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Gorunta Hemok

Alignment: Lawful Neutral

Gorunta is a Vesk who believes in honor, but does not possess a filter on what he says and has little regard for propriety. Thus he left the Veskarium before he was killed by a hundred blood-duels over. Especially after one led to the crippling of a fleet admiral's son and his base commander informed Gorunta he had a head start to get out before the inevitable happened. And now years of soldiering of fortune led to him into a twist of destiny when Prince Atuz Gelt of Aquitaal sauntered into the bar where the Vesk had been reduced to being a bouncer...

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Jexa Brae


Alignment: Neutral

Jexa has spent her life going from place to place, wandering some might call it, but she was always exploring, seeking out magical secrets or cutting edge tech. This was partially do to her not fully fitting in with other Lashunta. Some lashunta might call her "selfish", but she sees it as "smart". That is not to say that she cannot or does not help others or do the 'right' thing, from time to time. She is not above 'appropriating' what she needs (or wants), though. This has led her to working alongside some unsavory beings from time to time, namely a group of bounty hunters for a good stretch, where she learned the tricks of the trade. But she never had a problem taking from them either, in the end. With a holoskin or a spell, she never had much trouble avoiding reprisals or evading the authorities.

Though she has no great love for authority, deep down she does know right from wrong, and actually will do the right thing or help others, if it's not too much trouble, or she finds it fun, or just wants to take down somebody a peg or two and maybe help out a wronged person in the process. Of course she hides this as doing it for the thrill or "just 'cus", but it does make her feel a bit better about herself occasionally.

Aside from her exploration of magic and technology and the blending of the two, she is also interested in self-directed evolution, and so she has taken to implants as a means to doing so, as making herself into whatever she wishes to be, and encourages others to do the same.

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(image used with permission)

Appearance: Despite efforts to look bad-ass, including a carefully popped collar and scuffed elbow and knee pads on her pilot tunic, Sunshine is never going to stop being cute and she's made an uneasy peace with it. She's average size and build for a ysoki, with a streak of white fur on her head as the result of an old injury. She's typically seen munching on some kind of junk food and seems to have an endless number of pockets to store it in, all sewn into the lining of her freebooter's armor.

Gender: Female, if asked (most ysoki look androgynous.)

Background: Sunshine is the middle child of a dozen siblings of various occupations scattered throughout the system, and joined the military half on a whim and half to distinguish herself from the rest of her family. Her mother approves; her father worries; her siblings mostly just give her a hard time about it and downplay her accomplishments like they're no big deal.

Her accomplishments, by the ripe old age of fifteen, including serving in the Starholme defense fleet, getting marooned on a hostile world, jury-rigging a way off that world, accidentally desecrating a site sacred to the church of Abadar, and gettting drummed out of the fleet. Sunshine is insubordinate and has a host of bad habits, yet could probably pilot a go-kart held together with string and get it on the ground in walk-away condition.

As penance for her alleged desecration - a misdeed she takes surprisingly seriously, betraying something of a spiritual side - she is working as a pilot on the good ship Solanya, working for Atuz. She hasn't quite absorbed the thought that the Solanya is not her ship, since her reasoning is that if she determines where the ship goes, how fast it gets there, and how many pieces it's still in upon arrival, what is that if not ownership?

Character Sheet:


