Jump to content

Aberrant RPG - Mega Attributes and Quantum...


Archer21
 Share

Recommended Posts

Mega's matter alot, and often times I think the pre-requisites are too lenient.

I think the prerequistits make the character more deadly, they get more dice roll and a higher Quantum rating. The Nova and freebie point sacrifice in meeting these prerequisites is by far the cheaper alternative than to do it the hard way and building up the experience points, remember Quantum is current rating x8 and attributes are cr x4.

Link to comment
Share on other sites

Ahhh...so, in order to have Mega-Stamina 5, I need Quantum 4 and Stamina 5, right?

I'm still fairly new to the game and I haven't gotten all the rules figured out yet, so I 'm trying to build a variety of example characters so I can understand what's needed and how my players could tweak things.

So far, I've built the all-around(Maxed Att, tons of Abilities) nova, the Mega-Stamina "Tank" nova, and the Uber-Quantum Bolt nova.

Any tips for a future Storyteller?

Link to comment
Share on other sites

Okay, how would one describe a character with Strength 1 and Mega-Strength 1? Seems strange that the normal strength would only matter if the guy fought with another Mega-Strong nova.

He could be a rail thin dude or even a baby! ::blink

Strength is the odd man out do to all those auto successes.

Just compare Str 1/M-Str 1 vs. Str 5. For anthing that matters, it would take a miracle for the number of successes by the Str 5 guy to *equal* the mega-strong guy.

And it isn't true that only normal strength would matter if two mega-strong novas fight. Only normal strength would matter if two novas of equal mega-strength ended up doing a strength vs. strength test. If they just hit each other, they both still get all those auto successes.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...