The Fine Balance Posted July 10, 2008 Author Share Posted July 10, 2008 This is the premise.The last few months have been hectic and borderline apocalyptic. It started small enough: a yeti here, a haunted house there. Things acccelerated. Unexplainable lights in the sky. Rains of fishes. Meteor showers at all times of day. Strange animal behavior, especially in migratory creatures. Shorter days (oh, the scientists assured you they were still the same length, but...somehow they seemed to go faster).It started slow, the next big thing, but gradually people all over the world began to develop...abilities. Not many of them; maybe no more than 6,000 in all, but that's still a formidable number, and there's been a very slow but steady trickle since.Some people gained abilities straight out of comic books, shooting laser beams from their hands or eyes and flying around. Others gained intelligence beyond the capability of most men. Still others raised the dead, developed acid for blood, gained 'magical' powers...the list goes on. Science has no explanation. These things seem to happen to random people, sometimes for somewhat understandable reasons (stress, life-threatening situations) and sometimes for no discernable reason at all. The world is changing. Quickly.Too fast, some say. Specifically, the members of the Paranormal Regulation Agency, whose job it is to enforce the recently-passed Paranormal Regulation Act, requiring all American paragons of all stripes to register their abilities with the United States Government (most other countries have similar laws). Some do so willingly, detailing their powers in great depth to garner trust, even working with the PRA to help them accomplish their near-insurmountable task. Other's don't.In this game it's assumed that you're a don't. It's also assumed that you all inhabit the same general geographic area; probably a fictional city. Your powers may be mystical, cosmic, technological, whatever you want. Consult the Mutants and Masterminds 2nd Edition corebook for details, and the Paragons book for more. If you don't have Paragons, you don't really need it, but it's nice.Characters will start at PL 8. The main themes of the game will be surival, paranoia, and enterprise. You're in a world that fears you and is in awe of you in equal measure. You can easily shape the future if you dare. Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 10, 2008 Share Posted July 10, 2008 This is the premise.The last few months have been hectic and borderline apocalyptic. It started small enough: a yeti here, a haunted house there. Things acccelerated. Unexplainable lights in the sky. Rains of fishes. Meteor showers at all times of day. Strange animal behavior, especially in migratory creatures. Shorter days (oh, the scientists assured you they were still the same length, but...somehow they seemed to go faster).It started slow, the next big thing, but gradually people all over the world began to develop...abilities. Not many of them; maybe no more than 6,000 in all, but that's still a formidable number, and there's been a very slow but steady trickle since.Some people gained abilities straight out of comic books, shooting laser beams from their hands or eyes and flying around. Others gained intelligence beyond the capability of most men. Still others raised the dead, developed acid for blood, gained 'magical' powers...the list goes on. Science has no explanation. These things seem to happen to random people, sometimes for somewhat understandable reasons (stress, life-threatening situations) and sometimes for no discernable reason at all. The world is changing. Quickly.Too fast, some say. Specifically, the members of the Paranormal Regulation Agency, whose job it is to enforce the recently-passed Paranormal Regulation Act, requiring all American paragons of all stripes to register their abilities with the United States Government (most other countries have similar laws). Some do so willingly, detailing their powers in great depth to garner trust, even working with the PRA to help them accomplish their near-insurmountable task. Other's don't.In this game it's assumed that you're a don't. It's also assumed that you all inhabit the same general geographic area; probably a fictional city. Your powers may be mystical, cosmic, technological, whatever you want. Consult the Mutants and Masterminds 2nd Edition corebook for details, and the Paragons book for more. If you don't have Paragons, you don't really need it, but it's nice.Characters will start at PL 8. The main themes of the game will be surival, paranoia, and enterprise. You're in a world that fears you and is in awe of you in equal measure. You can easily shape the future if you dare. Link to comment Share on other sites More sharing options...
Justin OOC Posted July 10, 2008 Share Posted July 10, 2008 sounds interesting Link to comment Share on other sites More sharing options...
