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Ante

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Thanks for the welcome-back, guys.

I'm going to be trying to get this game up and running by next week or thereabouts, so get ready!

Truth Montenegro and S.J. Grey, you both have PMs.

Katalyst and SalmonMax, you've both expressed interest in playing in this game, but as of yet I've received no submissions from either of you; are either/both of you still interested?

As for the rest of you, please review your relevant PM-thread and make sure that I haven't requested some additional info of one sort or another that you have yet to provide me with. If you find any such thing, please provide the info!

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Cool! Glad to hear that. smile

Let me know if you need anything. I have the vast majority of the Aeonverse stuff, myself (even some of the D20 books... :shudder:), so I can probably answer any questions you may have as well.

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Alright guys, I’ve received (and have approved) submissions from just about everyone who’s expressed interest in this game so far. I haven’t heard anything from Katalyst or Zarthrax for quite a while now, and while Max has recently indicated his strong interest in this game I think his schedule (and, I suspect, the recent resurrection of ItB wink ) are getting in the way, so I still haven’t seen anything from him yet either. As for all the rest of you, I’ve got your character sheets in hand and I’ve got a pretty good idea of where and how I intend to abus – I mean use each of them.

And in that vein, here’s a broad-based breakdown of how things within the Argonauts will likely work out:

The Leaders:

As has already been revealed, the Director for the Argonauts is Jake Stefokowski, however, he will mostly function as a desk-bound NPC who usually only turns up ‘between missions’ and who hands out everyone’s marching orders.

Immediately beneath him is Lee, otherwise known as ‘Machine Girl’, who serves as the Assistant Director, in charge of Field Operations. Essentially, she’s numero uno when it comes to just about anything happening out in the field.

Directly underneath Lee will be Dr. Jason Bannon, the longest-running member of the Prometheans amongst the PCs and the highest ranking. His only real title to this effect is ‘Field Operations Team Leader’ (TL), but the end result is that he is Lee’s second in command. The upshot of this is that Lee will generally be ‘running’ a team of roughly half of your PCs, while Bannon will be ‘running’ the other half, depending on what missions are underway at the time and what sorts of requirements each mission has.

Underneath Lee and Bannon are three ‘Special Team Leads’ (STLs) or ‘2nd Lieutenants’ – for lack of a better term – who operate as the second in command for Lee or Bannon, depending on which of the ‘teams’ they’re on, but who can also be placed in charge of ‘special operations’ units should circumstances call for such a thing. These ‘Special Team Leads’ are: Dr. Willow Carver, Dr. Michal Wesson and Ms. Eva Parker. Drs. Carver and Wesson are the two ‘highest ranking’ of these three, and are the default choice for command below Bannon.

Dr. Carver’s skills are many and varied, and so she is the first choice for nearly all general-purpose ‘special operations sub-units’. Dr. Wesson’s skills, meanwhile, are much more technical in nature, and so he is generally placed in charge of any specialized support or technical units. Meanwhile Eva Parker is virtually always placed in charge of what Asst Director Lee coyly terms ‘acquisitions’. Of the three STLs, Dr. Carver is the most experienced at field operations, while Dr. Wesson is the least. Ms. Parker is a recent transfer to the Argonauts from the Eleusinians.

The Detectives:

While the majority of your characters have at least some degree of investigative skill, there are some who necessarily stand out above the rest.

Daniel Ingersoll is, without question, the team’s Lead Investigator. As such, he is inevitably assigned to whichever Argonaut operation currently underway that qualifies as being the most ‘mysterious’.

While Mr. Ingersoll takes the lead in investigations on the Argonauts, he is by no means the team’s only shining light. Dr. Jason Bannon and Mr. Steve Shreveson both qualify as world-class detectives as well, and both Machine Girl and Ms. Parker possess significant skill in this area. However, Machine Girl and Dr. Bannon’s positions mean that they rarely have the luxury of playing detective, and so it generally falls to Mr. Shreveson and Ms. Parker to fill in for Mr. Ingersoll when he is otherwise occupied.

