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Cyberpunk Red (2078) - Character Generation


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Here is a little quick guide with steps and page #'s to help you out.

We are using the Complete Package CharGen.


Pick a Role  (pg. 29-39)

• You start with the Special Ability of your Role at 4 (Role Special Abilities pg. 144-161)


 Lifepath  (pg. 44-53) 

• Life path is essentially a framework for your background. You can roll or pick options. Then consult the Role Specific lifepaths (pg.53-69) for additional flavor.


STATS  (pg 72)

• There are 10 STATS:

• Intelligence, Willpower, Cool, Empathy, Tech, Reflex, Luck, Body, Dexterity, Movement

• STATS (normally) range from 1-8.

• You get 62 points to buy STATS with at a 1 for 1 rate. 

• No STAT may be lower than 2 or higher than 8. 

Derived Statistics

• Hit Points and Humanity (pg 79-80)

• If your Empathy is is reduced due to Humanity loss, record your previous Empathy before Humanity loss in ( ) next to your current Empathy.  


Skills  (overview pg 81, in depth pg 130-142)

• Skills range 0-10

• You get 86 points to buy skills, but keep in mind:

• No Skill can be higher than 6.

• Skills marked in the Master Skill List with a (x2) cost two Skill points to increase in Level by one. All other skills cost one Skill point to increase in Level by one.

• Basic Skills: The following Skills are assumed to be part of everyone's Skill list and you must purchase them to at least Level 2: Athletics, Brawling, Concentration, Conversation, Education, Evasion, First Aid, Human Perception, Language (Streetslang), Local Expert (Your Home), Perception, Persuasion, and Stealth

• Don't forget the 4 Levels of Language you get free based on the Cultural Origin section of your Lifepath (see pg. 45).


Lifestyle and Housing (pg 105)


Gear

• You get 2,550 Eurobucks (eb) to buy any weapons, armor, gear, and cyberware you want.

• You also get an additional 800eb to spend only on Fashion or Fashionware. Anything you don't spend goes away.


Here are a few page #'s to help you spend those euros...

Melee Weapons (pg. 340)

Ranged Weapons (pg. 341)

Weapon Qualities & Examples (pg. 342)

Weapon Attachments (pg. 342)

Ammunition (pg. 344)

Exotic Weapons (pg. 347)

Armor (pg. 350)

General Gear (pg. 351)

Fashion (pg. 356)

Street Drugs (pg. 357)

Cyberware (pg. 358)

Cyberdeck Hardware (pg. 368)

Programs (pg. 368)

Home Defenses (pg. 372)

Services & Entertainment (pg. 376)

Lifestyle & Housing (pg. 377)

 

If you have any questions or need any help, drop me a line on Discord.

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