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World of Darkness: Balance of Power - Notable PC's and NPC's (All Venues)


Daven_OOC NPCRM #1

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Alright this thread will be for people to give their character descriptions and little intros. Also we will put up the npcs that people know well.

A quick note. Always remember that in WoD your character is partially built by the secrets they have. Always be aware that what you put in this thread should be information that people can easily in game learn about you. So for vampire if your character is ordo do not put that in this thread. For werewolf if you are addicted to some drug but you hide it do not give that description for your werewolf here. At the same time if there are rumors you want people to know about your character this is a good place to put them to begin with.

Character descrips should look something like this.

(Character name)

(clan/auspice/seeming) - if people publicly know

(covenant/tribe/court) - if people publicly know

(if present in the venue local status, city/court)

(Power stat) - Although I know this is not something people just know about you in every setting there is a reaction to your power stat.

(Physical description/pic if you have)

(Known history/rumors)

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Puck After_Hours_by_caincharbonneau.jpg

Dæva/Toreador

Circle of the Crone

Recognized member of the city in good standing.

Blood Potency 2

Puck dresses in the hight of goth glamour: dark eyeliner, black silk and leather wherever it will fit, black nails, a stylish cane, impossibly blue eyes, and pale skin that most of his admirers would kill for. Usually smiling or smirking and flanked by at least a member or two of his entourage, he draws the eyes of men and women in the room whether they want to admit it or not.

Puck surfaced in Kansas City a few months ago, introducing himself to the new Prince and politely offering any assistance he could be to the city. He claims to have come from San Francisco and arrived in the city with an entourage that looked like a cross between a carnival and rave. So far he's kept fairly quiet, setting up shop as a music and video producer in the city and generally partying each night away. Affable and sometimes seeming a bit naïve, it's hard to image that the gothed out Dæva could be more than a few decades into his Requiem, if that.

Puck's Discography

For Your Entertainment

Chica Cherry Cola

Wrong Side

Behind the Mask

The Kill

Inside the Fire

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Mel Ganker Walter_Kovacs_by_sullen_skrewt.jpg

Nosferatu

Invictus

City Status 2- Hound of the Prince.

Clan Status 1- His status in the city has gotten the interest of other Nosferatu higher up in the clan.

Covenant Status 1- Being the Prince's proven and loyal agent gives him some respect from the local Invictus.

Blood Potency 2

Red hair and ruddy skin dominate his appearance. His eyes are cold and menacing, combined with the aura of menace given by his Nosferatu nature. Many shy away from him with unease and fear, even elders of the court, as his appearance is backed by his position as an agent of royal authority.

People know he's from Chicago, but probably only the other Hounds, York and the Von Gruskovs know much more about his past. Although not very sociable, he has a well known reputation as a loyal enforcer to Sir Von Gruskov, and came as part of Gruskov's entourage. Even so, many have not recognized the danger he represents to malcontents and rebels.

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Deactivated

Click to reveal.. (Redacted)

Goro Kondo

art_307857_big.jpg

Ventrue

Lancea Sanctum

Recognized member of the city in good standing.

Blood Potency - unknown due to use of obfuscate

Goro is a somewhat atypical Japanese man. At times he is seen at court dressed in expensive (if old) suits, other times he is dressed in clothing that is, at best, rumpled and well worn, at worst, steps from rags. Goro is fairly short by western standards though in his life he was considered a tall man in Japan. His dark hair is cut short, and combed or styled only occasionally. His eyes seem to see everything and are easily the most disturbing aspect of his appearance at any given time, that is assuming you haven't seen him hold conversations with inanimate objects.

Eikichi_Yazawa-1.jpg

Goro first came to the city a little over a year ago, just ahead of Arch-Bishop York and the Lancea Sanctum's delegation. He quickly purchased a pawn shop which he runs on occasional nights and lives above. Some claim he was the Sanctum's eyes and ears prior to their arrival, others that he only recently joined the Covenant. Either way his goals and motivations are unknown as his his history; all that is known is that he's a member of the Sanctum and recognized by the court. Despite his odd behavior he is known for being able to get information, or already having it, about all manner of odd subjects, but he seems most knowledgeable on the history of items, both noteworthy and not.

