jamescukd Posted June 21, 2005 Share Posted June 21, 2005 K going to be running aberrant in a few months, but i have told the players they are playing aberrant, I asked them to make every day people and in the prologues they will errupt...But they won't be choseing there powers it will be me, a few of them keep trying to find out wot rule book i am useing:) its quite funy to see how they are trying to get me to slip up...If any one wants anything i've done I got the whole human side done as a word file please give me a shout Link to comment Share on other sites More sharing options...
Sphere Posted June 23, 2005 Share Posted June 23, 2005 Sounds entertaining. But if you can get a general idea from each of the Player's about what sort of abilities/powers they think are cool, that way you can perhaps modify their powers to make sure they get stuff they'll like. Alternatively give them the opportunity to change some of the powers you give them before getting too far into the storyline.One thing I've learnt as a GM is to give the Players a certain amount of leeway when it comes to the Character they have to play.How's the story going to run? Are they going to go through training at a Rashoud facility? Or will you give them the choice of running off to the Terats or DeVries? Link to comment Share on other sites More sharing options...
jamescukd Posted June 28, 2005 Author Share Posted June 28, 2005 I just read my post, I haven't told them i'm running Aberrant...sorry, told them i am running a Mortals game... Link to comment Share on other sites More sharing options...
Ayre el KaBeer Posted July 6, 2005 Share Posted July 6, 2005 That's cool, though I'd suggest on erruption you leave them about 6 NP so they can customise what you hand them incase they end up with something they're unhappy overall. Link to comment Share on other sites More sharing options...
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