The Field Specialists (aka ‘The Adventurers’):

The Argonauts being what they are, even nerdy desk-jockeys like Dr. Wesson have more field-specific skills than most, but even so, some on the team stand out more than others. Machine Girl, having had nearly nine decades of practice, is an adventurer almost without equal, but Bannon, Parker, Mel Grimson and Ms. Samantha Grey (who, it should be mentioned, continues to successfully maintain her somewhat high-profile position as a well-respected reporter in addition to her responsibilities as an Argonaut) are all world-class ‘field specialists’ as well.

Like Machine Girl, Bannon’s field skills revolve around good, old-fashioned street smarts and hard won personal experience. Eva Parker’s field-specific skills are much more ‘high end’ and have an almost Mission Impossible level of shiny cool-factor. Grimson is a former merc, and is the team’s grifter; his skills are as gritty and unpolished as he is. S.J. Grey, international reporter, is the team’s everywoman and spy – her field skills are diverse and flexible.

The Thieves, Spies and Break-in Specialists:

As the newly-transferred in ‘Head of Acquisitions’, Eva Parker is the Argonaut’s go-to-gal for this sort of thing. Nevertheless, there are others on the team who are nearly as skilled. Ms. Grey, a former Eleusinian, has an ability to get into places she has no business being in that is fast becoming legend, even in an organization like Project Prometheus. Devin Jauntson – team troublemaker and the youngest member of the Argonauts – possesses not-inconsiderable B&E skills himself, and that’s not including his ability to Teleport. Grimson’s B&E skills aren’t as ‘polished’ as some, but he is more than capable of getting into places he’s not welcome when the need arises. And last, but not least, Dr. Truth Montenegro, like Ms. Grey, has an uncanny knack for charming and blustering her way through security checkpoints and the like with little more than a smile and a fake ID.

The Tech-heads and Science-geeks:

When it comes to anything science or technology-based, the name of Dr. Michal Wesson stands out above all the rest – and not just within the Argonauts either. Dr. Wesson’s technical expertise is without equal and his scientific background is extraordinarily comprehensive to boot. Needless to say, if it’s got something to do with crazy-advanced ‘science-stuff’, then Dr. Wesson will be involved in some fashion, probably as the head of the project. Lurking in the shadow of the behemoth that is Dr. Wesson’s mind, are Drs. Bannon, Carver, Montenegro and Gravinski.

Dr. Bannon specializes in pharmacology and botany, but is more than capable in any of several other scientific fields and is a qualified medical doctor as well. Weird plants, exotic poisons, brainwashing drugs and experimental love potions all fall under his area of expertise.

Dr. Carver is the Argonaut’s lead medical doctor, with her already impressive medical knowledge being augmented by potent healing powers, and is also very knowledgeable when it comes to computers and ‘science-stuff’. When one of you gets hurt, it will likely be her who fixes you up – so be nice!

Dr. Montenegro is the team’s lead forensic specialist and has first crack at any monster-corpses the Argonauts come across. She is also one of the more field-capable of the team’s ‘science-geeks’, leading to her frequently being one of the first Argonauts ‘on-site’ for any truly weird finds.

Dr. Gravinski is a scientist who specializes in advanced theoretical physics and the practical application of quantum theory. However, Dr. Gravinski’s scientific skills are called upon somewhat less than they might otherwise be, due to her high quantum power levels and her mastery of most of forms of combat – both of which make her very valuable in a number of other situations beyond the purely scientific.

The Ninjas:

Dr. Carver, perhaps surprisingly, is the team’s stealthiest member and is particularly gifted at following (some might say stalking) unsuspecting quarry. Because of this, and her powerful healing abilities and medical expertise, she is a first choice when Lee or Bannon must choose Argonauts for particularly dangerous and ‘sensitive’ missions.