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Clement Broson

Gangrel ClemBroson.jpg

Unknown

Respected Gangrel nomad.

Blood Potency 3

A handsome young man when he was Embraced, Clem cleans up nice when he takes the time. Usually, though, he wears the same patched, battered old duster, hat, shirt, boots (walking, not riding) and jeans. On those occasions he gets invited to a 'swank' gathering, he generally gets himself something a little more upper-class to wear. He appears to be a smooth-shaven, slender young man, somewhere in his late teens or early twenties, with medium-length unruly black hair usually worn swept back under his hat. His most distinctive feature, other than his evident youth, is his mismatched eyes. One is a pale blue color, the other the warm russet of Fall leaves.

Clem recently awoke from a short period of torpor and started wandering again. A nomadic Gangrel of some repute in his own clan, all that's certain about him is that he good-naturedly complains that he'd have been more famous than William Bonney if he hadn't been brought into the Requiem and had to keep a low profile. It's fairly plain that he's either an exceptional actor, is mad as a hatter, or really -is- a gunfighter from the mid-1800's. Those vampires who can claim to have seen him fast-draw or shoot have little reason to doubt the latter.

Clem is friendly and personable for a Gangrel, tending to give respect where he believes it is due and being unfailingly polite to ladies. He doesn't shun Kindred society, but nor has he to date immersed himself in it, moving on from a city when he gets bored with the local scene. "Part of bein' a good guest is knowin' when to get the hell outta someone else's house once there's no more wood t'chop." he likes to say.

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Name: Natalie West

Gender: Female

Age: 19

Clan: Gangrel

Description

-----------

Natalie has something of a tragic mien about her. She's broodingly beautiful, with deep soulful stare and a long tumble of ink black hair. Her smooth complexion has kept a faint mocha echo of a tan. A slight svelte build and the sweet soft features of her face make her appear younger than her years, small and girlish. But the woundedness that shows so plainly in the sadness of her smile or the bottomless dark of her eyes lends her gravitas.

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Name: Mathew York (NPC)marekface.jpg

Clan: Ventrue

Covenant: Lancea Sanctum

City Status: 3

Age: 32

Blood Potency: 7

History: York often speaks of past events almost like they happened yesterday. Though it is hard to pin down his exact age it is clear he has been around since before the dark ages. For the past two centuries he has resided wherever Gregor Von Gruskov has been. Gregor has always given York leeway and allowed him to run his church as he saw fit. In return York has always been a faithful sheriff to the prince and is always available to deal with Gregor's problems. Before that York resided mostly in Europe. He traveled around spreading the beliefs of the Lancea. Although his official title is Arch Bishop everyone still just calls him Father York.

Description: York has black wavy hair down to his neck. His face is a model of calm cold features that every Ventrue strives for. He always is seen in a catholic white robe with a rosary around his neck. When not concerned with the possible appearance of mortals he wears his sword at his hip. Though not overly tall at a few inches short of six foot he has a presence that seems to have him towering over anyone he is speaking to. Perhaps the most disquieting feature is the smile that sometimes forms on York's lips. It is said that he hears voices but he has never been caught responding to them.

Rumors: It is whispered that Mathew York actually predates the Lancea Sanctum and that he was inducted by Longinnus him self.

It is rumored that he drinks from his right hand every night upon waking.

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Swara04.jpgSwara05.jpg

Swara-Ann Osbourne ('Talini')

Cahalith

Iron Masters

Primal Urge 1

Swar-Ann is an idiot. How Fate deemed her worthy to be one of The People is a mystery to even the most powerful of spirits. As the case may be though she is and has just recently been inducted into the Iron Masters. Still clueless about her responsibilities she thinks being a werewolf is the most kick ass thing to happen to her since she discovered paste was yummy.

Her life before the change was filled with fun and games. Everything from shopping to hanging at the mall, to snow boarding... life's too short to sweat the small stuff, right? Despite being dumb as a box of rocks (she'd rather play than learn) Swara-Ann's simple mindedness seems to pertain to book smarts, she's usually rather cunning and swift to pick up on the unspoken idea.

The bright eyed and bushy-tailed Swara-Ann is a megawatt smile when the world has shut off the lights. Nothing gets her down and no one can tell her a thing that'll spoil her good time in life. Even things like violence are a happy time for her ("C'mon! Lets get em, for Mother Luna and all that! Werewolves away! RAWR!")

