ezekiel Posted February 6, 2004 Share Posted February 6, 2004 There were nine chromatics other than the three in the security room.1 in the room with the dead one on the slabwe split upTaka and Talvin kill 2Tiger and Harker kill 2that leaves two doubles + the security room Link to comment Share on other sites More sharing options...
ezekiel Posted February 8, 2004 Share Posted February 8, 2004 Knave - "Use the plot-defibrilator! Clear!! We...we got a plot-beep! Going steady..Beep..beep.."and Prof reloads his "Plot-Hole-Cannon"... ::tongue Link to comment Share on other sites More sharing options...
phoenix Posted February 8, 2004 Share Posted February 8, 2004 ::smiley1 ::smiley1 ::smiley1 lol - that was so funny that I actually laughed out loud instead of just typing lol. congratulations! hee hee.. you said "clear".. ::rolleyes Link to comment Share on other sites More sharing options...
knave Posted February 9, 2004 Author Share Posted February 9, 2004 ::smiley1 ::jedi Link to comment Share on other sites More sharing options...
knave Posted February 10, 2004 Author Share Posted February 10, 2004 To ClarifyFive chromatics sit on their haunches around a roughly oval, flat piece of obsidian. So - five in the guardroom.There were nine nearby of which you have killed five.The remaining four are heading toward the guardroom in twos (but they are fairly close together anyway).Two new Chromies are coming up toward the tunnel from a deeper tunnel.5 + 4 + 2 = ::crazy Link to comment Share on other sites More sharing options...
ezekiel Posted February 10, 2004 Share Posted February 10, 2004 You're right, for some reason I was sure it was three...oh well...I was probably counting other than the ones Taka kills.. ::tongue Link to comment Share on other sites More sharing options...
ezekiel Posted February 11, 2004 Share Posted February 11, 2004 I think which group goes for what depends a lot on the likeliness of the chromatics stumbling on dead bodies. If they've already passed them then we may as well go for group "Z" and then ambush the guards from the guard room as they leave and maybe even split up along the corridor...There's no sense in our jumping in a brawl with nine chromies if we're in no immediate danger.Talvin will use psychometry to try to determine if any group is likely to stumble on the bodies and what the guards leaving the guardroom are going to do. Link to comment Share on other sites More sharing options...
phoenix Posted February 11, 2004 Share Posted February 11, 2004 I assumed we would just go for X and Y. I also assumed as read that the bodies would be found; otherwise yes, it would probably be better to just hide and wait for the changing of the guard to complete.So in summary: go for it, Talvin. Link to comment Share on other sites More sharing options...
ProfPotts Posted March 10, 2004 Share Posted March 10, 2004 I hate to question a nice poetic description, but are Hastings & co. on the hybrid, or did it just buzz them & head back off into space? ::confused (I know which one gets my vote, but it's kinda' important to know for sure ::wink ). Link to comment Share on other sites More sharing options...
ezekiel Posted March 10, 2004 Share Posted March 10, 2004 Does Harker have psychometry at 5 as well? Is he seeing in the future or am I just confused?Anyway, I say we each grab a chromie grenade and lob them at the enemy then go guns ablazing.. Link to comment Share on other sites More sharing options...
knave Posted March 10, 2004 Author Share Posted March 10, 2004 I hate to question a nice poetic description, but are Hastings & co. on the hybrid, or did it just buzz them & head back off into space? Bugger... so much for poetic descriptions. ::crazy I was going for a vietnam chopper lift feel. You and Daniel are on the MEL. The door was closed after you took off.Does Harker have psychometry at 5 as well? Is he seeing in the future or am I just confused?He is seeing the future - which is hopefully a bit confusing. ::devilangel The way I tend to run clearsentience is that you need Psych 5 to consciously see the future in a vaguely controlled way, but it is always there waiting to pounce on those clears in stressed situations - especially when they're pushing their limits. Having just been badly wounded, having his dislocated arm snapped back into place AND spending a willpower point on Psi plus a rather nice roll all suggested that something a little extraordinary was called for. ::cool Link to comment Share on other sites More sharing options...
ezekiel Posted March 10, 2004 Share Posted March 10, 2004 Roger, roger ::smiley5 Link to comment Share on other sites More sharing options...