Eva Parker’s ‘ninja powers’ are hardly less potent than Dr. Carvers and these play well into her ‘acquisitions’ specialty. When the Argonauts need to get into somewhere without anyone knowing any different, and they don’t have the time (or the inclination) to call the Eleusinians, Ms. Parker is usually the best choice for the job.

Ms. Grey is, once again, one of the top picks for any job where stealth and secrecy are involved. Her ability to infiltrate secure locations and complete mission objectives without anyone recognizing her as an intruder is one that the Argonauts value very highly.

Despite his complete and utter lack of subtlety, Jaunt’s skills at remaining unseen are quite impressive – all the more so when combined with his ability to teleport into and out of virtually any location at a moment’s notice. He is a first choice for any quick snatch-and-grab operation.

Atlanta Johnson, a recent transferee from the Diomedians, is another first choice for dangerous missions where stealth is a high priority. Her combination of silent speed and superhuman combat prowess make her extremely valuable in such situations.

Grimson once again makes an appearance on the charts and, once again, while his skills are not as potent or as flashy as those possessed by some of the others on this particular list, he can still get things done quietly when the situation demands it. And getting the job done is all that really matters in the end, isn’t it?

The Muscle:

These are the PCs who specialize in hurting stuff. Don’t get in their way. wink

Dr. ‘Grav’ Gravinski is, in many ways, the team’s ‘Big Gun’. Her combat skill is, in all areas and in all ways, at or beyond peak human ability, but what really makes her dangerous is her potent control over the fundamental force of gravity itself. Grav is not the fastest and she is not the strongest, but her versatility in violent situations is surprising even to her.

Machine Girl is the team’s other ‘Big Gun’ – literally, in her case – as one of her most recognizable nova powers is the ability to form massive cannons out of her cybernetic arms. However, as the head of field operations, Lee (much to her personal chagrin) must avoid rushing into violent situations whenever possible, and so her combat prowess is only occasionally witnessed by those who serve under her.

Mel Grimson does not possess any impressive or destructive superpowers, but when it comes to the art of warfare there are few members of the Argonauts whose skills are as comprehensive as Grimson’s. In addition to his ability to effectively hit and shoot stuff, Grimson is also the team’s resident demolitions expert.

Atlanta Johnson is, without doubt, the team’s strong – and ridiculously lethal – right arm. In close-quarters combat (or ‘wetworks’) situations Atlanta is as dangerous as they come. She is also the team’s most durable member, aside from Machine Girl, and so she is first choice for nearly all missions where survivability is questionable (not that this is an enviable distinction).

Steve Shreveson, Jaunt and Dr. Carver fill out the rest of lineup when it comes to the Argonaut’s ‘muscle’, though none of them would stand out as such if one didn’t know better – which is probably just how they like it.

Drs. Bannon and Montenegro are capable of holding their own in combat, as are Mss. Parker and Grey, should it be required of them. The remaining Argonauts are all more or less competent when it comes to combat, but must rely on the above-named ‘muscle’ whenever things get especially violent.

The Powerhouses:

As would be expected, the novas on the team are the most obvious ‘powerhouses’ of the bunch, but the psychomorphs on the team are hardly slouches.

Dr. Gravinski’s gravity-control powers are perhaps the most obviously potent and, in some ways, frightening of those possessed by an Argonaut. While the force of gravity itself is invisible, the ability to send out gravitational ‘shockwaves’ strong enough to pulp living creatures or to completely negate the effects of gravity entirely over an area of several hundred square meters is something worth considering.

Mr. Ingersoll’s powers are all in his mind – literally – and as such, they’re not easy to define or to put in perspective. What can’t be denied, however, is that he sees things that no one else does, and to a degree and with a clarity that is almost frightening. Of the team’s ‘psychs’, he is arguably the most powerful.

Dr. Bannon’s control over ambient temperatures is extremely well-developed and allows for a broad range of effects, ranging from the extremely subtle to the impossible to miss. Like the force of gravity, thermal temperatures are also invisible, but anyone who has seen Bannon use his abilities against the enemies of the Argonauts knows all too well that the effects of his powers are not.

