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KOTNR - Dramatis Personae

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Name: Kel Uno
Type: Slicer
Species: Human
Gender: Male
Age: 24
Height: 5'7
Weight: 160 lb.

Physical Description: Kel is a young man of moderate height, with not much in the way of muscle or physique, though he is active enough to avoid putting on too much weight. With messy black hair, green eyes without any particular glow, and an outfit straight out of the 'street style, but not stylish' catalog, Kel might seem like another 'credit a million' vaguely disreputable individuals on the fringe. 

Personality: A certain Corellian audacity, balanced with calculation. Kel has a certain mercenary bent - if he believed in causes, he would have joined the Alliance - but that doesn't mean he considers himself a ruthless or violent man. Direct conflict never suited hm much, slicing calls for creativity and a willingness to think laterally. Most people in the galaxy don't really think about how connected everything is, and just how that can be exploited...

Capsule: Kel could have done just fine as a gifted criminal slicer on Corellia. There had been a very big, very successful operation against a bigwig affiliated with Imperial authority... Except certain utter idiots he'd worked with had went and gone crazy with their earnings, and spouted that had brought the attention of the Imperial Security Bureau. It was a sign of how stupid those unnameable were when they flipped in the belief it would save themselves.

Kel only escaped because he'd went ahead and fled the planet the moment word reached him of the authorities having detained his associates. Since then, he's lived the life of a nomadic fringe slicer, always in demand. The Battle of Endor occurring a few months after he left Corellia made it all the easier to keep out of the Galactic Empire's sights. Let the New Republic take over. Kel knows he can stick to the shadows and make a comfortable living. One day he may return to Corellia, after all, a perfectly legitimate wealthy man.

Quote:  "Hey, when your best talent is slicing, you learn to think of how to apply it in all sorts of situations. But enough about my greatness."



Dexterity 2D
Blaster 3D, Brawling Parry 3D, Dodge 3D

Strength 2D

Knowledge 4D
Streetwise 5D, Willpower 5D

Perception 4D
Forgery 6D

Mechanical 2D

Technical: 4D
Computer Programming/Repair 7D, Security 6D

Blaster Pistol - 3D Atk,  Damage 4D, Ammo 50, Range 3-10/30/120
- Power Pack x1
Holdout Blaster - 3D Atk, Damage 3D, Ammo 6, Range 3-4/8/12
- Power Pack x1

Gear: Portable Slicing Datapad, 2 Fake Identities w/Documents (Difficult x1, Very Difficult x1), 2 sets of Street Clothes, Comlink, Glow Rod, A/V Recording Rod, 1,200 credits

Advantages: None
Disadvantages: Wanted for a Crime (Imperial Remnant)

Move: 10
Force-Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 10


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Character Name: Jan Vicus
Type: Bounty Hunter
Species: Human
Gender: Male
Age: 26
Height: 5'9”
Weight: 168lbs

Physical Description: Jan is an outwardly unassuming, soft spoken man of average height, usually dressed in a spacer’s padded jumpsuit that conceals a wiry, powerful frame beneath.  His eyes are a dark sable hue reminiscent of a bird of prey, and his dirty blond hair is worn medium length, together with a short beard framing a face tanned by alien suns and scarred from a harsh life.

His body under the shapeless clothing he prefers is likewise scarred – cuts, blaster burns and other wounds leaving a story of war on his skin.  He bears the tattooed emblem of the Alderaanian Death Legion on his chest over his heart, and bears a number of crude tally-mark tattoos on each arm above the elbow – a large number.  On his back is a stylised version of the Rebel Alliance ‘firebird’ formed out of nebulous shadowy smoke, it’s wings stretching across his shoulders and the motto “No Mercy for the Merciless” inscribed beneath it.

Personality: When the going gets tough, the tough get mean.  Jan is focused, ruthless in attaining his goals, and usually has at least one trick up his sleeve.   There is no quit in the man, powered as he seems to be by a caged furnace of sheer rage – if he appears to be backing off from a stated goal, either it wasn’t his true intention or else he’s giving himself room to charge.  He’s not heartless – the plight of innocent victims can and does move him – but years of covert warfare, murder and sabotage have hardened his shell to an extreme degree.  Before, he was a weapon under the control of Alliance High Command.  Now, he's self-guided.  And he'll never stop making them pay.

