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Onyx Path: Terra SurgING! [Monday Meeting Notes]


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Yes, this week I’m talking about the Trinity Continuum: Anima Kickstarter and in particular, the second setting you get all the info to play in within TC: Anima: the most popular MMO in the world, Terra Surge!

But first, I’m racing to get this blog finished early this week because in all the holiday hullabaloo, we realized that our huge Cyber Monday Sale at DriveThruRPG and affiliated sites actually ends here on this very Monday, so I want to get this blog out earlier than normal this week so you all get a chance to pop over to that sale!

Links below in the Sales part of the Blurbs!

So, trying to keep it brief!

TC:Anima art by Hive

Anyway, back to the amazing fantasy MMO Terra Surge. We released a teaser on the Kickstarter for it over the holiday, and folks are very excited just with that – but tomorrow, Tuesday, we’ll be releasing the full text for it to TC: Anima Kickstarter backers, so we expect all sorts of commentary and excitement after that hits!

And why not? It’s a fantasy game within a cyberpunk game that is our first specific fantasy-genre use of the Storypath rules so far AND it was written with a real eye towards all the MMOs that our team have played and worked every since I killed rats outside the gates of Freeport in EverQuest.


For me, I’m a class/”race” junkie. I gotta create alts and experience all the starting areas and the variant quests. So, while I have no idea how the AI actually in Terra Surge would respond to me, I do know that I really enjoyed reading through all the class and peoples that we have in the book. Not your standard Tolkienesque options, but different and well-thought-out ones, nevertheless.


As always, don’t take it from me alone, though. Here’s some thoughts about Terra Surge from Eddy Webb, TC: Anima dev:

I’m excited that tomorrow people will start seeing the MMO side of Anima. The cyberpunk revolution side is also fantastic, but I think the video-game-within-a-tabletop-RPG element is so distinctive and cool.
And the chapter on Synestia, the world of the MMO Terra Surge, is not just a typical fantasy background. It also has notes like how different game expansions changed the game world, and the various impacts that players had on how the world evolved and changed. For example, here’s a list of the expansions:

Terra Surge (2075) is the base game, and it introduced players across the globe to the world of Synestia and its peoples.

Underbarren (2078) gave players access to Synestia’s literal dark side, implementing several new dungeons.

Azure Winds (2081) expanded sea travel and introduced many new islands to trade with or conquer. It also introduced the Jahat, the latest antagonist faction.

That’s all part of the history of the fantasy world, and the book goes into more detail about how each expansion adds to and changes the game world the players interact with, in a way that’s different from the “eternal day one” of many other tabletop RPG settings. It’s the kind of experience only video gamers typically have, and I’m excited to see how others dig it.

TC: Anima art by Hive

And here’s Dixie Cochran, who wrote the chapter that delves into the game’s setting:

One of my favorite things about Terra Surge is thinking about how it works behind the scenes. The Narrators, specifically, are a concept I really latched on to from Dominic’s original material. Though they’ve changed slightly since their original concept, the base is still there. While there are human designers who make decisions about new patches, updates, peoples, etc. on Terra Surge (we’re not coming for your job quite yet, Eddy!), the Narrators are responsible for the day-to-day running of the game and its quests.

I like the idea that they’re each responsible for specifics when it comes to worldbuilding and quest generation, and that they can collaborate in areas, much like we do when making an RPG book! I don’t go into too much detail about how sentient (or sapient?) they might be, as I think it’s fun to define that sort of thing at the table, but I imagine them procedurally generating millions of stories per day, tweaked just to satisfy the person playing.

Now, that means that quests might not turn out how you think, based on literary tropes or the like, because the Narrators know what you subconsciously gravitate toward! They don’t just have access to your Terra Surge play data, but anything else you’ve accessed through Glass, including social media, streaming data, and correspondence (I mean, this is probably a very good case of why you should read the Terms and Conditions of a game, right?) So maybe you think you like a challenging game, but you really love that moment when you get overpowered and can just mow things down.

Or maybe you want a romance woven in there, or to meet other people like you (real and fictional!), or you want to retire to a peaceful countryside, having righted the wrongs in your town. The Narrators know what you want, and their whole job is to give it to you.

