Valerie Posted December 10, 2008 Share Posted December 10, 2008 That's....thats one hell of a Range dude >_>Also on Melee, Val can either fire the basic blast at point blank and probably blow a hole in the hull, or she is reduced to her kicks and punches which....don't do that much so far.Formula for melee damage is X = {(Weapon Ranks * Damage Multiplier) + Melee Attack Bonus}That turns into 1 * 8 + 13. Or 21 before spending any of the 21 points Val has right now, bad thing is since I can't pump them that much. I got two options mostly.1) +1 Rank in Superstrenght and 6 more ranks in Unarmed strike weapon. For a total of 76.or2) +10 Ranks in Unarmed strike for a total of 101.The second one is tempting, but the first one makes Val stronger in general and gives some growth space, which is something I DO want.What do you guys think I should pick? Link to comment Share on other sites More sharing options...
Rorx Posted December 10, 2008 Share Posted December 10, 2008 Ok, just trying to understand how you have things setup.Under Combat Techniques you can take upto 2 levels of Brutal which takes the free Unarmed 'weapon' up to level 2. This is what Eiji has.Presumably Valerie has a different 'Cyborg unarmed weapon' which is currently at level 1 and you are thinking of taking higher as you outlined above?Anyway 21cp?Superstrength 1 = 8cp, includes +1 melee Damage Multiple+6 weapon Lvls = 12cp= weapon Lvl 7 x 9 Damage Multiple +13 melee ACV = 76+10 Weapon lvls = 20cp11x8+13 = 101 damageYep all checks out, I'm still getting used to the system.Of the two choices I think you should go with the Superstrength one, as you say, it gives more avenues for future development. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 10, 2008 Author Share Posted December 10, 2008 soooo I'm just somewhat suprised you all want to spend CP in the middle of a fight.... Link to comment Share on other sites More sharing options...
SalmonMax Posted December 10, 2008 Share Posted December 10, 2008 All? Link to comment Share on other sites More sharing options...
Justin OOC Posted December 10, 2008 Author Share Posted December 10, 2008 allow me to rephrase.There will be no spending of CP in the middle of a fight. When a chapter ends and another begins you have until the first PC posts to spend your CP. There may be times where I suspend this rule such as parts of the story where there is no combat, or orform of conflict. Link to comment Share on other sites More sharing options...
Rorx Posted December 10, 2008 Share Posted December 10, 2008 Well thats clear enough Justin, but playing Devils advocate, was it clear enough that they would have so little time to spend thier cp before/when the chapter started? After all there wasn't much time before the first PC posted into Chapter 5. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 10, 2008 Author Share Posted December 10, 2008 no, I've been fairly lenient. True, the first PC post came quickly, but there was a good bit where there was no conflict and points could have been spent then. Which would have been acceptable. I also gave advanced warning that the story would be moving forward and it was very easy to see that it was going to be moving into some form of combat. If points were going to be spent, then this also would have been the time to do so, or to ask me about it. Link to comment Share on other sites More sharing options...
Rorx Posted December 10, 2008 Share Posted December 10, 2008 Yeah I didn't really disagree with you, just playing devils advocate. If you want the figures the Chapter began on the 1st Dec but combat didn't start until the 9th, so as you say plenty of time to spend. Link to comment Share on other sites More sharing options...
SalmonMax Posted December 10, 2008 Share Posted December 10, 2008 Gah...sorry about my delay in posting. I meant to last night, but something came up. I can't really do rolls from work, but I will get my init up asap when I get home tonight. Link to comment Share on other sites More sharing options...
Valerie Posted December 10, 2008 Share Posted December 10, 2008 and Val will be mostly useless then XD Man, I guess she can work as scout instead of main liner. Link to comment Share on other sites More sharing options...
SalmonMax Posted December 10, 2008 Share Posted December 10, 2008 How much damage does she do now in melee? Link to comment Share on other sites More sharing options...
Rorx Posted December 10, 2008 Share Posted December 10, 2008 Val said earlier that she did 21 damage with her hands/feetWeapon lvl 1 x 8 + 13If we could find something to act as a Club or Heavy mace for her that would improve things as they are WL 2 and 3 respectively, giving her 29 or 37 damage per hit.Justin said earlier that with her 3 attacks and all hits her 21 damage would/might be enough to take out the dig/tiger size tier 2/3 that we are facing at the moment. Link to comment Share on other sites More sharing options...
