Dave ST Posted September 24, 2008 Share Posted September 24, 2008 Alright, all this talk of space marines and aliens and all that crap has got me thinking about some Alternity fun in a Sci-fi campaign.I know most don't know what Alternity is, well, it's pretty much TSRs shot at a universal system that could any style of play. 100% customizable and 100% fun in my opinion.I have the quick play rules (which are free to distribute) avail for D/L to anyone interested, just ask me below and I'll PM you the link to my D/L spot (I don't like putting things like that in public threads).But first I'd like to talk about it with everyone and get a discussion going about it. I could only handle about 3-5 players, and I'm not lying when I say it can move slowly sometimes. Real life is a priority for me and as much as I love gaming, I have to handle the real stuff first.Like I said before, it'd most likely be a Fith Element/Xenosaga sorta game wit ha slight anime bend to it. Psionics, Magic, Hi-Tech equipment, etc...So hit me up, talk to me, ask questions about the rules and learn some things. Link to comment Share on other sites More sharing options...
Rorx Posted September 24, 2008 Share Posted September 24, 2008 Is this the same system they did for Magitech, Bug Hunter, For Faerie Queen and Country etc, or a later one?Either way I'd be interested... Link to comment Share on other sites More sharing options...
Warren Verona Posted September 24, 2008 Share Posted September 24, 2008 I dunno how those other systems work, but Alternity is easy. You have a control die (d20) and that die determines everything. It's effected by 'steps' (d4, d6, d8, d10, d12) which can be bonuses or penalties. Each step adds or subtracts from your skill rolls.Success is measured in Ordinary, Good, or Amazing. The lower you get the better.So lets say you have a skill roll of 14/7/3 for pistol. 14-8 is an ordinary success, 7-4 is a good success, and 3-1 is an amazing success. You roll and get a '12', you've succeeded with an ordinary success.Now, lets say you have a +3 step penalty. Since we want low rolls (c'mon '1's!) a penalty actually adds to your die roll. Count on the step chart... d4, d6, d8... a d8 is three 'steps'. We roll the control die (d20) and get a 2! But we also roll an 8 on the step die. 8+2 = 10. Our final roll is 10 which is still an ordinary success, but the penalty has robbed us of our amazing success.Had the 3 steps been a bonus it would have subtracted from the control die roll. So if you rolled a 10 on the control die, and an 8 on the step die 10-8 = 2. The bonus helped you achieve an amazing success out of an ordinary one.All in all you'll only ever be rolling two dice. Everything works like that, from magic, to psionics, to whatever.You'll actually notice a lot of similarities between this game and 3rd edition D&D, which is why the Future d20 book has a "Star*Drive" setting in it. It was the ol' Alternity setting.Aight, wha'chu wanna know next? Link to comment Share on other sites More sharing options...
SalmonMax Posted September 25, 2008 Share Posted September 25, 2008 I really want to know more about the setting and style.I get the feeling from your brief description that it's sort of cinematic, high speed action with some kind of large scale plot.Which sounds cool.Just probing for any details. Link to comment Share on other sites More sharing options...
Warren Verona Posted September 26, 2008 Share Posted September 26, 2008 Well, to honest I haven't been working too much on the plot yet. If there's no interest there no game and there's no need for plot.The setting will be pretty much be unlikely people become extraordinary heroes. Pretty much [players] vs. every goddamn person everywhere. They'll find themselves in the middle of something a gazillion times larger than anything they could have imagined and now everyone wants them dead before the heroes have the opportunity to foil the operations around this big secretBut to be honest, the last time I did a 'big secret' game, no one was surprised.Some features would include:Psionics - Mindwalkers, people who use the powers of the mind to create a variety of effects. Basically, "The Force"Aether - Scientifically unexplainable, it is the ethereal essence that permits the use of a power called 'Magic'. Although science can not explain it, they've discovered ways to fabricate technology that can harness its power, or at least, are trying to.Androids - Available as PCs. Robots that are so advanced they appear human and are capable of artificially emulating emotions.All Sorts of Drama - Everything from Action, to tragedy, to comedy, to romance are possible. A good game should have all these elements.Mecha - mobile battle suits rangin from 3 meters tall to 48. Some Mecha, like the Four Horsemen are rumored to be invincible and constructed with alien technology.A Janitor Named Guss - He's a janitor. He's named Guss. Link to comment Share on other sites More sharing options...