Her deed name, 'Talini', means 'Snow Angel', so named because when she shifts, her pure white coat shimmers like freshly fallen snow.

Complete Ditz - Swara-Ann treats all Intelligence based skill rolls as if she untrained (-3 to her pool) despite how many dots she actually possess.

Swara03.jpg
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Ravenna02.jpgRavenna01.jpgRavenna de Sombra

Mekhet

Unaligned

Ravenna is unknown within the city.

Blood Potency 2

Ravenna is very new to the city and claims to be from over seas, recently released from what she calls her 'education'. She offers has offered up little to no information about herself and has evaded any personal prodding.

She doesn't seem like a very sociable person and has, thus far, chosen to separate herself from vampire politics. The most certainly possessed her own agenda, but whatever it might be has yet to be discovered.

An excerpt from a conversation overheard...

"And yet I wonder, did that night really ruin my life or was it my quest for vengeance? I don’t know. All that I have now are the tools to fight The Darkness in a never-ending war that’s been going long before any of us could realize. In order to battle the supernatural things that roam the night preying upon the innocent: I became one of them. I sold my love, my heart, my very soul to the night for the weapons I’d need to battle a force that, like me, should not exist."

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winterqueenportraitbyto.jpgLavinia Eleonora Virginia Foscari

Daeva

Lancea Sanctum

City Status 3 (the Princes personal Harpy)

Covenant Status 3 (Mathew York’s right hand and voice of the Lancea Sanctum in KC)

Clan Status 3 (could be considered the Daeva Primogen – if there was such thing in Gregor’s court)

Blood Potency 3

Apparent Age 25

Lavinia is the courts first lady and is often seen in company of Mathew York. It is difficult to tell how long she has been with him but she surely has seen quite a many nights in her Requiem. Lavinia speaks with a very slight Italian accent and sometimes falls into archaic speech patterns (using the majestatis pluralis for example). Still she perfectly understands the machinations of kindred society and can be both an valuable ally or an terrifying enemy. Her influence is undeniable and being on her bad side can easily get one cast out of the city or… worse. Her Theban Sorcery is feared much among the younger kindred.

Lavinia always dresses in elegant black evening gowns of the most expensive and exquisite cloth. It is rumored that she is an exceptionally gifted dancer and or singer.winterqueenbytolkienmas.jpg

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Marvin Melrose, "Seeks-The-Truth"

Age: 32

Werewolf- Primal Urge 1

Elodoth

Iron Masters

1969991_f260.jpg

Brown haired, with piercing eyes. He has a calm smile or grin in all but the most stressful situations. He exudes a perseverance, drive and energy that can encourage others.

A local lawyer in KC, Marvin's view of life already somewhat meshed with Uratha culture, and he took to the duty to keep the world in balance. Although newer to being a werewolf, he has been inducted into a pack and integrating with his duties.

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Aftiel 11582.jpg

Gangrel/Nosferatu

Circle of the Chrone

BP: 3

City status:2

Gangrel/Nos status: 2

Height 5'8"

Appearance: It is possible as a human the main word used to describe aftiel was just geeky. He is practically wiry and has no problem informing people when he was alive he was a book keeper with the stereo typical glasses and light dust jacket on. However in modern nights he has shed the geek persona. Now his chestnut hair goes just below his shoulders and his brown eyes almost always look alive. He has a somewhat narrow face which could look menacing if he wasn't always smiling. He is always wearing a full over coat and usually has just a plain t-shirt and jeans on underneath it. It is also known he carries a set of stakes in his jacket and usually conceals a short sword in there as well. Aftiel to many people is the opposite of what you would expect from the leader of a Circle of the Crone cult. He is extremely friendly, out going and sometimes just like a every mans man. He rarely seems to take anything seriously and looks to just be enjoying the night and trying to get those around him to do the same. Any who have attended him with his cult have seen a very different side. Behind close doors and underground Aftiel's religious side comes out. He worships a very blood thirsty and often demonic goddess. She expects rather dark things of him and he does them.

History: Aftiel is well known in the area as the head of the cult of Lillith worshipers. He has been in Kansas City for at least a half century. Before that he mostly talks of London and Delhi as those seem to be the main two places he has lived in his un life.

