Rorx Posted December 20, 2009 Share Posted December 20, 2009 Count me in as ever Dave Hmm, teen mutants....tries to think back to the New Mutants he read 25+ years ago... Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 20, 2009 Share Posted December 20, 2009 My running count:Rorx, Bombshell, Long, Procyon, Krul, Fine Balance, me, Vivi, Sarah/Sam, Shae. Fox and Carver maybe. *counts as he types* That's 10. We've made it!!!!!! Link to comment Share on other sites More sharing options...
Vivi OOC Posted December 20, 2009 Share Posted December 20, 2009 Well, I guess you need a feminine touch on this one. Unfortunately, you're getting me, instead. Link to comment Share on other sites More sharing options...
GDP_ST Posted December 20, 2009 Share Posted December 20, 2009 Hrrmmmm I'm going to need a new avatar. This old thing is SO two years ago. Link to comment Share on other sites More sharing options...
Curtis Shane Posted December 20, 2009 Share Posted December 20, 2009 "ROM", aka Curtis Shane, has got the claim to the 'computer geek' theme. Just giving an appropriately timed warning. Link to comment Share on other sites More sharing options...
Bombshell Posted December 20, 2009 Share Posted December 20, 2009 Ah, hell! The girls are worst than the guys. Link to comment Share on other sites More sharing options...
Sam 'The Crusader' Hill Posted December 20, 2009 Share Posted December 20, 2009 Ah, a true hero's venture, with well-defined morals and those four bright primary colors showing us the way to righteous glory! Why yes, my friends, this sounds like the new beginning I've been looking for, a bright yellow sunrise scourging the dot-pattern of shadows from the landscape of my soul and giving vibrant life to the azure blue that symbolizes my steadfast ways! Link to comment Share on other sites More sharing options...
GDP_ST Posted December 20, 2009 Share Posted December 20, 2009 Ahhh, that's better.Yes, I know I'm using this avvie elsewhere. But it fits. So there. Link to comment Share on other sites More sharing options...
Bombshell Posted December 20, 2009 Share Posted December 20, 2009 Hmm, MegaGirl seems quite similar to The Crusader. Unless he doesn't mind having a 'lttle' sister join him on the Roller Coaster of Justice, it looks like the Juggernaut of Innocence will be taking a back seat to the Super-Jock with the severe hormone imbalance. Link to comment Share on other sites More sharing options...
z017 Posted December 20, 2009 Share Posted December 20, 2009 I'm gonna make a character; can't pass up this much angst and destruction. Just haven't decided what yet. Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 20, 2009 Share Posted December 20, 2009 As you can see in my recording count post, we have 10 people! Therefore, the first roadblock to the game start is gone! Link to comment Share on other sites More sharing options...
Dave ST Posted December 20, 2009 Author Share Posted December 20, 2009 Excellent. I'm very pleased that so many are interested and I'm working up some of the quidelines for making a PC.For now, share ideas. While my main PC will be 'Revenant' all my Aberrant PCs will be making an appearance eventually as NPCs. Primal, Contessa, Jaunt... people will meet and encounter all my accounts eventually. Link to comment Share on other sites More sharing options...
GDP_ST Posted December 20, 2009 Share Posted December 20, 2009 'Procyon' will be my main. Young, dumb and full of... solar fire. >.>Guest stars will be, in no particular order: Voltage, Tomas (Darkling or Classic version), and possibly a Sergeant Perault-ish character. Hell, can chuck Einherjar in there too for guest appearances. Link to comment Share on other sites More sharing options...
Mech Posted December 20, 2009 Share Posted December 20, 2009 haven't decided if I'll make "Long." Others I'm looking at are Mech, Kaien, Tesstarossa, maybe Cade.Can we have PC's that are badguys?I'd like to see Dan or Ryan as the muscle for some military operation, blinded by patriotism. Link to comment Share on other sites More sharing options...
Weft Posted December 20, 2009 Share Posted December 20, 2009 I'm resurrecting Aidos as a spatial manipulator. - Alex Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 20, 2009 Share Posted December 20, 2009 While we're at it...I'm providing Charlie Cole and Jeremy Noctis to the NPC pool.Charlie Cole:-Powers: Elemental Mastery (Air)- Ideas to use: A low-level villain, like one of Spiderman's common foes. IE- Scorpion, Electro, Vulture.Jeremy Noctis:-Powers: Domination (or other appropriate power), Healing.- Ideas to use: A teacher at the school or a major villain's sidekick-type follower. Link to comment Share on other sites More sharing options...
Krul Posted December 20, 2009 Share Posted December 20, 2009 Hmm, I've a few ideas, and concepts I may try.A heroine with Mastery of Ice and Cold (Female), or perhaps a destroyer, with Disintegration & Entropy Control, or someone with the ability to create and shape physical matter, Matter Creation and Molecular Manipulation. Link to comment Share on other sites More sharing options...
