Slagheap Posted February 13, 2003 Share Posted February 13, 2003 Is it just me or is Adventure! always the game that everyone loves to play, says they want to play more, and yet for some reason is the game that always dies...maybe that's just me...-Slag Link to comment Share on other sites More sharing options...
Defender Posted February 13, 2003 Share Posted February 13, 2003 The game that always dies? Define your terms mi amigo. ::dontgetit -Def. Link to comment Share on other sites More sharing options...
Slagheap Posted February 13, 2003 Author Share Posted February 13, 2003 The game always seems to go strong for a while and then drop off, and we just stop playing.-Slag Link to comment Share on other sites More sharing options...
Pax's_Pimp Posted February 14, 2003 Share Posted February 14, 2003 Actually I have to agree with Slag on that one. My group had a strong A! chronicle going for almost a year and a half and then out of the blue it just stopped and we jumped into a different world. (At least until my job tied me up on Friday nights...) But that is neither here nor there.-Pax Link to comment Share on other sites More sharing options...
CHILL Posted February 14, 2003 Share Posted February 14, 2003 We played A! a few times, but my gaming group kinda prefer Trinity.We'll probably come back to it though ::smile Link to comment Share on other sites More sharing options...
Joseph Posted February 14, 2003 Share Posted February 14, 2003 Pax is right. We went strong for a long time before moseying off in other directions. I suppose that part of it was availability, as new jobs were popping up to either delay our start time, or take them out entirely (in Pax's case).I don't think that it's just Adventure, though. My old group would go strong on one game for a few months before changing course suddenly and playing somethng else. Some of it influenced by current media perhaps. (Movies, TV, video games, current events.)-Joseph Link to comment Share on other sites More sharing options...
T-dev Posted February 14, 2003 Share Posted February 14, 2003 Adventure! has become the game I use the rules of it, but convert to other settings. Right now we are doing Star Wars with it & there are plans in the works to do cinematic fantasy too ( more like "Willow" then LotR). I have yet to play a game in the Continium with it. Although my group uses the background enhancements for Aberrant as house rules. Also we added Skill mastery for Psiads & the free dot in backing for tacking an allegiance.Hmmm I wonder why we haven't done the settng yet, 'cause i love it. ::confused Link to comment Share on other sites More sharing options...
Slagheap Posted February 14, 2003 Author Share Posted February 14, 2003 Adventure! is quite possibly the most perfect game...ever.-Slag Link to comment Share on other sites More sharing options...
phoenix Posted February 14, 2003 Share Posted February 14, 2003 Wait, no way it's the best game ever. No comment on whether or not it's the best RPG, but it's not as good a game as chess. Link to comment Share on other sites More sharing options...
VictorHFrost KSC Posted February 14, 2003 Share Posted February 14, 2003 to be fair though, chess is several hundered years old and has seen a few permutaions. give adventure a couple of centuries and see what we have ::sly jake Link to comment Share on other sites More sharing options...
phoenix Posted February 14, 2003 Share Posted February 14, 2003 give adventure a couple of centuries and see what we haveThe Bible. ::priest Link to comment Share on other sites More sharing options...
Slagheap Posted February 14, 2003 Author Share Posted February 14, 2003 ::smiley1 ::smiley1 ::smiley1 ::smiley1 ::smiley1 ::smiley1 ::smiley1 ::smiley1 -Slag ::smiley1 ::smiley1 Link to comment Share on other sites More sharing options...
Pax's_Pimp Posted February 15, 2003 Share Posted February 15, 2003 t-dev: How do the A! rules work for Star Wars? I know Joseph was trying to convert them over and I was just curious if they work well for it? -Pax Link to comment Share on other sites More sharing options...