Valerie Posted December 10, 2008 Share Posted December 10, 2008 Wait.....I think she does a bit more, because I tought Brutal started at Weapon Rank 0, but if you say 2 ranks of Brutal gets you 2 ranks of Fist, it means that she has {(2 * 8) + 13} = 29 per hit, I guess her fists work, and if things get bad she can always dropa 4 ton piece of equipment on the enemy >_>Yay, I won't be as useless =D Link to comment Share on other sites More sharing options...
Rorx Posted December 10, 2008 Share Posted December 10, 2008 Although I assume you also have the Combat Tech that makes your hands lethal rather than being WL 2, Stun, No Penetration?But if you thought to take Brutal, or had a package that did, i'm sure you would have thought of that as well. Link to comment Share on other sites More sharing options...
Rorx Posted December 11, 2008 Share Posted December 11, 2008 So now we wait for Geoff to make his first post in the Chapter?By the way who/what is Rotheros? I don't recognise the name off hand. Link to comment Share on other sites More sharing options...
SalmonMax Posted December 11, 2008 Share Posted December 11, 2008 Lily has a cute little pet. Little critter that looks like a cross between a cat and a rabbit. Link to comment Share on other sites More sharing options...
Nihilist 7 Posted December 11, 2008 Share Posted December 11, 2008 I have all my stats... but all I have are the beta rules for that game. I've having a frustrating time figuring out what I roll for my various attacks.Could someone give me a summary? Link to comment Share on other sites More sharing options...
Rorx Posted December 11, 2008 Share Posted December 11, 2008 Max: Ahh the chabbit? I didn't know that's what it's name was. Fair enough.Seven: From memory...Init = 2d6 + ACV + mods (like superspeed, Lightning reflexes etc)Attack = 2d6 + ACV for that weapon/mode or generalDefense = 2d6 + DCV for current mode/skillFor example.Eiji has ACV (all) +11 + 2lvls of Lightning reactions/reflexes Combat Techniques (+3 to init each level) = 2d6 +17 Init His attacks are all straight 2d6 + 11, but his Rifle has +3 Accuracy for a total of 2d6+14 with the attacks he just made.his defence is generally 2d6+11, but he has +1 Melee Defence (Sword) so when using a sword he defends against melee attacks at 2d6+12.Is that clear enough? Sorry I can't give examples more relevant to the Mecha side, but not looked into that. Link to comment Share on other sites More sharing options...
Luchian Posted December 11, 2008 Share Posted December 11, 2008 We can have multiple levels of a combat technique in 3rd ed? Link to comment Share on other sites More sharing options...
Rorx Posted December 11, 2008 Share Posted December 11, 2008 Some of them you can only take once, some specify a certain number of levels are available (like Brutal can be 2), others it just says can be multiple (like lightning reactions/reflexes or whatever it is called). Link to comment Share on other sites More sharing options...
Justin OOC Posted December 12, 2008 Author Share Posted December 12, 2008 ok I'm going to try to sort this out.be patient I've been without internet for a couple of days now.Nihilist, your base attack and defense combat values are derrived from adding your mind, body and soul and dividing the total by three. example (Body 6 Mind 6 Soul 6 6+6+6=18 18/3=6 ACV DCV 6 base.you may increase these values by buying various attributes.Attack Combat Mastery raises your ACV by 1 per rank using all forms of weaponry and attacksDefense Combat Mastery raises your DCV by 1 per rank against all forms of weaponry and attacksMelee attack/defense raises your ACV/DCV by 1 per rank in melee combat using one type of weaponRanged attack/defense raises you ACV/DCV by per rank in ranged combat with one type of weaponInitiative is based off your base ACV added to a roll of 2d6 this can be increased by 3 points per instance of the combat technique Lightning Reflexes, also superspeed adds a bonus as well.Damage is determined by (weapons rank multiplied by the damage multiplier) (Base is 5)+your total ACV with the attacka weapon level 10 with the base damage modifier of 5 and an ACV of 10 would be (10 x 5)+10=60damage can be increased by raising the weapon's rank, and by raising the multiplier.The damage multiplier is altered by the Attribute Massive damage, each rank adding one to the value (6 at rank 1, 7 at rank 2 so on...)if the attack is a melee attack they may take muscle on the attack (1 cp) and any ranks of superstrength add to the damage multiplier.Hope this helps. Link to comment Share on other sites More sharing options...