Dawn OOC Posted December 20, 2009 Share Posted December 20, 2009 Going with a wolvie knock-off (though not necessarily that personality), not sure exactly which account I'll be fitting her into yet. The powers: Claws and Regen and the ability to kick ass. The possibilities: Jules, Olivia, maybe Infinity.NPCS: Sean would make a great villian in his Chaos persona. He'd also make a good 'bad-boy' for some girl to get into trouble over. Mercury Fire could be an actual musician (instead of a spy) who is with the Brotherhood or something. All my other characters are up for fun with being guest stars, actually. Link to comment Share on other sites More sharing options...
Kazuo Posted December 20, 2009 Share Posted December 20, 2009 I'm tentatively thinking about bringing Kazuo Kanai in. If I do, his super powers will mostly involve being a pain in the teachers' asses. He'll probably have something or other thrown in for the odd fistfight too. Link to comment Share on other sites More sharing options...
Krul Posted December 20, 2009 Share Posted December 20, 2009 After some discussion and consideration, in chat, and listen to others ideas, I'm going to go with the Ice Maiden. Link to comment Share on other sites More sharing options...
Mech Posted December 20, 2009 Share Posted December 20, 2009 Going with the Hotheaded Fire manipulator. Link to comment Share on other sites More sharing options...
Mr Fox Posted December 20, 2009 Share Posted December 20, 2009 I didn't notice anyone mentioning a telepath, so I'll go with a mind bender, Telepathy and TK. Jean Grey but without the nasty destroy everything alter ego. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 20, 2009 Share Posted December 20, 2009 Another idea. Perhaps we could reduce the NP cost of enhancements. 3 NP is the same as a dot in the mega att, could make them cheaper to encourage the usage of them as opposed to power combinations. Would help the "Perfect human characters"Alternately, grant an Enhancement for each dot in the mega attribute. Link to comment Share on other sites More sharing options...
Astrid Alfarsdottir Posted December 20, 2009 Share Posted December 20, 2009 Fox: Actually, Velvet's a telepath/emotional manipulator.Remember, guys. These are supposed to be reboots of existing characters, unless you're new (and thus don't have any.) Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 20, 2009 Share Posted December 20, 2009 Agreed. I didn't understand why you had to pay that cost for an enhancement. 1 NP is fine, IMO. Link to comment Share on other sites More sharing options...
Mr Fox Posted December 20, 2009 Share Posted December 20, 2009 I just scrolled back and all I see is Vivi saying she intended to play but not who. I'll have to think about this then. There are only so many concepts before people start overlapping and a lot have already been called. Link to comment Share on other sites More sharing options...
Vivi OOC Posted December 20, 2009 Share Posted December 20, 2009 Erg. The previous post by Astrid is mine. I forgot which account I was using. Link to comment Share on other sites More sharing options...
Dawn OOC Posted December 21, 2009 Share Posted December 21, 2009 Some enhancements are as "good" as powers - just check Hyper Hearing. If any price adjustments should be made, just adjust them per enhancement. Example: keep Hyper Hearing at 3, but move Lie Detector to 1 or 2. Make sense? Link to comment Share on other sites More sharing options...
Bombshell Posted December 21, 2009 Share Posted December 21, 2009 Question: Rev, you mentioned other funky Eufiber - are you going to have the rules for that in this game? Maybe each dot of the background lets you store a point of Quantum or add a point of Armour, another dot to let it change shape, etc. Link to comment Share on other sites More sharing options...
Mr Fox Posted December 21, 2009 Share Posted December 21, 2009 Also we have two people doing fire already, no reason we can't have two mental types. I wouldn't be doing an emotional manipulator but going with a more classic psi concept. Telepathy/TK stuff like that.Also: not sure if there is anyone I would want to reboot. Daniel from 200x is a emotional manipulator so that would be even more of an overlap. Link to comment Share on other sites More sharing options...
Mech Posted December 21, 2009 Share Posted December 21, 2009 I was looking at doing something new simply because I have already rebooted many of my charachters at least once already. If this isn't an option I'll work on something else.Also will the school have clubs and such? Link to comment Share on other sites More sharing options...
Mr Fox Posted December 21, 2009 Share Posted December 21, 2009 Ok for the record, I'm going with a Raider reboot, Density Control. Link to comment Share on other sites More sharing options...
Kazuo Posted December 21, 2009 Share Posted December 21, 2009 What sorts of rules are going to be used for this game regarding things like non-canon powers/enhancements, merits/flaws, and strengths/weaknesses?I know for my part I'm all for non-canon powers and enhancements, so long as they're well-designed, and I'm also a big fan of both merits and flaws. Strengths and weaknesses I'm iffy about at best. Some good things can come of them, but for the most part they just seem to come out broken.But I'm not the one putting all of this together, so those are just my opinions. What's the actual ruling on that stuff? Link to comment Share on other sites More sharing options...
