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Berandor
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Hi!

Am I reading coilguns correctly? I mean, do they really

do 10 dice of damasge per coil, being able to shoot 60

coils per round? So with multiple shots, you could

have, say, 5 shots each doing 10 dice of damage? And

who is able to shoot 60 times, anyway?

Or is it more like needle guns, so one shot pumps out

60 coils which to 10 dice of damage together?

Berandor

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yeah, the coilgun was sort of designed as the Big Heavy of personal-scale weapons, capable of being used as a brutally effective anti-personnel weapon (if somewhat overkill) or as a light anti-armor/anti-vehicle weapon.

being able to shoot 60 coils per round?

you know, that brings up a question: if someone takes more actions than their dice-dropping allows, do they still get a die for every action, or would you limit it?

say my legionnaire has 6 dice in his firearms pool. he decides to take 8 shots. would you give him 1,1,1,1,1,1,1,1 dice? or would you tell him he can't take that many shots; he gets zero?

personally, i think that you can take a maximum number of actions one less the dice pool in question. ie, my legionnaire there can take 5 shots at 1,1,1,1,1 but anymore and he can't do it.

what do you guys think?

this will probably come up, so it'd be nice to have a rule on it.

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My group usually just uses the standard rules, you know subtracting the total # of shots worth the dice from the first shot, and then one more each successive shot. It works out pretty well. If you get a weapon with an acc bonus and then use the auto-fire rules you cna end up with some hellish die pools that can spit out some crazy damage.

I have a player in my last game do a full auto burst at point blank range and end up with a 21 die pool for the shot (I add an extra +5 acc for point blank shots). SO he split his pool ten times and did 53 dice damage after soak. Pretty gross stuff.

-Slag

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