Female ysoki ace pilot operative 6
CG Small humanoid (ysoki)
Init +6; Senses darkvision 60 ft.; Perception +12
Defense                        SP 42 HP 38 RP 7
EAC 20; KAC 22
Fort +5; Ref +9; Will +6
Defensive Abilities evasion
Speed 40 ft., climb 30 ft., swim 30 ft.
Melee survival knife +8 (1d4+3 S; analog, operative)
Ranged corona laser pistol +8 (2d4+3 F; critical burn 1d4) or
. . red star plasma pistol +8 (1d8+3 E & F; critical burn 1d8; 20 ft. line, unwieldy) or
. . tactical shirren-eye rifle +8 (1d10+6 P; analog, sniper [250 ft.], unwieldy)
Offensive Abilities debilitating trick, trick attack +3d8
Str 10 (+0); Dex 19 (+4); Con 12 (+1); Int 16 (+3); Wis 12 (+1); Cha 14 (+2)
Skills Acrobatics +16 (+21 to tumble through the space of a creature of Medium or larger size), Athletics +12 (+20 when climbing, +20 when swimming), Bluff +13, Computers +12 (4 ranks), Culture +14, Diplomacy +4, Disguise +11, Engineering +14 (4 ranks), Intimidate +4, Medicine +14, Perception +12, Piloting +16 (6 ranks), Sense Motive +12, Sleight Of Hand +15, Stealth +17, Survival +14; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Grenade Proficiency, Mobility, Nimble Moves, Skill Focus (Acrobatics), Skill Focus (Athletics), Sky Jockey
Languages Brethedan, Castrovelian, Common, Drow, Eoxian, Goblin, Halfling, Kasatha, Shirren, Triaxian, Vesk, Ysoki
Other Abilities cheek pouches, daredevil specialization, innoculation, lone wolf, moxie, uncanny mobility, uncanny pilot
Combat Gear mk I serums of healing (2); Other Gear freebooter armor II (upgrade: jump jets), corona laser pistol with 1 battery (20 charges), red star plasma pistol with 1 battery (20 charges), survival knife, tactical shirren-eye rifle with 1 sniper rounds, basic medkit, batteriess (2), engineering tool kit, flashlight, longarm and sniper rounds (25), navigator's tools, personal comm unit, starstone compass, titanium alloy cable (50 ft.), credstick (9,247 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


  1. "The Touch" - Stan Bush, Transformers: The Movie OST
  2. "Instruments of Destruction" - N.R.G., Transformers: The Movie OST
  3. "Death of Optimus Prime" - Vince DiCola, Transformers: The Movie OST
  4. "Dare" - Stan Bush, Transformers: The Movie OST
  5. "Nothin's Gonna Stand In Our Way" - Spectre General, Transformers: The Movie OST
  6. "The Transformers (Theme)" - Lion, Transformers: The Movie OST
  7. "Escape" - Vince DiCola, Transformers: The Movie OST
  8. "Hunger" - Spectre General, Transformers: The Movie OST
  9. "Autobot/Decepticon Battle" - Vince DiCola, Transformers: The Movie OST
  10. "Dare To Be Stupid" - "Weird Al" Yankovic, Transformers: The Movie OST
Edited by Sunshine
Updated Sheet 8/31/2018

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Jordayn Kannith



Race: Half-elf
Class: Mystic
Theme: Priest
Level: 5
Experience: 12,500
Alignment: Neutral Good
Deity: Arshea - The Spirit of Abandon, Goddess of Freedom, Physical Beauty, and Sexuality
Home World: Verces

Gender: Male (currently)
Age: 20 (26 subjectively)
Height: 6'
Weight: 171 lbs
Hair: Pale Ash Blond
Eyes: Pale Blue
Handedness: Left

Jordayn is a handsome young half-elf, lithe and trim of figure with distinctly pointed ears. He leaves his long pale ash blond hair flow loose and his light blue eyes are merry, complementing his habitually serene and engaging expression. He typically wears well tended but utilitarian clothing. His robes as a Priest-Companion of Arshea are more elegant and flowing, while still flattering his form.

Abilities/Special Skills
Besides his mystic abilities of healing, by Arshea's Grace, Jordayn is a remarkably skilled physician and biological scientist. He has a great interest in any and all cultures and has a facility with languages. A Priest-Companion of Arshea, Jordayn is adept in many arts of pleasure, including massage and in the bedchamber. He believes for true health, one should be sound of body and mind and spirit.

Jordayn is an almost unrelentingly cheerful and friendly man, optimistic and outgoing. Hates witnessing people suffering and in pain and readily offer his services to any in need. Though not a pacifist, he does go out of his way to avoid causing permanent harm, and is as comfortable in cities and space stations as he is outdoors and in the wilds.

Openly and unabashedly pansexual, Jordayn is willing and eager to experience all aspects and spectrums of love and sexuality. If not as ardent and enticingly sensual as many other Priest-Companions of Arshea, he does believe there is healing in physical intimacy, and simply in having someone willing to listen.

Jordayn has a wanderlust explore and experience new cultures, planets and races, and to bring Arshea's soothing balm to those in need, though he is not strident proselytizer. As in love and desire, one may worship as one wishes, as is harms none. Despite not having the best luck - he has been sent to Arshea's exquisite embrace thrice only to be called back each time in a new form - Jordayn still keeps a positive attitude, believing there is something more and better to life.