Justin OOC Posted July 10, 2008 Share Posted July 10, 2008 sounds interesting Link to comment Share on other sites More sharing options...
z-Jules WhiteElk Posted July 10, 2008 Share Posted July 10, 2008 I'd be up for this, assuming that it moves like DR and I have time to keep up. PL wouldn't matter to me.Would you allow characters to be revamped from other games, or would they be original? Link to comment Share on other sites More sharing options...
z-Jules WhiteElk Posted July 10, 2008 Share Posted July 10, 2008 I'd be up for this, assuming that it moves like DR and I have time to keep up. PL wouldn't matter to me.Would you allow characters to be revamped from other games, or would they be original? Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 10, 2008 Author Share Posted July 10, 2008 Updates will be about the same frequency as DR.I don't have any problem with revamped characters. Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 10, 2008 Author Share Posted July 10, 2008 Updates will be about the same frequency as DR.I don't have any problem with revamped characters. Link to comment Share on other sites More sharing options...
SalmonMax Posted July 10, 2008 Share Posted July 10, 2008 Meeeeee Link to comment Share on other sites More sharing options...
SalmonMax Posted July 10, 2008 Share Posted July 10, 2008 Meeeeee Link to comment Share on other sites More sharing options...
Joani Posted July 10, 2008 Share Posted July 10, 2008 I don't have any of the books but I'm interested... can anybody help me out? Link to comment Share on other sites More sharing options...
Joani Posted July 10, 2008 Share Posted July 10, 2008 I don't have any of the books but I'm interested... can anybody help me out? Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 10, 2008 Author Share Posted July 10, 2008 Yes. Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 10, 2008 Author Share Posted July 10, 2008 Yes. Link to comment Share on other sites More sharing options...
SalmonMax Posted July 10, 2008 Share Posted July 10, 2008 Nate and I are pretty fair with M&M rules, Joani!If Alex isn't around, you can ask us...a goodly amount of stuff will still need GM interaction, but we can at least help out with the rest. Link to comment Share on other sites More sharing options...
SalmonMax Posted July 10, 2008 Share Posted July 10, 2008 Nate and I are pretty fair with M&M rules, Joani!If Alex isn't around, you can ask us...a goodly amount of stuff will still need GM interaction, but we can at least help out with the rest. Link to comment Share on other sites More sharing options...
Joani Posted July 11, 2008 Share Posted July 11, 2008 I would like to play a Speedster or a Shapeshifter like Mystique. What about you guys?If necessary I would step back and play a Brick instead if we are in dire need of one.I'm still working myself through the creation rules. Maybe someone can give me a few hints with my ideas? Link to comment Share on other sites More sharing options...
Joani Posted July 11, 2008 Share Posted July 11, 2008 I would like to play a Speedster or a Shapeshifter like Mystique. What about you guys?If necessary I would step back and play a Brick instead if we are in dire need of one.I'm still working myself through the creation rules. Maybe someone can give me a few hints with my ideas? Link to comment Share on other sites More sharing options...
Dawn OOC Posted July 11, 2008 Share Posted July 11, 2008 I have zero idea; just a few half-formed concepts, like a roller-blade courier/martial artist or a blind telepath. Link to comment Share on other sites More sharing options...
Dawn OOC Posted July 11, 2008 Share Posted July 11, 2008 I have zero idea; just a few half-formed concepts, like a roller-blade courier/martial artist or a blind telepath. Link to comment Share on other sites More sharing options...
SalmonMax Posted July 11, 2008 Share Posted July 11, 2008 One thing to beware of: Mutants and Masterminds attributes have a relatively narrow field of influence compared to most game systems.Basically, your attributes...Strength, Dexterity, etc...do not affect your Defense. They do not affect your chance to hit. They only affect:Saving Throw modifiers (Reflex, Fortitude, Will and Toughness)Skill modifiersAttribute testsBase melee damage bonus (Strength only).Keep that in mind when buying attributes. People coming in from other systems are often used to combat rolls being more dependent on scores in strength and dexterity. Link to comment Share on other sites More sharing options...