I also like thinking about what this looks like in a raiding or group scenario, as everyone’s playstyles are slightly compromised to make the best story for the whole group. Yes, some raids and giant monsters and other scenarios are probably standardized across the board, but a group of three friends questing together will end up with an interesting mixture tailored to them.
Terra Surge really is the perfect fantasy TTRPG, as it tailors itself to each player while also having events and changes that tie the whole world together. Also, though myriad other games and virtual worlds certainly exist on Glass, I don’t think anyone else has figured out how to replicate the Narrators or what makes them so special.

Yep, there’s a lot going on there, and even the core TC: Anima book will only be hitting the parts you need to play right now – there is still so much to reveal. Which we will much earlier if we can get to the Stretch Goals that produce a book about this very subject: expanding Terra Surge. Which we can only do by bringing in more backers and pledges – so please do try and get the word out, especially in places where you might not see much about our games!

Every bit helps!

TC: Anima art by Emanuel Desiati

More Quick Bits From the Meeting!

On Wednesday, we’re doing something different and offering a Pre-Order page as our sales item of the week. In this case, the Pre-Order for Trinity Continuum: Assassins! We had such success with our Pre-Order for M20 Rich Bastard’s Guide, that we really felt that a book like TC: Assassins would be a fantastic follow-up!

Here is some official sounding stuff all about that!:

This Wednesday we’ll be setting up the pre-order on DriveThruRPG along
with the first couple of chapters of the TC: Assassins manuscript. Then
every two weeks or so we’ll be adding more sections of the manuscript,
which you’ll get automatically added to your Library on DriveThruRPG.

Once the PDF has gone through layout we’ll update DriveThruRPG with
the Advance PDF. Pre-order customers will get a chance to look at the
complete Advance PDF for at least a week before it is released for
sale to non pre-order customers.

We’ll have an errata feedback form available the same as other Advance
s we’ve released in the past and we appreciate everyone who sends
in those comments.

Also, from Eddy, here is the description of the chapters:

While Trinity Continuum Core Rulebook is necessary to play a game of
TC: Assassins, this book contains many additions and adjustments to the
core ruleset to better shape a chronicle set in the world of shadow.
The following chapters detail these additions.

Chapter One: Stepping into Shadow discusses the hidden world of the
Assassins, its history and structure as well as notable figures from
the past and present.

Chapter Two: The Shadow World details the Societies of Shadow.
Characters can belong to any of the five introduced in this chapter,
but players and Storyguides are welcome to invent their own.

Chapter Three: Character Creation details the process by which players
create their unique Assassins. This chapter contains brand new paths
and Edges suitable for playing in the shadow world, as well as all-new
Skill Tricks and cutting-edge gear.

Chapter Four: Systems and Drama explains the rules specific to playing
TC: Assassins chronicles. In this chapter Storyguides will also find a
collection of deadly antagonists to challenge the players’ characters.

Chapter Five: Masteries are new, special abilities that only Assassins
can access. They grant characters supernatural power over acts of
violence, hunting, stalking, and killing.

Chapter Six: The Killing Art provides advice for Storyguides running
Assassins games. It also includes a few sample scenarios, and how to
properly pace one’s way through a series of linked assassinations.

If you haven’t realized it yet, Trinity Continuum: Assassins is a very different look at our Continuum! (Or is it? See art below:)

TC: Anima art by Sam Denmark

We put up the templates last week, so this week the gang and I double-checked on whether the TC:Aberrant Community Content section of the Storypath Nexus was ready for Wednesday, and it should be good to go. If you have a project ready, you can place it before it opens so it is ready Wednesday. If you have issues making that happen, please contact theonyxpath@gmail.com for assistance.

Not saying it’s good to be there right when the site opens, but it could be!

TC: Anima art by Andrew Trabbold

Because we’re talking in our meetings about these projects, and more, but you aren’t because they aren’t visible on the progress screen, we agreed that it’s better that you all know that there are some projects we are working on that we don’t put up on the weekly progress report. For example, there are 4 projects in First Draft that aren’t visible yet.

There are a lot of reasons why we might not have gone public with a project for a bit, like it may be a license that we have been told not to announce ahead of a certain time the owner wants to hit, or we may be working with another company who is doing part of the project but hasn’t handed their part off to us yet, or we might be the ones who want to control the timing of making an announcement so it hits with the biggest hoopla.

Hoopla, I tells ya!

