WS ST Posted October 2, 2019 Share Posted October 2, 2019 This thread is where you can add any gear you create or aquire after it has been approved. This way it's in an easy to find place If it is a customized item include the base item as well as the customized version. Link to comment Share on other sites More sharing options...
Lilly Pryor Posted October 2, 2019 Share Posted October 2, 2019 Baseball Bat (statted out with Max' input) Enhancement: 3 Damage Type: Blunt Tags: Melee (0), Non-Penetrating (0), Two-Handed (1), Versatile (1) House Rule - New Weapon Tag VERSATILE (1) This tag allows a weapon with the Two-Handed tag to be used one handed. When used one handed, the weapon loses the benefit of the Two-Handed tag. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compound Bow Enhancement: 3 Damage Type: Ballistic/Edged (based on arrow type) Tags: Ranged: Short (1), Charge (1), Two-Handed (1), Variable Ammo (2) Ammo types A.) Non-penetrating (0) = +1 Enhancement, Target's Soft Armor counts as double B.) Piercing (1) = Ignores 1 point of Target's armor C.) maybe Incendiary (2) = 'Nuff Said (see Core pg 124) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lilly's Compound Bow (Customized) Enhancement: 3 Damage Type: Ballistic/Edged (based on arrow type) Tags: Ranged: Short (1), Charge (1), Two-Handed (1), Variable Ammo (2), Tactical Sight (1) Ammo types A.) Non-penetrating (0) = +1 Enhancement, Target's Soft Armor counts as double B.) Piercing (1) = Ignores 1 point of Target's armor C.) possibly Incendiary (2) = 'Nuff Said (see Core pg 124) D.) possibly Explosive and/or maybe Gas at some point Link to comment Share on other sites More sharing options...
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