SalmonMax Posted September 26, 2008 Share Posted September 26, 2008 Hmm! An android would be fun.Can we mix and match? Like, a telekinetic babe in power armor? Link to comment Share on other sites More sharing options...
Warren Verona Posted September 26, 2008 Share Posted September 26, 2008 A person who uses Psionics but is not a Mindwalker is called a 'Talent'. They are no where near as capable as a true Mindwalker, but they can still harness a few powers.The only hard and fast rule is that robots may not wield Psionics or Aether.So yes, a babe in powered armor may very well be a Telekinetic Talent. Link to comment Share on other sites More sharing options...
SalmonMax Posted September 26, 2008 Share Posted September 26, 2008 Ok...How about races? Everyone human? Aliens? Mutants? Genetic augmentation?Lots of planets? Just one?Cybernetics?Religion?Hee! Link to comment Share on other sites More sharing options...
Dawn OOC Posted September 26, 2008 Share Posted September 26, 2008 Is that Guss? Or Gus?These details are important.*PUPPY!!* Link to comment Share on other sites More sharing options...
Warren Verona Posted September 26, 2008 Share Posted September 26, 2008 Prolly all Human, I may allow a custom species if asked, but the canon ones suck (except the Aleerans and the T'sa).A character may be a mutant, yes.Genetic Augmentation is basically mutation, so see above.A whole galaxy, and as many planets as you guys wanna visit, or the plot takes you. I know you have the core books Max, if you have the Star*Drive book, read up on The Verge.Cybernetics would be allowed, yes.With the discovery of Aether religion has taken on a whole new meaning. Religion is varied, but I doubt anyone could ever tell you 'Jesus Christ' was anymore, even if you used flashcards to help them out.The year would be about 2710. Link to comment Share on other sites More sharing options...
Warren Verona Posted September 26, 2008 Share Posted September 26, 2008 Originally Posted By: Dawn, OOCIs that Guss? Or Gus?These details are important.*PUPPY!!* It's Guss with two S's. It's space opera, you have to add the extra 'S' to make it sound hip and new. Link to comment Share on other sites More sharing options...
Warren Verona Posted September 27, 2008 Share Posted September 27, 2008 I'm kinda working on a time line for the setting, thing is, I don't want to put hours into typing up a setting when people don't even know how the rules work yet.I'd rather discuss getting people acquainted with how the system work before jumping into a setting. While we're discussing the game and how things work, I can be working on setting stuff. Link to comment Share on other sites More sharing options...
Rorx Posted September 28, 2008 Share Posted September 28, 2008 Just got hold of the books, well start reading ASA Practical.Off the top of my head I'd say a Mindwalker sniper/hitman. He knows the value of life, 50,000 + expenses! Link to comment Share on other sites More sharing options...
Dave ST Posted September 28, 2008 Author Share Posted September 28, 2008 Sounds good Rorx. I'd prefer characters to be Heroes, not Villains, just something to keep in mind while brain storming.Take a look at the 'Bounty Hunter' Career, it's close to a 'Hitman' template. Having played a mutant Hitman/Bounty Hunter before you can take my word on that one. We'll stick with the Core races.I've scrawled up the time line up, the game'll be in 2710. Maybe this'll spark some discussion and questions.2047 – The fusion generator is developed. Six world powers divide Earth: the American States, the European Union, the Asiatic Federation, the Pacific Bloc, the Indo-African League, and Microsoft. A period of peace prosperity begins.2064 – The Pacific Bloc builds the first permanent lunar colony.2073 – Permanent manned colonies on Mars are established.2106 – The mass reactor is developed by the Indo-African League, forever changing the world. A period of tension and competition begins amongst the world power that eventually involves even the client states.2110 – The first spacecraft fitted with mass reactor power sources roll off the assembly lines, and system explorer vessels are quickly developed. Over the next 50 years, the world powers explore, catalogue, divide, and finally colonize most of the solar system.2124 – Humans make first contact with the Fraal.2154 – The Borealis Republic founded on earth.2160 – Fraal science combines with human technology to create the stardrive. With this new engine, space vessels can now travel out of the solar system at relatively fast speeds due to the stardrive’s ability to access drivespace.2183 – The Orlamu Foundation, later the Theocracy, colonizes planets