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Adventure!: In Search of Inspiration - Welcome to the Aeon Society


BlueNinja

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Ok folks - there's at least three of you out there who want to see the very start of the continuum. You can get my Adventure! Excel character sheet right here, work it just like my Aberrant one - basic stats and bonus points in black, Inspiration in blue. You may spend a total of 15 experience points, which you should mark in red. You may use any of the Merits and Flaws that I posted in my very recent thread.

I just noticed that I have on there Concept instead of Origen; please make sure you count the free background dot you receive for your Origen as per the A! rules. Please include a fairly comprehensive background on your characters, why they have the backgrounds/abilities that they do, how they gained Inspiration, etc. The more details you give me, the better I can focus the adventures you're going to have. Now, I will allow characters who became Inspired as a direct result of being present at the Hammersmith Event, but that requires one of the following: 1) Influence of at least 3 dots, 2) Engineering or Science Mastery, 3) Allies or Mentor of at least four dots.

All of you must put at least one background dot into Backing (Aeon Society), but you are not allowed to spend more than four dots this way. Whoever puts the most into this particular Backing will be the PC 'in charge' of the group. Purchasing an Ability Mastery will let you re-roll 10s on the Ability dice for a roll (much in the same way Qualities do for Attributes), on top of giving you that extra 6th dot.

Please, please, please discuss your characters amongst yourselves. I'd prefer to have little to no overlap in primary abilities for characters. (IE, I don't want a whole party of Engineering Masters, or Brawl/Martial Arts masters, etc. One person with Mastery, and other people with lower levels of the same skill is fine.)

Take it away folks; you'll know when it's time to show up in the IC thread.

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Okay! This will be my first Adventure! game and I have yet to even procure the book, but I have a good general idea of what I would like to play.

I am writing a prologue at the moment that I will either submit to the fiction section or post in the forums in due time, and that will explain nearly all of my character's background. As far as position goes, I would like her to be either a police detective or ex-detective (depending on what Aeon society membership will demand of her and which is better for her background).

High skill levels: Investigation, Awareness, Intrusion, Interrogation, cop stuff

Moderate skill levels: Firearms, Martial Arts, Shadowing

Novice skill levels: Command, Streetwise, Disguise

I am 95% sure I want her to be a Daredevil, and I am not entirely sure how to work the whole powers section of Inspiration. But I will figure it out! Chances are it will mostly be expanding and enhancing the "cop" aspect of her, since that's related to the circumstances that made her do the Inspired equivalent of "erupt". Again, if I'm totally misconstruing what it means to be Inspired, this will be remedied as soon as my bank and PayPal work out their differences and I can order the E-Book.

::happy

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Okay, I'm thinking of playing the character I didn't have a chance to really play in Madcat's short lived game, Lethal Experiments. The idea was to play Arsène Lupin II...what's cool is that it still fits:

Jean (Arsène 2nd) Lupin (1899 - present) is the son of Raoul (Arsène 1st) Lupin (1874 - present). Kidnapped as a toddler by Joséphine Balsamo, she had him trained and eventually tried to use him against his father. After learning the truth about his heritage (early twenties, moment of inspiration) he trained under his father and after a few successful capers unders his father’s tutelage, took up the name “Arsène” Lupin and carried on the legend of the “Gentleman-Robber”. The notoriety of Lupin is known throughout Europe and he never steals something without warning his victim first, thoroughly embarrassing the invariably rich and often of noble descent victim in the process.

Here's a website on the actual Lupin literary character: http://www.coolfrenchcomics.com/arsenelupintimeline.htm

I don't have the character sheet anymore but I'm sure I can scrounge something up on a fairly short notice...whaddaya think?

P.S. Man, now I just want to see Castle Cagliostro again! ::wink

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Hello Inspired comrades! On into a bright new age for humanity! ::idea ::cool

Since this is my first Adventure game as well I would like to play what has been my longstanding first choice. Mechanically it started as an exercise to see how I could make the most potent telekinetic mesmerist one could as a starting character. Ideally this might actually be true in the game world since so far (and this is at the begining!) the people with 6+ inspiration are few (primoris mercer et al.)