Born and raises in the Ring of Nations of Verces, the verthani Jordayn proved to be a God-Vessel at a young age, inducted into the Delightful Mysteries of Arshea. Jordayn could have become a seductive and enticing Priest-Companion, twining Corporate CEOs and Politicians around their fingers, but with a gift for medicine, Jordayn was more interested in the healing pleasure could bring and had little liking for Temple politics.

So after earning priesthood, Jordayn was sent out into the Galaxy, to learn what he could for Arshea while spreading her word. He was also giving a unique spell glyph imprinted onto his back, that would aid Jordayn in experiencing all Arshea has to offer. And there was a lot to experience. While saving a little girl caught in the crossfire between gangs on the lower levels of Starhome Station, Jordayn took her wounds and died for the first time.

The Spell Glyph activated on its own accord and Jordayn was reborn as an adult, male Vesk. Jordayn's second death came with a belligerent group of drunks wouldn't believe the Vesk was not a fighter, but a healer. This time, Jordayn awoke as a female Shirren - that was certainly new and interesting, with all manner of possibilities Jordayn sought to explore. And she did, for a few years.

Jordayn's latest death came saving the small band of Freebooters she'd been roving with in The Diaspora from Corporate Corsairs. She'd saved the Freebooters, but alas, not their ship, which she had still been on. A year ago, Jordayn revived on Starhome Station, a male half-elf, only the faintest image of the Reincarnation Spell Glyph on his back remaining. He'd died, but the crew had survived, at least for another day.

He wouldn't regret his third death, though he did wish Arshea and Pharasma were not so eager spin him anew again and again so swiftly on the Wheel of Life. But there was still so much to see in the Pact Worlds and beyond, he wouldn't begrudge the Goddesses their play, if they would grant him the time to experience it all.

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Real Name: Evana [Error! Data Corrupt]
Nicknames: Eve, Evie
Concept: Vengeful Entertainer
Marital Status: Single
Known Relatives: None Known
Date of Birth: Unknown
World of Origin: Unknown
Occupation: Entertainer (Musician, but many other fields seem to apply)
Allegiance(s): Herself, and those that endear themselves to her.


Physical Traits

Gender: Female
Ethnic Background: Genetic modification makes it difficult to discern.
Age: Twenties
Height: 5'8"
Weight: She wouldn't say.
Eyes: Emerald Green
Hair: Ice Blue
Handedness: Left

Appearance: With a body born for the runway or stardom, Evana is an elegant and attractive woman. Although her appearance changes to match the needs of her performances, she is most commonly seen with emerald green eyes and blindingly bright ice blue hair. She has an athletic frame and works very hard (a couple hours every day) to maintain a healthy and fit lifestyle.

Her wardrobe changes to suit the needs of the mission, from elegant ball gowns to sexy cocktail dresses but casually she is most often seen wearing black or deep purple leathers and stylish heeled boots. She will dye her hair and change her eye color at the drop of a hat, however, so defining her appearance becomes difficult at times.

Abilities/Special Skills: Evana is a social chameleon. Words are her weapon and she's incredibly adept at blending in with crowds of people and using those present to get what she wants out of the evening or event. She draws a slight high off of manipulating those into doing what she wants, especially if they aren't aware they're doing it. Her musical talents and years spent in the entertainment industry have taught her to read the ques and tells from people's body language and give them exactly what they want. After she has done so, she moves on, leaving them to weep over the one that got away.

Despite her rather self centered point of view she is a phenomenal leader and motivator. Evana has worked hard to get where she is in her life and she motivates those around her to be equally goal oriented and focused in order to achieve their own ends. Usually she is motivating them to do something she needs done, but leadership is about properly motivating those you've delegated tasks to.

Personality: Evana has the soul of a saint wrapped in the body of a tight little succubus. She loves to enjoy life full tilt and doesn't stop to smell the roses, she plucks them up to smell them later or use in her bath water. Although she can be very serious when it comes to completing a task, or acting in a particular role, she is always the consummate party girl on the inside. Jovial and snarky, giddy and sarcastic, Evana is always seeing on the brighter side of inevitable doom.