of their own.2193 – VoidCorp constructs the first drivespace communications satellite.2218 – First fortess-class ships are designed and construction begins.2230 – The first fortress ships, vessels capable of leaping 25 light-years in a single starfall, are completed. A new era of exploration and colonization begins.2241 – More than 100 star systems fall under the control of the various Earth powers and growing colonial powers. Ties to Earth begin to fray.2246 – The Orlamu Theocracy makes first contact with the Weren.2250 – The Earth alliances declare the formation of the Terran Empire to stem the tide of colonial nationalism and retain control of their extensive holdings.2263 – Gregor Kent founds the first Thuldan colonies.2267 – Nariac Domain is declared.2271 – The Hatire Community is formed.2273 – The mechalus civilization is encountered by the Rigunmor Star Consortium.2274 – VoidCorp encounters the sesheyans.2291 – Civil war begins in the Borealis Republic.2296 – First contact with the t’sa.2298 – The Thuldan Colonial Authority declares independence.2299 – The First Galactic War begins, partially incited by the refusal of the t’sa to join the great Terran Empire or one of it’s young colonies. The Terran Empire seeks to crush the rebellious colonies. The Guilder Conclave declares the independence of the Rigunmor Star Consortium.2310 – StarMech declares itself an independent nation.2312 – The First Galactic War ends with the signing of the Treaty of Earth. The Terran Empire is replaced by the Union of Sol. Twenty-six stellar nations are recognized. The Interbellum begins. It’s a period of new exploration, scientific growth, and development. The ultimate range of the stardrive increases from 25 to 50 light-years.2314 – The explorers reach the Verge. Members of the StarMech Collective explore the Tendril system.2321 – Four nations, the Orion Nation, the Nordic Independent State, Free Kyrene Society, and New Columbia from The Orion League.2343 – The Hammer Research Group explores Hammer’s Star, the last system in the Verge to be settled during the Interbellum.2346 – The Mutant Uprising of Tau Ceti sparks the Second Galactic War. Nastier than the first, this war plunges humanity into a violent dark are.2361 – Emperor Decret announces the formation of the Expansion Pentad, which includes the Thuldan Empire, VoidCorp, the Hatire Community, the Nariac Domain, and the Dreth Commonwealth. The Orion League and the Borealis Republic announce the formation of the FreeSpace Alliance. The Rigunmor Star Consortium, the Union of Sol, Austrin-Ontis Unlimited, and StarMech together form the alliance known as Profit.2375 – The Battle of Kendai. The drivespace communications link to the Verge is destroyed.2394 – Representatives from Insight, a division of VoidCorp, clandestinely meet with leaders of the FreeSpace Alliance and share Expantion Pentad plans and secrets.2401 – The turning point of the war is fought at the Battle of Songham. The Thuldan Empire and the Expantion Pentad are pushed back after almost 70 years of success. The “gentlemen’s agreement” between the FreeSpace Alliance and Profit ends.2460 – Insight declares its independence. The VoidCorp Grid crashes.2465 – Leaders of the three great alliances meet to negotiate a peace at the Alkaid Conference.2472 – After years of effort, an agreement is signed to end the Second Galactic War. The Treaty of Concord establishes the Galactic Concord, a political body made up of representatives of each stellar nation and designed to maintain the peace, settle disputes, and bring unity to the galaxy. The stellar nations go about the business of reconstruction.2489 – The Borealis Colony on Spes, a planet orbiting Hammer’s Star in the Verge, is attacked and destroyed by unknown forces. 2496 – The Kendai drivespace relay is rebuilt. Contact with the Verge is reestablished, transmitting a seven-year-old recorded distress call from Hammer’s Star.2497 – The Concord fortress ship Monitor arrives in the Verge and begins a tour of major star systems on the way to Hammer’s Star. The Monitor finds the Silver Bell colony a battered ruin.2501 – A species known as the Klick are discovered to be responsible for the destruction of the Silver Bell Colony.2508 - The Battle of Tychus. The Klick are pushed back from the Verge by the Concord Military. The Klick disappear as quickly as they came, rumors abound that it was merely them testing the Verge's military strength.2525 - Drivewave generator created, the Energy Age (PL 8) begins!2537 - With the discovery of the drivewave technology the Union of Sol sets out to explore The Far Reach.2540 - The Thuldan Empire invades Kendai. They're pushed back but not before