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Aberrant RPG - How big are the big guns?


Templar
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I'm sure this has been asked before, but has anyone seen stats for the really big Aberrant NPCs? Such as Pax, Mal, Mathmatician, Geryon ect. If so where can I find them and if it is just a case of "ST's opinion" how would you rate their powers and what would you give them?

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The best you can do for Pax and Mal are at the end of World Wide Phase 1. It gives a brief outline of their powers. You should also give Mal a dot or two of Quantum Authority to round him out and show how he took Pax's powers away for a bit..

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Beyond a certain level of power I'd question the wisdom of stating out a character too much. I always remember the urban legend of the DM who stated out Satan in an adventure and his Players found a hole in the Dark Prince's armour and killed him.

However, here are some "official" stats for some of the movers and shakers of the Aberrant world.

Full stats for Totentanz (scary scary Nova), Pursuer, Lotus Infinite, Rachel Alinsky, and Anna DeVries (Aberrant: Elites).

Full Stats for Raoul Orzaiz and Chiraben (Storyteller Screen).

Full Stats for Andre Corbin (Worldwide Phase 1).

Full Stats for "Ironskin" Andy Vance and Jake "Dragon" Korelli (Worldwide Phase 2).

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I don't think that kind of thing applies for this kind of game, after all in Aberrant you are supposed to be able to change the course of the world... if that means smacking around Divas Mal so be it, so it is helpful to have stats.

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That's assuming you are going to let your characters start off close to Mal level strength. It's entirely possible for Players to fundamentally alter the world about them without having enough raw power to incinerate the few Q6+ Novas in the game. (Let's face it, if they don't get it right during WW:1, the US becomes a plague zone).

Being able to change the world doesn't necessarily mean having the ability to solve it all with a wave of your quantum wand.

A key sentance in the corebook really brought it home to me. The line about how there aren't that many truely independant Novas around as of 2008. So any indies that suddenly form their own group (as PCs are want to do) are going to be noticed by the whole world. Courted by the big Nova factions such as Utopia and the Terats, shadowed and bugged by the Directive, etc.

The decisions of a small group of unaffiliated Novas can markedly alter the game world. My Players are living proof of that. Governments and powers the world over are getting VERY nervous about their true intentions.

Mal doesn't involve himself in world politics very much. The Directive book (which is set around 2010-12) states that they haven't heard anything from him since he humiliated Pax back in Bahrain. He seems to want people to reach his level by themselves, kind of looking for equals rather than followers.

Pax, however, could be completely statted out. He's a big gun to bring in if your Players get a bit above themselves and start messing up your complex storylines. Heh, kidding of course.

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I see your point, but if you play for long enough your players will most likey reach the power of Q6+ by themselves and as such could take on the various ubernovas (Mal was just an example). Hell if I reached Pax type powerlevel I would definately want to whup him down.... that arrogant prick! ~shakes his fists at the sky~

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True, my Players would definitely love to give Pax a good kicking. Bless their vindictive little hearts.

I agree that, if you're planning to have your PCs go up against the big guns you need better "official" info on them. A six Player team could take out a Q:6 Nova given the right planning and prep. Mal (at Q:8 circa 2009) would be a little tougher, heh. But hell, nuke the man when he's in a crysalis.

I'm looking forward to the day when one of my Player goes to the next level of Nova evolution. Considering their tendency to liberally butter themselves with Taint out of impatience.

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lmao, your games sound like a lot of fun... too bad ya don't live closer to warwick :-P

I don't see anyone taking on Mal unless they have a couple of novas with a killer disrupt ability or a maxed out domination....

I guess I'm just sore cause Pax pummeled one of my characters into a gruesome mess once and I was dishing out 30-40 lethal punches.... surely that should have touched him heh

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Quote:
Templar: I guess I'm just sore cause Pax pummeled one of my characters into a gruesome mess once and I was dishing out 30-40 lethal punches.... surely that should have touched him heh
I doubt it. In "Underworld" Pax took a 5 dot fire based q-bolt and it might not have gotten above the puny human level. His big defenses are against kenetics, i.e. fire would be against his weak point.