Dr. Carver’s powers are about as subtle and hard to quantify as they come, but no can deny that her ability to directly manipulate the human body – for both good and ill – is not one that should be taken lightly. Think about it: the woman can cure cancer with a touch.

Both Asst Director Lee and Atlanta Johnson possess extreme degrees of physical speed, strength and durability. Neither of them can directly manipulate the forces of nature, but they can take a 30mm slug to the face without flinching. So, there!

Not as much of a ‘powerhouse’ as the others on this list, Jaunt nonetheless possesses a broad and unique array of abilities that – all combined – make him one of the most useful Argonauts on the team. His teleportational abilities give him incredible mobility, while his extra-sensory powers are both accurate and reliable. When coupled with his superhuman strength and reflexes, the results are potent indeed.

The Grifters and Troubleshooters:

These guys can’t punch a hole in the wall using only the power of their minds, but they can do just about everything else that needs doing in the Argonauts.

Steve Shreveson is what most people have in mind when talking about ‘stealth novas’ – or he would be, at least, if any of them actually knew he was nova! Shreveson can run a triathlon, hold his own in a boxing or fencing match, solve crimes that would stump Sherlock Holmes, increase the efficiency of your corporate business practices, sculpt a very reasonable likeness of your face, fly a plane, or survive at the bottom of the Marianas Trench, and he can do it all without ever giving the slightest hint of his ‘nova-ness’ (well, except for that Marianas Trench stuff). And while he can’t punch a hole in the wall with his mind, he could do it with his fist easily enough.

Eva Parker – as one of the newest members of the Argonauts – is something of an enigma on the team. What is known, however, is that she Gets Things Done. This is particularly true when it comes to operations out in the field where, frankly, she makes some of the other Argonauts look a bit ‘slow’. If the job involves getting a hold of something that that something’s current owners don’t want the Argonauts to have, Eva Parker is the lady in charge of making it happen.

Samantha Grey gives even the enigmatic Ms. Parker a run for her money when it comes to ‘field applicable’ skills. She isn’t the fastest, the strongest, the toughest, the smartest, or even the best-looking member of the team (though she almost qualifies for that last one), but when a particularly difficult assignment comes along that requires as much subtle caution as decisiveness and as much improvisational creativity as by-the-book know-how, chances are high that S.J. Grey will be the Argonaut who Asst Director Lee gives the job to.

Mel Grimson is the other side of the coin to agents like Parker or Grey. That’s the violent side, for those keeping track. Grimson is the team’s ‘troubleshooter’; he’s not the combat powerhouse that agents like Grav or Atlanta are and he’s not a super-spy like Grey or Parker, but he can keep up with any of them. This flexibility means that he can be assigned to just about any group of Argonauts working on just about any kind of mission.

Truth Montenegro is perhaps less of a ‘grifter’ than others on this list, but of the ‘science-geeks’ she is perhaps the most field-capable (excepting TL Bannon and STL Carver). Like Grimson, she can ‘hang’ with the other groups of Argonauts when the situation requires it and then revert back to her area of expertise when the situation allows. Of particular note – especially when it comes to operating out in the field (which is what the Argonauts spend most of their time doing) – are Truth’s driving and piloting skills. If the Argonauts were a criminal organization (and some would claim that’s just what they are) then Truth would be the first pick for a getaway driver.

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Ante, this is an awesome write up. Thanks for putting out the effort for it! Can we post this somewhere easily accessible outside of the OOC thread so that we can quickly find it if we have questions about one another's known skills?

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Nngh. Several things have popped up. However, I'm still interested. Please let me know if you're still considering me, or if I've already taken too long.

And believe me, no hard feelings if I have. I just need to know if I should still bother Mike, or wait for the next game. smile

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No, I'm still considering you, Max, and I'd be happy to take a submission from you. You're a good player and a regular poster and I'd love to have you on board.

