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Blaze Heart Character thread


Justin OOC

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Name: Deezy Klatta
Age: 18
Height: 4' 11"
Weight: 106lbs
Sex: Female

Description:Deezy's a late bloomer; skinny and gangly, with a bit of knob to the knees still. Her hair's a russet red dandelion poof, held out of her eyes only by her customized aviator goggles. She's fond of overalls and vests with lots of pockets and shorts that also have a lot of pockets. Most often she has so many straps and gizmos and pockets that it's hard to actually see HER. Even so, she has a cute face, with round cheeks and wide green eyes, and a grin that occasionally borders on manic...especially when explosions are afoot.

Background and Stats

 

Deezy's dad is a blacksmith, who filled his scant off-hours with tinkering with the little clockworks of gnome make that he was so obsessed with. Deezy picked that interest up, since she wasn't strong enough to swing hammers in a forge, and it became an important part of their bond after her mother passed away. A small child, she actually made some friends among the shy gnomes who came to trade every so often...and it was they who recognized her gift for magic.

Instead of going straight to a guild, she studied with the gnomes for a time, until she finally grew too large to share their spaces. Gnomish runes and earth magic were extremely well suited for binding power into metal, and harnessing the energy of flame and steam and other kinds of kinetic force. That, combined with her love of metalwork and gadgetry, made her magic a hodgepodge of strangeness that somehow managed to work.

Even so, it was a tough sell to the more steadfast, traditional Guilds. Her inclusion of non-human techniques was frowned on, and her magitech never quite seemed to be fully contained or controlled. So too, Deezy herself with her boundless enthusiasm and her virtually endless energy was simply too much for most guild-mages to put up with for more than a week or two.

On the other hand, in Blaze Heart she seems to fit in just fine.

Point Cost: 400

Body: 5
Mind: 9
Soul: 7

Stats Point Total: 210cp

Attack Combat Value: 7
Defense Combat Value: 7
Damage Multiplier: 5

Health Points: 90
Energy Points: 280

Attributes: 130
Combat Technique: Weapons Encyclopedia, 2cp

Extra Defenses +1, 5cp
Extra Energy: +200, 20cp
Toughness +20, 2CP
Durable Power Flux Creation (Magitech): +5, 51cp

Unknown Power: +75, 50cp

Skills 19cp
Area Knowledge (Magnolia) +1, 1
Artisan +2, 2
Language: Gnomish +1, 1
Mechanics +3, 6
Occult +3, 6
Swimming +1, 1
Visual Arts +2, 2

Defects: -7
Easily Distracted (Big explosions, flashy spells, any kind of working magitech she didn't make) -2

Marked (Guild) -1
Less Capable (Strength) -1, -1

Less Capable (Common Sense) -4, -2

Less Capable (Self Discipline) -2, -1

Items: 48cp

Deezy's magic is focused almost entirely on imbuing her inventions with the magic energy required to make them work. She is extraordinarily gifted in binding magic to objects via runes and lacrima, and it is through this medium that she works her will.

AEGIS (Arcane Etheric Granite Interception System) - A leather harness that wraps around her torso, with hooks in back for backpacks and other storage, and covered in brass-inlaid runes and little lacrima crystals. Although it provides protection in and of itself by means of its magically enhanced construction, the AEGIS actually extends into the etheric plane, where it's bound to a hollow chunk of solid granite. When the system is active it can 'see' incoming attacks through divination magic and switch the phase on the granite chunk, causing it to momentarily appear in the physical world and intercept the attack. A minor elemental spirit has been imbued in the rock, and can repair it over time.
Armor +8, Force Field +40, 19cp, 15ep

TIAMAT (Thaumic Imaging And Magical Ambience Testing) - A pair of brass and copper bound goggles with thick crystal lenses and amply thick leather straps that have conduits and wires embedded. The TIAMAT array incorporates not only lacrima-enhanced optics capable of making magic energy visible, but can amplify light to see in the dark, or at distances, or with enhanced acuity. She's recently added mystic divination crystals similar to those on the AEGIS, which can enhance her combat abilities by displaying short-term predictions of likely events and giving information about opponents.
Heightened Vision +1, 1cp
Combat Technique: Judge Opponent, 1cp
Supersense (magical detection, 100m) +2, 2cp
Special Defense (Flare) +1, 1cp
Features +2, 1cp
- Binocular Zoom
- Nightvision
Ranged Attack +2, 3cp
Ranged Defense +2, 3cp
Melee Defense +2, 3cp
Massive Damage (Focused: Magitech) +1, 2cp