they make off with a undisclosed artifact.2547 - The Union of Sol fortress ship the Intrepid makes contact with a species called the Arcane in the Far Reach. A commerce driven society, the Arcane offer to share their secrets, for a price. The Monitor disappears with out a trace.2550 - Aether, taught by the Arcane, is introduced into the galaxy. Like Psionics, it quickly becomes a focal point for technological research. VoidCorp attempts to contact the Arcane but the starsystem they are discovered in no longer exists in any database or starchart.2573 - The drivespace communication array to the Verge is destroyed again. Contact is cut off from the The Stellar Ring for the second time.2600 - Bill Gates finally dies when the super computer his mind was transferred to suffers a B.S.O.D during a standard Grid update. VoidCorp mourns his loss, but penguins every where rejoice.2602 - A race calling itself the Kroath invade the Verge from unknown space. With out communication relays the Stellar Ring remains unaware.2612 - The Battle of Oberon. Kroath fortress ships nearly annialate the Oberon System. When the Concord military is about lost Klick war ships drop from starfall and begin battling the Kroath. The Kroath are driven back by the Klick, but the Klick leave without reply to any communication attempts.2630 - The first aetherdrive prototype is tested by the StarMech Collective and is a failure. The resulting explosion makes an entire planet in StarMech space uninhabitable.2648 - The first wetware android is created.2655 - Drivewave communications are implemented, permitting communication across the galaxy with out the need for relays. The Verge, having been kept from the Stellar Ring for so long, is now a lawless place where the Concord military is barely able to keep the peace.2670 - Guss the Janitor is born.2698 - In an attempt to invade the several systems within the Verge, the Thuldan Empire along with the Expansion Pentad spark the Third Galactic War. They refuse to negotiate.2710 - Present day. The Expansion Pentad still refuses to give no quarter, the Galactic Concord declares Marshall Law in the Verge.A lot of gaps aren't there? I figured if this thing kicks off, we'll fill them in. Link to comment Share on other sites More sharing options...
Vivi OOC Posted September 30, 2008 Share Posted September 30, 2008 After chatting with Dave a bit about this (it's hard not to when I see him all the time!), I've wrangled a few more details out of him. (I don't think he's already posted them here, but I might've missed it.) He said he's considering a Serenity/Firefly setup, with the characters forming a ragtag band of misfits that find themselves stuck in the middle of a Very Bad Situation. He also doesn't mind if there's some overlap in classes, because there are plenty of options and ways to make the characters unique. I've got an idea for a character rolling around in my head, and I like her... So if this doesn't get off the ground, I'll have to try to talk him into running a TT game. Link to comment Share on other sites More sharing options...
SalmonMax Posted September 30, 2008 Share Posted September 30, 2008 Eeee...I hope it does though because I want some sci fi goodness.I am thinking perhaps an android, or cybered up person... Perhaps ex-military or ex-field intel.I have a supplement too that describes a Scout service which might be fun. Come on, people! Space opera! Sci Fi! There's gotta be more peeps out there that are into this. Link to comment Share on other sites More sharing options...
Rorx Posted September 30, 2008 Share Posted September 30, 2008 So far me, Vivi and Max makes 3. I assume another couple would be better to get things off the ground? Link to comment Share on other sites More sharing options...
Justin OOC Posted September 30, 2008 Share Posted September 30, 2008 I'm interested, just trying to work out a character that doesn't revolve around combat. Link to comment Share on other sites More sharing options...
Vivi OOC Posted September 30, 2008 Share Posted September 30, 2008 Well, as I told Max today, my first concept is a tech-op, a former corporate drone (tentatively) specializing in robotics and xeno-engineering; a little obsessed, a little vengeful, and more than a little crazy. She's more a mad scientist/inventor than a greasemonkey, and except for being able to fire a gun she wouldn't be much help in a fight. Brains- not brawn. Link to comment Share on other sites More sharing options...
Justin OOC Posted September 30, 2008 Share Posted September 30, 2008 I'm thinking something along the lines of a giant robot piloting mechanic.... Link to comment Share on other sites More sharing options...