Finally, speaking of hoopla, in January it’ll be Onyx Path‘s 10 year anniversary! We’ve got some plans already happening to make it a fun time for all of us, but right now – is there anything you want us to do to celebrate? What would you enjoy, or think would be appropriate for us to do/create/sell in honor of thriving for ten years in this biz? Throw your thoughts in the comments and we’ll talk…

Whatever we do do, heh-heh, our goal is to make it a blast for all of our community. After all, we wouldn’t be here ten years in if not for all of you who have supported our wacky plans for:

Many Worlds, One Path!




The Trinity Continuum: Anima Kickstarted funded in seven hours and has already passed several Stretch Goals, including a Terra Surge specific Reference Screen – A three-panel Storyguide Reference Screen with charts and information for running a game set in the virtual world of Terra Surge will be created and offered as an Add On to any hardcover reward tiers for +$25.

We’ve passed 770 backers so far, so please do help us spread the word and get some more interested folks over to check it out!


Onyx Path Media!


This week: Apparently, this is almost a total digression of a Pathcast, with the Trio of Terror reviewing, sorta, the movie “Silent Venom,” although they do talk finally about scenario brainstorming based on other media, particularly for the “They Came From…” game line.

As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/

For anyone new to our media section, you can find us running and playing games over on twitch.tv/theonyxpath every day of the week! Plus, if you’d like your games hosted there, just get in touch with Matthew Dawkins using the contact link on matthewdawkins.com

Please check out our attached media schedule for the impressive number of videos on our Twitch channel this week! In particular, keep those eyes open for our Storypath Showcase, where we give an excellent profile of our various Storypath games and how to play them!


HIGHLIGHT OF THE WEEK: We’re highlighting the Polyhedron Podcast actual play of Trinity Continuum: Aberrant to tie in to the Kickstarter we currently have ongoing! You can find all episodes up to date over on the Metahedron website right here: http://metahedronstudios.com/polyhedron


PLUS! We would love it if you checked out tour Trinity Continuum: Anima teaser videos: 

CASCADE https://youtu.be/7k_rbIXlH6c 

INSIDE SYNESTIAhttps://youtu.be/u78wo7enBlI

CASCADE TRUE CRIME: https://youtu.be/oFINBZjSeU8

Check out those teasers and join us in getting hyped for the game!

Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more. Please subscribe and click the bell icon if you want to be notified whenever new news videos and uploads come online! Please check the following videos out:

Trinity Continuum Anima: Polyhedron Podcast Actual Play – Episode One: https://youtu.be/ahL_PqMtDvE

Trinity Continuum Anima: Polyhedron Podcast Actual Play – Episode Two: https://youtu.be/akzFitPJaSs

Trinity Continuum Anima: Polyhedron Podcast Actual Play – Episode Three: https://youtu.be/gf4sZ80CHF8

Trinity Continuum Anima: Polyhedron Podcast Actual Play – Episode Four: https://youtu.be/BbZNwpWoEEQ

Trinity Continuum Anima: Polyhedron Podcast Actual Play – Episode Five: https://youtu.be/57cPGvlgJwU

Trinity Continuum Aeon – The Entelechy Archive: Session One: https://youtu.be/uKL21gaNBlk

Trinity Continuum Aeon – The Entelechy Archive: Session Two: https://youtu.be/dNWFhooe0vI

Storypath Showcase – Trinity Continuum: Anima – Session Zero: https://youtu.be/yYeDpud-5m4

Scarred Lands – Sins of Shelzar – S2E5: https://youtu.be/ingG2kdXvHw

Scarred Lands – Sins of Shelzar – S2E6: https://youtu.be/kKQdfqGaxiQ

Terry Robinson and Chazz Kellner (you might recognise some names here from Mage: The Podcast and the Exaltcast) have started a new show to cover RPGs called Pain in the Dice! In this episode they discuss Titanomachy for Scionhttps://www.paininthedice.com/2021/11/16/book-talk-titanomachy-for-scion-2e/

Simulacra TV‘s amazingAberrant actual play – Atomic Youth – reaches its season finale! This is a great actual play and really worth checking out if you’re interested in getting into Aberrant. Here’s their last amazing episode before the new year: https://youtu.be/9IHRyfxxHAA

Do give Simulacra TV your time and patronage. They deserve your subscriptions! https://www.twitch.tv/SimulacraTV

ExalTwitch: Academy Season Two follows three young Dragon-Bloods in the aftermath of their school’s destruction. The House of Bells’ fall was blamed on Anathema corrupting the student body, but Oresta, Pyres, and Gale Whispered must clear their names and seek out those actually responsible before the Realm collapses.