Capsule: An Alderaanian by birth, everything he loved was taken from Jan by the Empire.  He signed on with the Alliance as little more than a child, spent long years learning to channel his hate and rage to make the Imps suffer, until finally his reason for being is is to make everyone attached to the New Order suffer for their crimes.  Every Imperial  - from the highest Grand Moff down to the lowliest Army trooper – who did not defect before the war was won is accountable.  The Corporate Sector bootlicks, the noble houses of the Tapani, the fat placid citizens of the Core Worlds – all who wilfully turned a blind eye to the atrocities of the Empire and lauded the New Order are complicit, and not even worth the saliva it takes to spit on them.

Of course, there’s not much call for soldiers who are not inclined to forgive or forget in this time of rebuilding and trying to set the past aside.  After the taking of Coruscant back from the Empire, Jan was politely mustered-out of the Alliance military’s infiltrator corps, given his back pay, and hopefully nudged in the direction of New Alderaan.  Instead he called in some favors, became a licensed bounty hunter, and now trawls the galaxy taking commissions on Imperial war criminals, corporate profiteers who benefited from the war, Imperial bounty hunters now wanted by Republic security forces, and former ISB agents who have landed on their feet on worlds that are outside the New Republic’s extradition treaties.  Not all of these contracts are legal, but that does not bother Jan – only the nature of his prey concerns him.

Quote: “...”,  "Legal doesn't mean 'just', and justice doesn't rely on legality.",  "Some people can move past it - good for them.  I re-live the death of my world every time I close my eyes.  And when I wake up, the pain is as fresh as it was back then."




(11D on Skills, 2D on Specialisations, Knack skill is Italic + Bold)

Blaster, Dodge: 5D, Melee Combat: 5D (Vibrodagger: 6D), Melee Parry, Missile Weapons: 5D (Magna Caster: 6D), Thrown Weapons, Vehicle Blasters

Alien Species, Languages, Planetary Systems, Streetwise: 4D, Willpower: 5D

Astrogation, Beast Riding, Repulsorlift Operation, Space Transports, Starship Shields

Bargain, Command, Hide, Investigation, Persuasion, Search, Sneak: 6D

Brawling: Martial Arts 7D, Climbing/Jumping, Stamina: 5D, Swimming

Blaster Repair, Droid Repair, First Aid: 3D, Security

Martial Arts Moves:  Silent Strike, Flip, Foot Sweep, Elbow Smash

Advantages / Disadvantages:

Wanted for a Crime: +2D (There is an Imperial Remnant-issued warrant out on Jan – Wanted Dead or Alive, bonus for Alive, for Crimes Against The Empire.)

Nightmares: +1D.  (Jan relives, vividly, the destruction of Alderaan, imagining the terror and anguish of his friends and family and feeling the loss of his home anew every time he sleeps.  For variety, he sometimes dreams about the men and women he killed during the war, staring at him accusingly alongside his parents.  As a result he tends to either avoid sleep as long as possible, or aid his sleep with alcohol.)


Camo Armor jumpsuit (+1D Physical, +2 Energy, -1D to spot while motionless)
DL-18 blaster pistol (4D), Magna-caster (6D/5D/4D) (5 clips), Pair of wrist vac-blade launchers (5D/3D) (4 reloads), vibrodagger (Str+2D), Garrotte (Str+1D, concealed in wristband), 2x knives (Str+1D). Comlink, datapad, Bounty Hunter License (New Republic issue), Molecular stiletto (Str+2D, looks like a datapad stylus), 2 X Medpacs, roll of StimTabs (mint flavour), Poncho-style cloak, 500 credits

Move: 10
Force Sensitive: No
Force Points: 1
Dark Side Points: 2
Character Points: 10
Wound Status:



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Character Name: Gavin Qel-DromaGavin 01.jpg
Type: Young Jedi-hopeful
Species: Human
Gender: Male
Age: 19
Height: 5'11”
Weight: 165lbs

Physical Description: Gavin is a ruggedly handsome boy with dirty blonde hair and a lean, athletic figure from years of malnourishment and heavy labor. His body riddled with a variety of small scars and larger ones across his back and chest making his body a road map of pain over the many years he's been in service to Pibsomo The Hutt.

Personality: There's never a bright side to anything. The strong will always rule the weak and that's not really ever going to change. The weak, however, can band together. They can help one another and even though their situation may never change, if someone gives just a little bit, sacrifices just a portion of what and who they are for others... then everything can by made a little easier to deal with. He picked that up from the other slaves throughout the years. Years of abuse have stripped the boy of most of his self-confidence and courage.