Also in Underworld Pax showed a Force Field. WWI said he has (at least) M-Stam 4, he also has Q7. His force field probably gives him about 40 points of soak.

He also has INV:Physical. If we assume 4 dots plus Mastery that would give him an extra 48 soak against physical.

A 30-40 attack probably doesn't even get above the puny human barrier.

I tried putting together a reasonable stat for Mal given what is glossed over during WWI and ended up with a 400 soak.

Probably the most broken power of the lot is Q-Supremancy. It lets you perminently give yourself nova points once per day. With that little ability and a little time (and he had this power in 1998), it gets really grim really fast.

Be very afraid.
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The almighty power of disrupt would give them a hard time tough.... sure it might take 2 novas with a good ability with it but if they had the extra power enhancment it doesn't matter what kind of soak Pax's forcefield gives him as he won't be able to use it... also get rid of his kenetic control and invuln and whup him like theres no tomarrow (cause f you don't get it right there probably won't be lol)

Another thing in the story section in the first part of underworld he gets the beat down by a parasitic dominator, with the right use a parasitic dominator could take him over and make himself whup his own ass... its wouldn't even be too hard :-)

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Disrupt would work against Pax (although with a node of 5 and a Q of 7 he resists with 12 dice). Doing it to him (and the rest of T2M) before he trashes you might be a challenge. Getting enough Novas with "Disrupt" might also be a challenge.

But things like that have been done. People have (on rare occassion) managed to beat Pax. Scarcrow did it for a while. Anna's people did it on camera (I tend to think Persuer had help).

I don't know how you get him to "whup his own ass". He can't be hurt by his own powers, and his INV would soak his Strength.

Divis Mal is a different problem. Considering he is known to have pretty near every power with the word "Quantum" in it, he probably has Invulnerability: Quantum Adjusting powers. Psi-Shield is known to be one of his MANY "specialities".

Between that and his soak we had a thread on WW a while ago talking about whether it was possible for a team of Q6 novas to deal with him.

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Remeber something evil about Disrupt, it doesn't work against MegaStats, powers only. So, while you may be able to take away (if you're lucky) Pax's ability to fly, he could still rip your head clean off your shoulders.

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fly above him all invisible like and let lose with your disruption of his forcefield and flying... then with your quickness enhancement, proceed to whallop him with a quantum bolt to the nads, Pax or not thats going to leave a mark and if your lucky the other flying dude that you brought with you will invade his mind and tell him to kick his own ass...

...grab popcorn and enjoy laugh

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Quote:
Originally posted by David 'Dr. Troll' Smith:
Disrupt would work against Pax (although with a node of 5 and a Q of 7 he resists with 12 dice). Doing it to him (and the rest of T2M) before he trashes you might be a challenge. Getting enough Novas with "Disrupt" might also be a challenge.

But things like that have been done. People have (on rare occassion) managed to beat Pax. Scarcrow did it for a while. Anna's people did it on camera (I tend to think Persuer had help).

I don't know how you get him to "whup his own ass". He can't be hurt by his own powers, and his INV would soak his Strength.


Divis Mal is a different problem. Considering he is known to have pretty near every power with the word "Quantum" in it, he probably has Invulnerability: Quantum Adjusting powers. Psi-Shield is known to be one of his MANY "specialities".

Between that and his soak we had a thread on WW a while ago talking about whether it was possible for a team of Q6 novas to deal with him.
I missed this one before my last reply, and I agree with the almost unbeatable cheesiness of Mal, but if you ordered Pax to kick his own ass he would do so to the best of his ability (hence tunring off all of his defences against his own attacks... cause if he wasn't huring himself then he wouldn't be following the command which he would be obligated to do)

If ofcourse the rest of T2M is with Pax then there is just no way the plan will work.... at that point you would have to recuit people like Totentanz and Lotus Infinite just to slow them down long enough.... and that would cost a fortune!
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LOL! Templar is tough but he had to be, as I said he was an npc to begin with and made his way to PC when out ST wanted to run a REALLY tough high powered adventure (Templar and one other made it through... though I don't think he had any quantum left and only one health level :S)

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