Vivi OOC Posted December 21, 2009 Share Posted December 21, 2009 Just so there's no misunderstanding, I didn't mean to imply that you couldn't play a telepath- just disagreeing with the statement that no one had claimed a mentalist yet. There is, inevitably, going to be overlap on powers. As long as the concept isn't the same, I don't mind much, since they'd probably be focusing on something different. Link to comment Share on other sites More sharing options...
Dave ST Posted December 21, 2009 Author Share Posted December 21, 2009 Originally Posted By: BombshellQuestion: Rev, you mentioned other funky Eufiber - are you going to have the rules for that in this game? Maybe each dot of the background lets you store a point of Quantum or add a point of Armour, another dot to let it change shape, etc. I'll have to find my notes on it, if not I'll rewrite it. Only the rarest of suits ever provided all three bonuses, you usually got one or two nick-nacks for your 'costume' and changing its shape was generally reserved for things that already changed their shape.If you plan on starting with a suit it would either provide protection or energy storage and you might want to have a good story as to why you have a suit... most teen muties don't have their tights yet, their still trying to get through school.Quote:What sorts of rules are going to be used for this game regarding things like non-canon powers/enhancements, merits/flaws, and strengths/weaknesses?I know for my part I'm all for non-canon powers and enhancements, so long as they're well-designed, and I'm also a big fan of both merits and flaws. Strengths and weaknesses I'm iffy about at best. Some good things can come of them, but for the most part they just seem to come out broken.But I'm not the one putting all of this together, so those are just my opinions. What's the actual ruling on that stuff?I'm willing to review anything non-canon. In case you hadn't noticed I excel in non-canon rules editing and general quackery.But allow me to be real clear on no-canon rulings: I'm not here to argue with people. I don't care if someone thinks their creation is the greatest thing and most balanced piece of work since the creation of the damn universe, if it gets nixed, it gets nixed.If that makes people wanna pick up their hot wheels and go to another sand box, so be it. This game isn't about 'you' its about every player involved. If I make a decision its because I've considered it among the whole, not just with 'you' in mind. Link to comment Share on other sites More sharing options...
Dave ST Posted December 21, 2009 Author Share Posted December 21, 2009 Allegiances -I'm torn on whether or not we should do this. Basically if we all start at the school and go from there everyone is in the same place and can write together.If I incorporate allegiances then people can start scattered, and that does allow for more diversity among the players but let's face it, you run a risk of being the only person on your group and then what? You could end up writing alone and that's not fun.Bad Guys - Yes, you can play a bad guy. Chances are you'll be out numbered, but some of the greatest heroes have come from villain stock (Revenant is a good example of that). Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 21, 2009 Share Posted December 21, 2009 Can't we start at the school and then slowly phase in the real allegiances? Sounds like a middle ground that's agreeable. It kinda affects the concept if we don't start at the school. Link to comment Share on other sites More sharing options...
Kazuo Posted December 21, 2009 Share Posted December 21, 2009 Originally Posted By: Dave STI'm willing to review anything non-canon. In case you hadn't noticed I excel in non-canon rules editing and general quackery.But allow me to be real clear on no-canon rulings: I'm not here to argue with people. I don't care if someone thinks their creation is the greatest thing and most balanced piece of work since the creation of the damn universe, if it gets nixed, it gets nixed.If that makes people wanna pick up their hot wheels and go to another sand box, so be it. This game isn't about 'you' its about every player involved. If I make a decision its because I've considered it among the whole, not just with 'you' in mind. Awesome. I'm glad to hear you say all of that, and I'm down 100%.So I'll go ahead and put my non-canon ideas out there for peer review.The first thing is a Flaw, called 'Inefficient Quantum', and here are the details:Originally Posted By: Inefficient QuantumInefficient Quantum [3 point Flaw] The nova has trouble using her energies to their highest potential. As a result, the most quantum points she can spend per turn is 4. This may be modified by the Node Background, but only at half value (1 extra quantum point per turn / per point of Node.)I did not make this one up, but I've been aware of it for a while now, and I've always thought it was a pretty cool idea. With this game using 'Focus' instead of 'Quantum', this flaw seems especially appropriate for Kazuo, since I do not see even his adult persona (let alone his high school persona) as being very 'focused' at all. So I'm thinking about taking this. What do you guys think?Second is a power I made up just recently that I'm simply calling 'Wuxia Leaping', and here are its details:Originally Posted By: Wuxia LeapingLeapingLevel: 1Quantum Minimum: 1Dice Pool: Dexterity + LeapingRange: selfDuration: MaintenanceArea: N/AEffect: