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Baseball Bat  (statted out with Max' input)
Enhancement: 3
Damage Type: Blunt
Tags: Melee (0), Non-Penetrating (0), Two-Handed (1), Versatile (1)

 

House Rule - New Weapon Tag

VERSATILE (1)
This tag allows a weapon with the Two-Handed tag to be used one handed. When used one handed, the weapon loses the benefit of the Two-Handed tag.

 

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Compound Bow
Enhancement: 3
Damage Type: Ballistic/Edged (based on arrow type)
Tags: Ranged: Short (1), Charge (1), Two-Handed (1), Variable Ammo (2)

Ammo types
A.) Non-penetrating (0) = +1 Enhancement, Target's Soft Armor counts as double
B.) Piercing (1) = Ignores 1 point of Target's armor
C.) maybe Incendiary (2) = 'Nuff Said (see Core pg 124)

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Lilly's Compound Bow (Customized)
Enhancement: 3
Damage Type: Ballistic/Edged (based on arrow type)
Tags: Ranged: Short (1), Charge (1), Two-Handed (1), Variable Ammo (2), Tactical Sight (1)

Ammo types
A.) Non-penetrating (0) = +1 Enhancement, Target's Soft Armor counts as double
B.) Piercing (1) = Ignores 1 point of Target's armor
C.) possibly Incendiary (2) = 'Nuff Said (see Core pg 124)
D.) possibly Explosive and/or maybe Gas at some point

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