Capsule: Gavin doesn't understand this strange power that he possesses, after all the Qel-Droma bloodline was stripped of its connection to the Force aeons ago. He knows that if anyone can help him it would be the Jedi, but there are no more of them it would seem and what few there are can not easily be found. He knows that were Pibsomo to discover his power, he would train the boy as a weapon and force him to abuse his gifts. He has never met his father and has only vague memories of his mother, who sold him to Pibsomo on Nal Hutta when he was just two years old.

Quote: “That's not fair!”, “That's impossible!”, “I can't.”, “There's no way we win.”


Blaster:, Dodge: 4D, Lightsaber Combat: 4D, Melee Combat, Melee Parry, Running, Vehicle Blasters

Alien Species, Launguages: Basic (F), Planetary Systems:, Survival, Willpower: 3D

Astrogation:, Beast Riding, Repulsorlift Operation, Space Transports, Starship Shields

Bargain 5D, Command, Hide, Investigation, Persuasion: 5D, Search, Sneak

Brawling, Climbing/Jumping, Stamina 3D, Swimming

Blaster Repair, Droid Repair, Repulsorlift Repair, Security

Alter: 4D| Control: 3D| Sense: 4D

Force Powers:
Danger Sense (S-M), Enhance Attribute (C-M), Force Jump (A-E/C-E), Force Push (A-STR), Life Detection (S-E/M), Life Sense (S-VE), Lightsaber Combat (C-M/S-E), Telekinesis (A-Varies)

Disadvantages: Low-Self Esteem (+2), No Self-Confidence (+2)

Equipment: Nothing

Move: 10
Force Sensitive: Yes
Force Points: 2
Dark Side Points: 0
Character Points: 10
Wound Status:


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Character Name: Aurora 


Type: Transporter
Species: Human
Gender: Female
Age: Late 20s – early 30s
Height: 5'11”
Weight: 120lbs

Physical Description: Tall, slender, Pale skin, piercing green eyes. Dark Red hair. A cold sculpted beauty which she does little to enhance.  Her only distinguishing mark, which few ever see, is an old blaster bolt scar, on her back just below her heart. From the look of the scar tissue it must have been made when she was a child.

Personality: Aurora, at first glance, is the epitome of aloof, which serves her well in the matter of her business. She is generally unattached and uncaring. However, this is a cultivated front. When not being “Aurora” and away from eyes that know her and who might need her services, she can display the warmest of character and an obvious desire for a life outside of the one she leads. Only her true friends will ever see this side and she has scant few of those.

Capsule Background: Aurora doesn’t speak of her past. No one knows where she came from, what planet she called home, or even if that is her real name. Her accent is pure core worlder, but not the speech of the high born nor the lower classes from the streets.

What people do know, those that matter, is that she is good, very good at getting things from one part of the galaxy to another and wants get paid well to do it.

In truth Aurora  was the scion of a wealthy shipbuilding family which ran afoul of the empire in its earliest days. The family’s shipyards and other possessions were confiscated, and the family massacred. Aurora only survived because a loyal retainer blocked the blaster bolt meant for her. The bolt weakened by passing through the servant, did strike her scarring her back. Her still living form was found by one of the mercenaries hired to clean the mess up and seeing the potential profit to be had in the child. Took her aboard his ship and under the pretense of wanting a healthy child to sell, nursed her back to health.

He never did sell her though. Instead, after she regained her health and proved resilient and never giving into despair with her fate, he kept putting off getting rid of her instead putting her to use on his ship and teaching her. She became his adopted daughter and while there was never true familial love between them, they did become a sort family.

Under his tutelage she became proficient in many of the skills of the lone mercenary, but  she excelled at piloting and navigating as well as other shipboard skills. For many years the two of them plied the star lanes avoiding the empire and making a name for their ship The Black Rose.

Aurora inherited the ship and much of its reputation when her mentor was killed in a double cross. She has since taken on the business and is building a reputation of her own as a transporter of cold efficiency and daring.

Objectives: Aurora isn’t seeking vengeance for either her mentor or her family, she doesn’t hate the Empire, however, should the occasion for revenge for either come up, she would gladly welcome it and relish the deed. What she wants is to pay off the debts she inherited and has made since keeping the ship going, and to make enough to retire on the fringe somewhere away from both the Empire and the rebellion.

