T-dev Posted September 22, 2002 Share Posted September 22, 2002 Hi all. I have a confession to make. I've being using this site & not contributing, Evil man that I am ::devil . I am a storyteller of a TT Aberrant game; however, I'm very interested in the whole Continium.My question is how much hope is there in the Continium, or how much should there be. If you look at the WOD stuff, there's really not a lot there. That setting is in the final nights & the world is about to end.Adventure! does have hope. If you ignore the canon. Aberrant describes novas as doomed beings of great power, but doomed non the less. In Trinity you have the aliens showing up & if the clears can't see the earth anymore then that should tell you something.White Wolf is big into doomed heroes. Should Continium games be like that? I know this is a decision every storyteller has top make for thenselves. I'm just wanting to hear your thoughts on the subject. Link to comment Share on other sites More sharing options...
CHILL Posted September 22, 2002 Share Posted September 22, 2002 Heya t-dev, ::smiley5 ::smiley5 ::smiley5 Heh, using the site but not contributing? it isnt a crime matey I personally got into Aeon as a change from WoD when it came out - i'd been running Vamp for years and had gotten a little tired of the whole angst thing.I actually only run Trin, but play Ab and (rarely) A!. Talking about the Continuum as a whole, I like the idea that humanity is learning and maturing as a result of its mistakes and its tragedies, and so is the Aeon Society.Like you said, it comes down to each ST's preference. I like to have the characters in our games strive to achieve great things, but make them aware of just what can be at stake. (I like 'epic' games, *shrug* ).As for the clears not seeing Earth.. that was finally covered in Terra Verde by the way. Its not what you might think it is Anyways, just some random rumblings from me... welcome aboard to the forums. Hope you stick around. ::thumbs-up Link to comment Share on other sites More sharing options...
harlequin Posted September 22, 2002 Share Posted September 22, 2002 as far as how much hope i write in goes, i tend to vary it depending on my mood, but in general i go for the post apocalypictic feel... in the few trinity games i've run, things have been pretty desolate, with only one real exception. welcome aboard, hope you have fun here! ::smiley5 Link to comment Share on other sites More sharing options...
Pax's_Pimp Posted September 22, 2002 Share Posted September 22, 2002 I have recently been putting a lot of thought into the whole mood of Trinity and the other games and my end decision is that hope is there in all of the games. Along with sacrifice and unity. Allow me to elaborate:Adventure: The is the Sacrifice of the Great War and the Hope that is will never happen again. The sort of crummy part is that we as players know that it will. Also the need for Unity. America is in the middle of the Roaring Twenties, and the world all over (Germany Aside) is experiencing a period of good fortune. The League of Nations had just been founded and would go on to become the UN. All in all things are good. My impression is that Adventure is mainly about Hope. The hope of a future generation, the hope that yes things are going to get better.Abberant: Humanity stands in the first few years of a new century. Strange new human beings wield immense power and can shape the future with a thought. It is my impression that this game is the sacrifice. The sacrificing of the quantum gods on the alters of fame so to speak.Trinity: The culmination of an era. Trinity espouses the concepts of hope, and the need for unity. Psions are these strange new beings that are the protectors of humanity. The memory of the last heros is burned deep into the psyche of humanity. Also when faced by the many races of aliens humanity must put foreward a unified face and greet the challenges of this new age. All in all Trinity is about Unity to me in that with the new age and the challanges it lays before humanity. We as a race must ascend above racial and political squables and stare into the void of space with one face to be able to handle what stares back. Just some ramblings on the motiff of the games...-Peter Link to comment Share on other sites More sharing options...
Ayre el KaBeer Posted December 3, 2002 Share Posted December 3, 2002 I know this really late, but that was one hell of a speach pimp! I'm stunned :0 Link to comment Share on other sites More sharing options...
chloe Posted December 3, 2002 Share Posted December 3, 2002 If you look at the WOD stuff, there's really not a lot thereRef: HopeAs long as you're not playing one of the Eastern or South American Immortals then there's loads of hope in Mummy. In fact, that's what the game's about. You're right about the other WOD games though... *Bleak*Trinity should (IMHO) have plenty of hope, after all, it does say it on the front cover! (I know this was kind of a dead thread but hey)Chloe Link to comment Share on other sites More sharing options...