Watch ExalTwitch: Academy live every Sunday at 18:00 ET on https://www.twitch.tv/rpgclinic.

And here are the latest episodes of the new season for you! If you’ve missed any, the videos in their back catalogue are easy to find. All you have to do is subscribe. Here’s their entire playlist: https://youtube.com/playlist?list=PLsZP95-GZNa0ynoCIVyliNF5rypCHvh0M

Electronic Gaming!

As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! The dev team has been doing updates since we launched and appreciate your notes and feedback!

Virtual Tabletop!


Jump into the Trinity Continuum with 3 NEW Astral Jumpstarts!

The Trinity Continuum is a vast timeline of adventure, speckled with dramatic points across the past, present, and future. Explore parts of the Trinity Continuum timeline with these three Jumpstarts fully enabled for play on Astral TableTop. Each Jumpstart includes ready-to-play characters and all the rules you need to embark on your Astral adventure.


A Quantum Leap (A Trinity Continuum: Jumpstart)

A group of cultists is playing with matter altering explosives beyond their control. Join forces with 3-5 players to track down and stop them before the universe as we know it is changed forever. 


The Adventures of Teen Tomorrow (A Trinity Continuum: Aberrant Jumpstart)

Bring the superhero action to your table with all the rules you need to assume the roles of Teen Tomorrow and jump right into play! This adventure is designed for 3-6 players.


Quantum Entanglement (A Trinity Continuum: Aeon Jumpstart)

The Stars Await! – Launch yourself onto the galactic stage with this high-flying, interstellar romp. Includes everything you need to run this adventure for 3-5 players. 

Also on Astral TableTop is the Secret of Vinsen’s Tomb for Realms of Pugmire!

Play Now on Astral TableTop!

The Secret of Vinsen’s Tomb module comes with all the maps and encounters, ready to play, along with pre-generated characters and character sheets wired up for automated rolling. It also offers the GameMaster some guidance on playing the scenario on Astral for those GMs new to the platform or entirely new to virtual tabletops (VTT).

Create a free account first, then the Quickstarts will be available on the Home page. If you are getting this via DTRPG, after checkout, look for the link to unlock your adventure on Astral.

Also on Astral TableTop, we have two free projects: Scion 2E: A Light Extinguished and Scarred Lands: Gauntlet of Spiragos and this Dagger of Spiragos module for sale: https://www.drivethrurpg.com/product/336406/Dagger-of-Spiragos-5e–Astral-VTT

Astral TableTop is the easiest way to play any tabletop RPG online, free. Astral already supports popular systems like D&D and Pathfinder, and Astral can support virtually any tabletop roleplaying game. Get started quickly with built-in support for most popular game systems. Whether you’re brand new to TTRPGs or a veteran tabletop gamer, Astral‘s ease-of-use and built in automation is designed to streamline gameplay.


How to guides and FAQ: https://help.astraltabletop.com/

Here is the main filter for all of our current VTT content on DTRPG:


A few highlights of our platform agnostic content:


On Amazon and Barnes & Noble!

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!

Our selection includes these latest fiction books:


Our Sales Partners!


We’re working with Studio2 to provide our traditionally printed books out into your local game stores. Game stores can order via their usual distributors, and can also contact Studio2 directly. And individuals can check out our projects via the links below!

You can pick up the traditionally printed Pugmire and Monarchies of Mau main books, screens, and the official dice through our friends there! https://studio2publishing.com/search?q=pugmire

Now, we’ve added Chronicles of Darkness books such as Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost

Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online


Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order!


As always, you can find Onyx Path’s titles at DriveThruRPG.com!

Check out the last day of the Cyber Monday Sale!

Cyber Monday at DTRPG:
Storytellers Vault:

Also we made some bundle deals that are ending today:


On Sale This Week!

This Wednesday we open the Pre-Order page for Trinity Continuum: Assassins available on DTRPG!

Also this week, we’re opening up Trinity Continuum: Aberrant into the Storypath Nexus Community Content site on DTRPG!