Rumors: The greatest rumor and question about Aftiel is what clan is he? He has been seen using the powers of both the nosferatu and gangrel clan and also is well known in both clans. When asked if he is one he will always give the answer he is the other and if asked directly what clan he names both. For most kindred it would seem like a big running joke but from Aftiel it is hard to tell.

Another rumor about Aftiel is as his name suggest he is indeed an angel. When the question has been put forth he just laughs and usually ask "If I am an Angel then where are my wings?"

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Madelaine Von Gruskov nee Mackintosh Maja_by_bebekexo.jpg

Nosferatu

Invictus

Formal Title: Lady Madelaine Von Gruskov, Seneschal of Kansas City, Immortal and Au Pair

Blood Potency: 1

Madelaine is curvaceous brunette woman with an engaging smile and the something off that marks her as a member of Clan Nosferatu. Of average height, brown eyes, and the classic Caucasian American mut mix, she'd be easy to loose in a crowd if it weren't for the vivacious and intelligent gleam in her eyes.

Madelaine is the only childe of the Prince, and it is known that she was embraced only a few years before Gregor claimed Kansas City. Never kept as an unreleased child, she has nonetheless taken up the politics of Kindred society with aplomb and a great deal of natural talent. She is engaging, rumored to be a world-class painter, and rarely seen without an entourage of the local Invictus with or in the company of her sire.

As her sire, she is always armed with a fine-wrought sword on her hip at any Kindred gatherings.

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Earl Alder Gregor Von Gruskav III, Prince of Kansas CityDark_Knight__by_lforte.jpg

Nosferatu

Invictus

Prince of the City

Blood Potency 7

Gregor is an imposing Kindred of Germanic origins that still carries the weight and presence of a true born noble and long serving knight. Little of his history is yet known to most of the city, as his court has been established for only a year now. What is known is that he came from Europe, where he had previously spent the bulk of his Requiem, recently migrated to the United States and took his first childe, and successfully navigated his release from his oath the Knights of the Thorned Wreath in order to establish an Invictus city and stronghold in the heart of the country.

At court, the only place where most Kindred whom are not Invictus ever see the Prince, he is a brooding and prideful man of mercurial moods. He is always armed with two ornate and finely crafted longswords, an affectation beginning to spread past his childe and on to the Invictus in the city in general. He dotes somewhat on his childe, but also expects her to always uphold the honor and traditions of the Invictus and Von Gruskov line.

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Moira Kathleen Fitzgerald Beauty_is_the_beast_by_DarkVenusPersepho

Mekhet

Circle of the Crone

Blood Potency: 2

Status/CotC: 2

Height: 5'10"

Moira is an elegant and beautiful redhead, with long, pale legs and vibrant amber eyes. She has been living in Kansas City for as long as any of the vampires that have settled here recently can recall, dating back to at least the 1920's if not before. She is a well-known, devout member of Aftiel's Cult of Lilith, as well as very close friends with the laid-back cult leader.

Indeed she is well-acquainted with most of the members of the Kansas City court, and has never shied away from official functions, though she does miss the occasional party as a result of immersion in some form of research or another. Moira was an archaeologist in her mortal life, and has plenty of stories to tell about having traveled all over the world in search of rare antiquities and hidden knowledge. She is usually more than happy to help out someone seeking information she has access to - depending upon what it is - but the bulk of her time is dedicated to her goddess in one way or another.

She carries a slender stiletto dagger strapped to her calf and a small ladies handgun in her purse at almost all times. She still speaks with a fair amount of Irish lilt leftover from her upbringing, though it's faded a touch over the last several decades. She usually dresses in elegant business clothes - slacks or skirts with blouses, though you can occasionally catch her in something a bit more casual. She always dresses elegantly for Elysium, and while her clothes aren't necessarily outdated, she certainly isn't a slave to today's fashion, choosing instead to pick things that are appropriate to her appearance and that remind her of days already past and appeal to her sense of nostalgia.

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Adam01.jpg"Adam"

Ogre (Kith: Troll)

Summer

Wryd 1

A tall muscled man, Adam is nearly seven feet in height and appears built like a brick wall. Broad shouldered and powerful, Adam's immense frame tends to overshadow a room and his presence is very much akin to the large bouncer vibe who seems ready toss someone out in the street.