Dr. Arbitrary Posted December 3, 2002 Share Posted December 3, 2002 I never thought of Abberant as being about sacrifice. It seemed like a much better candidate for hope. I guess that it really depends on your prespective in the setting. The high level Utopians and Aeon are definitley about sacrifice, but the future is looking good in the eyes of most people (even though it doesn't turn out very well). It wasn't called the golden age of Nova's for nothing.Dr. Arbitrary Link to comment Share on other sites More sharing options...
chloe Posted December 4, 2002 Share Posted December 4, 2002 I suppose another contributing factor is who your players portray. Abberant isn't really about sacrifice if your players are all Novas - unless you have a really mean ST! Trinity would be a good game about hope if all your players were aspiring to become psions, struggling against the threats. Although the sunday-afternoon Disney movie factor might take over in this case; the game ends with them finding out that they had what it takes all along, that they just needed to look inside. Aw, sweet. ::smiley4 <-- I let someone else run my character whilst on holiday!Chloe Link to comment Share on other sites More sharing options...
knave Posted December 4, 2002 Share Posted December 4, 2002 I see it 3 X 3 - each game has all three of the elements and each game focuses on one especially. Adventure definitely puts Hope first - being new and fresh, looking toward the future with bright eyes. The is also Unity there though, the formation of the Aeon Society and the gathering of the threads of fate... and sacrifice - possibly the sacrifice of love Max and Donighal and Lee and of Life for Principles. Max and Whitley certainly sacrificed their lives for the future. With Aberrant it is Sacrifice first - the Exile was the greatest sacrifice for the Novas - giving up their homes. It was also a sacrifice if you look at it from the other direction - Earth basically gave up her best and brightest, her Hope for the future, and Earth gives it up for the chance of Unity and freedom. Still there is Hope there - in the early parts of the era - and Unity with Team Tomorrow and Project Utopia - all touchy feely seeming.Trinity is about freedom from outside influence, but some kind of Unity is required to accomplish that - and that is what the Aeon Trinity does. In the Trinity Era, the Aeon Trinity has abandoned its previous position of 'guiding towards the obvious right goal' in favour of 'Unity first' - Earth will act as one wheather each agency knows it or not. That single purpose is what is behind every aspect of Aeon Society action. The Hope in Trinity is for the Freedom to live as humans whilst the Sacrifice is the loss of Freedom that Aeon forces on the world to accomplish just that.The general question though was, What is the tone of a game. The beauty of these games is that the tone of the game is not dictated by the setting - each setting is so large that it contains aspects of every possible tone. Want devastation and hopelessness? Try France in 2120. If you want ALIVE and KILLING - go for 7th Legion Space Marines. Every aspect is possible. Forget about angst ridden, hand-stapled-to-forhead gits with bad dental work. This is a better class of game.-knave Link to comment Share on other sites More sharing options...
chloe Posted December 5, 2002 Share Posted December 5, 2002 WELL SAID! ::thumbs-up ::thumbs-up ::thumbs-up ::thumbs-up ::thumbs-up Link to comment Share on other sites More sharing options...
Dr. Arbitrary Posted December 5, 2002 Share Posted December 5, 2002 The problem I have is that, it's hard to say that Abberant is about sacrifice when in each game it's kind of assumed that you will play as a super by default AND each also preceeds a huge war.The only thing Abberant has to do with Sacrifice is that the abberants have to leave the planet. But that hapens after the time period that the game really covers.Dr. Arbitrary Link to comment Share on other sites More sharing options...
knave Posted December 5, 2002 Share Posted December 5, 2002 which i suspect is largely due to the fact that Bates and Baugh didn't write it.we could chase our tails forever on this one.so - you're wrong - lets leave it at that ; p-knave Link to comment Share on other sites More sharing options...
Dr. Arbitrary Posted December 6, 2002 Share Posted December 6, 2002 LOL, Yes I agree, you are wrong. I'm glad we can see eye to eye on this.Dr. Arbitrary Link to comment Share on other sites More sharing options...
chloe Posted December 6, 2002 Share Posted December 6, 2002 And me!Can I be wrong too? Chloe Link to comment Share on other sites More sharing options...
CHILL Posted December 6, 2002 Share Posted December 6, 2002 ::smiley1 Link to comment Share on other sites More sharing options...
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