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ProfPotts, September 18, 2003 in Play By Post Games Archives
Oh, man! ::nervous
Sorry about that, Prof! I edited your post without meaning to...thought I was hitting reply, but I hit Edit instead. Ack! I'm very sorry about that. ::confused
Feel free to repost, I screwed that up.
Wow, that took me a minute to figure out.
OK Archer, I have a question. When anyone alters their own post, it says at the bottom, "This post has been altered on such and such a date by so and so". See the bottom of this post if you don't know what I mean. But it doesn't say that when you alter a post. So, why does it bother to specify who made the alteration if it only shows up at all for non-admins?
Because there's an option to add the "Edit By" line within the Edit screen...which I didn't realize was there when I accidentally edited Prof's post the first time. I went back and checked that option, so now, it does say "Edited by Archer".
So...the "Edited by" does show up for everyone, I just messed up and didn't check that option. ::rolleyes ::blink ::wink
I feel so... violated... ::nervous
Nah - to be honest, it was an ideal post to make that kind of mistake on - just a joke about Tess taking Sean's comments on gravity to be implying she's fat - mostly I just thought it'd be handy to have an OOC thread here like over on the QZ threads. Imagine if Archer had deleted someone's life's work by mistake ::crazy !
On to other things - any more players interested in this game? It's building up to a shift into 'high gear' - trust me, I'm a ST... ::halo - so it'd be good to get a final roll-call before things get too out of hand.
Don't worry, I'm MUCH more careful now that I know about it. ::wink
OK: I'm confused.
Can we agree on using color-coding in one way? Either one single, specific color for each character, or a specific color for each language?
I prefer the first, but I agree that what language is being spoken has to be specified too... I just think it's important that we do it the same way.
That's a fair point. I like to try & post the NPCs 'voices' in different colours to try to keep it easy to follow who's saying what, but the colour-coding language thing seems like a good idea too in the multi-lingual Trinity setting.
On the other hand, all the characters seem to have vocoders of reasonable quality on the equipment lists, so the language-barrier thing shouldn't crop up that often.
There appear to be six fonts available to post in as well. Could they be used to indicate language? I'd prefer the 'normal' font (whichever it is) as 'English' / 'Star Trek' (it's the way I think I'm afraid ::wink ), to prevent the need for changing constantly, but other than that are the others distinct enough to be noticed as 'Spanish', 'Chinese', etc.?
Hmmm... Only 'Times' & 'Impact' seem all that distinctive, so maybe:
I can't see the difference between that English and that Spanish.
Hmmm, I wondered if it be different for different people. Ok, that idea's a bust.
I think I'll just post different 'voices' in different colours, & mention the language used where appropriate. If I don't mention it, just presume it's boring old English ::wink .
Since my character doesn't speak English, I generally use Red for Spanish and Orange for Chinese.
The 'blaze' suddenly stops when it's right up to the dinning-hall windows, hovering in place.
I know the described 'wings' don't quite match the image, but I still can't shake the feeling that there's something familiar with this aberrant... ::cool
::smiley1 ::smiley1 ::smiley1
Actually, if there was a connection, that would be way cool. I've done similar things in Vampire, pitting the present day characters against the plotting and minions of the players' own Dark Ages group.
You should have seen their faces when they found out... ::cool
His weapon and attention still directed at the woman, Randall mentally curses the Second Officer for such a blatant question. Praying that the reporter didn't hear, and trying not to grind his teeth, he answers. "To the first and second questions, yes sir, both are distinct possibilities. I'd really rather discuss this with you in person, sir. I'll be waiting here in Sick Bay."
You know... If the chief of Security doesn't take his own precautions against civilian personell hearing his radio-communications, he can blame himself. It isn't harder than using an earpiece in stead of a speaker. ::wink
And you just know Simon Mendez and Alex are going to eat that up right.
Ok, ok...ya got me. I did have my reasons though.
It's fairly common in military campaigns(what Randall is accustomed to) to conceal the subject of what's being discusssed over radio communications in case someone else is listening in.