In his mein is a massive titan of a man whose muscles are honed and proportioned to an extent that would be impossible for a human to attain: thick, powerful, and solid. His skin is light blue and a pair of elaborate horns jut from his head. They sweep back over the top of his head and separate about halfway, also curling back behind his ears.

Very little is known about the changeling called 'Adam'. It is said that he was once a Loyalist, a great and powerful general in his Keeper's army. Once the war had ended, for reasons unknown, he escaped. Those who know of him say he is a creepy guy who talks funny, but mostly keeps to himself.

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Stephanie
Summer Fairest
Wyrd 2



Mask
Mien

stephanie.gifstephanie-mien.jpg

Stephanie was a happy girl. She wasn't the prettiest girl; in fact, she was called a late bloomer. She wasn't the strongest girl; she was too small. She wasn't the fastest; many of her friends could outrun her. She wasn't even the nicest; she had a sharp tongue sometimes. But overall, her life was a good one.

Unlike many girls her age, Stephanie knew what she wanted to do with her life. She was going to become a police officer and stop bad guys. Even at the age of twelve, she knew that this is what she wanted.

On a dark night, she was beset by one of those bad guys, but one that the police never dreamed existed. She was stolen away into the darkness, into another world. There, she was kept as a playmate for a tall, sinister being. It wasn't a person; it was a characature of a person, an adult who never wanted to grow up or lose their children.

The children lived in the Playhouse. It was a magical place, and Mommy and Daddy were quickly forgotten. Children of all ages lived there, fulfilling the whims of the All-One. The All-One was their world and the children adored it. And it owned them, heart, soul and body.

But Stephanie was taken too late. She remembered her life before her time in the Playhouse. Unlike the others, she was old enough to remember - and to remember the way home. And in time, she left. There was little to keep someone in the Playhouse if they weren't enamored of it, and Stephanie walked past the mountain of toys, the tables of candy and soda and the bank of games. She walked out into the wild woods and slipped away into the Hedge.

It was a terrifying journey for the young woman, for she was alone. But she pushed on through, leaving her childhood behind in the thorns. But while they ripped away her mental and emotional youth, they didn't undo the halt of time that the All-One had committed on her person. She was still a child outside when she crawled into the suburbs of Kansas City.

She went home, only to learn that her family wasn't there. Her once-pretty house was now run-down and ugly, and strangers lived in it. Lost in all ways, Stephanie wandered until she was found by one of the local Changelings. She raised quite a furor - she appeared to be a child, with all of the attention and problems that it drew. She'd have to be kept away from mortals, because even her mask looked like a child.
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Garret "Cheetah" Anar

Summer Beast

Wyrd 2

Description: Dark-skinned, and fierce.

Garrett was born to a second generation biracial family, his father Mustufa was a Ethiopian Christian, and his mother Annika was Greek. A competitive soul by nature, Garrett was an accomplished track star, but his disinterest in school led to his decision to drop out and merely grab a GED, which disappointed his parents.

It was a hot summer day after his job at the local neighborhood Stop and Shop, when he went out for a jog in the woods. All he remember off that incident was being surrounded by a pack of what looked like 'fairy dogs' before he blacked out.

The Lord of the Eternal Grand Chase had found him.

For the next decade and a few years, at least as he knew it, he was caged, tossed scraps of meat and sent out to hunt exotic prey. In time, he became accustomed to the chase, being the clever and fast one among the menagerie. It took the sight of a new addition to the assorted pack, a girl kicking and screaming with fear, to re-awaken his memories, and the urge to escape.

The Lord of the Eternal Chase found his next hunt to be with him as the hunted, as Garrett brought the pack behind him, and it lasted far short of eternal.

Those who made it out with Garrett were lucky enough to stumble into a place kept by the Haven. By then though, Garrett had turned a 30 year old fae-cheetah, and knew that home was lost. His hunting fire remained, leaving him an adherent of the Summer Court.

Through the work of the Haven, he became a coach for a local school's track team, earning a reputation as a hard-working but encouraging coach.

As for the Summer Court, he is a watching scout. Especially as the other supernaturals trickle in...

