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Asbjørn

Aberrant: Quantum Zero - QZ - game mechanics

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I'm off to Italy from 2nd of June to the 17th - same story ::biggrin

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I'll be in Berlin from around the end of May to around the middle (~15th) of July. Knave, come visit me if you hit up mainland Europe at all! ::cool

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Glacier remembers being told that the reactor converts seawater into plasma, but his reasoning here is that even if the reactor would explode immediately on contact with seawater, there's a good chance that flooding it entirely might just quench the fires and shut down the reactor entirely. And if that can't possibly happen and any exposure to water would cause an explosion, the chamber would most likely be built with multiple layers of reinforcement between the reactor and the ocean itself.

Also, in light of the entire nation of Japan being at stake, Glacier no longer really cares about drowning the baseline crew.

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Hey, if the Teragen mission fails and we accidentally obliterate Japan, does that mean that Nippontai High just ends? ::happy ::unsure

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BWAHAHAHAHAH!!!

::lol

Thank you. That's the reason why Alex hasn't tried to explain to the media why he's not Dark Mater, he's just one big WIMP. The irony is when I built the character I hadn't realized this so the irony is accidental.

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Hey, guys.. I realize I'm holding up about half the QZ storyline right now, but bear with me, please. I've got a major deadline on tuesday that's taking most of my time lately. I'll post as soon as I manage to squeeze it in, but I can't promise anything until next week. Just thought I'd let you know there's a reason I'm slow, and that it's not laziness or lack of interest.

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The Elites thread has been pretty fun to read lately. Keep up the good work, players. ::ultracool

[Edit: and keep up the good work, Storyteller. ::blush ]

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Glacier stepping into the middle of a plasma star...

...a snowball's chance in Hell...

Classic! ::biggrin

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I cannot believe the insanity you guys have put your characters into...but man, good RP. This is where I start hoping your characters actually survive. ::blink

::biggrin

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Hey, guys.. I realize I'm holding up about half the QZ storyline right now, but bear with me, please. I've got a major deadline on tuesday that's taking most of my time lately. I'll post as soon as I manage to squeeze it in, but I can't promise anything until next week. Just thought I'd let you know there's a reason I'm slow, and that it's not laziness or lack of interest.

Slacker! ::tongue NP, man. I just got done with school for the semester, and I've a brief break before summer classes which I'm trying to make the most of. Get your important stuff taken care of first.

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This is where I start hoping your characters actually survive. ::blink

He always has so far. ::wink

Thanks. ::blush

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...a snowball's chance in Hell...

I think I'll add my 'Bwhahahahah!' to that too... ::biggrin ::laugh ::lol

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Sorry about the late notice but I'll be off for the next few days visiting a friends winery a few hundred kilometers north of home. I'll try to check in up there if I can find an internet connection but if not I should be back by thursday.

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Thank you (blush). I had fun writing the various ways Alex could, but didn't, put his foot into his mouth.

And very cool work on the Q-Gadgets section Prof.

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Hey guys...I think I am going to drop the QZ-Elites and Nippontai High game. I really just dont have the desire to play thoes characters anymore.

Sorry Prof!!

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Sorry to see you go Bahamut - Lodestone especially will be missed, I think - but thanks for letting us know.

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Okay - so some people may notice a new thread I've started: Quantum Zero - Truth & Justice. I thought it was time to allow people to play the good guys... ::wink

Chargen will be pretty standard - as long as you remember to create a character which will fit in with the Utopian / Team Tomorrow ideal. PU does really detailed background & psychological tests of its people, especially potential members of Team Tomorrow - so no sick & twisted gits just 'pretending' to be good guys, okay? ::sly

So, pretty much my usual chargen rules: standard 30 NP characters, no Merits/Flaws or Strengths/Weaknesses (don't even ask).

This one will have a few Background minimums, specifically:

- Backing [Project Utopia] 1 (the characters start the game as trainees looking to get into Team Tomorrow proper, so all start with 1 Backing - this can go up during play, but can't start any higher - or lower - than 1 dot)

- Eufiber 1 (as T2M trainees characters are issued a eufiber costume - this Background can be taken at more dots, & can be increased during play as a character's eufiber colony 'grows', but 1 dot is the minimum here)

- Resources 3 (even being a T2M trainee pays well - again this is a minimum, you can start with more if your character is independently wealthy, or her action figure just happens to sell really well)

These Backgrounds aren't 'free' - you still have to buy them during chargen.

Apart from Backgrounds T2Mers need to be at least a little photogenic - so no Mega-Ugliness, & no really bad aberrations (& certainly no mental aberrations - at least before play begins). In fact most characters should have an Appearance of at least 3 to be appropriately 'heroic' in looks.

Power-wise pretty much anything goes, but keep in mind that T2M is about more than battling bad guys - disaster relief, evacuations, construction of public projects, & the like all play important roles. A 'Wolverine' who's all claws & attitude won't really fit in well. On that same track - no guns or weapons either: leave that to those psychos over in the Elites thread! ::getsome

If you've got access I'd advise reading up on the T2M code (P. 57 of the Project Utopia book) & related stuff.

Characters will still be in training, but will get to go on missions (mostly in & around Europe) &, on occassion, offer back-up to the 'big league' main Europe Team (where they all aim to wind up some day). On the other hand this ain't Nippontai High - characters should all be adults (if young adults, but older is fine too): this is more 'on the job training' than it is 'school for Novas'.