Quote: “Don’t be a Monkey-lizard”, “I’ll do it for double”, “I said I don’t fight, not that I can’t”



Advantages and Disadvantages: +5                                                                                                                                                                                                                                                                                                                Quick Draw-Blaster Pistol (-2), Skeleton in the Closet- Her real Identity (+2), Debt – Inherited (+3), Obsessive Tendencies (+2)

Blasters 5D+2 (Blaster Pistol 6D) , Brawling parry, Dodge 4D+1 , Melee Combat, Melee Parry, Vehicle Blasters

Alien Species, Business, Intimidation, Languages 3D+1, Planetary Systems 3D+1 , Streetwise, Willpower

Astrogation:6D, Communication,  Repulsorlift Operation, Sensors 4D,  Space Transports 7D (The Black Rose 8D), Starship gunnery 4D, Starship Shields 4D

Bargain, Con, Hide, Persuasion 4D, Search, Sneak

Brawling 3D+2 (Martial Arts 4D+2 [Multiple Strikes]), Stamina, Swimming

Computer prgrm/repair, Blaster Repair, First aid, Repulsorlift Repair, Security, Space Transport 4D

Equipment: The Black Rose (a modified starship), heavy blaster pistol (5D), comlink, Sensor pack, All temperature cloak, Multiple rolls of Mesh tape (8) scattered around the ship at least one roll on her belt,  5 spare blaster packs for pistol, Utility Belt, Quick Draw Holster, Hold-out Blaster (3D), Concealed Holster (boot), 605 credits

Move: 10
Force Sensitive: yes
Force Points: 2
Dark Side Points: 0
Character Points: 10

Wound Status:




The Black Rose
Craft: Modified Republic Sienar EnerCo Kriss-class Medium Scout
Type: Medium Scout/Courier
Scale: Starfighter
Length: 60 meters
Skill: Space transports: Kriss-class Medium Scout
Crew: 2 (skeleton: 1/+5), gunners: 3
Crew Skill: Varies widely
Cargo Capacity: 45 metric tons
Consumables: 3 months
Cost: Not for sale, 75,000 (stock, used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 1D
   Passive: 20/1D
   Scan: 50/2D
   Search: 70/2D+1
   Focus: 4/3D
   Three Dual Laser Cannons 

      Location: Dorsal, port, starboard
      Fire Arc: Turret*
      Skill: Starship gunnery
      Fire Control: 2D*
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 3D*
      * Any number of the turrets can be fixed forward and fired from the bridge in a fire-link at +1 pip of damage per total number of turrets fire-linked (so 4D total damage  if all three are used this way) and +0D Fire Control

Capsule: The Kriss-Class Medium Scout is the product of Republic Sienar EnerCo shortly before the beginning of the Clone Wars. Designed as a Medium Scout for exploratory and military operations, Kriss-class is a fast and agile for a ship of its size, boasts three dual laser turrets , shields, and carries a long range sensor suite. These features also saw the design pressed into service as a high speed courier vessel during, and after, the Clone Wars, a role which it fulfilled quite well.

The design has large dorsal cargo bay doors and forcefield to allow for the rapid deployment of small, scouting repulsor craft when planetside (such speeder bikes and STAPs), though some larger speeders and even a small starfighter can also be stored (and even deployed while in space).

The biggest critiques of the design are its relatively weak shields and only moderately powerful, though numerous, laser cannons. As a scout vessel and not a frontline fighter, these were deemed sufficient by the designers for its operational role.

The Kriss-class is quite rare as it saw limited production before the Republic Sienar EnerCo factories and shipyards changed over to produce designs deemed more critical for the War. This is unfortunate, since the design showed great promise, a fact which their owners are well aware of and has led to many using it as an excellent platform from which to modify and customize.


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Character Name : Acato Seros

Type : Gray Jedi Hopeful 

Gender / Species : Female / Togruta

Age : 21

Height : 5’6

Weight : 130 lbs

Physical Description : Acato is relatively slim, though athletic in build, with muscles rather long than thick. Her skin hue is a tan red, and white stripes cross in elegant curved patterns around her skin, her cadet blue down-to-ribs length lekku and montrals, the latter being curved first out then in towards the top. Her white face markings begin from her eyebrow, spreading to her upper forehead as two peaks, accompanied by one dot on the central forehead and one on the nose bridge, before falling down, crossing her outer eye corners and linking as a spike on her chin, decorating her cheerful features in a helmet-ish fashion. She sports grey-blue eyes, and a headdress featuring several teeth and pearls from her homeworld.