Grants the nova all of the abilities of a kung fu master from a Wuxia movie. Allowing them to leap for incredible distances, balance on bamboo shoots, and even run up walls.Multiple action: yesDescription: While not as powerful or versatile as the Flight power, Leaping still allows a nova to virtually ignore the effects of gravity while it is active. She can run at an increased speed, leap incredible distances, and even run up walls and support herself upon structures that should not be able to support her weight. In combat, the character may add (Power Rating x 2) meters to her running and sprinting speeds, and she may leap vertically as high as (Power Rating) x 2 meters, and may leap horizontally as far as (Power Rating) x 8 meters. Note that the character still cannot move further than half her Run speed in meters and still act in a turn (this includes leaps). Out of combat, speed is multiplied by (Power Rating + 1). This multiplication to speed is added to any increase granted by the Enhanced Movement enhancement of Mega-Dexterity (so if a character has 2 dots of Leaping and 2 dots of Mega-Dexterity, she may multiply her speed by as much as x6).Perhaps most impressively, however, is that a character using Leaping can ignore the effects of gravity in most cases, provided she keeps moving, or has something (no matter how fragile or unlikely) to support herself with. She can run up walls, balance on a twig, and hook a foot into an overhead beam and engage her enemies in combat while hanging upside down without fear of slipping and falling (i.e. with no penalty applied). If she is attacked while leaping through the air (and has not moved further than half of her Run speed), she may engage in combat, including dodging and parrying attacks, without penalty. Falls, up to the character's maximum vertical Leaping distance (as listed above) do no damage, after which the normal rules for falling come into play.In all cases the Storyteller is the final arbiter on what is, or is not, possible through use of this power.Extras: noneIf allowed to take this, Kazuo's version of it won't be quite as 'Kung Fu'-ey, but more like extreme free running (parkour). I'm planning on Kazuo having high Strength, but no mega-strength, which means stuff like Quantum Leap is off-limits (and does significantly more than I want it to, anyway). This power would help simulate his high strength and superhuman athleticism without giving him Hulk-level leaping abilities.In case anyone's wondering about the logic behind the leaping distances, BTW, it's based off of the quarter-to-one ratio of vertical to horizontal jumping given in the core book. Characters may normally leap .5 meters vertically per success on a Might roll, and 2 meters horizontally. Finally, I'm hoping to be able to use Probability Forging, which is a power that I got approved for Guo Zhenglai, over in MCoH:Originally Posted By: Probability ForgingProbability ForgingLevel: 2Quantum Minimum: 3Dice Pool: Wits + Probability ForgingRange: selfDuration: MaintenanceArea: N/AEffect: Gives the character a brief glimpse into the future, allowing her to perform actions with much greater confidence. Number of successes determines degree of effectiveness.Multiple action: yesDescription: This power works similar to Pretercognition, but is much more focused and limited. By peering into the immediate future (no more than a few moments) the nova gains a preternatural insight into the best course of action in many situations. This power works as Luck, save that it’s duration is Maintenance, rather than Permanent, it is a Level 2 power, and it has a dice pool of (Wits + Probability Forging) instead of just Luck.Extras: noneThis one's fairly straightforward, so I won't bother with any lengthy explanations.Anyway, that's the non-canon stuff I'm looking at. If any or all of these are approved, then of course they would be open to any other players who might wish to take them.So let me know what you guys think, and thanks in advance. Link to comment Share on other sites More sharing options...
Jaime Lowery Posted December 21, 2009 Share Posted December 21, 2009 Are we using the Player's Guide rules for Gadgeteering? Link to comment Share on other sites More sharing options...
Dave ST Posted December 21, 2009 Author Share Posted December 21, 2009 Gadgeteering - Gadgetry is a background that I wrote up for Fox awhile back. Hopefully he still has it.Inefficient Quantum - I like it. Go for it.Leaping - Sounds like an awful lot for a level 1 power. I see a toned down enhanced movement, adhesive grip, toned down quantum leap, aerial dodging and immunity to falls all for a single NP.If you want your PC to have Parkour just take 'Athletics (Parkour)'. Free running would get incredibly difficult to do when you're leaping three blocks (then it's just jumping really far, not free running). I see no reason for the PC to 'stick' to surfaces (they're spider-men?). He either has something to hold on to or he falls. Aerial dodging should be an extra, since that's getting a bit too close to the level of mastery of 'flight' (3D movement in the air).Probability Forging - Gonna have to nix this one. The application of a maintainable Luck will seriously off set and back burner the need for other characters to be there. If it's adjusting probability why isn't it part of the Entropy Control suite? Link to comment Share on other sites More sharing options...
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