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Kara.jpg

Kara "Dream-Speaker" Djuric

Cahalith

Bone-Shadow

Primal Urge 2

From her earliest days as a child on the road, Kara saw things. She would tell these things, these glimpes, to her Traveller parents... and they in turn, once realizing just how uncanny they were, would turn them to profit. This was how she was raised, and the world from which she would escape only to enter something even farther from the mainstream.

She ran from the caravan and the Djuric family when she was 14, making her way with a gifted hitchhiker's thumb and a deft hand. It wasn't easy, but she was determined to find some kind of a life outside of the band of grifters with whom she'd spent her childhood... as she knew would somehow happen, courtesy of those same dreams.

One thing that Kara never dreamed of was her First Change, under the bright swollen gaze of Luna on the outskirts of Omaha one fine spring evening. But even though the specifics weren't clear, she knew that there would be a band of brothers with whom she would deal afterward, ones who sought wisdom from the departed. In time, she did indeed find and join with the Bone-Shadows.

A few more years with a pack in southwestern Iowa brought her experience and focus. There was more to this, more than met the living eye, and her trail led her to wonder what happens to those of the People who pass beyond. Were they numbered among the ghost with whom she carefully dealt? Investigations into this landed her at the doorstep of the secretive Lodge of Voices... and recognizing a rare gift, they swept her into their own.

Now, Kara has followed the voices south, and in the shadow of the Liberty Monument seeks guidance to her destiny in Kansas City.

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Natalie Price

Mekhet

Lancea Sanctum

BP 1

City status 2

Decon Martin

Nosferatu

Lancea Sanctum

BP 2

City status 2

Henry James

Ventrue

Lancea Sanctum

BP 2

City status 2

Sometimes called York's triplets though not in front of him these three young priest and hounds of the city are rarely away from York unless he says otherwise. When they are not with York it is almost impossible to find them together. In fact Natalie makes no qualms about letting everyone know how much she hates the other two. To be fair the other two look like they are trying to be just like York in everything they do and often just coming off as arrogant and beyond their years. Though all three are relatively young Natalie has not even yet seen her first half century. It has even been rumored that she has it in her mind to replace Bishop Foscari as York's right hand. Little is known about Decon and Henry as it is hard to get two words out of them unless you are York or Foscari.

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Changeling

Basic Info:

Jacqueline “Jack” Tyler

Hunterheart Beast

Summer Court

Wyrd 2

Physical Description:

Jack is a relatively lean, compact woman of perhaps 5'6", though her build and her comparatively long limbs often give the impression that she is somewhat taller. She looks to be in her mid- to late twenties, with a deep tan and dark hazel eyes that range from muddy green to whiskey-amber depending on the light, but certain facial expressions make her sharp, angular features seem more weathered. Emotions like sorrow or weariness etch lines into her skin that betray either advanced age or exceptional hardship, but such moments of vulnerability are rare for the active, vigorous woman who never seems to stop moving. She keeps her dark hair just long enough to be tied back if necessary, and wears thoroughly unremarkable, completely practical clothing that could just as easily have been found at the local Goodwill as pulled from a store rack.

Known History/Rumors:

Having only recently arrived in Kansas City, Jack hasn't done much of note in Changeling society, apart from striking up relations with the Summer Court. There are nasty rumors spreading, however, and some whisper that she bears a striking resemblance to a woman imprisoned for murder in New Mexico roughly a decade ago. Even more unsettling are the rumblings that she didn't actually escape her Keeper at all. The few who are talking about it (and talking very quietly, indeed), murmur that she may yet serve him, and that her time in the freehold will inevitably end in blood.

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Changeling

Basic Info

Ken "KJ" Walters

Skitterskulk Beast

Autumn Court

Wyrd 3

Mantle 2

Court goodwill Summer 1

Physical Description: Mask

Ken is a lean, whip-thin haggard-looking man of about 6'. His eyes are in constant motion. He looks to be in his early 30's. He has a rather large nose, especially for his size. He walks with a slight hunch to his shoulders, as if tensing for the next blow to fall. His clothing is usually military surplus, and it looks like it takes alot of abuse. His boots are a pair of combat boots. In his pocket is usually a small leatherman, and around his neck are a pair of dog tags.