SalmonMax Posted September 30, 2008 Share Posted September 30, 2008 I was looking at (in broad themes, not plagerized characters ):Super Android - KOSMOS in Xenosaga, various Terminator movies, assorted other anime tales.Cyborg Operative - Kusanagi in Ghost In The Shell, Battle Angel, Bionic Man/Woman/Etc, and so on.Psi Agent - Warhammer 40k had 'inquisitors' similar in theme. Intel-trained mindwalker, or possibly a Free Agent with a Talent.Mutant Scout - Either the result of genetic engineering, or the 'beneficiary' of an unusual find out in the deep black. Possibly has an Artifact in possession. Outdoorsy and survival skills. May have unusual needs due to flaws.Just Zis Guy, Ya Know? - Human being, with some training and gear. Pilot maybe. Bemused by the eccentricity around him. The Xander. Link to comment Share on other sites More sharing options...
Vivi OOC Posted September 30, 2008 Share Posted September 30, 2008 One thing to keep in mind- mechs aren't on the starting equipment lists. He might be able to develop into a mecha pilot, though.EDIT: Or, as Dave reminded me, he could've been a former mecha pilot. Link to comment Share on other sites More sharing options...
Dave ST Posted September 30, 2008 Author Share Posted September 30, 2008 Alright, that's 4 if Max ever picks something...I'm not going to request anything from Chosen until we've all had more time to chat it over, so let's get to brain storming.As Vivi said, you can be a mecha pilot or an Ex one, or a guy who hopes to be one, but it's hard to be a mecha pilot when mechs aren't starting equipment, I'm sorry, but 1.5 million dollar machines aren't in the PCs starting budget. But, do not fret, I hope all the PCs will eventually end up with personalized mecha.As for the android, it's doable, and buying upgrades for yourself is always fun.Pretty much, as long as you're pretty much a Heroic character it's avail to you, but remember, you'll have to be working together, so be sure and compliment each other. Link to comment Share on other sites More sharing options...
Adrian Moss Posted September 30, 2008 Share Posted September 30, 2008 I found my books and am looking into this. Color me interested. Link to comment Share on other sites More sharing options...
Rorx Posted October 1, 2008 Share Posted October 1, 2008 Dave the Bounty hunter/hitman/Mindwalker thing was no biggy, just thinking of an old Shadowrun Mage character. He was a sniper/hitman but since no-one met those rates on runs, he ended up using non-lethal rounds most of the time, as they weren't paying him enough to kill anyone. Basically he will just be a Mindwalker who is unusually good with a gun, for a Mindwalker at least. Link to comment Share on other sites More sharing options...
Dave ST Posted October 1, 2008 Author Share Posted October 1, 2008 Aight, 5 then. Recruitment is closed. Link to comment Share on other sites More sharing options...
Rorx Posted October 1, 2008 Share Posted October 1, 2008 Ok, technical details, as I'm not familiar with Alternity.Is the Ability/Stat points going to be 60 as standard and what level will the characters be? Link to comment Share on other sites More sharing options...
Justin OOC Posted October 1, 2008 Share Posted October 1, 2008 former pilot who's since become a mechanic appeals to me. Link to comment Share on other sites More sharing options...
Dave ST Posted October 1, 2008 Author Share Posted October 1, 2008 60 as standard, Level 1. Abilities range from 4-14 for a human. 7-10 is the average person on the street while 11+ are the exceptionally gifted.Compare them to D&D Stats.Code: D&D Alternity 3-4 4 5-6 5 7 6 8 7 9-10 8 11-12 9 13-14 10 15 11 16 12 17 13 18 14 Professions are pretty easy:Combat Spec - Soldiers, Warriors, etc. Requires a STR 11, CON 9Diplomat - Specializeing social skills, learns a second profession in case negotiation fails. Requires PER 11, WIL 9Free Agent - Pretty much the rogues and scoundrels of the professions, but often enough people who just follow their own path. Requires DEX 11, WIL 9Tech Op - Technical Operatives. Scientists, Doctors, Engineers. Gearheads and intellectuals. A must have for any ship crew. Requires DEX 9, INT 11Mindwalker - Wielderds of the minds ultimate potential. Requires CON 9, INT 9, WIL 11.If anyone is having trouble I'll be glad to help, just ask. I'm usually in chat or just leave a post. Link to comment Share on other sites More sharing options...
