Matt Posted June 26, 2020 Share Posted June 26, 2020 In which Eddy talks with Danielle Lauzon, Monica Speca, and Travis Legge about the nitty-gritty of game design. Bad jokes “Fluff” and “crunch” D&D is a game for kicking in monsters and looting doors What makes a good mechanic? Powered by the Apocalypse Testing the design Designing for D&D 5e Designing for Exalted The “commoner railgun” GNS Theory Designing for Storypath Shiny math rocks and VTTs Calvinball the RPG One cool design What we’re working on LINKS Bonus Experience: https://bxpcast.com/ BXP Ep “Mechanics are Inevitable”: http://misdirectedmark.com/2020/05/26/bxp-3×06-mechanics-are-inevitable/ Powered by the Apocalypse: http://apocalypse-world.com/pbta/ Link to comment Share on other sites More sharing options...
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