Physical Description: Mein

Ken is a tall creature, standing 6'. His skin is covered in black chitin, with a large horn extending from his forehead. His back bulges out around shoulder level with a shell on it that extends down to cover the lower back as well. His arms and legs seem thinner than normal, but retain their strength. He usually is seen wearing loose military clothes from surplus or goodwill stores.

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'John Wintersmith'
Winter Snowskin
Wyrd 2
Mantle 3



Mien
Mask

Winternight2.jpgWinternight1.jpg

'John Wintersmith' is what he calls himself to other Changelings and to the mortal world both. All that is certain of the Snowskin is that he is a recent escapee after having spent a remarkable period of time beyond the Hedge. He has travelled ever since escaping, both familiarising himself with this alien world and searching for... something. What it is, he doesn't say. And a look capable of giving frostbite is a sure deterrent for the insistently curious.

Image: In his human Mask, John is a tall, slender and handsome young man with an impassive, stoic air. Pale blond hair frames a face that can break hearts with the simplest sigh, and his eyes are deep green, dreamy and mournful.

In his fae Mien, however, the summer tones of the Mask give way to a heartbreakingly beautiful man who seems to be made out of ice, light sparkling from his skin as though from frost-covered marble. Deep green eyes become pale crystals of green ice and his hair is as soft (and cold) as snowfall.
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Jewel Starglass

Court: Spring

Kith: Elemental Maniken

Wyrd: 2

Mantle: 3

Jewel once had a different name, but she has given it up, these days she is simply Jewel. Jewel Starglass if one needs a bit more detail, but she prefers to simply go by jewel. Once, she was a ordinary mortal woman, working as an accountant actually. One night she wanted a bit of excitement in her life, and she got much more then she bargained for. Stolen away by the Prince of Shattered Stars, the name she knows him or it by, she was turned into a glass vessel, a simple tool, if one intended to be beautiful. She was hollowed out, and mad into glass, and at times would be filled with one thing or another, and made to serve it at parties, like a glass or pitcher, or drunk directly from when they chose.

The moment came, when she saw an opportunity to escape, and snatched it up, making her way though the hedge, and returning to the world she vaguely remembered. Once here, she found that she was forgotten, some replacement working in her place as an accountant, and she decided she had been too bored with that aspect of her life anyway.

Today, Jewel is a dancer, and she follows the court of spring, taking joy in the moment, and embracing desire. She has a private hollow somewhere hidden in the hedge, and her job in the mortal world is that of a stripper. She does carry a blade of crystal she brought with her from Arcadia that does made her more capable of combat.

Jewel has ties to Summer and Autumn courts, and has already gained a number of contacts in the city. Her spring Mantle is strong enough that flowers bloom around her when she's in the hedge.

Changeling Mien (With some Arcadian Memory)

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Mortal Seeming

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Crystal Blade

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Name: Sean Patrick Beckett

Clan: Nosferatu

Covenant: Invictus Status 1

City: Status 1, been here since the late 40's early 50's, but has not meddled in others affairs

Blood Potency: Appears human, thanks to Obsfucation, but BP=3

Description:

Height: 5'8"

Weight: 125lbs (~9 stone)

Hair: dark red/brown

Hand: right

Eyes: brown

Sean's appearance is nearly always a little disturbing to others no matter how well he dresses. This is due to the almost white blotches that a scattered across his otherwise swarthy/weather-tanned skin. Unfortunately that also includes a largish patch on his left cheek close to his ear and another that half surrounds his right eye across his right temple and disappears under his hairline. This has lead to him sometimes being called the 'Piebald Paddy', a term he dislikes but has grown to accept over the more than a century since the fire that caused the marks.

[.... a little history to follow....]

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Charlie Cole, "Firerat"

Obrimos

Free Council (Status 1)

Gnosis 2

Description:

Mid to high height, fit and lean with dark hair, he gives the impression of a tough young man.

History:

Charlie Cole is a bit of an surprise to now arriving Mages, at least to their early assumptions about the city. A local all his young life, he claimed to have Awakened just a few years ago, much to the surprise of the Shadow Council when they met. He also has the distinction of being the only current member of the Free Council in the city.

Still, as a local man, and someone with connections to many of the 'right folks for a job', he is an asset to any Cabal he would join.