Be aware that I'm planning on getting this game up and running by the end of next week, though, so if you wait much longer you'll have to be a 'new arrival' to the team or similar.

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Originally Posted By: Daniel Ingersoll
Ok, I just have to say, this is awesome, but also makes this group look 'scary competent' I can't help but wonder what sort of things we will face to test that competence.


Well, given the Planetary influence, and we're in the Aberrant universe....

Input that into the Suspicion-O-Tron....

Ok, I'm getting an ultra-secret conspiracy led by a group composed of Divis Mal, Maxwell Mercer, Antaeus, and Dr. Alinsky.
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Hey, are there any prologues Eva can drop in on, or players who would like to do a prologue with her?

She's only just been assigned to the Argonauts, so it'd have to be set not too long before the first IC chapter, but....I wanna play in the prologues too! popcorn

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Quote:
With a sudden burst of speed, Atlanta dashed forward, Jaunt and Carver feeling a slender, shockingly strong arm sliding around each of their waists, and leapt into the hole in space.


Jaunt teleports, he doesn't open up Warp gates. The wavering on his hands is him attuning his teleportation for the person he's about to touch.

I think A.J. just threw herself into a wall or building because there was no hole in space for her to dive into.
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A quick note for all you Argonauts still rolling into the briefing room:

I've already seen evidence that some of you are a little confused about who knows who, who's new, who isn't - that sort of thing. If you are one of these people, and you're just not sure who your character might know, I encourage you to go back and read the General History post I put up in the Stones on Mount Elbrus thread a few days back. The last few paragraphs make it extremely clear which of you is new and which of you isn't (the only person I haven't had time to edit into that post yet is Dr. Max Keller, who has only just been transferred over to Section 1 from the Eleusinians).

This means that Dr. Keller, Bannon and Eva Parker are the only ones who are really and truly 'new' to the team. The rest of you have, according the backgrounds that you yourselves submitted to me, been with the Argonauts for at least a few months, all the way out to a few years. This means that, with the exception of the 'newbies', you have all been effectively working together for at least half a year now. Obviously, not all of you would have been placed on the same team yet, and so it's more than possible that some of you don't really know each other that well, but your characters have been working (and in some cases living) together in a cramped underground compound hidden underneath a tiny Mexican village for kind of a long time now.

So pick who your PC "doesn't know" with care, otherwise your PC is probably going to wind up looking like a self-absorbed airhead who can't be bothered to learn the names or faces of his/her teammates. (So, basically, we can assume that Jaunt doesn't know anyone, I guess. laugh )

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It's probable that the only people Sam has never met, or read about, are Bannon and Parker. (And she might have even heard of Bannon since she signed on, in any case.) Both of them are very recent arrivals (within the last few weeks, I think), but I'm sure she's had at least a passing acquaintance with everyone else, and worked with several of them on various assignments.

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Hehe!

Jaunt would be a wild card in the 'who do you know?' category simply because he is rarely at the head quarters unless he is called there. Keep in mind his mode of transportation is instantaneous and he can navigate the globe without a die roll out of combat. So calling Carver from her office to be at a meeting is about the same as calling Jaunt in the Bahamas, both are going to arrive at about the same time (with Jaunt probably being late).

Everyone - Knows of Jaunt and Jaunt knows them. Even if you haven't had the opportunity to actually have a conversation with the kid, chances are you've gotten a "S'up, Doc" or "Like the jeans, Eva. Very nice" in passing during a rare occasion when he was doing some actual work. (It might surprise a lot of you later that despite his immaturity, the kid really can buckle down and work!)

If you spend a lot of time out in the field it's likely that Jaunt has delivered you something at some point in time. His usefulness as a courier for sensitive info is invaluable for a covert ops group like ours.