The idea then evolved into a faustian world traveling stage magician, who famously made Houdini eat humble pie and has a notorious (and well hyped) reputaion for dark magics and summoning demons. This comes in part from showmanship, sfx and pyrotechnics but also because his constant companion is a gigantic inspired (uniquley recessive) black tiger. (There have been rumors of black tigers and lions in the real world but so far as we know its a genetic trait found only in jaguars and leopards. ) Despite this diabolical stage persona hes actually quite a well mannered chap, though he also has a penchant for "moonlighting" given his abilities. Of course his stage show is just a lucrative ruse and while the show is spectacular and he does make it inspired he does so subtly such that his true power is understated and underestimated until he really needs it. His father is a prominent memebr of the East Indian trading company, married a local woman(a dancer, a creative influence on his up bringing) and settled in a plantation. Details and char sheet to forthcoming...

To the team...Is this concept cool with y'all or was anyone else itching for a more physically oriented mesmerist?

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Well, Im playing a rather quirky german scientist (recently moved to Chicago), engineering speciality, hailing from a long line of rather dodgy scientific geniouses. Might be interested in occultism as well, have not decided yet.

High skill levels: Science, Academics, Engineering, Medicine

Moderate skill levels: Command, Pilot (Blimp), Linguistics

Novice skill levels: Firearms, Style, Subterfuge

He will probably be a stalwart

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All your characters sound really cool, but I think mine may be way too dark for this game. ::blink I might consider making another character once I take a look at the Adventure! core, this is just advance warning. I will take our lack of physical combat specialists into consideration if I do.

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All your characters sound really cool, but I think mine may be way too dark for this game. ::blink I might consider making another character once I take a look at the Adventure! core, this is just advance warning. I will take our lack of physical combat specialists into consideration if I do.

You really need to read the book to fully appreciate the setting. It has the potential depth of any white wolf world. There is a section specifcally on how pulp is *not* noir, though were within our rights to throw the con vention out the window. (yes, I said defenestration. ::ninja ) what do you say BN? Whats the feel you're aiming at? I personally have no problem with a hard boiled cop in the team as long as he is Inspired! ::biggrin

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Phoenix, your character should be fine, we talked about it on IM.

We'll see. I actually haven't told you all of it yet, and the part you don't know is the questionable part.. Anyway, I have plenty of other ideas - I just want to make the decision once I've had a chance to read through the book, just so we don't end up with a Trinity character in an Adventure! game.

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My idea has some dark overtones emerging as well Phoenix. Think of the fear within the underworld for such vigilantes as Batman and The Shadow and you're on the right track. Dark Theatrics arent just fun, they're a survival tool! Of course I don't want o spoil the mood either. BN said he wanted us to share about our ideas. If you didn't want to make it fully public would you PM me your ideas? If you want it to be a real secret thats fine too...

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My idea has some dark overtones emerging as well Phoenix. Think of the fear within the underworld for such vigilantes as Batman and The Shadow and you're on the right track. Dark Theatrics arent just fun, they're a survival tool! Of course I don't want o spoil the mood either. BN said he wanted us to share about our ideas. If you didn't want to make it fully public would you PM me your ideas? If you want it to be a real secret thats fine too...

Mmm, well what I liked about the character is your description as a well mannered chap... To me that sounds like it could be a fun, adventurish character. If you err to much on the side of "dark" then its just batman...Adventure is Batman in blue tights and villains that throw arrows that can turn corners! ::wink ::biggrin (dunno why that episode stuck with me...)

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Mmm, well what I liked about the character is your description as a well mannered chap... To me that sounds like it could be a fun, adventurish character. If you err to much on the side of "dark" then its just batman...Adventure is Batman in blue tights and villains that throw arrows that can turn corners! ::wink ::biggrin (dunno why that episode stuck with me...)

Well of course he's well mannerd! He is from Well Bred stock, but then so are Bruce Wayne and Kent Allard when not in costume...When the mask goes on, Evildoers beware!!!!

Essentially the idea is to be the dark legend amongst the underworld. A wraithful spirit come back to haunt them...It sounds batman until you realize that the shadow and the phantom did it way before. IOW, no blue tights! ::sly

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Essentially the idea is to be the dark legend amongst the underworld. A wraithful spirit come back to ahunt them...It sounds batman until you realize that the shadow and the phantom did it way before. IOW, no blue tights!