Dave ST Posted October 1, 2008 Author Share Posted October 1, 2008 Take a look at a sample character sheet, the movement isn't right, but it's a minor thing. This is done in word.Code: Hero’s Name: Jon Erebus Player’s Name: Species: Human Gender: Male Profession: Combat Spec Career: Mercenary Attributes: Last Resorts: 1/1 Setting: Gamemaster: Last Resort Cost: 3 Ability Scores STR: 12 (+1) Durability: 12 / 12 / 6 / 6 DEX: 11 (+1) Action Check: 16+ / 15 / 7 / 3 CON: 12 # Actions: 2 INT: 11 (+1) Action Check Modifier: +d0 WIL: 8 (+0) Movement: Sprint: 20 Run: 12 Walk: 4 Easy Swim: 2 Swim: 4 PER: 8 Psionic Energy: 0 / 0 Special Abilities: Perks: Ambidextrous (4) Flaws: Code of Honor (3), Temper (4) Age: ?? Height: 5’11 Weight: 210 Hair: Black Eyes: Reptilian Wealth: Attack Forms Power Martial Arts 13/6/3 +d0 LI/O Personal d6+1s/d6+3s/d4+1w TN Blade 13/6/3 -d4 LI/G Personal d6+1w/d6+2w/d4+1m Valkyrie-9 Autolaser 14/7/3 +d0 EN/O SMG d6+1w/d6+3w/d4+1m Defenses Unarmored d0/d0/d0 Ordinary Bushmaster Cerametal Armor LI d4+2 / HI d6 / EN d6 Ordinary CF Longcoat LI d4 / HI d4 /EN d6-2 Gear Skill Ability Rank Score Base Die Athletics STR Broad 12/6/3 +d4 Armor Operation STR Broad 12/6/3 +d4 -Combat Armor STR Rank 1 13/6/3 +d0 Melee Weapons STR Broad 12/6/3 +d4 -Blade STR Rank 1 13/6/3 -d4 -Powered Weapon STR Rank 1 13/6/3 +d0 Mod Ranged Weapons DEX Broad 12/6/3 +d4 -SMG DEX Rank 2 14/6/3 +d0 Vehicle Operation DEX Broad 12/6/3 +d4 -Starships DEX Rank 1 13/6/3 +d0 Stamina CON Broad 10/5/2 +d4 Knowledge INT Broad 10/5/2 +d4 - english INT Rank 3 13/6/3 +d0 Awareness WIL Broad 8/4/2 +d4 Resolve WIL Broad 8/4/2 +d4 -Physical WIL Rank 1 9/4/2 +d0 Interaction PER Broad 8/4/2 +d4 -Bargain PER Rank 1 9/4/2 +d0 -Intimidate PER Rank 1 9/4/2 +d0 Level: 1 Skill Points Spent: 0 Skill Points Stored: 1 AP Need for Next Level: 6 Earned AP: 0 / 6 Mutations Vascular Control, Redundant Vital Organs, Hyper Healing, Environmental Sensitivity, Minor Physical Change Equipment Background It might be easier to ask me questions now that you can see what you'll be making. If anyone needs help with formatting I'll be happy to help out. Link to comment Share on other sites More sharing options...
SalmonMax Posted October 1, 2008 Share Posted October 1, 2008 Hm. That's 62 attribute points. Did he get a bonus from something? Link to comment Share on other sites More sharing options...
Dave ST Posted October 1, 2008 Author Share Posted October 1, 2008 A member of the Union of Sol gets 2 bonus attribute points, which he is. We'll go over that stuff in a bit. It's in the Star*Drive book when it explains the 24 Stellar Nations. Link to comment Share on other sites More sharing options...
Vivi OOC Posted October 1, 2008 Share Posted October 1, 2008 VoidCorp "employees," for example, get the Business broad skill, and one rank in the Business- Corporate specialization for free. They also require one less achievement point to advance in level, but they can never trade that permanent point in for skills and such. Link to comment Share on other sites More sharing options...
SalmonMax Posted October 1, 2008 Share Posted October 1, 2008 Eeeeenteresting!Would those rules apply to a robot PC? I'm still reading robot PC gen rules. They seem more complicated...though I don't mind that. Link to comment Share on other sites More sharing options...
Vivi OOC Posted October 1, 2008 Share Posted October 1, 2008 I don't believe so. I think they only apply to Humans/Mutants, but Dave might want to House Rule it for other species. Link to comment Share on other sites More sharing options...