He also is approaching mastery of the Prime Arcana quickly.

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Name: Caitlynn Serais

Shadow Name: Minerva

Path: Thyrsus [shaman]

Order: Mysterium

Gnosis: 3

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History & Personality: Caitlynn is a compassionate, intelligent and inquisitive young woman, who knows a great deal about a medicine and healing, and has a deep love for plants and animals. She used to be a rising star in the medical world, before her awakening, after which she vanished from the medical scene, as far as sleeper society was concerned, and taking the name Minerva in mage society. She is a much more spiritually aware woman these days, then she used to be, as her awakening has exposed her to the realm of the spirit, and gives her a slightly distracted air at times. She has joined the Mysterium, finding the view of magic that they have embraced to be closest and most acceptable to her own view. She has pushed herself hard in order to become an Adept of the Life Arcanium, and has in the process also deepened understanding of the Spirit Arcanium as well, togther with her interest in the nature of Magic and Mana she has studied the Prime Arcanium to some degree, but she has a long way to go in most of the other spheres. She has come to this part of the world in part due to encouragement from her order, and in part simply because she's interested in the situation. She does seem in excellent, even vibrant health, no doubt do to her approaching mastery of the Life Arcanium.

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Name: Michael Hunter

Shadow Name: Kinsei Batsu

Path: Moros

Order: Adamantine Arrows

Gnosis: 2

Background

An unruly child Michael's mortician father could bear it for only so long and he sent him off to martial arts training 'to learn some discipline' at the age of four, as soon as they would take him. Michael loved it, and has continued it throughout his life so far, becoming his states youngest black belt before he branched out into other styles and weapon forms. Despite or perhaps because of his fathers work, and the chores he had to do around the place as well, Michael was more interested in life than in death and on graduating high school he got a place in a local college to study Sports Physiotherapy.

However, he still ended up work with death. To help pay his way through college the best job he could get was as a porter in the morgue/coroners office. Normally this would just entail moving the bodies, checking them in and out and keeping the place clean, but once the medical staff knew of his fathers work most of them were 'kind' enough to have him occassionally 'assist' them. It wasn't what he really hoped for, but Michael couldn't disagree that it helped him in some of the anatomy classes.

Everything changed in his finally year of college. His folks had just picked him up to take him home for Thanksgiving when their car got hit by a drunk driver in a lorry. Michael was the only one to survive the encounter, and he spent several months comatose. It was during this time that he Awoke, a fact that was noted by the Arrow that had been watching him for years as a possible sleeper recruit. As soon as Michael recovered consciousness he was approached by the Arrow and introduced to the new facts of his life. After a few days to ponder things Michael agreed to see what the Arrows could tell him about things, and he was suddenly whisked away to a private 'hospital' for his 'rehabilitation'. There followed several months of intensive training in the various magical and combat arts that the Arrows are renowned for.

Hearing of the call for help from KC the Elders of the Order decided that it would be a suitable place for him to start his work, and arranged for him to attend the Uni there, although this time studying Medicine itself. He has kept to his previous line of work to support himself, in the morgue/coroner's office. However, now this suits his abilities more, and enables him to take care of any suspicious deaths after noting the details for future follow up....

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  • 1 month later...

Name: India Hamilton

Clan: Dæva

Alignment: Unaligned

Recognition currently pending.

Blood Potency: 1

Common Knowledge:

India Hamilton arrived in Kansas City for Elysium, New Years Eve, 2010. Little about her is known so far, other than that she is Puck's childe, and that she brought a large retinue of ghouls with her, whom were immediately moved into Puck's house and welcomed as family. She speaks with a varying southern accent - sometimes faint, sometimes thicker - though it has the softened tones of a more "refined South", something that calls to mind an elegance most of the region seems to have lost.

But though her mannerisms and attitude seems genteel, her appearance and attire seem closer in style to her sire's, and most definitely not old-fashioned. She mixes leather and lace, vinyl and brocade without seeming to bat an eyelash, making her period of origin hard to place a finger on - though to anyone who gets to know her well, her dress and manner does cast a touch of doubt on Puck's apparent "youth".

She was welcomed to the city, but placed on hold for recognition upon her presentation to the Prince, based on the need for a meeting with Lord Ezekial.

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