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Adventure! RPG - Interesting Materials


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Once you translate them over, the traps and other nastiness in the two Traps and Treachery books (put out for D&D3) can be real fun...for the ST ::devil ....I mean, where else can you get a couple hundred really nifty/nasty traps for your players to fight! ::nervous

Obviously you need to translate some traps as gadgets/artifacts, or even quantum devices, but I think it's worth it. And, for those with animals in them, you can either keep the animals as is, or use robotic versions of them....Can you imagine a tiger trap with a robot tiger in it? ::crazy

I guess all those Grimtooth traps books are definitely going to be seeing new life.... ::devil

FR

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