Winteredge Posted December 27, 2003 Share Posted December 27, 2003 I've been curious as to how people would feel for a book regarding adjustments to the rules.What I mean is, Aberrant and Adventure both came out after Trinity. Trinity is still my favorite game, however, though there are elements of the other games I'd be interested in porting over. Examples include: facets from Adventure!, the way damage adds are handled in Aberrant, adjusted experience table, conversion of aptitudes to knack format, adjustment of the Trinity ability list on the character sheet to put drive and pilot under wits and rapport to charisma, changing vehicle handling rules to something closer to Adventure!, etc. etc. The end result would have several different effects - first it would homogenize the game systems somewhat making porting over characters from one setting to the other easier. Secondly, it would update some of the Trinity rules with better rules systems developed after Trinity's introduction.Thoughts?Abuse?A.P. Link to comment Share on other sites More sharing options...
malkboy Posted December 27, 2003 Share Posted December 27, 2003 Isn't that what White Wolf is doing with thier own personal Rewrite of the Trinity Universe?Oh that and making it a D20... *ARGH* Link to comment Share on other sites More sharing options...
Finbar Posted December 27, 2003 Share Posted December 27, 2003 Most of that wouldn't be a bad idea, if for no other reason than to see what it would lok like. Two notes, though:1) A Universal XP chart has already been done.2) I'm not so sure about homogenization of the various abilities, however. I think it would cloud lines that are already a bit cloudier than they need to be, as well as being somewhat unnecessary. There would be some use (especially for those without all three books), but in some cases it would be a bit, well, weird (exactly how would Upeo teleportation convert to nova teleportation, and would you really want to see Quantum Inferno as a knack? ::crazy ).FR Link to comment Share on other sites More sharing options...
Bahamut810 Posted December 28, 2003 Share Posted December 28, 2003 It sounds good as an idea...but...A! has its own rules for Daredevils that would be universal throughout the AEon-verse. The stewarts, well...they are early Nova's, or abberants. IT would be easier to just use rules for them in their own individual games. All you have t odo is take the skill list from the setting you are moveing them to, and there you are. They are just weakas eachother and can work.Aberrant already has rules for Psychomorphs, and if you dont like thoes...well Trinity is pretty compatable with Aberrant. All you have to do it take the skill list from aberrant and, bada-boom you have a powerful psion that fits the setting. Not a bad deal there.Trinity is the only one that poses a problem. If you are going to have an aberrant you would think that might be hard to do...but just build them with 40 np and give them lots of taint...bada-boom there you go. There are even rules in the APHB that tell you about the extra taint for quantum. Again...just transfer skills and there you are.If you are talking about transferring powers to knacks, knacks to powers, knacks to psychic powers, ect, ect. That is possible...but I would leave that up to a GM personally, but if you want to. Have at it. If I remember correctly though, I dont know if we would be able to host that here under the rules we have (if they havent changed). Not 100% about that though.I dont mean to discourage, but they do work the way they are supposed to in any setting. Its the general power which misplaces them. Link to comment Share on other sites More sharing options...
madcat82 Posted December 28, 2003 Share Posted December 28, 2003 I made an effort to do this very thing with the aeon universe a while back (exept I didnt try to make homogenus "supernatural powers"). The end result was a bit... well problematic... You see, I put a lot of effort in it to realise that there was in fact very little to do... individualy the games work, IMHO, very well ruleswise (exept, again IMHO, for abberant where the power rules is a bit cloudy) and they are about as compatible as it gets... ::ninja Link to comment Share on other sites More sharing options...
Ayre el KaBeer Posted December 28, 2003 Share Posted December 28, 2003 If you want a rule change start with the damage ratings for Electromanipulation 2 and Pyrokinesis 2:EM ** -minimum damage: [2]B (psi level)-maximum damage: 10levels (psi level) + 10d10 +9d10(spent psi to boost damage pool) = 19d10[10]BPsi rating is added as automatic health levels of damage, and the damage effect can be boosted by spending aditional psi.PK ** -minimum damage: 0-maximum damage: 10d10 (successes acheived from psi roll) + 5d10 (powerlevel)= 15d10BBoth cost 1 psi point to activate, both bypass armour (except envirosuite, etc. and apropriate leve defensive powers 1Pk/3EM). Link to comment Share on other sites More sharing options...
Daredevil Posted December 30, 2003 Share Posted December 30, 2003 Winteredge, check out the post "I want to be an E-book Developer." The proposed book, Aeons, would be a good place to set rules like this. ::smile Link to comment Share on other sites More sharing options...
Ayre el KaBeer Posted December 30, 2003 Share Posted December 30, 2003 Oh these aren't the revisions, I just want them revised to make more sense... I'm thinking of making that boosting the damage dice with psi thing an option for both once the character has reached level 4 in their power (for both EK and PK). And make the legions activation roll successes deal lethal damage and powerlevel dealing bashing just to put these powers on par (almost) without making them the same power just for a different "energytype". Maybe instead of changing the damage type of boosting the damage through psi, have the legionaire spend an additional psi to increase the area of the heat blast, or reduce the area but increase the range, these ofcourse are just thoughts... Sorry I'll look for the old trinty rules thread and put these in there sometime soon. Link to comment Share on other sites More sharing options...
Winteredge Posted January 3, 2004 Author Share Posted January 3, 2004 Thanks for everyone's input. I generally get the feeling that such unification projects would not be widely accepted. Too many of us have our own uniqe take on the games largely dependant upon which rules we were most enamoured of from the various games that have come out. For example, I feel that Adventure!'s rules should trump the rest due to a combination of simplicity and having had the benefit of being developed most recently. But I must admit that this is just my personal take. There are plenty of folks who would like for any unified gaming rules to make use of the Aberrant rules. This would mean that psions and daredevils would likely be much more powerful than in the other games, but I think that such an idea might sit well with Aberrant types.I suppose then that another unification idea might be (drum roll please) 3 seperate unification projects. Now before you start moaning, hear me out.What I'd be most interested in would be an Adventure! unification project that would apply Adventure! rules to the other games (Yes that means that there would be Aberrant powers in knack format - though they kind of already are). I've already covered some of what I'd do here. A second project would be an Aberrant unification project that would apply Aberrant rules and character creation to other games. As already mentioned, it would make the other character types more potent. A third project would be a Trinity unification project that would apply Trinity rules and character creation to other games. This would change the way that daredevils, stalwarts, mesmerists, and aberrants were built, but still might be cool. If I actually get around to it, I might have a go at doing these creation pieces to see what they end up as ... or I could just wait and hope someone else does them. Thoughts... concerns... ideas...?A.P. Link to comment Share on other sites More sharing options...
Finbar Posted January 3, 2004 Share Posted January 3, 2004 How about an actual unification project that:1) Provides a coherent timelime;2) Provides guidelines for max tech available in any given era; and3) Looks at some of the more interesting debates from both sides?The idea of converting, say, knacks to powers, is only good from the point of view of someone who can't/won't buy the other books. For the rest of us, there simply isn't a motivating reason. So, why not scratch the power conversions, and worry about things that actually matter?FR Link to comment Share on other sites More sharing options...
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