Also, also: We’re releasing the PDFs of the Legendlore Screen and the Ghost Hunters Screen on DTRPG this Wednesday!


Because dates for physical conventions are subject to change due to the current COVID-19 outbreak, we don’t yet have a list of upcoming physical conventions. Instead, keep an eye out here for more virtual conventions we’re going to be involved with!

While we won’t be attending as a company, Dixie and some of our folks will be attending PAX Unplugged in Philly in a few weeks, and Eddy and a few more of our gang will be at Midwinter Convention in Milwaukee in January. Seek them out if you are attending those cons!

And now, the new project status updates!

Development Status from Eddy Webb! (Projects in bold have changed status since last week.):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep.)

  • Exalted Essay Collection (Exalted)
  • Terat Novella (Trinity Continuum: Aberrant)
  • Squeaks in the Deep Jumpstart (Realms of Pugmire)
  • Tasty Bit: Polyphemus (Trinity Continuum)


  • Dragon-Blooded Novella #2 (Exalted 3rd Edition)
  • Tome of the Pentacle (Mage: the Awakening 2e)
  • Scion: God (Scion 2e)
  • With Great Power (Trinity Continuum: Aberrant)
  • Adventure! Addendum (Trinity Continuum: Adventure!)

Second Draft

  • The Hedge (Changeling: The Lost 2nd Edition)
  • W20 Howls of Apocalypse Scenario Book (Werewolf: The Apocalypse 20th Anniversary Edition)


  • Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
  • Wild Hunt (Scion 2nd Edition)
  • Bizarre Tales and Unusual Characters (M20 Victorian)
  • Weird Wonders and Revolutionary Magick (M20 Victorian)
  • No Gods, No Masters (Scion 2nd Edition)
  • Scion: Dragon Jumpstart (Scion 2nd Edition)

Manuscript Approval

  • Trinity Continuum: Aether core book (Trinity Continuum: Aether)
  • Scion: Dragon Companion (Scion 2nd Edition)

Post-Approval Development

  • Exigents (Exalted 3rd Edition)
  • Adversaries of the Righteous (Exalted 3rd Edition)
  • Whispers From Darkness (was Masks of the Mythos Companion) (Scion 2nd Edition)


  • Lunars Novella (Rosenberg) (Exalted 3rd Edition)
  • The Book of Lasting Death (Mummy: The Curse 2e)
  • Dead Man’s Rust (Scarred Lands)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • The Clades Companion (Deviant: The Renegades)
  • CtL2e Novella Collection: Hollow Courts (Changeling: The Lost 2e)
  • Dystopia Rising: Evolution Fiction Anthology (Dystopia Rising: Evolution)
  • Legacies of Earth (Legendlore)
  • TC: Aeon Novella: Meridian (Trinity Continuum: Aeon)
  • Exalted Essence Edition (Exalted 3rd Edition)
  • Crucible of Legends (Exalted 3rd Edition)
  • Proteus Nova Compendium (Trinity Continuum: Aberrant)
  • They Came From [Classified]! Jumpstart (They Came From…!)
  • Realms of Magic and Mystery (was Terra Incognita) (Scion 2nd Edition)
  • Vigil Watch: The Kelder Mountains (Scarred Lands)
  • The Paranormal Investigator’s Handbook (WoD 20th)
  • Apocalyptic Record (Werewolf: The Apocalypse 20th Anniversary Edition)
  • M20 Lore of the Traditions (Mage: The Ascension 20th Anniversary Edition)
  • Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
  • Panopticon Novella (Trinity Continuum: Aberrant)
  • Kith and Kin (Changeling: The Lost 2e)
  • TC: Adventure! Jumpstart (Trinity Continuum: Adventure!)
  • Tasty Bit: They Came From the Bermuda Triangle!
  • W20 Icons of Rage (Werewolf: The Apocalypse 20th Anniversary Edition)
  • Squeaks in the Deep Companion (Realms of Pugmire)

Post-Editing Development

  • Masks of the Mythos (Scion 2nd Edition)
  • Scion: Demigod (Scion 2nd Edition)
  • Scion: Dragon (Scion 2nd Edition)
  • Squeaks In The Deep (Realms of Pugmire)
  • Novas Worldwide (Trinity Continuum: Aberrant)
  • Saints and Monsters (Scion 2nd Edition)
  • Trinity Continuum: Assassins (Trinity Continuum Core)
  • Prometheus Unbound (was Psi Orders) (Trinity Continuum: Aeon)
  • The Devoted Companion (Deviant: The Renegades)
  • Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
  • Across the Eight Directions (Exalted 3rd Edition)
  • Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
  • Mission Statements (Trinity Continuum: Aeon)
  • Tales of Depravity! (They Came From…!)
  • Trinity Continuum: Anima
  • They Came From [Classified]! (They Came From…!)
  • Once and Future (Scion 2nd Edition)
  • They Came From the Cyclops’s Cave! core book (They Came From…!)


