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Aberrant: Dead Rising - Combat Thread: Hornsy No More


Dawn OOC

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  • 2 weeks later...

Jules - 13 + 1 = 14

Hornsbeck - 12

Guards - 14

1d10=1, 1d10=6, 1d10=9

Order:

Dan & James (22)

Fox (20)

Jasmine (17)

Bond (16)

Jules & Guards (14)

Hornsbeck (12)

Kristin (11)

Violet (10)

Please let me know if I've missed you; I didn't want to paw through 10a for Inits, so I probably did miss something.

Dan and James go first - please post as quickly as possible when your turn comes up. If you don't think you can post, let me know and I'll skip you or post for you, whichever you prefer.

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Dan's combat rolls

first shot -1 die

(14:08:12) ChatBot: (Dan_Hawkins) rolls 9d10 and gets 9,8,2,3,6,5,2,6,8.

(14:08:18) (Dan_Hawkins): mega

(14:08:23) ChatBot: (Dan_Hawkins) rolls 3d10 and gets 8,6,3.

5 successes

2nd shot -2 die

(14:08:30) ChatBot: (Dan_Hawkins) rolls 8d10 and gets 2,1,8,3,9,3,5,3.

(14:08:39) (Dan_Hawkins): mega

(14:08:43) ChatBot: (Dan_Hawkins) rolls 3d10 and gets 1,8,7.

6 successes

rifle's damage is 7base

(16:49:16) ChatBot: (Dan_Hawkins) rolls 11d10 and gets 7,5,2,10,8,9,5,9,6,2,2. 5 damage Lethal

(16:49:22) ChatBot: (Dan_Hawkins) rolls 12d10 and gets 3,10,3,5,5,8,5,2,3,5,5,6. 2 damage Letal

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  • 4 weeks later...

Jasmine's first shotgun attack!

Rolling for 1st attack, 1st die M-Dex: 6d10 → [1,10,6,7,5,1] = 2 suxx.

http://invisiblecastle.com/roller/view/2337830/

Activating Quickness (x2): -2QP = 13 QP remaining

Rolling for 2nd and 3rd attacks, 1st die M-Dex: (Init: 18 and 16)

6d10 → [7,7,8,10,7,8] = 6 suxx.

6d10 → [2,9,5,9,4,4] = 2 suxx.

http://invisiblecastle.com/roller/view/2338737/

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Bond is moving to the left as he shoots once (a burst) and uses Analyse Weakness.

(BTW Jas, shotgun adds 5 dice to accuracy. And flechette rounds are Armor Piercing. Just fyi)

Spending 1 Q for Analyse Weakness

Burst:

(First die is the Mega-Dex)

1d10=9, 1d10=8, 1d10=8, 1d10=2, 1d10=7, ... 1d10=2, 1d10=2

10 succs. (ignores 18 soak due to AP)

Analyse Weakness: Bond's trying to tell if this thing has any nerve center or more vital location to attack.

Intelligence roll, -2 for multiple action.

1d10=4, 1d10=8, 1d10=4

1 succ = Don't know if that reveals anything.

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Jasmine's second round of shotgun attacks:

Rolling for 1st attack, 1st die M-Dex (Init 20): 11d10 → [8,6,8,5,1,3,1,4,9,2,1] = 3 suxx

http://invisiblecastle.com/roller/view/2341902/

Activating Quickness: -1QP = 12 QP remaining

Rolling for 2nd attack, 1st die M-Dex: (Init 18): 11d10 → [1,2,7,6,9,2,8,10,10,10,2] = 6 suxx

http://invisiblecastle.com/roller/view/2341904/

Activating Quickness: -1QP = 11 QP remaining

3rd attacks, 1st die M-Dex: (Init: 16): 11d10 → [3,9,1,10,2,1,2,4,6,1,10] = 3 suxx

http://invisiblecastle.com/roller/view/2341906/

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Bond taking 4 shots in rapid succession at 4 of the thing's legs.

Base dice pool 15 with the shotgun:

11 dice for first shot

10 for second

9 for third

8 for fourth.

+1 difficulty for leg shot

Mega-Dex is first die rolled

#1

1d10=7, 1d10=5, 1d10=7, 1d10=7, 1d10=1, 1d10=1, 1d10=8, 1d10=8, 1d10=6, 1d10=1, 1d10=8

7 succs -1 for diff = 6 succs to hit

#2

1d10=2, 1d10=2, 1d10=7, 1d10=3, 1d10=9, 1d10=7, 1d10=10, 1d10=8, 1d10=6, 1d10=4

poppin' 10 for Steady Hand

1d10=4

5 succs - 1 for diff = 4 succs to hit

#3

1d10=9, 1d10=6, 1d10=4, 1d10=4, 1d10=7, 1d10=1, 1d10=9, 1d10=3, 1d10=2

4 succs - 1 for diff = 3 succs to hit

#4

1d10=8, 1d10=8, 1d10=2, 1d10=4, 1d10=6, 1d10=8, 1d10=1, 1d10=9

5 succs - 1 for diff = 4 succs to hit.

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Kristin is throwing a chunk of convenient concrete at the Zomb-blob... in the Head!

Strength + Might for throwing: 10d10, +2 Difficulty for a head shot.