Vivi OOC Posted October 1, 2008 Share Posted October 1, 2008 Here's a rough draft of my PC.Code: Hero’s Name: Annwn Corso Player’s Name: Species: Gender: Female Profession: Diplomat/Tech-Op Career: Xenoengineer (Corp. Scientist) Attributes: Vengeance, (Morality?), Calm, Confident Last Resorts: 3/3 Setting: Gamemaster: Last Resort Cost: 1 Ability Scores STR: 8 (+1) Durability: 8 / 8 / 4 / 4 DEX: 11 (+1) Action Check: 14+ / 13 / 6 / 3 CON: 8 # Actions: 2 INT: 14 (+1) Action Check Modifier: +d0 WIL: 10 (+0) Movement: Sprint: 18 Run: 12 Walk: 4 Easy Swim: 2 Swim: 4 PER: 14 Psionic Energy: 0 / 0 Special Abilities: Perks: Concentration (3), Great Looks (3) Flaws: Obsessed (2), Powerful Enemy (4) Age: 28 Height: 5’6 Weight: 140 Hair: Red Eyes: Red Wealth: Attack Forms Unarmed 4/2/1 +d4 LI/O Personal d4s/d4+1s/d4+2s Pistol, 9mm ch 11/5/2 +d4 LI/O 8/16/60 d4+1w/d6+1w/d4m Defenses CF Longcoat LI d4 / HI d4 /EN d6-2 Gear Bioholster Blouse, dress Briefcase Gauntlet, Marginal Glasses Goggles, Magnifying Minitorch D30 Flashlight Multiband Comm Gear Shoes, business Toolkit, Specialized Trousers, Rauss Co. Underclothes (sexy or daring) Skill Ability Rank Score Base Die Athletics STR Broad 8/4/2 +d4 Mod Ranged Weapons DEX Broad 11/5/2 +d4 Vehicle Operation DEX Broad 11/5/2 +d4 -Starships DEX Rank 1 12/6/3 +d0 Stamina CON Broad 8/4/2 +d4 Business INT Broad 14/7/3 +d0 -Corporate INT Rank 2 16/8/4 -d4 Knowledge INT Broad 14/7/3 +d4 -Computer Operation INT Rank 1 15/7/3 +d0 Technical Science INT Broad 14/7/3 +d4 -Invention INT Rank 1 15/7/3 +d0 -Repair INT Rank 1 15/7/3 +d0 -Robotics INT Rank 1 15/7/3 +d0 -Technical Knowledge INT Rank 2 16/8/4 +d0 -Xenoengineering INT Rank 2 16/8/4 +d0 Administration WIL Broad 10/5/2 +d4 -Bureaucracy WIL Rank 1 11/5/2 +d0 -Management WIL Rank 1 11/5/2 +d0 Awareness WIL Broad 10/5/2 +d4 Investigate WIL Broad 10/5/2 +d4 -Research WIL Rank 1 11/5/2 +d0 Culture PER Broad 14/7/3 +d4 -Etiquette (Corp.) PER Rank 1 15/7/3 +d0 Interaction PER Broad 14/7/3 +d4 -Bargain PER Rank 1 15/7/3 +d0 Level: 1 Skill Points Spent: 0 Skill Points Stored: 0 AP Need for Next Level: 5 Earned AP: 0 / 5 Mutations: Enhanced Intelligence, Enhanced Personality, Improved Dexterity, Night Vision, Vascular Control Drawbacks: Environmental Sensitivity (Moderate), Minor Physical Change (Moderate) Link to comment Share on other sites More sharing options...
Justin OOC Posted October 2, 2008 Share Posted October 2, 2008 going to make a pilot/navigator now Link to comment Share on other sites More sharing options...
Rorx Posted October 2, 2008 Share Posted October 2, 2008 Almost done draft of the Mindwalker.. Little use other than his powers... Link to comment Share on other sites More sharing options...
Vivi OOC Posted October 2, 2008 Share Posted October 2, 2008 Try not to make a one-trick pony, if you can help it, because unless Max makes a combat-monkey, we won't have a single combat-oriented PC in the group.EDIT:So far we have: Adrian's character, a medic/fixer (Diplomat/Tech-Op), Long's character, who is a pilot/navigator (Tech-Op, I think), and my character, who is an ex-corporate xeno-engineer (Diplomat/Tech-Op.) Link to comment Share on other sites More sharing options...
SalmonMax Posted October 2, 2008 Share Posted October 2, 2008 One way or another, I'm probably making a combat monkey.Though I do want to have some decent breadth of applicable skills.Stealth and combat...depending on how it goes, maybe even some hacking. AI's are good for that. Unless someone's already got it, in which case, coo'. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.