As presented in the intro' blurb the game's 'base' is 'The Island' - a small, isolated, island off the North coast of Scotland, where the group & their support / training staff get to live in a genuine Scottish castle (refitted with all the latest mod-cons). However, they'll get to pile into their Quinjet-esque transport to jet to wherever the action is at a moment's notice, so they won't be stuck with nothing to do but fish...

So - any questions? Any takers? I'll accept character sheets right away. My prefered format for character sheets is along the lines of:

Strength 5 [strong Grip]

Brawl 2

Might 3

Dexterity 4 [Agile]

Athletics 2

... etc.

Remember to include a points-breakdown for both Bonus Points & Nova Points, & don't forget stuff like Qualities for Attributes of 4 or 5. And please, proof-read the thing & check your numbers before you send it - the more care you guys take, the less mind-blowing stress the whole chargen phase causes me (& the less I feel inclined to start killing off characters in all my other games... ::unsure ::tongue ::wink ).

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During the execution of the Pharaoh, is Blaze completely paralyzed, or does he have a chance to say anything to Mercer?

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I must have missed the spot where this was mentioned in the thread, in all the excitement.... Were the station's crewmen killed, or did Terry warp them out, or what?

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Also, much as I would love to join this T2M thread, I can't right now. But depending on how many players you get/want (and when the game starts, I guess), I might be interested in a few weeks.

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Also yeah, Alex is great. His resourceful, thoughtful personality translates well to the PBP method. ::ultracool

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Any takers?

To quote Donkey in the first Shrek movie, "Pick me! Pick me!" ::biggrin

I will start work on this right away!

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Well I'm definitely interested, but I'll have to take a look and see if I can come up with anything for a character. For now, count me in and I'll let you know if I can't come up with anything.

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QZ T2M

Dibs! It'll be cool to go after the terat "villains" and allow me to explore the other side of the coin...

PU does really detailed background & psychological tests of its people, especially potential members of Team Tomorrow - so no sick & twisted gits just 'pretending' to be good guys, okay?

Someone's learned from IPWeT ::wink

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During the execution of the Pharaoh, is Blaze completely paralyzed, or does he have a chance to say anything to Mercer?

Ooh... good point... I like it!

Yeah, sure: ol' Akhenaten is still conscious, so yeah Blaze can get in a last cutting quip or two... ::wink

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I've added a QZ Downtime-style story in the fiction bit, 'cos it's really too extreme for a public forum (sex, violence, drugs, Satanism...). It's a ReignofEvil.com / Church of Astaroth bit, hence the adult content, which just kinda' ties in with recent events in QZ Elites. Reading it is in no way vital to following the plotlines, so please just ignore it if you're easily offended, or just not interested.

Cheers all.

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Weirdest. Post. Ever!

Edit: Just fixed it to make the timing work a bit better.

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For the record, Slither doesn't really think anyone is dumb enough to think she's actually some sort of demon; she's just trying to come from as far left field as she can, and pull focus away from what the Stranger is doing.

No, it's not the greatest plan ever, but the arrival of T2M really threw her off ::laugh

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For the record, Slither doesn't really think anyone is dumb enough to think she's actually some sort of demon; she's just trying to come from as far left field as she can, and pull focus away from what the Stranger is doing.

No, it's not the greatest plan ever, but the arrival of T2M really threw her off ::laugh

::biggrin At the very least, it will everyone else a sort of WTF?! moment before they start attacking.

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Prof, regarding Truth and Justice, I'd like to play, but I'm a bit torn on what to play. I'm assuming this is supposed to be a European team?

I've a couple concepts. One is an American, kind of a Superman/Captain America riff...let's call him Patriot. Flight, super-strength; your standard Paragon. The second is an homage to my old A! character, Roughneck; he's a grandson or great-grandson of that burly Royal Marine, and has followed quite closely in granddad's footsteps. My third idea was a mentalist/telekinetic, and my fourth idea was a sort of glass-cannon blaster....big nasty Q-Bolt.

I'm realllllly leaning towards the Patriot concept...I can switch him to a Euro guy if needed, but I thought it might be funny to have at least one American for the others to pick on.

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I'm considering reversing my decision not to play... ::blush ::rolleyes

If I'm struck by a good character idea I might write it up and submit it.

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I'm actually working on an American myself, but we can maybe have two (shrug).

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This happens every time someone tries to run a non-American game, and you guys are absurd. ::tongue ::rolleyes

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This happens every time someone tries to run a non-American game, and you guys are absurd. ::tongue ::rolleyes

But...but...unlike other Utopia Robin Hoods, mine can speak with a British accent?

::tongue

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Re: Americans in Europe...

Project Utopia really doesn't assign Novas as per their lands of origin - it tries to promote a 'citizens of the world' ethos after all. So Americans are fine. That being said, an all-American team would be... weird... to say the least. I know some people find it hard to play 'foreigners', so go with what you're comfortable with, but some Europeans in the mix would seem sensible...

A Captain America / super-patriot type would, however, be out of place: flag-waving is one of the things Utopia is steadfastly against - it's even trying to get Europe to become one big 'unified' nation... (yeah, like that would ever happen... or even be a good idea... those WW writers should visit some time... ::wink ). Captain America would be much more at home as part of America's own NDP team.

But...but...unlike other Utopia Robin Hoods, mine can speak with a British accent?

Classic! ::lol

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