Ayre el KaBeer Posted October 26, 2003 Share Posted October 26, 2003 Go for broke people. ::biggrin Link to comment Share on other sites More sharing options...
knave Posted October 26, 2003 Share Posted October 26, 2003 Hmmm... hard to pick one... Terre Verde is probably done the best, but SF probably has the most useful info plot wise. Link to comment Share on other sites More sharing options...
madcat82 Posted October 26, 2003 Share Posted October 26, 2003 My personal preferences is Aurora Australis and Terra Verde... Link to comment Share on other sites More sharing options...
Finbar Posted October 27, 2003 Share Posted October 27, 2003 Gee...Wonder which one I'll vote for ::blush ...That said, AA is interesting for the insight into the Legions, and America: Offline for its insight into the FSA...FR Link to comment Share on other sites More sharing options...
Ayre el KaBeer Posted October 27, 2003 Author Share Posted October 27, 2003 After a day of contemplation I chose Stellar Frontier, great info, plothooks, and fleshes out the space combat rules. Link to comment Share on other sites More sharing options...
Ayre el KaBeer Posted October 29, 2003 Author Share Posted October 29, 2003 Anyone else have a favorite?EDIT: Curse my gramar! Link to comment Share on other sites More sharing options...
Archer21 Posted October 29, 2003 Share Posted October 29, 2003 I'd have to say America Offline and Stellar Frontiers...out of the two, America Offline would be top pick. Link to comment Share on other sites More sharing options...
harlequin Posted November 17, 2003 Share Posted November 17, 2003 ::teleport2 stellar frontiers... but i'm biased... ::teleport2 Link to comment Share on other sites More sharing options...
ezekiel Posted November 17, 2003 Share Posted November 17, 2003 Hey Harle! ::smiley5 I vote for Luna Rising 'cause its got a nice purple cover...K, Actually for the info on Luna, the orbital stations and that bit about roleplaying visions. Link to comment Share on other sites More sharing options...
SeattleSven Posted November 9, 2005 Share Posted November 9, 2005 Had to give my vote to Terra Verde, though Stellar Frontiers comes in a very close second. Link to comment Share on other sites More sharing options...
Terra Prime Posted December 12, 2006 Share Posted December 12, 2006 This is a tough one for me... I love SF for the porting rules... but I also love America Offline... in the end I'll have to go with Stellar Frontier for it's adding to plot as well as giving us some new worlds to play with. Link to comment Share on other sites More sharing options...
Blue Thunder Posted December 12, 2006 Share Posted December 12, 2006 Luna Rising. Personally I found most of Aurora Australis and America Offline to be...boring. Luna Rising made Luna exciting and interesting, enough that you'd be dumb not to base a campaign there. Also, the ISRA is presented with more flexibility and allegiance options than any other order, and the clairsentient powers are far more interesting than anything else the other order books offered.How strange that I think the first order book is the best. Link to comment Share on other sites More sharing options...
Sprocket Posted December 12, 2006 Share Posted December 12, 2006 It'd have to be Stellar Frontiers AFA I'm concerned. She may not be all that savvy in politics, but I've always loved the way that Atwan effectively slipped the Doyen's leash, what with opening relations with Eden & all. ::sly That was wonderful icing; and the sheer amount of plot hooks, new worlds & Upeo material made for excellent cake to go with it. ::biggrin Link to comment Share on other sites More sharing options...
madcat82 Posted December 15, 2006 Share Posted December 15, 2006 Hmm, a curious thing that, that Aurora Australis and Shattered Europe got so few votes. What, if I might ask, amkes them less interesting than Stellar Frontier and the rest? Link to comment Share on other sites More sharing options...
Sprocket Posted December 16, 2006 Share Posted December 16, 2006 You mean, something deeper than "different folks like different things"? ::devil AFA my own preferences, the whole "humans living off-Earth" theme was a big draw; I liked seeing how new societies/cultures had a chance to develop in ways different from 22nd century Terra - or failed to, as is the case with much (but not all) of Luna. Luna Rising had a good-sized dose of that, while Stellar Frontiers had it in spades. ::cool Trinity-Era Earth has just gotten too old & worn out for my tastes, it seems. It's kind of like how Ron Perlman's character in Alien: Resurrection put it:"Earth. What a s***hole."The tantalizing little hints of Nova Age-related material in those two books didn't hurt either. ::laugh Link to comment Share on other sites More sharing options...
Blue Thunder Posted December 16, 2006 Share Posted December 16, 2006 To put it bluntly, there just wasn't much of anything that was interesting or exciting in them, from a gameplay POV. The books are meant to give players and Storytellers fun stuff to add to a game, but some of the order books were just plain boring at parts. Aurora Australis devotes a few pages to discussing the political parties and governmental system of Australia...that's nice and all, by why spend so much time explaining something will likely never come up in a game?Sometimes, the order books forget that they're science fiction roleplaying supplements. Stellar Frontier and Luna Rising benefit from non-Earth settings, but they were also chock full of interesting things of their own (Olympus base begs to be explored by characters). Terra Verde and Asia Ascendant also did a good job of making Sudamerica and Asia interesting enough to visit.It also has to do with how the orders are presented. The ISRA is suitable for any kind of character you can dream up...there's Al Alif, Qadiyya, the Hajj, The Ductrans, etc. You just don't get options like that with any of the other orders. The ISRA has twice as many Allegiance options as the other orders (at least). You'd think a megacorp like Orgotek would give you more than four corporate options, and you'd think there'd be more to the Aesculapians than simply being an order of doctors.I guess it should also be pointed out that clairsentience and teleportation are the two most popular Aptitudes. That probably has a big effect. Link to comment Share on other sites More sharing options...
Alistaire Posted December 24, 2006 Share Posted December 24, 2006 The biggest problem for me in choosing was separating "What is your favorite order book?" from "What is your favorite order?" ::laugh So thinking about it, I had the same kinda thoughts as BT there about LR and SF, being the sci-fi buff that I am. It's also hard, because for whatever "flaws" we might find in the books, you have to admit that they were all pretty well done. I could say that I liked AuAu least because it focused too much on military stuff, but for people that want a military campaign it'd be great. Just think Stargate: SG1 (where the only part I didn't like about it was that it was American soldiers running around. I mostly liked Daniel Jackson. ::biggrin )In the end I did pick LR because it made the moon so interesting. I mean, despite few people choosing ShEu, I found that there were many places there that were interesting too, far more than dull ol' FSA. AsAs just didn't get the work it deserved, so it's main point was advancing the plot. Plus cybernetics is always cool. Oh, and the Mental Landscapes thing rocked! We had a hell of an adventure in a chief antagonist's mind, and also an interesting look at the minds and hearts of each of the characters! So I guess AsAs just got close second in my books (NPI). And I guess that I just haven't looked at SF much yet, since our game hasn't gotten far enough to use much of that stuff. Link to comment Share on other sites More sharing options...
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