Corbin Posted September 26, 2001 Share Posted September 26, 2001 Hey, all I'm looking for ways to make our fights go faster. I timed our last 5 on 5 battel and it took over an hour. I think the main problem is that Novas can split their actions so many times each turn. Do any of you great Gms out there have any ideas of ways to make the fights shorter and any ideas on ways to limit multi attacks.Thanks for your time.------------------ Link to comment Share on other sites More sharing options...
Sidious Posted September 26, 2001 Share Posted September 26, 2001 tough one. have you tried making them extras? Link to comment Share on other sites More sharing options...
Guest Posted September 27, 2001 Share Posted September 27, 2001 I think Sidious is on to something here. If you don't have a copy of Exalted, take a look at one in your game store. In Exalted, they make a difference between characters (PC's and important NPC's) and Extras. Extras are those little guys the heroes mow down byt eh dozens before they get to the main bad guy. They only have a few relevent attributes and abilities, some equipment (a weapon or armor) and in Aberrant maybe a power or two. The big thing is that they only have three health levels. This canc reate a cinematic feel as you fihgt goons that can sometimes take a beating but sometimes just drop like rocks. That could speed up large combats. Hydra Link to comment Share on other sites More sharing options...
Guest Posted September 27, 2001 Share Posted September 27, 2001 Whoops. I misunderstood the question. In my games I set a limit on extra actions. Split die pool actions have no limit but if a character uses Quickness or something to get extra actions, he can't split them. Also maybe you should put a cap ont he number of extra action type powers and enhancements. Just a thought.Hydra Link to comment Share on other sites More sharing options...
Darkwave Posted October 10, 2001 Share Posted October 10, 2001 One way to limit the number of actions, particularly Quickness actions, is to not let your PCs get any more levels of Quickness than they have dots of Mega-Wits. It's a house rule that I don't use personally, but I know some people do.The idea of extras is also a good idea. "So this PC only did 4 levels of damage to this baseline thug. Okay he passes out from the pain." Get to the good stuff. And if your players are sticklers for rules, tell 'em to shove it. There's more to this game than "kicking azz" and "kewl powerz!"D effin' W Link to comment Share on other sites More sharing options...
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