  • Hunter 2e (Hunter: The Vigil 2e)

Art Direction from Mike Chaney!

In Art Direction

  • Scion: Dragon – Getting Gong on board for the Flights.
  • Masks of the Mythos
  • TC: Adventure! (KS)
  • M20 Victorian (KS)
  • Dead Man’s Rust – Sending over to Maria to AD.
  • Exalted Essence – Art buy figured.
  • TC Mission Statements
  • Squeaks In The Deep
  • Realms of Magic and Mystery – Rolling along.
  • TC: Anima (KS) – KS live.
  • TC: Assassin – Doing cover mockup for Pre-Order page.
  • Legendlore: Legacies of the Earth
  • Novas Worldwide
  • W20 Apocalyptic Record
  • Mage20 Lore of the Traditions – KS art AD’d
  • TCFBtG! Monsters From the Crypt
  • They Came From [CLASSIFIED]! and They Came From the Cyclops’s Cave – Art is going.
  • Kith and Kin – Awaiting art notes.
  • EX3 Exigents (KS) – Awaiting art notes for KS.
  • EX3 Across the 8 Directions – Awaiting art notes.
  • EX3 Across the 8 Directions – Awaiting art notes.

In Layout

  • Scion: Demigod – Layout proceeding.
  • Squeaks in the Deep Screen
  • Squeaks in the Deep – Layout proceeding.
  • TC Prometheus Unbound – Layout proceeding with Josh.
  • HtV 2e Screen
  • Legendlore Screen
  • Ghost Hunters Jumpstart and RMCs – Layout proceeding.
  • Paranormalists Handbook – Layout proceeding.
  • Saints and Monsters – Layout proceeding.
  • TCFGtG! Heroes in a World of Horror – Layout beginning with Ron.


  • Hunter: The Vigil 2e – Indexing.
  • Spiragos Collected Adventures
  • They Came From Camp Murder Lake! – Prepping PDF and PoD files.
  • They Came From Beyond the Grave! Jumpstart – Errata input.
  • TC Aberrant N!WE – Errata input.
  • Hundred Devils Night Parade – Advance PDF errata input.
  • M20 Technocracy Dossier/Companion
  • Aberrant VTT

At Press

  • M20 Technocracy Reloaded – Deluxe getting ready for press.
  • Mummy 2e – Getting ready for press.
  • Mummy 2e Screen – Files sent to printer.
  • Deviant – Press proofs back to printer.
  • Deviant Screen – Files sent to printer.
  • Technocracy Reloaded Screen – Files sent to printer.
  • TGFBtG! Screen – Files sent to printer.
  • WoD Ghost Hunters – Trad printed book files with printer.
  • WoD Ghost Hunters Screen – Prepping for printer.
  • M20 Rich Bastards Guide – Advance PDF errata input.
  • Legendlore – Trad printed book files with printer.
  • TC Aeon Novella: Dawn – PoD proof ordered.
  • V5 Forbidden Religions – PoD proof ordered.
  • M20 Technocracy Jumpstart – PoD proof ordered.
  • Tales of Heroes: Scion Fiction Anthology – PoD proof ordered.
  • They Came From Beneath the Sea! Jumpstart – Advance PDF errata ended.
  • They Came From Beyond the Grave! – Indexing done, prepping trad printing files.
  • TC: Aberrant Community Content page opens Weds.
  • Trinity Continuum: Assassins pre-order goes live Weds.

Today’s Reason to Celebrate!

Today was the birthday in 1976 of Chadwick Boseman, whose too short career delivered several riveting and complex performances, with his portrayal of T’Challa of Wakanda – the Black Panther – clearly one near and dear to nerd hearts everywhere. We can only imagine the amazing work he would have done with more time.

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