Mm, alright...my word of caution is that the "Dark Knight" vigilante character rarely works well in games unless the players have a really compelling reason to work together. It tends to create separate games instead (one for the loner character, one for the rest). You've got to ask yourself, would this character fit in "The Mummy" or "Sky Captain"?

That's why being a good chap was appealing...The hero in the mummy wouldn't be the same if he was an angst ridden character searching for vengeance...

Anyway, on a different note, I just gave my conference at the BestWestern on music file-sharing so I'm officially done now! I'll try to get my character to you by tomorrow night BN..

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Mm, alright...my word of caution is that the "Dark Knight" vigilante character rarely works well in games unless the players have a really compelling reason to work together. It tends to create separate games instead (one for the loner character, one for the rest). You've got to ask yourself, would this character fit in "The Mummy" or "Sky Captain"?

That's why being a good chap was appealing...The hero in the mummy wouldn't be the same if he was an angst ridden character searching for vengeance...

Well, Zeke you are correct! Think more like a less anti social (and all around less %^&*% in the head) shadow and you get the picture. He wont be in "performance mode" all the time. To the other PC's he will be more or less himself and a fully supporting member of the Aeon society. In other words hes not (once the game starts) on a personal vendetta, nor is he the lone gunman. However he does have cipher and separate influence and reputation so in game I want him to be shrouded in mystery, with a bit of an exotic edge...nothing disruptive, just to give the other PC's (and NPCs) that sense of menace lurking beneath the surface. (such as the Harker and Hyde chars in LXG)

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So I've submitted a detailed background and character sheets for BN's perusal. How's it coming with the rest of you? Is interest still high? Pheonix, of course, is waiting on delivery of the game book before proceeding so it looks like awhile yet before things get rolling. When y'all have your ideas more ironed out Id love to discuss them further, either here or privately to work out character dynamics and to develop our desires and intentions for the story (the better to inform BlueNinja as well).

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Another rule thing that most of you will want to keep in mind:

The rules are obviously written with tabletop, not forum, games in mind. So your Facets each give you a bonus that can be used once per session. That doesn't exactly work online, so instead, for each story, I will give each player a set amount of uses (ie, 3, 5, whatever) for each Facet. This means that at any point during the story, you can use those bonus dice/damage from your facet, as long as you don't go over that amount. No, they do not 'roll over' into the next story. ::tongue

Skylion, I'll try to get to your sheet tomorrow after Rifts; I got up at 7am, went to Aberrant, came back for ten minutes, went and saw 16 Blocks, went bowling (three game, raised my average), and just got home at 11pm. I'm beat. And since I have to be up at 7am tomorrow ... well, sorry for the delay at looking everything over.

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Umm...wait...do you mean you get [x] number of free uses instead of paying inspiration? On a related note do you plan on keeping the rule that says when you use Inspiration heroically (or dramaticly or fun) that instead of losing 1 point you gain 1? I like this because it reminds me (almost exactly in some ways) of Force Points in Star Wars (original, not D20) and it keeps the juice flowing by keeping the story flowing...

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Umm...wait...do you mean you get [x] number of free uses instead of paying inspiration? On a related note do you plan on keeping the rule that says when you use Inspiration heroically (or dramaticly or fun) that instead of losing 1 point you gain 1? I like this because it reminds me (almost exactly in some ways) of Force Points in Star Wars (original, not D20) and it keeps the juice flowing by keeping the story flowing...

For each facet, there's one bonus that you get you use 'once per session.' *grabs the book to double-check* Hmm ... apparently, it's just the Destructive that gives this - for Destructive, it's automatic damage equal to your facet, for Intuitive and Reflective, there's an always-present bonus, and one you have to pay Inspiration for. Since we aren't having 'sessions', you'd get to use that Destructive add a fixed number of times per storyline. The Intuitive and Reflective bonus dice, you'd pay Inspiration for as normal, and use them as often as you have the points to spend.