T-dev Posted February 20, 2003 Share Posted February 20, 2003 Sorry this took so long...... Firstly the conversion works really well. This will have to be a brief overview. We got the idea from a RPGnet forum post & went from there; however, the gm put enough work of our own into to call the conversion our own. Attributes & abilities remain pretty much the same. The abilities just have different uses now. Pilot covers spacecraft, ride includes weird alien beasts, meele covers lightsabers, you get the idea. We also included the new abilities from the Aberrant Players' Guide to fill any holes. Two new backgrounds were added, droids & fleet. Droids is how many droids you character has & fleet is how cool of a ship you have. You can take the Gadget backgroud to augment a ship or a droid.Races fall into two categories: standard & special. A special race has innate abilities that set them apart from standard races. We are sticking very close to the first 3 movies, so there aren't many special races. We right now have only three, wookies, twi'leks, & sullustians.Inspiration represents how well you consciously or unconsciously control the Force. As to Inspired types, there are still 3 but they work differently. Basically there are daredevils ( think Han Solo ) , force users ( think Luke Skywalker), & special aliens ( thin Chewie). Any of the three may be heroic knacks, only force users may buy psychic knacks ( & certain appropiate dyanmic knacks) & special aliens are the only one who can buy dynamic knacks wholescale, but there limitation is that the dynamic knack must fit into the species profile of their race.Force Users' Inspiration trait functions a lot like the Psi trait from Trintiy with Attunement & all that. The Dark Side is ran as a modified version of the taint rules from aberrant. Aberrations are marks of the dark side.For tech, most of it is Trinity level, but on the high end of it. We are including aggrevated damage because a lightsaber does 5 agg damage. This demonstrates how nasty they are supose to be. If it hits you, it cut something off. We did use several knacks fron this site. Juggernaught fit better for wookies the Body of Bronze; Omen Sight & Force bending work well for Force users. Link to comment Share on other sites More sharing options...
T-dev Posted February 20, 2003 Share Posted February 20, 2003 Before I forget, there were some modifications to existing knacks. Flame/frost conjuration can also throw lightningLightning Reflexes & Fist of Stone can be bought as a part of a racial packagePsychic Synergy allows the character to send, but not recieve telepathic messages over a distance.Telluric Resonance is now a heroic feat & represents a non-force user who is a force sensitive. If you want to play someone who develops force powers during game play but does not start with them, then you must take this knack at character generation.Also the destructive facet of inspiration was changed to represent how good the character is at alter what already exists, so lightside characters could use it.Lastly, I want to give credit where credit is due. Funksaw over at RPGNet did a lot of intial work on this idea, we just ran with it. However if you look at the rules we are using they are different then what he finally came out with.If anyone wants more detail, I will give it. Also could we get away with putting this on here as fan fiction & not get sued? Link to comment Share on other sites More sharing options...
Pax's_Pimp Posted February 21, 2003 Share Posted February 21, 2003 Makes sense, sounds pretty cool. I really like the whole idea of the "special" races vs the standard ones. -Pax Link to comment Share on other sites More sharing options...
chloe Posted February 21, 2003 Share Posted February 21, 2003 could we get away with putting this on here as fan fiction & not get sued?I'd like to see it and I know I wouldn't sue... ::tongue Chloe Link to comment Share on other sites More sharing options...
T-dev Posted February 23, 2003 Share Posted February 23, 2003 We went with special vs standard races because when you really look at most of the races in Star Wars they don't do much. Really they are cosmetic races with different cultures.As to gear really most of it you can pull straight out of Trinity. Blaster worked out as having the best stats for a laser of its kind in Trinty, basically, but some exceptions did come out. I would post the basic stats I came up with for weapons soon.As to the Dark Side it work like this, characters had a permanent & temporary Dark Side trait. We just stuck with calling it Taint. 10 temporary taint equaled 1 permanent taint. You could gain taint one of four ways, initially ( to get additional transformation points), by doing evil acts, by botching force rolls, & by drawing on the Dark Side. You gain 1 extra transformation point for every point of permanent taint you took at character generation. If your character does an evil act then the character must make a Willpower roll with a difficulty based on the severity of the act of he gains a point of temporary taint. The difficluty is reduced by 1 for every 3 points of permanent taint the character has (ie the more evil I am the harder it is draw me deeper into the Dark Side by lesser evil acts). Also, if a character uses dramatic editing or a knack & botches a roll then the character gains a point of temporary taint.As to drawing on the Dark Side, the character can do it at any time. They roll their permanent taint score & for each success they gain an additional die to roll for their next action.The character must use all of these dice. Also the character gains a point of temporary taint for each of the bonus dice.When a character has 4 permanent taint they are oficially tainted by the dark side. The get the social penalty & aberrations from the Aberrant. A character who has 10 permanent taint is out of the game & is lost to the Dark Side. These rules really apply to force users by the way.Oh before I forget, dramatic editing cost twice as much as normal because Star Wars doesn't have quite the level of pulp as the standard setting for ADventure! Link to comment Share on other sites More sharing options...
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