Rorx Posted December 12, 2008 Share Posted December 12, 2008 Initiative is off your Base ACv? I thought it was the total ACV, means I need to reduce mine by 4 then to only +13. I'll edit it in a minute.Do we wait for Geoff to post, or assume he is still on the dropship and carry on in Init order?Defense Group #1Eiji = 23 (corrected)Lilly = 18Valerie = 16 Link to comment Share on other sites More sharing options...
Justin OOC Posted December 13, 2008 Author Share Posted December 13, 2008 yup go ahead Link to comment Share on other sites More sharing options...
Valerie Posted December 13, 2008 Share Posted December 13, 2008 *patiently awaits turn* Link to comment Share on other sites More sharing options...
Rorx Posted December 13, 2008 Share Posted December 13, 2008 Sorry Val, had a question for boss man on chat while dealing with the kids Posting now. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 14, 2008 Author Share Posted December 14, 2008 commence the smackdownremember you may not get to blast things but the SDz does other thingsminion level monsters aren't a big threat... but this is just the first wave... Link to comment Share on other sites More sharing options...
Valerie Posted December 14, 2008 Share Posted December 14, 2008 XD Don't take it as a complain, I just bored while at work. I can wait as much as its needed, we need quality post, not quantity posts! Link to comment Share on other sites More sharing options...
Justin OOC Posted December 14, 2008 Author Share Posted December 14, 2008 well if you want me to send a Command level Invader all you needed to do was ask... Link to comment Share on other sites More sharing options...
Valerie Posted December 14, 2008 Share Posted December 14, 2008 Bring him on! >_> We will pull an Alien and throw him out of the ship. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 14, 2008 Author Share Posted December 14, 2008 Very well then. Link to comment Share on other sites More sharing options...
Valerie Posted December 14, 2008 Share Posted December 14, 2008 Sometimes I feel like I just put the rope around my own neck >_> Was this one of those times? Link to comment Share on other sites More sharing options...
Rorx Posted December 14, 2008 Share Posted December 14, 2008 Nope, more like putting us all in front of a firing squad? Link to comment Share on other sites More sharing options...
Justin OOC Posted December 15, 2008 Author Share Posted December 15, 2008 Impaling is more like it.. Link to comment Share on other sites More sharing options...
Valerie Posted December 17, 2008 Share Posted December 17, 2008 I will post later todya, once I ifgure out what the hell is happening and who is fihgting who. Link to comment Share on other sites More sharing options...
Georgi Posted December 17, 2008 Share Posted December 17, 2008 I am limited in my posting time this week (15 hour shifts at work M-W). I should have something Wednesday or Thursday night. Link to comment Share on other sites More sharing options...
Justin OOC Posted December 17, 2008 Author Share Posted December 17, 2008 Valerie there are 6 big Invader monsters closing in on you guys. 2 went after Eiji, 2 after Lily, and one each after you and Geoff. plus all the other ones you guys hasn't killed yet. Link to comment Share on other sites More sharing options...
Rorx Posted December 17, 2008 Share Posted December 17, 2008 So Eiji has two big Invaders, and the two smaller ones who have taken a 101 damage hit each from sprayfire this turn, in front of him.Presumably he hasn't had time to swap to the sword yet? Link to comment Share on other sites More sharing options...
Justin OOC Posted December 18, 2008 Author Share Posted December 18, 2008 it's a zanpaktou, free action to switch to it... Since it's basically part of your soul... Link to comment Share on other sites More sharing options...
SalmonMax Posted December 18, 2008 Share Posted December 18, 2008 But you have to do that calling out thing!"Mookle, void your bladder!"*special effects as sword turns into another, even better sword*And so on. Link to comment Share on other sites More sharing options...
Rorx Posted December 18, 2008 Share Posted December 18, 2008 At the moment Max I was just discussing the act of physically drawing it from it's sheathe, but yeah then he'll need to do the powerup sequence to help against these big guys. Link to comment Share on other sites More sharing options...
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