Throw: 10d10.hits(7)= 3 successes

Popping 10's for Athletic Quality: 3d10.hits(7)= 2 sucesses

5 successes - 2 for Head Shot = 3 successes (+2 Damage for net successes)

Damage: Str + Big Chunk of Concrete + Mega-Str + Net Successes from Hit =

5d10 + 5d10 + [5] +2d10 = 12d10 + [5] Bashing

Damage Roll: 12d10.hits(7)= 6

Head Shot Damage: 2d10.hits(7)= 1 (Forgot the extra damage from the called shot)

Total Damage: 6 + 1 + [5] = 12 Levels of Bashing Damage (- Soak +/- anything weird from the Headshot)

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(21:56:50) ChatBot: (Fox) logs into the Chat.

(21:56:56) ChatBot: (Fox) rolls 1d10 and gets 7.

(22:00:27) ChatBot: (Fox) rolls 10d10 and gets 5,9,7,6,1,7,1,5,5,1.

(22:00:32) ChatBot: (Fox) rolls 1d10 and gets 8.

First roll was init: 7 + 12 = 19 Fox is up.

Fox fires his fifty cal sniper rifle at the things head.

5 successes. Blamo!

Damage:

(22:07:20) ChatBot: (Fox) rolls 14d10 and gets 7,2,6,4,5,4,9,5,1,6,3,4,8,7.

4 successes

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Multiple actions declared: 3

1st Die is the mega

First action:

Getting up on top of the Thing.

Dex & Athletics: 10 dice - 3 for multiple action.

1d10=5, 1d10=2, 1d10=9, 1d10=8, 1d10=4, 1d10=10, 1d10=5

3 succs + Physical Prodigy = 6 successes to get up there.

Action #2

Throwing Grenade no. 1, Spending a WP

Dex & Athletics =10 dice - 4 + 1 for ambidextrous (doing a grenade with each hand)

1d10=3, 1d10=7, 1d10=5, 1d10=3, 1d10=7, 1d10=4, 1d10=6

2 succs + 1 for WP = 3 succs for grenade 1

Action #3

Throwing Grenade no. 2

Dex & Athletics =10 dice - 5 + 1 for ambidextrous (doing a grenade with each hand)

1d10=7, 1d10=3, 1d10=10, 1d10=1, 1d10=6, 1d10=5

popping 10 for Steady Hand

1d10=2

3 succs for grenade 2

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Taking another headshot.

(23:42:20) ChatBot: (fox) rolls 10d10 and gets 5,1,8,8,8,5,10,7,7,6.

(23:42:25) ChatBot: (fox) rolls 1d10 and gets 3.

6 successes to hit

Damage:

(23:43:32) ChatBot: (fox) rolls 15d10 and gets 3,7,7,8,2,6,10,9,1,7,7,7,3,1,5.

8 Lethal to the head.

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Bond taking 5 shots in rapid succession.

Base dice pool 15 with the shotgun:

10 dice for first shot

9 for second

8 for third

7 for fourth

6 for fifth

Mega-Dex is first die rolled

#1

1d10=8, 1d10=9, 1d10=2, 1d10=3, 1d10=1, 1d10=2, 1d10=2, 1d10=10, 1d10=2, 1d10=6

poppin' 10

1d10=5

4 succs to hit

#2

1d10=7, 1d10=3, 1d10=4, 1d10=2, 1d10=9, 1d10=7, 1d10=1, 1d10=4, 1d10=2

4 succs to hit

#3

1d10=4, 1d10=2, 1d10=5, 1d10=3, 1d10=7, 1d10=2, 1d10=2, 1d10=7

2 succs to hit

#4

1d10=8, 1d10=7, 1d10=8, 1d10=6, 1d10=4, 1d10=9, 1d10=2

5 succs to hit

#5

1d10=1, 1d10=9, 1d10=7, 1d10=10, 1d10=10, 1d10=1

poppin' 10s

1d10=4, 1d10=4

4 succs to hit

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Trying to Break Free:

Irresistible Force is Active, raising Mega-Strength by 2 (for a total of Mega-Strenght 3) for the purposes of breaking Immobilize and similar effects.

Strength Check: 10d10.hits(7)= 5 successes

Athletic Quality: 1d10.hits(7)= 0 successes

Total Successes = 5 (Strength Check) + 15 (Modified M-Str Auto) = 20 successes

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Taking 3 shots with the .50 cal sniper rifle.

(12:10:50) ChatBot: (fox) rolls 10d10 and gets 3,1,5,8,6,5,10,4,7,10.

(12:10:55) ChatBot: (fox) rolls 1d10 and gets 5.

4 successes to hit

(12:11:02) ChatBot: (fox) rolls 9d10 and gets 1,4,2,3,2,4,9,9,7.

(12:11:05) ChatBot: (fox) rolls 1d10 and gets 8.

5 successes to hit

(12:11:11) ChatBot: (fox) rolls 8d10 and gets 7,4,8,4,4,10,4,6.

(12:11:14) ChatBot: (fox) rolls 1d10 and gets 8.

5 successes to hit

Damage:

(12:13:25) (fox): Damage rolls:

(12:13:37) ChatBot: (fox) rolls 13d10 and gets 9,6,7,3,1,9,5,5,4,6,2,5,8.

(12:13:42) ChatBot: (fox) rolls 14d10 and gets 2,4,6,10,1,4,6,1,2,8,5,4,1,5.

(12:13:46) ChatBot: (fox) rolls 14d10 and gets 6,8,7,6,8,7,4,4,6,8,5,4,8,7.

4 damage with the first shot

2 with the second

7 with the third

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