Timeslip Posted September 22, 2006 Share Posted September 22, 2006 2nd Posting, with supporting members listed.[size:+2]Temporal Manipulation[size:+1]Extra-Temporal TravelQuantum Minimum: 6Dice Pool: Intelligence + Temporal ManipulationRange: SelfArea: N/ADuration: Special_____This ability allows a nova to step out of the temporal stream, permitting the nova to travel to any location that can be reached under his own power for the duration of the ability._____To use Extra-Temporal Travel, a nova spends the required quantum points, and the player rolls Intelligence + Temporal Manipulation, with a +2 difficulty. If successful, the power grants the nova one scene of subjective duration; to an objective observer, no time passes._____While travelling by such means, a nova cannot affect the physical world around them. He cannot open doors, break windows, move or damage objects or people, operate motor vehicles, turn pages, dive through water, etc. He can, however, move through and breathe the surrounding air (if any) and use whatever means of self-transport are at his disposal, including quantum abilities such as Quantum Leap and Flight, for as long as the subjective duration of the power lasts; at the end of the duration, the user returns to normal time wherever their travel has ended._____It is worth noting that, because of the extra-temporal nature of this technique, Attunement and the use thereof is both very important and very narrowly defined. Indeed, with no Attunement, the nova would be trapped in place by his own clothing, which would not be included in the extra-temporal "bubble". Nor can he Attune something after activating the technique; once the "bubble" is formed, the nova cannot affect things outside of it in any way, even to Attune them. Should the nova drop something, however - or set something down, or trim a fingernail, or spit, or some other method of removing something from contact with his body - that object will become unattuned, removed from the "bubble", losing any momentum/inertia/kinetic energy and subjectively frozen in time like everything else around the nova. For example, a bullet fired from an Attuned gun will stop at the end of the barrel, and will fall to the ground harmlessly at the end of the subjective duration.Supporting members:Procyon Cosmic Comet SingularityMr Frost David 'Dr. Troll' SmithEdit: changed the duration in accordance with the Director's decision. Link to comment Share on other sites More sharing options...
Timeslip Posted September 22, 2006 Author Share Posted September 22, 2006 Edited slightly to account for breathable air and momentum/inertia/kinetic concerns. Link to comment Share on other sites More sharing options...
RPG Post Posted September 26, 2006 Share Posted September 26, 2006 This is approved with the following changes:Duration is “One Scene”, not hours.This is a variant on Time Stop. Since Time Stop has a +2 Difficulty, so does this.Have fun. Link to comment Share on other sites More sharing options...
Timeslip Posted September 26, 2006 Author Share Posted September 26, 2006 Sounds good... and I stake my one-month exclusivity claim to it with Timeslip. Edit: I also pulled the plug on the "free success per point of Quantum" thing. Didn't make much sense with the revised duration. Link to comment Share on other sites More sharing options...
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