In game, I thought it was never made clear whether the comm units were earpiece-compatible, or open speakers like the comm badges in Star Trek.(?) ::confused
Besides, any reporter worth his salt learns quickly to scan frequencies for police reports and such, why do think they wouldn't do the same with the ship's frequency? ::devil I mean, hell, Mendez obviously doesn't worry about going to the brig for smuggling drugs and weapons aboard, tapping private communications is hardly worth thinking about...
Ok, standard-issue crewmember comm's are simple handheld units (just like a really small mobile phone really) - although many crewmembers just use a standard cellular-link on their personal minicomps (that way they can just carry the thing on a belt or in a pocket & talk freely - letting the machine's Agent handle the technical stuff). Security get ear radios (for obvious reasons). The standard comm's are pretty basic affairs, although they don't actually need to be held to the ear to use - sound pick-up & speakers are good for a couple of metres. The things could be the size of a pin-head, but are actually designed to fit in the palm of the hand (mostly so they don't get lost!). There are also comm's built into security's combat armour helmets. Naturally, when working properly, the shipwide comm' can be used to talk from just about anywhere on the vessel.
On the topic of standard-issue equipment, crew get nice form-fitting dark green jumpsuits - with patches, pips, & insignia for stuff like: the ship itself, rank, department, sponsoring Order / group, & country of origin. Security uniforms are tougher, being made of monofiber weave with ceramic inserts (i.e. they count as 'field suit' armour), but look pretty much identical to normal crew uniforms. Security also carry Aris 'Whistler' sonic pistols & Banji 'Lightning' taser batons as standard weapons. Many crewmembers use minicomps - but such things aren't standard issue as such (choice of mincomp & Agent being a very personal thing in the Trinity era - almost like owning a pet or working animal), but nearly all are seen with at least a datapad at various times. Engineers obviously get approriate tool kits, medics (of any were left alive... ::devil ) get medkits, etc..
I don't know if you're doing it on purpose or not, but chinese names are the other way around. 'Ran' is his surname and 'Ao-Xiong' is his personal name. A lot of westerners make the mistake of confusing the two, but 'Mr Ran' would be correct.
My post has been edited accordingly. Thanks, bud. ::wink
Er.... just who is it you're talking to here, Phoenix?
"Just send any manpower ye don't need over to Engineering. Even unskilled labor is worth its weight in gold (I'm putting security officers to work, aren't I?). I'll also need a few VARG pilots if you want this hull sealed."
Only one planet seems likely to be capable of supporting life - it'd take the Leviathan the best part of six weeks to reach that planet.
"The best part of six weeks"... What is that, the weekends? ::tongue
"The best part of six weeks"... What is that, the weekends?
Yeah - there's a disco every saturday night in cargo bay twelve... ::chillbeer ::tongue ::wink
Anyway - since I actually got round to giving out some XP, I thought I better mention that I'll be using the 'Ability group experince costs' option from the TPG (p,103) - which is to say a character's orginal six core Ability group Abilities only cost CR x3 to improve, rather than the usual CR x4.
I've also decided to go with the Aberrant / Adventure! method when it comes to Specialities & charge a mere 1 XP each (since charging CR seems both silly & unbalanced, incourages min-maxing, but discourages interesting character development).
Instruction (the Charisma-based Ability found on p.112 of the TPG) rules can also be used to gain a few XP in a specific area - if a character has the time (4 hours a day for a week per roll) & can find a willing teacher.
Also, since I'm using the free-form Psi rules, don't forget that specific Psi Effects can be 'mastered' at a cost of effect level x2. A mastered effect has it's difficulty reduced by 2 (which, for those unfamiliar with the free-form charts, is a Big Deal™).
Finally, if anyone else was thinking about playing, now would be a good time to introduce new characters (either passengers or crewmembers who survived the aberrant attack, but were busy doing stuff elsewhere when the big fight scenes occured ::wink ).