ProfPotts Posted March 14, 2004 Share Posted March 14, 2004 [Again, I think that sort of action - the charge/dodge/dive thing - demands a Willpower point...]Any reason it wouldn't just use the normal multiple action rules? ::confused Link to comment Share on other sites More sharing options...
Asbjørn Posted March 14, 2004 Share Posted March 14, 2004 Er.. no. Just that if I were storytelling it myself, I'd resolve running towards the enemy and jumping over the barrier possibly while being fired upon as a single dex+athletics roll. Not a very easy one - which is why I'm blowing some willpower on it - but still one roll. Maybe that's just me. ::confusedOf course, firing a gun at the same time is another thing... Link to comment Share on other sites More sharing options...
knave Posted March 14, 2004 Author Share Posted March 14, 2004 Spending a willpower point to run towards a bristle of chromatics is probably appropriate (but not required).Personally I'd be spending a penny. ::crazy Link to comment Share on other sites More sharing options...
Asbjørn Posted March 14, 2004 Share Posted March 14, 2004 OK, maybe I wouldn't demand it as an ST, but I'd certainly strongly recommend it. And to quote ancient zen roleplaying wisdom: There's no point in dying with willpower to spare. ::biggrin Link to comment Share on other sites More sharing options...
phoenix Posted March 14, 2004 Share Posted March 14, 2004 ::biggrin Link to comment Share on other sites More sharing options...
phoenix Posted March 16, 2004 Share Posted March 16, 2004 A wave of magnesium-white energy thunders silently down the tunnel engulfing everybody in light… …and then it is gone… The tunnels collapse.So...did we all just die with willpower to spare, or black out, or break for lunch, or what? Link to comment Share on other sites More sharing options...
knave Posted March 16, 2004 Author Share Posted March 16, 2004 I'm honestly not trying to cliff hanger every post... but people will keep setting off nukes.Also - in case you were wondering...I use the heat sensitive option for Legion Tattoos - so they generally only show up when a Legionnaire wants them to. Link to comment Share on other sites More sharing options...
ezekiel Posted March 16, 2004 Share Posted March 16, 2004 Do you intend to post more or should we assume the tunnels behind us collapse? 'cause right now I have no idea if I can post anything or not, if I'm under rubble or not, etc. Link to comment Share on other sites More sharing options...
knave Posted March 16, 2004 Author Share Posted March 16, 2004 dude... don't sweat it - you're in africa Link to comment Share on other sites More sharing options...
ezekiel Posted March 16, 2004 Share Posted March 16, 2004 oh.... ::laugh ::tongue Link to comment Share on other sites More sharing options...
phoenix Posted March 17, 2004 Share Posted March 17, 2004 LOL, in all honesty that didn't occur to me either. I thought he was just a nutcase. Link to comment Share on other sites More sharing options...
ezekiel Posted March 17, 2004 Share Posted March 17, 2004 *snif**sniiiiifff**clasps hands gleefully*Smells like XP points are on the way ::wink Link to comment Share on other sites More sharing options...
phoenix Posted March 17, 2004 Share Posted March 17, 2004 ::blink Down! Heel, I say! PONGO!There, there, leave the nice storyteller alone. ::wink ::sly ::halo ::tongue ::cool Link to comment Share on other sites More sharing options...
ezekiel Posted March 29, 2004 Share Posted March 29, 2004 “Mr Heidelberg, I believe that Mr Douglas’s condition is such that he will be placed on disability pension and will be unable to continue his duties in service of the Trinity.Did you mean Mr. Thomas? 'Cause he's the dead team member, unless he was talking about another team? Link to comment Share on other sites More sharing options...
knave Posted March 29, 2004 Author Share Posted March 29, 2004 Er. No. Frederick Heidelberg (brilyn) was part of another team whose job it was to free that group of Teleporters. Angus Douglas was the only other survivor (the crazy scot with the coilgun) but took a head wound on the way out.Or possibly yes - Frederick is supposed to replace Andrew Thomas. Link to comment Share on other sites More sharing options...