Personality : Acato rather consider the glass as half-full in most of situations. She is attentive and kind, motivated by an urge to avoid loneliness. Born on Shili, she enjoys a good hunt, and the adrenalin fighting provides, much to the disappointment of the Padawan who taught her into the Jedi way. She is curious about a lot of things, and if it wasn't for her lack of skill with ships, she would have explored the whole universe in the blink of an eye.

Objectives : Find a new teacher to learn more about the Force and the Jedi way, for her previous one, a Padawan having survived Order 66, was tracked down and killed by Imperials, several years ago, after managing to get her to safety. She did not have enough time to be taught much, but a new path opened before her feet, waiting for her to explore it.

Capsule background : Born on Shili, Acato mostly roots her ancestry in Lavati tribes. She learnt how to hunt alongside her parents, and integrated herself pretty well in her tribe. When she was around the age of fourteen, she met a man named Caleb during a hunt, and two of his friends, who had somehow survived the emergency landing of their ship. The hunt party pointed them out the direction of a larger city and went on. Later in the week, Acato met the group again, and said Caleb sensed her attunement to the Force, revealing her he was once a Padawan, before the end of the Clone Wars, and offering her the little knowledge he possessed. Spending the day with him, Acato decided she liked Caleb and his friends, and decided to join their party. She felt like this would include space travel, and was indeed very curious about the Force. Two years later, they were tracked down by Imperials in the Brak Sector, on the planet Orma. Caleb got Acato to hide among some junker friends he had there, while leaving with the Imperials on his trail, never to be seen again.

Quotes : "Are you going to eat that ?" "Come on, it's not like the universe is falling apart !" "Eh, one's gotta do its part !" "Need a hand ? I'm sure I can find a way to be of help." "Sometimes, I feel like I want to go home... but then I look up to the sky, and I see all those stars asking to be visited. I can't imagine a way of going home without having a nice story to tell about each one of them !"


13D+6D Attributes total, 10D skills total

Knack skill : Lightsaber


Acrobatics 5D, Lightsaber 5D, Melee Combat 6D


Survival 3D, Willpower 3D, Language : Basic 5D, Togruti 5D



Sneak 3D


Climbing/Jumping 5D, Stamina 5D


Lightsaber Repair/Engineering 3D



Control 1D

Sense 1D

Alter 1D

Force powers : Concentration (C), Life Detection (S), Telekinesis (A)


Advantages : None

Disadvantages : None

Special Abilities :

Camouflage : Togruta characters possess colorful skin patterns which help them blend in with natural surroundings (much like the stripes of a tiger). This provides them with a +2 pip bonus to hide skill checks.

Spatial Awareness : Using a form of passive echolocation, Togruta can sense their surroundings. If unable to see, a Togruta character can attempt a Moderate search skill check. Success allows the Togruta to perceive incoming attacks and react accordingly by making defensive rolls.

Story Factors :

Believed to be Venomous : Although they are not poisonous, it is a common misconception by other species that Togruta are venomous.

Group Oriented : Togruta work well in large groups, and individualism is seen as abnormal within their culture. When working as part of a team to accomplish a goal, Togruta characters are twice as effective as normal characters (i.e., they contribute a +2 pip bonus instead of a +1 pip bonus when aiding in a combined action ; see the rules for Combined Actions.


Move : 10/12

Force Sensitive ? Yes

Force Points : 2

Dark Side Points : 0

Character Points : 10

Credits : 165CR






Vibrodagger (powered by an energy cell, damage : STR+2D)

Knife (damage : STR+1D)


All-Temperature Cloak (Synthcloth cloak, adds +1pip to Survival rolls)

Bandolier (12 slots that can each hold a small weapon or a single piece of equipment weighing up to 0.5kg. Retrieving an item on the bandolier counts as a non-roll action.)

Liquid Cable Dispenser (15 meters. Can support 500 kilograms.)



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dEVKsPJ.jpgArcata Kadir

Species: Human
Gender: Female
Age: 27
Height: 5'10”
Weight: 137lbs

Physical Description: Arcata is a little tall for a human female, dark haired and eyed, with skin just slightly tan in shade. Her hair, once cropped to Imperial regulations has grown out a little, and she has an unconscious habit of tugging at it. She is fastidiously clean and keeps her clothes neat and organized, with none of the rumpling or random accessorization that's so commonplace with the fringers she finds herself associating with these days.