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Hey guys, the book situation is almost worked out, it will just take a day or two more to verify my account with PayPal. Thanks for your patience.. I apparently registered using my customer number instead of my account number. ::rolleyes In PayPal's defence, they're built more for checking and credit accounts than savings, and in my defence, I've never done this before and have a lot going on right now. ::blink

I do have the basics of chargen from BlueNinja and SkyLion, so I can get started on my character whenever I get free time and use the book to polish it up. ::cool

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So I've submitted a detailed background and character sheets for BN's perusal. How's it coming with the rest of you? Is interest still high? Pheonix, of course, is waiting on delivery of the game book before proceeding so it looks like awhile yet before things get rolling. When y'all have your ideas more ironed out Id love to discuss them further, either here or privately to work out character dynamics and to develop our desires and intentions for the story (the better to inform BlueNinja as well).

I've had an emergency come up with a client and was on fire dousing duty which led to a last minute negotiation meeting and deal conclusion. Now, it's true, I'm REALLY done! For a week...:P I'll get on the character sheet ASAP but you have the background already. What's certain is that Lupin is a 'Master of Dissimulation' and of legerdemain; he'll bluff his way towards his objectives and leave his calling card to let his targets know he's coming. He's also very forgettable...Lupin once claimed after meeting Sherlock Holmes that Holmes would recognize him were they to meet again, the implication is that most people wouldn't (and explains how he can just waltz in and claim he's a detective on the case). Which means that either Lupin will introduce himself many times to the characters until they finally manage to recognize him or they'll need to have a good history together..or your characters have excellent Intelligence + Awareness...(Or even play Holmes himself? Holmes or Watson's son/daughter like I am playing Lupin's son? That'd be funny! Foes joining together for a greater cause and all that...)

Anyway, working on it...

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::blink Is "fire dousing duty" lawyer slang for a hairy intellectual property issue, or does it just mean what I think it means?

It means taking care of an emergency for your client..Nothing to do with intellectual property, was helping someone get his money back for over 130 hours of unpaid work. Since I don't have my bar yet I'm still limited by the jurisdiction of the legal aid clinic. So far I've defended a wife beater, I've gotten money back for a tenant whose landlord claimed they had to pay utilities even though their contract said the opposite, claimed money for damages to property, etc Now I've just closed this deal for the independant contractor I was representing.

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What's certain is that Lupin is a 'Master of Dissimulation' and of legerdemain; he'll bluff his way towards his objectives and leave his calling card to let his targets know he's coming. He's also very forgettable...Lupin once claimed after meeting Sherlock Holmes that Holmes would recognize him were they to meet again, the implication is that most people wouldn't (and explains how he can just waltz in and claim he's a detective on the case). Which means that either Lupin will introduce himself many times to the characters until they finally manage to recognize him or they'll need to have a good history together..or your characters have excellent Intelligence + Awareness...(Or even play Holmes himself? Holmes or Watson's son/daughter like I am playing Lupin's son? That'd be funny! Foes joining together for a greater cause and all that...)

Hey Zeke! I got around to reading the page on Lupin and I found it very interesting! A couple of thoughts come to mind. From the era its actaully more victorian mystery/adventure but it fits well with pulp. That you would be playing his son in the next era is cool. Which brings up my next question (also for BN)...

Are we playing in the "real world" where sherlock holmes is a fictional character written by Sir Arthur Conan Doyle? (Who has ties to Harry Houdinin, one of my characters rivals.) or more like in LXG wher the fiction is reality?

The other thing we should iron out Zeke is the mastery of legerdemain. Being the master magician and escape artist I took ability mastery for it. Were you planning on the same? I know this was something BN wanted us to work out. If you wanted to have that also, it could still work as my character is more of a vigilante/mystery man than a gentleman thief. Li-long Shen also has the high intelligence + awareness you mentioned so we could work out that he would somehow recognize your guy or they have some connection (?) but Li-long also has cipher and is meant to be mysterious and exotic, having only recently stepped onto the world-stage from out of nowhere...

Let me know what you think. ::happy

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Hey Zeke! I got around to reading the page on Lupin and I found it very interesting! A couple of thoughts come to mind. From the era its actaully more victorian mystery/adventure but it fits well with pulp. That you would be playing his son in the next era is cool. Which brings up my next question (also for BN)...

Are we playing in the "real world" where sherlock holmes is a fictional character written by Sir Arthur Conan Doyle? (Who has ties to Harry Houdinin, one of my characters rivals.) or more like in LXG wher the fiction is reality?