If your PC has tits, yes, you've probably wanted to (or have actually) taken a swing at the little shit. Or at the very least wanted to shake him really violently. Keep in mind that it's usually his mouth, not his hands that get him in trouble... there was one incident with Doctor Carver, but he denies that ever happened. smile

The only PC that Jaunt might not know is Mel. Their personalities clash too much. Mel is a violent man (not that it's really a fault, he's just good at what he does) and Jaunt, although capable of kickin some ass, prefers to not kill people. Mel has quite the body count on his hands and Jaunt judges more like a thug than an Argonaut (much in the same way everyone judges Jaunt as a smart-assed kid who can teleport and that about it). Mel and Jaunt might have to have a 'coming to Jesus' meeting sometime in the field... but that's for another time.

That said, if you make mention of or just play under the assumption that you've known or met Jaunt during your time at HQ, then I'll just go with the flow. This includes Mel, simply because Jaunt doesn't care for the guy doesn't mean he wouldn't have to work with him. The Argonauts are a team and Jake doesn't have time to deal with Jaunt's cry-baby bullshit about how he doesn't like so-and-so for so-and-so reason.

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Well, Michal is difficult to get outside the lab, and usually has a few dozen somethings on his mind, so I'm sure he knows everyone in the sense of "Hey, you look familiar" without knowing everyone in the sense of "What are we going to do tonight, Brain?" However, once he's cleared the current project out of his head to focus on this one, he'll never forget who anyone is again.

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Originally Posted By: BlueNinja
((Perform roll with Enchanting Voice, please!))

You roll 4 successes, you stud, you.

Just FYI, though, you really don't need to call for dice rolls in purely dramatic, non-combat, non-cliffhanger, non-vital-to-the-game's-plot situations like this one. That Michal Wesson has an impressive voice is a fact. Unless you're planning on trying to use it to influence another PC in some way, whether or not their player is inclined to let you, there's no need to wait around for me to roll dice for you. smile
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Message for Daniel Ingersoll!!

Daniel, you may want to reread the posts of everyone who posted before you, my man. A lot of folks are already in the room, and Mel's post specifically states that he was the first one present. First post, first serve, you know?

So yeah, if you could please edit to bring Daniel into chronological line with everybody else in the thread, that would be great. smile

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Hey, just for my own private reference, guys.. who here thinks their character would have had the opportunity to meet with/work with Truth? She spends a lot of time in the labs working with dead bodies, but she also spends quite a bit of time in the field, she's usually on hand as a bit of a brain when it comes to archaeological and/or historical stuff (I didn't think we had an archaeologist, but if I'm wrong someone let me know!), and she's always called in if a body is found that's unidentifiable.

Also, she may have gone on missions unrelated to her field just because of her awesome getaway driving abilities. laugh

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Pretty much everyone should at least know of Truth, since she's been with the team longer than any of the other PCs.

S.J. Grey, Jaunt and Daniel Ingersoll have all been on the Argonauts for around the same amount of time (around three years), so it's pretty much a given that they know each other.

Carver, and Grav have both been with the Argonauts for about a year, so again I can't really see how they wouldn't know Truth. Mel, Atlanta, Wesson and Shreveson have all been hanging around with the Argonauts for several months, so same thing.

Eva Parker, Max Keller and Bannon are all new (well sort of, in Bannon's case), so take your pick (although you've already got a fic going with Bannon, so I guess that question's answered).

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Also, even before being an Argonaut, Atlanta was a Diomedian, so anyone on a mission where the shit hit the fan may have seen her when Gamma team was sent in to save the day. laugh

Limited interaction, but still another wait people could have met Atlanta. Carver and Jaunt actually met her very close to when she joined Prometheus.

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Michal would definitely know of Truth. I can see them having met if she needed technical assistance or to borrow some lab equipment.

Michal has met and worked with Carver, Grav, Ingersoll, at least talked with Atlanta, Eva, Jaunt, and Bannon. He's seen around (though probably not said more than 'hi to) Mel and Shreveson. He's read several of Samantha's articles, and knows her reputation and face.

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