Personality:  Unless playing a 'role' of some kind for an investigation, Arcata is the epitome of Imperial highborns in personality. Courteous to her peers and snarky to those who are beneath her, only distantly emotional, valuing order and predictability. She has adjusted to her time away from the Empire though and become more accepting of other kinds of people and other ideas, even if she still can't help feeling that spontaneity and wearing one's heart on one's sleeve is rather childish and embarrassing.

Capsule Background: It feels like a long time ago that Arcata was last on Coruscant. A member of a wealthy and privileged family, she had her choice of education and all but guaranteed posting afterwards. She chose the field of Intelligence, and though was in a position to benefit from corruption and nepotism, in her case it wasn't needed. She had a gift for the work. A sharp, perceptive mind that took in details and found patterns in the slightest traces...along with a steady hand and aim that made her top of the class in blaster marksmanship, Arcata was groomed early on for her eventual placement in the ISB. There she would become a ruthless enforcer of the Emperor's will...

...or should have. Those same qualities that made her a good agent though, started working against her once in the ISB. She saw troubling things there. Things that made her question whether the Bureau had the best interests of the people of the Empire at heart, or was just out to aggrandize itself. The more she pried, the more she realized how deeply corrupt the agency was, until she could no longer in conscience proceed with it.

Early on Arcata held the belief that the agency and some others in the vast Imperial bureaucracy were simply 'rogues,' who were bad actors in an otherwise efficient and good government. She went underground to try to discover more details, with the intent of making a full report to the Emperor himself...if need be...once she had the proof she needed. Outside of the Empire though, Arcata was confronted with the other side of the story that she'd thought she'd known. Eventually she could no longer pretend that the Empire was simply being perverted by selfish and cruel bureaucrats. The evil flowed from the top. The whole thing was rotten.

Though deeply conflicted about the Rebellion's tactics, she joined the fight on their side. Her inside knowledge were useful to the cause more than once, and she was on the moon of Yavin when the Death Star came for it. Though Arcata understood the need for its destruction, the death of all those Imperial citizens...most of whom didn't understand the larger cost of their actions...was devastating to her. She distanced herself from the Rebellion as it transitioned to a new Republic, devoting herself to trying to hunt down what was left of the Empire and finding ways to remove it from power with as little collateral damage as possible.

Objectives: Arcata recognizes now that, despite her misgivings, the Empire must fall. There's no second thoughts, no room for negotiation. Her own survival depends on it, as well as the well being of everyone in the galaxy. The longer the Imperial Remnants hold on, the worse and more bloody the transition to the Republic will be. She is 'all-in' on attempting to undo the last straws of power the Empire clutches to finish what she started when she defected.

Blaster 6D (+2D)
Brawling Parry 5D (+1D)
Dodge 5D (+1D)

Law Enforcement 5D (+1D)
Streetwise 4D+1 (1 pip)
Willpower 5D (+1D)

Astrogation 3D+1 (+1 pip)
Space Transport Piloting 4D (+1D)
Communications 4D (+1D)

Investigation 5D (+1D)
Search 5D (+1D)
Sneak 4D+1 (+1 pip)

Brawling 3D (+1D)
- Martial Arts 6D (+3 spec)


Move: 10/12

Martial Arts Techniques
- Weapon Block: Can use Martial Arts to parry armed attackers even when unarmed
- Disarm: Moderate Martial Arts to disarm opponent of a held object
- Instant Stun: Moderate Martial Arts to stun opponent for 1 round

Advantages/Disadvantages (+3D total)
Extraordinary Memory (+1D all KNO skills) (-1D)
Noble Birth (2x start funds) (-1D)
Paranoia (+3D)
Wanted by Empire (+2D)

Cash 1450

Blaster Rifle, 6D atk, 5D dmg, 1000cr
- Power packs x2, 50cr
Holdout Blaster, 6D atk, 3D dmg, 275cr
- Power pack, 25cr
Combat Gloves, 200cr

Blast Helmet / Blast Vest: +1d6 Physical +1 Energy (head and torso), 200+300cr
Imperial Operative armor: +1 Physical, +2 Energy (full body), +2 Physical, +1D+1 Energy (torso only)

Encrypted Commlink, 250cr
Jammer Pack, 1000cr
Datapad 100cr
Credit Chip, 100cr
Sensor Pack (detects comm signals), 300cr
Aquata Breather, 350cr
Dampening Aerosol (3 charges, 1cumeter/charge, -1D from blaster bolts passing through it.)