SalmonMax Posted July 11, 2008 Share Posted July 11, 2008 One thing to beware of: Mutants and Masterminds attributes have a relatively narrow field of influence compared to most game systems.Basically, your attributes...Strength, Dexterity, etc...do not affect your Defense. They do not affect your chance to hit. They only affect:Saving Throw modifiers (Reflex, Fortitude, Will and Toughness)Skill modifiersAttribute testsBase melee damage bonus (Strength only).Keep that in mind when buying attributes. People coming in from other systems are often used to combat rolls being more dependent on scores in strength and dexterity. Link to comment Share on other sites More sharing options...
Joani Posted July 11, 2008 Share Posted July 11, 2008 This may sound selfish but I opt for PL 8. Just in case it would be put to a vote. Link to comment Share on other sites More sharing options...
Joani Posted July 11, 2008 Share Posted July 11, 2008 This may sound selfish but I opt for PL 8. Just in case it would be put to a vote. Link to comment Share on other sites More sharing options...
SalmonMax Posted July 11, 2008 Share Posted July 11, 2008 Right now I'm looking at a space warper/teleporter, or possibly an electrokinetic hacker...Might do something more "magical" too, if no one else goes that way.Now I'm looking at Duplication too. Hee. Link to comment Share on other sites More sharing options...
SalmonMax Posted July 11, 2008 Share Posted July 11, 2008 Right now I'm looking at a space warper/teleporter, or possibly an electrokinetic hacker...Might do something more "magical" too, if no one else goes that way.Now I'm looking at Duplication too. Hee. Link to comment Share on other sites More sharing options...
Justin OOC Posted July 12, 2008 Share Posted July 12, 2008 I was thinking of going with some sort of mentalist teleporter.. Link to comment Share on other sites More sharing options...
Justin OOC Posted July 12, 2008 Share Posted July 12, 2008 I was thinking of going with some sort of mentalist teleporter.. Link to comment Share on other sites More sharing options...
Charlotte Posted July 12, 2008 Share Posted July 12, 2008 I'm angling towards Vixen - leaning heavily on the Transform power suite with a couple other 'mystical' odds & ends. Concept being a scientifically inclined woman who may have just turned into something science can't explain.I also opt for PL8. A nice balance between low-fi and high. Link to comment Share on other sites More sharing options...
Charlotte Posted July 12, 2008 Share Posted July 12, 2008 I'm angling towards Vixen - leaning heavily on the Transform power suite with a couple other 'mystical' odds & ends. Concept being a scientifically inclined woman who may have just turned into something science can't explain.I also opt for PL8. A nice balance between low-fi and high. Link to comment Share on other sites More sharing options...
Mech Posted July 12, 2008 Share Posted July 12, 2008 changed to more of a guntoting steath teleporter... Link to comment Share on other sites More sharing options...
Mech Posted July 12, 2008 Share Posted July 12, 2008 changed to more of a guntoting steath teleporter... Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 12, 2008 Author Share Posted July 12, 2008 It's gonna be PL 8. Build accordingly. Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 12, 2008 Author Share Posted July 12, 2008 It's gonna be PL 8. Build accordingly. Link to comment Share on other sites More sharing options...
Joani Posted July 12, 2008 Share Posted July 12, 2008 Ok - I've got my Speedster done. Shall I post here, PM to you? What's your wish my allmighty GM Link to comment Share on other sites More sharing options...
Joani Posted July 12, 2008 Share Posted July 12, 2008 Ok - I've got my Speedster done. Shall I post here, PM to you? What's your wish my allmighty GM Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 13, 2008 Author Share Posted July 13, 2008 PM it to me. Link to comment Share on other sites More sharing options...
The Fine Balance Posted July 13, 2008 Author Share Posted July 13, 2008 PM it to me. Link to comment Share on other sites More sharing options...
jameson (ST) Posted July 18, 2008 Share Posted July 18, 2008 I'm leaning toward joining with a Teleporter inspired by the Upeo from Trinity Link to comment Share on other sites More sharing options...
jameson (ST) Posted July 18, 2008 Share Posted July 18, 2008 I'm leaning toward joining with a Teleporter inspired by the Upeo from Trinity Link to comment Share on other sites More sharing options...
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