knave Posted April 5, 2004 Author Share Posted April 5, 2004 Heya gang.2 things.1) brilyn - perhaps you want to do a file on Frederick similar to the ones on the other team members?2) Those of you who earnt XP and haven't spent all of it. Please make sure you tell me exactly where you're putting all of it when you do. As in: I got 10Xp, I put 5 into A moving it from 1 to 2 and 5 into B moving it from 1 to 2. Otherwise the record keeping is a bit of a nightmare scenario given my time constraints buggrit buggrit (millennium hand and shrimp) ::tongue Link to comment Share on other sites More sharing options...
Asbjørn Posted April 22, 2004 Share Posted April 22, 2004 Was just looking over the personnel files again, and thought they might need a little update. But there's no need to burden the ST with that, if we could just have some basic guidelines to follow...There are as far as I can see five different words used in describing our skills, obviously roughly corresponding to our characters' dots. Am i right in listing them like this, from bottom to top?TrainedQualifiedCompetentStrongExtremeIf I am, or if the right order could be listed, I'll get on with updating Tiger's profile, at least... Link to comment Share on other sites More sharing options...
Asbjørn Posted April 22, 2004 Share Posted April 22, 2004 Oops. There is an 'excellent' entry as well. How does that fit in? Link to comment Share on other sites More sharing options...
knave Posted April 22, 2004 Author Share Posted April 22, 2004 First off - apologies for keeping the game on hold for so long. HL will continue, but I want to do it right, and I appreciate that keeping up the momentum is part of that - so sorry basically ::crazy. The main problem is, as usual, that I'm low on time for good and bad reasons, and because I when I wrote up the overview of the second Chapter I didn't realise quite how many NPC personell files I'd end up having to do. Once I started doing those I was downright attacked by more and more ideas on why these people are making the plays I wanted them to make, as well as new (and obviously even more diabolical ::tongue) paths that opened up. So I basically became tangled in my own web and faced with a wodge of work... but, fear not young readers, Good Shall Prevail! ::biggrinI'll start again tomorrow ::tongue Secondly - the questionTrainedQualifiedCompetentStrongExtremeWell, it's just a question of the assessor's preference really because these things are not an exact science, but assume the following:Qualified/Competent - means that they'll hold their own in a fight with a soldier.Trained - basically means Trained to Kick Ass.Strong/Excellent - means Damn good. Will usually win against a trained soldier or 2.Extreme - means run away now. Link to comment Share on other sites More sharing options...
knave Posted May 8, 2004 Author Share Posted May 8, 2004 The linguist shakes his head, a slight chuckle accompanying his smile. "I've had it for awhile, don't know why you didn't see it in the file."Oi - try not to get the GM into trouble ::tongue Link to comment Share on other sites More sharing options...
Archer21 Posted May 8, 2004 Share Posted May 8, 2004 ::biggrin Link to comment Share on other sites More sharing options...
Asbjørn Posted May 10, 2004 Share Posted May 10, 2004 OK: Lots of questions here, but cluttering the story thread with it will only take time and effort from all of us, so I opted for the simpler solution. Feel free to answer, but I guess Knave, Prof and partially phoenix have the final word on these things...How deep undercover are we going? Do we enter the country as our covers or as ourselves? With or without illegal equipment? Will we have a safehouse or secure locations were it's possible to store equipment and discuss matters, or will our only form of communication be through encrypted lines?Different ST's and players approach spy-gaming in different ways, and I though it would be a good idea to have that cleared in advance... If we disagree on the required level of care and secrecy we're bound to end up in a stupid situation sooner or later.So: Is this Ian Fleming or John le Carre...?My approach would be something like having a few secure locations scattered around near the summit, having local Aeon set it up with the equipment we need, enter the country on a fake ID and carrying nothing illegal or secretly with Aeon transport, then assume our covers - who should have been in-country for a while - and in mine and phoenix's case report for duty. We should also have at least one backup ID for exit or in case the op goes to hell.Another thing: As home guard, we'll be placed as newcomers in an existing unit, right? Link to comment Share on other sites More sharing options...