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Type: Lucky Urchin
Species: Human
Gender: Female
Age: 12
Height: 141 cm
Weight:  35 kgs

Physical description: The young urchin known as “Fetch” looks like a street kid of the kind you might find all over the (even) less reputable districts of Nar Shaddaa. Short, black hair peeks out from under a crudely repaired cloak, while a pair of pale blue eyes dart to and fro from its shadow. But her eyes are sharp, her mouth a slight grin and her cloak hides a selection of small but razor-sharp knives – this is no ordinary ill-fed street rat. She speaks Galactic Basic in a sharp staccato, feeding anachronistic and rhyming slang words into it in a manner similar to ancient thieving cant. When working the crowds she uses the charm of her clear eyes, freckles and slight buck teeth to the maximum.

Personality: Surprisingly well-mannered for an urchin, Fetch is bubbly, charming and optimistic. Everything’s an opportunity, a sport, or a dare. Fetch has made her living doing all manner of minor cons, thefts and magic shows on the streets, so she knows how to work a crowd, taking full advantage of her young age and disarming appearance. She’s all about the rush and thrill, the bright lights, the expanse of the stars. She is a big fan of poetic justice, and having been released from being pressured into thieving, she prefers to take from tyrants to gift to the oppressed.

She's headstrong and competitive too, everything's a gamble or a show of confidence. In the streets, your legend is your life, your blanket and your meal ticket. She fosters her own like a sculptor treats their clay - something to be used and molded, but not to be identified with.

Capsule: Fetch was one of the lost children of Nar Shaddaa, serving one beggar lord or the other to steal goods, pick pockets and beg for coin. But she had a trick up her sleeve, making her more valuable than gold to her master, Khalvan Hag. She had an innate sense for the significance of objects, and could sense where they had come from by the smallest detail of it combined with her knowledge of the area. From that moment, life changed for Fetch. Rather than begging or stealing, she set up a street magician act, using her abilities to sense the past of the common items she sometimes handled for people as part of the act. She’d tell Khalvan all about it and he would, of course, use it to target them for theft and robbery. She was unaware of the fact at the time, believing that the old man simply was interested in the goings-on in his territory, something she believed he was at his right to do.

Connections with other characters: My fellow Alderaanian, Hive of scum and villainy contact, Operative on Nar Shaddaa, I got what you need

Group benefits: Linguist, Distraction, Finder of goods and people

Quote: “Would you like to see a magic trick?”


Dexterity 3D

Dodge 3D, Pick Pocket 4D, Thrown Weapons 3D (Dagger +1D), Melee Combat 3D (Dagger +2D), Melee Parry 3D, Missile Weapons 3D, Running 3D

Knowledge 2D

Alien Species 3D, Culture 3D, Languages 3D (Native: Galactic Basic, Droidspeak +2D, Shyriiwook +2D, Huttese +2D), Streetwise 4D, Survival 3D, Willpower 4D

Mechanical 2D

Astrogation 2D, Beast Riding 2D

Perception 4D

Bargain 4D, Hide 5D, Con 6D (Knack), Search 5D, (Track +2D), Sneak 5D, Investigation 4D, Command 4D, Persuasion 4D, Gambling 4D, Forgery 4D, Investigation 4D

Strength 2D

Brawling 2D, Climb/Jump 3D, Stamina 2D, Swimming 2D

Technical 2D

Droid Repair 2D, First Aid 2D, Droid Reprogramming 2D, Computer Programming/Repair 2D, Security 2D, Demolitions 2D

Advantages/Disadvantages: Extraordinary Memory (-1D), Extremely Competitive (+1D), Addiction: Gambling (+3D)

Force Sensitive: Yes (No Force Tradition/yet)
Force Points: 2
Dark Side Points: 0
Sense 1D, Control 1D, Alter 1D
Force Powers: Magnify Senses, Concentration, Telekinesis

Equipment: Secondhand Comlink, energy cell, Vibrodagger (Str +2D damage, max 6d) w/ concealed quickdraw holster, 2 throwing knives (Str +1D damage, Range: 2-3/5/10), glow rod, all-temperature cloak (patched with mesh tape), roll of mesh tape (half used), 50 credits

Move: 8/12

Character Points: 10



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