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Trinity RPG - Poison - how now?


Berandor
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Hi!

I was researching the rules for poison for my game, and happened upon a difference in rules. Which one is correct?

1. According to the Core Rulebook, poison does its rating in damage dice for one turn + 1 turn per 2 points in its poison rating. So a posion with rating 6 does 6 dice of damage for 4 rounds.

This damage can be resisted with Resistance, working like normal damage (at least 1 die remains).

2. In the TechManual, the poison glove and its ilk lead me to stipulate that poison does 1 level of damage for 1 round per point in its poison rating. A level 6 poison did 1 level of damage for 6 rounds.

This damage cannot be resisted, as it does automatic levels. If it could be resisted, there would still remain at least 1 level per turn, meaning resisting doesn't help.

Or am I completely wrong?

Berandor

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I haven't checked the rules just yet, but I'd say that different poisons can have different effects. Biotoxins, for instance, often behave differently than simple elements, like arsenic. Yet some can kill in less than a minute, given even small doses (tetrototoxin and beta-alkaloids come to mind). Overall, I'd say use your amazing powers of ST (if you have them), and pick whichever you like, or on a per-situation basis. What could be fun is getting the players used to one rule (like the second), and then hit 'em with the first one! ::smiley1 They should know to keep a trained VK on hand all the time anyway. ::devil

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