round rather effectively. A wide variety of other skills makes it hard to put him in a situation he can't get out of somehow. As long as he's not going up against someone with a high enough mega-perception to detect him even when invisible plus a powerful enough attack to one-shot him, he can tear through all but the most powerful nova defenses before most novas will know he's there. All that for a Q-3 nova.

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  • 3 weeks later...

*cough* That depends on the setting and the opposition/challenges. The key is, at that level, stop thinking small. Your not just a city defender, your the guardian of "your" city against anything that may come to harm it. . . which may include natural disasters, insane novas, WMD-armed terrorists, or whatnot. Your not just an elite, you are Elite, one of the best, feared and adored worldwide, contemplating whether you should cast the world into war, conquer a nation of your own and 'retire'. . . or perhaps having second thoughts on whether killing for money is the proper purpose in your life. Your not just a Utopia nova, your one of the Shining Stars of T2M. Your not just a Teragen, your one of the Pantheon, or fighting tooth and nail ( literally or figuratively ) for a place upon it.

And your probably not just any nova, but a nova with the burgeoning potential of Q6+, which means your actions, now and onward, will shape the history of the world leading up to the Aberrant War and beyond.

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*cough* That depends on the setting and the opposition/challenges.

OK. I should've said, "I don't have much fun with those levels of power."

But really, think about it. At 500 Nova Points, no matter how much you have to blow on stupid, pedestrian stuff...you are a god. Your challenges become progressively more epic, and what most people think of as "normal life" becomes less challenging, less interesting, and probably less relevant.

Maybe that's not true of all games, or all playing styles. But that's what happened when I tried it.

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