Sure, I'd like to play. Starting character?
Yep - starting characters. Either Psions (of the basic six types), or Neutrals.
No Merits & Flaws, with one exception (kinda') - I'll allow Psion characters to buy a sixth dot in an Attribute for 8 Bonus points (or later in play for 30 XP) - if they already have the standard 5 dots, obviously. This reflects the genetic potential unlocked by being 'dunked' (based on the 'Exceptional Potential' Merit in the TPG).
For Neutrals I'll use the TPG rules (p.86). The new Abilities from the TPG are also available.
With characters who are crewmembers the Status Background will be an indication of their rank on the ship - the Captain was 5, the senior staff (1st & 2nd Officers & the Navigator) were 4, department chiefs are 3, specialists are 2, senior crewmembers are 1, & raw recruits are zero. Since the Captain, First Officer & Navigator are all dead, & Ran was the Second Officer, new character crewmembers are now limited to Status of 3 or less. Guest characters can have any Status in other organisations (since there were / are some very important people on board).
So, why exactly are we headed to the planet? Are we out of raw materials or food or some such? If not, it seems like there's little we can do there that we can't do where we are.. and I'm not sure what we're looking for on an uninhabited planet.
Or rather, we can only hope it's uninhabited.. ::halo
Mostly it's because the Navigator is dead, & the reserve Navigator (Foxley) doesn't have the Mode levels needed to actually sense / navigate across inter-stellar distances, being a trainee & all. In other words, there's no-where else to go, & supplies, although not actually running low yet, aren't infinite.
Also, no-one actually knows where the ship is. It could be, literally, anywhere. It all depends on which Psi-co-ordinates Tobias (the dead Navigator) fed to Tess, & where he got them from. During his telepathic link with the Navigator, Ran seemed to sense that the taint-infection of the man & the bio-apps around him was somehow influencing the jump-target, but beyond that it's a mystery. Since no-one from 'back home' has been in telepathic contact, & no other jumpships have turned up to see what's going on, chances are that the Leviathan is beyond the limited sphere of space which humanity has explored & the usual range of psychic powers.
Foxley has reported that stellar observations haven't shown up any recognisable stars yet...
In any case, it's only been mentioned that there's a planet in the system that might be of interest, & how long it'd take to get there - it's up to the acting Captain to make a decision as to how to proceed.
This probably sounds dumb... but what is the ship's overall purpose/mission? I missed it reading through.
At this point? Basically to get home safe. The ship was essentially hijacked from port, where there was a reception taking place at the time. Hence all the VIPs on board.
Yeah ::biggrin , but what was its mission going to be? Or didn't it have one?
Yes it did. But that information was for command crew only...
Okay, I've always thought this but profs post on the connection between Ran and Tess made me think about it. How many of you are familiar with Star Trek: TNG? Being a closet geek I rarely admit to the vast amount of trekkie knowledge I'm aware of.. ::wink (like the fact that I actually knew what prof was talking about when he mentioned a Klingon slap at some point ::tongue )
Am I the only one who thinks that Leviathans are carbon copies of Gomtuu aka Tinman? (one of the best TNG episodes I thought...)
Either that or 'Moya' from Farscape.
Yeah, I heard that but I've never really watched Farscape. I think it only played in French here and I hate watching translations.
Tess really reminds me of Gumtuu's depression though. Let's hope she doesn't get suicidal as well... ::unsure
Am I senior staff? (would I be at the meeting?)
Tom's not, technically, 'staff' at all, unless Ran decides otherwise. On the other hand, he's not the sort to be put off going to a meeting just because it's 'private'... ::wink
Good point... ::tongue
Actually he probably would've invited the captain as well sometime during the "downtime". He wants to get a feel for the ship and make sure morale is going okay. He'll pay particular attention to any crewmembers who lost family during the attack, if any. Btw, what's the current population of the ship? How many crew were lost during the attack?
Dr. Flesch isn't staff either.... And he's far more likely to not come when he's not invited than Tom is... ::wink
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