Obsidian Shade Posted May 29, 2003 Share Posted May 29, 2003 hello folkscan you get an extra for a power during the game and how much would it cost?so long Link to comment Share on other sites More sharing options...
Asbjørn Posted May 29, 2003 Share Posted May 29, 2003 Yes, you can. To quote the Aberrant core rule book (pg 230):The cost of doing so is equal to the total difference between the costs of all the dots without the extra and the cost of all the dots with the extra. A character may halve this cost by taking a point of taint at the time the extra is purchased.This means that if you have 3 dots in a level 2 power and want to add an extra (making it level 3), it will cost you 9+14+21=44 xp (total xp for a lvl 3 power)- 6+10+15=31 xp (total xp for a lvl 2 power)=13 xpSame example as in the rulebook, except I corrected a small typo...Welcome to the forums and congratulations with you first post , by the way! May there be many more! Link to comment Share on other sites More sharing options...
Obsidian Shade Posted May 29, 2003 Author Share Posted May 29, 2003 hell! i should have noticed it... thanks for the help Link to comment Share on other sites More sharing options...
Alex Green Posted May 29, 2003 Share Posted May 29, 2003 This means that if you have 3 dots in a level 2 power and want to add an extra (making it level 3), it will cost you 9+14+21=44 xp (total xp for a lvl 3 power)- 6+10+15=31 xp (total xp for a lvl 2 power)=13 xp Actually that's9+7+146+5+10Or 9 points of experience. In aberrant the cost to advance is based on your current rating, not the one you will have. Link to comment Share on other sites More sharing options...
Asbjørn Posted May 30, 2003 Share Posted May 30, 2003 You sure about that, Alex? Doesn't really make sense to me that the second dot should cost less than the first...White Wolf have always been pretty vague in that exact description (and a gazillion others), but I know they've specified (in WoD at least) that the cost should be based on the target level. Link to comment Share on other sites More sharing options...
Obsidian Shade Posted May 30, 2003 Author Share Posted May 30, 2003 sorry, but in the WoD it is based also on the current level, afaik.it's very difficult to get the power an it's first level. but if you know how to fly, it's easy to get on the second level. Link to comment Share on other sites More sharing options...
ProfPotts Posted May 30, 2003 Share Posted May 30, 2003 White Wolf have always been pretty vague in that exact description (and a gazillion others), but I know they've specified (in WoD at least) that the cost should be based on the target level.Actually one of the WW developers (can't remember which right now) always assumed 'Current Rating' was the target level, whilst everyone else in the known universe (including all the other developers) presumed it was the rating you were currently on (duh! ::rolleyes ).Now one of the WoD games (VtM I think) works one way, & everything else (inc. the Aeonverse) works the other.Classic WW really... ::confused Link to comment Share on other sites More sharing options...
Finbar Posted May 30, 2003 Share Posted May 30, 2003 Just 'cause...In Sorcerer Revised, everything is based on "New Rating"...Which puts about an 85 pt. diff between how my character was done (Original Sorcerer) and if he retained those abilities in Sorcerer Revised...I grandfathered him. but I keep debating throwing him in a Trinity game to gain those XP to be "street legal" ::bigsmile ...FR Link to comment Share on other sites More sharing options...
Asbjørn Posted May 30, 2003 Share Posted May 30, 2003 Well, the numbers I referred to are written that way in the Aberrant rulebook, so at least the guy who wrote the example on page 230 was of the 'target level' persuasion.Actually, I couldn't care less, as long as the individual storyteller is clear on what way he reads it. Link to comment Share on other sites More sharing options...
ProfPotts Posted May 30, 2003 Share Posted May 30, 2003 Well, the numbers I referred to are written that way in the Aberrant rulebook, so at least the guy who wrote the example on page 230 was of the 'target level' persuasion.Yeah. He also lists the XP cost of the first dot of a level 2 power as 5 when it's really 6 - so we safely assume duff editing at the very least ::wink . The APG 'Aberrations & Errors' section (p.62) states:"Increasing Abilities, page 125: The 'experience cost' table on page 124 identifies Abilities as 'currant rating x 2'. The example on page 125 incorrectly gives the cost to raise Firearms from 2 to 3 as eight experience points. The actual price should be four."2x2 = 4, 2x3 does not = 4. Ergo, 'currant rating' = 'the rating you are currantly on'.For that matter, if 'current rating' meant 'target level' then why would you ever list a seperate cost for the first dot in anything? That cost would then be 1 x (whatever multiplier is involved) - no extra listings for first dots needed. Link to comment Share on other sites More sharing options...
harlequin Posted May 31, 2003 Share Posted May 31, 2003 heya Obsidian Shade, sorry, i'm a little slow but welcome to EON none the less and i hope you enjoy your stay here! ::biggrin ::cool Link to comment Share on other sites More sharing options...
notsoangrydave Posted July 7, 2003 Share Posted July 7, 2003 The game using desired rating for xp costs is Mage.and i think the second dot being tougher than the first makes sense (at least in my twisted mind):the first dot - you have to get over the hump of initial knowledge/capability. then, it costs less as the basic stuff comes quickly, and then it costs more as the subject in question gets more difficult. Link to comment Share on other sites More sharing options...
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