Archer21 Posted June 6, 2003 Share Posted June 6, 2003 I've been looking at the books, and for pure damage-dealing mayhem, Q-Bolt doesn't seem all that effective.I know that M-Str is the king for busting heads, but I was hoping that Q-Bolt would be at least equal, and it sure doesn't seem like it.IF you dump near all your NP on it, and bump your Quantum up to 5, it's definitely nasty, but look at how many points you have to spend to make it worthwhile...Am I missing something? I understand that it's ranged, which is it's primary advantage, but you're paying a Q cost for every shot, as opposed to M-Str. Dunno, it just doesn't seem as balanced to me.Anyone? Link to comment Share on other sites More sharing options...
Alex Green Posted June 6, 2003 Share Posted June 6, 2003 A number of points here.1) Character fit (i.e. combos).Example: Flight + Q-Bolt. Or basically, being able to attack without worrying about a counter attack. You can also do that with a number of other powers. Density Decrease plus Q-Bolt. Mega-Perception plus Q-Bolt.M-Str combos also exist (Quick being the most common) but as you noted, Q-Bolt's combos work at a range. 2) Power Maxes.Q-Bolt + Agg + Area + Something else, is actually a possibility for a starting PC.M-Str doesn't get power maxes (Crush doesn't count).3) Supercharge.Expensive but it works for Core.4) Mastery. ('nuff said).5) At Q5 (and everyone wants a Q5) one dot of Q-Bolt is far better than one dot of MStr. This is perhaps the most important feature, Q-Bolt is the cheapest offensive for the dots if you have already decided on a Q5.Another consideration, most abby combat lasts 3 rounds or less. As such, q cost doesn't usually come up. Link to comment Share on other sites More sharing options...
Obsidian Shade Posted June 6, 2003 Share Posted June 6, 2003 you can also add the piercing extra, making the Q-Bolt a little bit more killing. homing is also a good choice. Link to comment Share on other sites More sharing options...
ProfPotts Posted June 6, 2003 Share Posted June 6, 2003 There's also the 'power stunts' you can choose at 4 & 5 dots - which no other power gets. A 'full auto' Q-Bolt is close to being as good as an Extra, without the cost. But yeah, you need to decide to go all the way with the power to get that. Link to comment Share on other sites More sharing options...
Turk Posted June 6, 2003 Share Posted June 6, 2003 i know it's totally wrong and i'll probably be harrassed, but when i play with my friendswe dont role for damage on anything, physical or quantum stuff, it seem better that way, and faster.mace Link to comment Share on other sites More sharing options...
Bahamut810 Posted June 6, 2003 Share Posted June 6, 2003 I wont harrass you...but how do you determine damage on them then? Do you just take the max damage as damage or what? Link to comment Share on other sites More sharing options...
phoenix Posted June 7, 2003 Share Posted June 7, 2003 i know it's totally wrong and i'll probably be harrassed, but when i play with my friendswe dont role for damage on anything, physical or quantum stuff, it seem better that way, and fasterWhite Wolf's main rule, as they state gratuitously in all their books I've read so far, is "If you don't like it, change it." Even if it weren't, no method of role-playing is wrong as long as all involved give their consent and know what they're getting into. That's like saying it's "wrong" to do drugs. Stupid, probably (and I'm not saying your method is stupid), wrong, no. Link to comment Share on other sites More sharing options...
Slagheap Posted June 7, 2003 Share Posted June 7, 2003 I'm gonna have to be the decenting voice on this Q-bolt gives you a gross amount of damage. So you have to dump a few NP on it WOOHOO, dude this is LETHAL damage. Come on now, you're doing double digits of AUTO damage AND a HAND FULL or TWO of rolled damge what more do you want? Seriously, I think it's great, if anything I think it might be TOO powerful. But hey, you could always use Quantum Inferno...if you're into that sort of *cough*munchkin*cough* thing.But whatever, do you're thing. It's only a game.-Slag Link to comment Share on other sites More sharing options...
knave Posted June 7, 2003 Share Posted June 7, 2003 It's quite funny that there's a lot less rules discussion with Trinity even with both psi systems. Link to comment Share on other sites More sharing options...
Finbar Posted June 9, 2003 Share Posted June 9, 2003 That' s because it's well-balanced, and the rules are usually black & white. A lot of Abbie powers, however, tend to have weird blind spots or get real weird once you start checking the math...FR Link to comment Share on other sites More sharing options...
Ayre el KaBeer Posted June 9, 2003 Share Posted June 9, 2003 Always saw bashing QBolt to be a great vehicle killer, that includes airborn vehicles. Link to comment Share on other sites More sharing options...
harlequin Posted June 9, 2003 Share Posted June 9, 2003 but when i play with my friendswe dont role for damage on anything, physical or quantum stuff, it seem better that way, and faster.that's how my group plays... we prefer to go as rules light as possible and to focus on descriptions and cinematics, etc. as for how we hand out damage, we know about how powerful each attack is and hand it out according to the needs of the story... oddly enough our characters spend more time recovering than most dice using groups.. ::rolleyes Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now