Background: Evana entered the music scene several years ago as a teen pop idol. Although she never really hit celebrity status, her career is very well known on Starhome Station where she spent years touring the various districts and making credits hand over fist with her natural talent for music and an amazing manager, a ysoki named Vermina Rattick. Then one day, she was gone. Her shows were canceled, Evana was nowhere to be found, and her manager was promoting some new starlet, a drow sensation named Noxiana Sable. A few months after her disappearance Vermina Rattick announced that Evana's body was discovered, dead of an apparent drug induced suicide.

Well, two-years later Evana's back. She's no longer the teen pop idol with pretty pink hair and singing about boys and Fridays... her musical styling is now angry and loud and she's not happy unless the volume is at eleven and ears and eyes are bleeding. Yet through it all there is always a deep motivational message in lyrics that either inspire people to rise up to their potential or, if they have no potential, do the 'verse a favor and off themselves.

It's up in the air where this new career path will take her, but so far it's off to a good start, people love the new her (especially now that she's old enough to drink!), and nothing draws in the crowds and launches a new direction in one's career like a 'back from the dead' tour!

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1A4erFF.jpg        Zf2EOdr.jpg

Name: Echo


Background: About six years ago a ship transporting several hundred newly created androids to a new android-dominated colony world was ambushed and hijacked by roving clanships from the Gorgon's Gaze pirate gang. Echo was one of those androids; activated for the first time in captivity and indoctrinated to be a slave for a pirate clan. A stubborn core of resistance endured however, and she quietly worked to put into place the various pieces of a puzzle that would lead to her freedom when assembled. Even after escaping the Gorgon's Gaze however, crime was all she'd known. She stuck to the underworld, making what credit she could while walking a fine line between the law...and the ever present danger of being found by the pirates again.


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Muh Baby!

Name: Solenya
Tier: 6 (165BP; includes +10 bonus)
Size Category/Frame: Medium Transport -15BP
Speed: 10
Maneuverability: Average, Pilot+0, Turn 2
Drift: 2
Armor Class: 14+Pilot ranks
Target Lock: 13+Pilot ranks
Hull Points: 85
Damage Threshold: -
Critical Threshold: 14
Shields: EMP Shielded Medium Shields 200 (200 pts, +8/min, 63 PCU) -28BP

- Turreted Particle Beam, 8d6 damage, long range
- Turreted Laser Net, 2d6 damage, short range, Point +10

1 Heavy (front)
1 Light (front)
1 Light (aft)
1 Heavy (6BP), 1 Light (turret)
- Particle Beam (25 PCU) -15BP
- Laser Net (10 PCU) -9BP

Power Core: Pulse Orange (250 PCU) -25BP
Drift Engine: Signal Booster (Rating 2, 100 PCU) -15BP
- M10 Thrusters (Speed 10, +0 Pilot, 70 PCU) -5BP
- Mk4 Armor (+4 AC) -15BP
- Mk2 Duonode Computer (+2/+2, 2 node, 15 PCU) -8BP
- Alarm Countermeasure, -3BP
- Good crew quarters -2BP
- Mk3 ECM defenses (+3 TL, 2 PCU) -4BP
- Basic Long Range Sensors -10BP

Expansion Bays
- Cargo Bay (25 tons)
- Smuggler Compartment (10 tons, only up to Medium items, 4 PCU) -2BP
- Tech Workshop (Craft tech items; half time, 3 PCU) -1BP
- Escape Pods (6 pods, 1 person each, 2 PCU) -1BP
- Comfortable Guest Quarters (4 passengers, 1 PCU) -1BP

- +2 on any two combat rolls per round
- +2 to all Sensor checks (20 hex range)

Crew Min/Max 1/6
Crew Complement
- Captain
- Pilot
- Co-pilot
- Science Officer
- Engineer
- Tactical
- Medic

Ship's Computer - Tier 3 (DC25)
Root Access: Crew
User Interface: Control panels around the ship, limited access panels in passenger quarters
- Secure Data: Ship's financial transactions
- Secure Data: Crew Information
- Secure Data: Entertainment catalog (available to limited access passenger panels)
- Control: Shipboard functions and environment (each passenger cabin can access its own environmental controls)

- Alarm: Triggers on any failed attempt to gain unauthorized access.

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