knave Posted May 10, 2004 Author Share Posted May 10, 2004 How deep undercover are we going? Do we enter the country as our covers or as ourselves? With or without illegal equipment? Will we have a safehouse or secure locations were it's possible to store equipment and discuss matters, or will our only form of communication be through encrypted lines?That's pretty much up to you and your paranoia level. Aeon can get you through customs by finageling various air control computers to make it look like you're a corporate internal fight.Otherwise you can go through customs control with 'emergency visas' (for those who need them) - which happens quite a bit in business anyway. Option 1) would be slightly quicker, option 2 slightly safer.Either way 'fake' documents will be provided by assets in the Home Office.The one potential problem will be psions. Psions in the UK are officially required to carry a tracer card at all times. Failure to carry the card can result in indefinite detention and / or expulsion. Obviously you can't be carrying any cards to the summit, but then only Fred really has visible powers anyway.Different ST's and players approach spy-gaming in different ways, and I though it would be a good idea to have that cleared in advance... If we disagree on the required level of care and secrecy we're bound to end up in a stupid situation sooner or later.So: Is this Ian Fleming or John le Carre...?Trinity has more of a Bondian flavour as a rule IMO, but I prefer le Carre. But don't worry, I realise how easy it is to get into a muddle when all you've got to work with is text - I will say (or have someone else say) something if you start flying up onto the radar with procedures. My approach would be something like having a few secure locations scattered around near the summit, having local Aeon set it up with the equipment we need, enter the country on a fake ID and carrying nothing illegal or secretly with Aeon transport, then assume our covers - who should have been in-country for a while - and in mine and phoenix's case report for duty. We should also have at least one backup ID for exit or in case the op goes to hell.There will be at least two safe houses available - and Hastings could have Neptune sort more if you think it'll be a factor. Backup IDs will be arranged. Pick some names. I doing hate that. ::tongue Another thing: As home guard, we'll be placed as newcomers in an existing unit, right?Sort of. Basically the deal is that the top of the rank and filers get to come to London and join the Summit Guard for a bit. With a bit of judicious misfiling the assignments can be arranged so that you'll be there with no-one else from your area - and without anyone you've ever been on cases with before - aside from a few assets who will vouch for you if it ever comes to a crunch. Not entirely without risk, but what is. Link to comment Share on other sites More sharing options...
phoenix Posted May 10, 2004 Share Posted May 10, 2004 There will be at least two safe houses available - and Hastings could have Neptune sort more if you think it'll be a factor. Backup IDs will be arranged. Pick some names. I doing hate that.Question: Taka has Cipher 4, and I think you required that much for entry into the game. What harm would it do if he didn't use an alias, and merely forged papers saying that he's from some suburb of London? Link to comment Share on other sites More sharing options...
knave Posted May 10, 2004 Author Share Posted May 10, 2004 Question: Taka has Cipher 4, and I think you required that much for entry into the game. What harm would it do if he didn't use an alias, and merely forged papers saying that he's from some suburb of London? Not so much required as made it free. It is extremely unlikely to be an issue for this mission. If you keep doing it consistently your cipher will start being replaced with status. Assuming you stay alive. ::tongue Link to comment Share on other sites More sharing options...
Asbjørn Posted May 10, 2004 Share Posted May 10, 2004 Cipher 4 was given, not required.And if you use your own name you're giving yourself a handicap and potential enemies a head start. They'll know what to look for. And pardon me for saying so, but Taka Rochester isn't exactly a common name... ::tongueDamn. Knave beat me to it. Bugger. Link to comment Share on other sites More sharing options...
knave Posted May 10, 2004 Author Share Posted May 10, 2004 Note: Frederick Heidelburg's file is up with yours in the reference thread. Link to comment Share on other sites More sharing options...
knave Posted May 10, 2004 Author Share Posted May 10, 2004 A Tiger grin pierces the performance ::biggrin "I'll hold back a little..." ::cool ::tongueBeautiful. ::smokin Link to comment Share on other sites More sharing options...
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