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Aberrant: No Fate - Setting and Background-Essentials


Joani

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Everything till the starting date is canon by the books but will most likely take a different direction once game has started.

Game will start in October 2010, just after Divis Mal and Caestus Pax had their epic encounter in Bahrain.

Project Utopias approval ratings have gone down significantly and speculations about a secret department within Utopia, namely Proteus, have reached the public.

Teragen has managed to take Andre Corbin with him, thus saving him from further attempts to bring him to justice for the time being. The public currently make no difference between the Aberrants and Teragen, thinking the Aberrants are yet another splinter cell of the Teragen like Nova Vigilance.

The Directives involvement thus far is unclear but its obvious interest in investigating any "shadow" department within Utopia has been declared their prime target.

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You are all special operatives of the Omega Corporation (OC or just Omega) which has a para-militaric structure. Depending on your Backing within Omega you are given a Rank (from 1 to 5):

Lieutenant

Captain

Major

Colonel

Commander

All Novas within Omega are automatically Special Agents and have access to a wide variety of Novatech equipment, Resources and Databases (No Backgroundtrait needed for this, its one of the quirks you get for free).

A list of the aforementioned Equipment available will follow in its own thread.

You have all been recruited by Omega due to your natures and abilities. To ensure absolute Loyalty you have to show up regularly on a monthly basis and undergo a complete telepathic scan and medical exam. You have been told that your Quantum Signatures are under permanent surveillance by a specially trained Nova called Spectre who can take you out immediately should your intentions turn against Omega. A brief demonstration of Spectres powers and abilities have you all convinced that Omega is not just talking but also willing and able to act accordingly to their goals.

Omegas objectives and goals are never fully revealed to you but you have been assembled to form a strike team with your primary assignment being wetwork especially against Novatargets. But important Baselines may also come in question.

OC has several HQs around the globe. You've been to the main HQ but don't have the slightest clue about its location. Transportation usually involves Warps and/or Teleports initiated by special operatives of OC. The main HQ could be on the moon, on a different planet of the solar system or just an imagination... you can't tell. Architecture and Technology is far advanced and beyond SOTA.

If you get an assignment by OC you are usually picked up and briefed by your liasion officer (more details about her in the NPC-Section). After briefing you can equip yourself with gear as you see fit or request. When your mission is accomplished you are to leave all equipment back in HQ out of several reasons - its not yours (though you may have a personal cache with your favourite assortment of gear), its too advanced in most cases to be shown too much in public and OC doesn't want to rouse more suspicion than necessary. More details about available equipment follows in its own thread.

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