The other thing we should iron out Zeke is the mastery of legerdemain. Being the master magician and escape artist I took ability mastery for it. Were you planning on the same? I know this was something BN wanted us to work out. If you wanted to have that also, it could still work as my character is more of a vigilante/mystery man than a gentleman thief. Li-long Shen also has the high intelligence + awareness you mentioned so we could work out that he would somehow recognize your guy or they have some connection (?) but Li-long also has cipher and is meant to be mysterious and exotic, having only recently stepped onto the world-stage from out of nowhere...

Let me know what you think. ::happy

Houdini had ties with Sherlock Holmes? I didn't take ability mastery for legerdemain, no...but I could see your character having much the same abilities as Lupin. Meh, that's life. I can't really play a robber that can't pick a lock or pick pockets...

Btw, this article made me think of your character. That quote fits so well in A! ::biggrin

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Houdini had ties with Sherlock Holmes?

::laugh Haha...no. Houdini and Sir Arthur Conan Doyle were friends. When Houdini became a skeptic and began professionally debunking spiritualists it actually destroyed their friendship. Doyle was a firm believer in spiritualism and actually believed that his illusionist friend was in fact a powerful medium who used his own abilities to interfere with and block the powers of those mediums he was debunking. The two actually became public antagonists...

thanks for that link! That was funny. If it had been my character however he wouldv'e raised a telekinetic shields in front of his lovely assistants and then proceeded to pick up the gunmen with his mind and beat them repeatedly into each other, the nearest brick wall and finally the concrete. Or he could sick his demon-cat on them... ::devil

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SkyLion's PC has been approved with some minor alterations; Ezekial has a response e-mail about some small problems with his PC and then he's good.

About fictional characters, someone asked me if it would be a more real-life, or more like LXG, and my response is somewhere in between. There is no Sherlock Holmes ... but Sir Arthur Conan Doyles' books were based on a real life figure. There was no Captain Nemo, but there was a rich Indian man with a submarine. There are probably dozens of Jonathan Harkers, but obviously none of them ever encountered Dracula, because vampires aren't real ... right? ::unsure

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It was just brought to my attention that picking your Allegience to the Aeon Society gives you a free dot of backing. So go ahead and consider your dot of Backing (Aeon Society) free - but you can't have your allegience assigned to another group.

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If it had been my character however he wouldv'e raised a telekinetic shields in front of his lovely assistants and then proceeded to pick up the gunmen with his mind and beat them repeatedly into each other, the nearest brick wall and finally the concrete. Or he could sick his demon-cat on them...

I actually prefer Copperfield's method, especially for A! No need for senseless violence, he just palmed his cell, took the license number and called the cops. He comes out as a cool customer in front of the ladies whereas the would be muggers come off as incompetent instead of just weaklings in view of superior superpowers...(there's abbie for that...) A! is more for swashbuckly "a HAA!" stuff and witty banter:

When the gunman turned to Copperfield the magician used some hocus-pocus and made the objects in his pockets disappear. "Call it reverse pickpocketing,"

Now THAT'S classic! ::biggrin

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I actually prefer Copperfield's method, especially for A! No need for senseless violence, he just palmed his cell, took the license number and called the cops. He comes out as a cool customer in front of the ladies whereas the would be muggers come off as incompetent instead of just weaklings in view of superior superpowers...(there's abbie for that...) A! is more for swashbuckly "a HAA!" stuff and witty banter:

There are many flavors of pulp. You need to go and rent The Shadow. Besides my concept is the worlds most powerful telekinetic (and the greatest magician the world has ever seen).

There is a reason you can get powers like mindhammer, piledriver, universally deadly etc...

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There are many flavors of pulp. You need to go and rent The Shadow. Besides my concept is the worlds most powerful telekinetic (and the greatest magician the world has ever seen).

There is a reason you can get powers like mindhammer, piledriver, universally deadly etc...

Of course, to dispose of the robo-ninjas and other goons! ::biggrin

I don't know, Pulp to me is more cheerful than what you seem to be pulling for. I'm not saying your character should come off as a manic clown, but beating a goon to a pulp with your mind powers just doesn't strike the right tone IMO, course maybe that's what BN is aiming for in which case I may have to revisit my character. Pulpland is a happy place...heroes take care of villains with long exposés on why the world must change but in the end, its a happy place with pretty happy heroes. ::shrug

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