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Trinity RPG - Merits/Flaws


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  • 3 weeks later...

Not that I've seen, still some of those look fun enough for most st's to allow.

Here's what you can find in the Players Guide:

Acute Sense

Ambidexterity

Exceptional Potential

Huge Size

Hard of Hearing

Short

Poor Sight

One Eye

Addiction

Lame

Spacesick

Deformity

Disfigured

Elgee

Deaf

Low Potential

Mute

Blind

Paraplegic

Common Sense

Concentration

Daredevil

Internal Compass

Patient

Time Sense

Code of Honour

Crack Driver/Pilot

Lightning Calculator

Combat Veteran

Eidict Memory

High Pain Tolerance

Natural Linguist

Natural Technician

True Love

Centered

Impatient

Nightmares

Shy

Soft Hearted

Speech Impediment

Curiosity

Overwhelmed

Phobia

Territorial

Vengeful

Combat Ineffective

Amnesia

Combat Stress

Flashbacks

Low Pain Threshold

Uneducated

Animal Magnetism

Enchanting Voice

Law Enforcement Powers

Natural Leader

Debt

Big Mouth

Dark Secret

Horney

Mistaken Identity

Enemy

Creepy

Provisional Member

Order Outcast

Ward

Fugitive

Enhanced Attunement

Lucky

Detached

Mode Natural

Strong Template

Psi Sink

Strong Latent

Increased Tolerance

Noetic Sensitive

Mode Dysfunction

Poor Tolerence

Poor Attunement

Imprecise

Damaged Template

Vision of Death

Weak Psi

That's the list in order of appearance, some are order exclusive and some need (and have) a detailed description, if you want more info buy the book 'cause I can't be bothered to copy out the descriptions and costs and lets not forget about certain laws.

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Why don't they just offer it as an e-book, damn them?

That's the same question I asked about Aurora Australis, white wolfs response (which was far more of a proper reply than a bunch of legal crap I get from other sites about products) basically is that they don't have anything planned to do it anytime soon if ever at all (worded better too).

*Just did a quick count, 81 merts and flaws... damn!

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Ok only one very breif description as a teaser for the book. 3point Merit (2point for legion character) With Comabat Veteran you get the bad with the good, the bad is your choice ie. flashbacks, or whatever. The good roll 2 dice for initiative and you keep the best one. This is meant to be a rare merit.

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  • 2 months later...

Recently was allowed to borrow a copy of AuAu (ok so I stole it for a day, i did give it back... not that he knew it went missing), I don't know what the rpg book reviewers were on about, I thought it was damned good... The powers weren't too spectacular and all of which (except pyrokinesis 4, light/laser is the domain of photokinesis!) I'd allow players to do without having to buy that particular power just so long as they had the same level. Can't wait to find a second hand copy of it or *still hoping* for a rerelease, come on White Wolf you owe it to me!... err... Us!

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