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Onyx Path: [Scion] Gods & Monsters preview 1


Matt

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Saints

Saints are not chosen by the Gods, nor do they wield divine power. They are culture heroes, but they are not Heroes. They are human, quintessentially and completely. While many are moral paragons, they don’t have to be, and no small few are terrors. One of the most famous Saints is Amergin mac Mil of Ireland, whose power drove the Tuatha out but who is no more a paragon of modern morals than any of his foes.

Saints, instead, embody the values of their culture. While they share Virtues with the pantheons of the World, a Saint whose Virtues are Kinship and Egotism need not worship the Theoi nor be Greek. Instead, they must embody those Virtues and derive from a community that holds them to be important. Saints are the voice of their community’s beliefs and values, as manifested in Virtue. They lead by example, showing others the path that they could take, if they only had the will and the Virtue to do so. They are often champions of their community, but sometimes grave enemies of it if they feel that their people are not living up to their own values.

Saint Knacks

If I Can Do It, So Can You: You show humanity what they are capable of by your very existence. Once per session, when you succeed at an effort to overcome an obstacle, such as climbing a cliff, solving a maze or breaking through a blockade, you can bring up to your successes in other characters with you, granting them automatic success at the same deed. This does not count as spending those successes on a stunt. Characters Fatebound to you and trivial targets do not count against that limit.

Beyond the Ninth Wave (Prerequisite: My Cause Sustains Me): While you have the Virtuous Condition, you ignore the Scale of anything that would physically harm you. A tank shell is like a rifle bullet, a divinely charged fist like a normal punch from a master fighter. You can still be harmed, but Scale does not provide extra successes. Once per session, you may end the Virtuous Condition immediately and return to the center of the Virtue track to negate a single attack entirely — it doesn’t affect you or anyone else in any way.

We Are Greater (Prerequisite: Voice of the Mob): While you are Virtuous, anyone that follows you who would normally be considered a trivial target does not count as one for any effect that might harm them. In addition, they are entirely fearless. Once per session, you may immediately end the Virtuous Condition and return to the center of the Virtue track to temporarily turn a crowd of normal mortals into a temporary Followers birthright for the rest of the scene. They have dots equal to your Saint Calling rating, but must have one of the Group or Mob tags.

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