ROCKET BOOTS - No fancy acronyms here. It's in all-caps because that's how she feels about them. ROCKET BOOTS. A set of heavy leather boots, covered in tubes and valves, with nozzles pointing down around the outline of the feet. When supplied with a considerable amount of magic energy, they vent pure mystic force with enough pressure to catapult her through the air. Note - The safety system that negates gravity on dangerous descent speeds has not...quite...been perfected yet. That she still uses them is all one needs to know about her.
Flight (100kph) +3, 12cp (12ep/turn)

Total: 400

Premade Gadgets (to save me time in-game)

 

Klattatech Thaumic Counterwave Propgation Matrix (Block Magic: Universal +3, Area 4, 20pts; Spirit vs opposed Stat)

Klattatech SpiderSuit Exoharness (Extra Arms (4 arms) +3, Extra Actions +1, Extra Defense +1, 13pts)

Klattatech 'Black Rainbow' Inversion Field (Invisibility from Sight, 6pts)

Klattatech 'Radiant Bubble' (Mind Shield +5, Resistance 5, Area 2, 11pts)

Klattatech Personal Respite Generator (Pocket Dimension (10m radius) +3, Dimensional Portal (to pocket dimension) +1, 10pts)

Klattatech 'Titan Arm' (Telekinesis (1,000kg) +4, Range 1, Impaired Manipulation -3, 15pts)

Klattatech Series B 'Thundershock' Rocket Hammer (Weapon +6, Penetrating 3, Hands 1, 7pts)

Klattatech Theta A-Grade Megabuster Golemgun (Weapon +10, Homing 2, Area 3 (10m), Range 3 (1km), Backblast 1, Stoppable 1, Hands 1, Ammo (4 shots) 1, 12pts)

Klattatech Series D Lightning Cannon(Weapon +6, Range 2, 7pts)

Klattatech X-3 'Flash Whip' (Weapon +4, Flexible 2, Reach 2, Flare 2, 7pts)

Klattatech Wingbomb Dispersion System (Weapon +5, Area 4, Range 2, 8pts)

Klattatech Kinetic Inhibition Initiator (Weapon +0, Incapacitating (paralysis) 7, Range 1, 5pts)

 

 

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Name: Luci Lacuna
Age: 21
Height: 5' 11”
Weight: 130 lbs
Sex: Female

 

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Description: Tall Pale with extremely long black hair which seems to be alive, a cold unsettling beauty with a demeanor to match. Luci is an Ability Wizard with the majority of her magic displayed through her living hair. She is a consummate fighter skilled in martial arts both armed and unarmed and as well as an accomplished spy and thief. Never smiles or shows any other emotion really. Doesn't seem to have a sense of humor.

Background: Luci came to the guild at a young age, she was barely fifteen when she joined them but her exploits had begun much earlier than that.

She has never divulged her origins, who her family is or what they did for a living but her talents and training give clues.

Not from any one place Luci made her first impressions upon Fiore as she traveled from small settlements and villages using her talents for burglary and picking pockets to survive.

Her introduction to the Guild was during one misadventure where she inadvertently aided a Blaze Heart wizard in foiling a train robbery. I say inadvertently because she was also trying to rob the train. In any case the BH wizard convinced her to return to Magnolia with him and she was taken into the guild.

It was at BH that she mastered the magic which gave her supernatural control of her living hair. In a couple of years she became one of the most active of the Guilds wizard, or at least one of those most often recognized due to her rather distinctive appearance.

After all there was no hiding the hair.

Honing her skills as a master warrior and a Wizard Luci took many of the most high profile jobs allowed to her class. Part of the reasoning behind this was the guilds desire to have attention focused on one or two popular wizards which would allow others to not draw as much ire for their own exploits.

Luci stoically accept this and while not happy with it (Luci never seemed happy about anything or angry or really showed any emotion whatsoever), she didn't let it bother her either.

Luci does her job, hones her skills and waits.

But no one knows what she is waiting for...

Magic: Luci's Magic  imbues her Hair with  fully active prehensile life , she can control the movement of her hair as if it were countless thin appendages growing from her head. Through concentration, she can move her hair in any manner imaginable. She can snap the length of it through the air like a whip (the tip of which moves faster than the speed of sound), or rotate it in a fan-like manner. She can bind persons or objects with it as if it were rope or use it to lift objects which weigh more than she could lift with her arms. (Her scalp, skull, and neck do not support the weight of an object that she lifts: it is held aloft by the magical force coursing through the hair.) Luci can also perform delicate manipulations with her hair such as lock picking or threading a needle, and such complex acts of coordination as typing or shuffling a deck of cards. Although she has no nerve endings in her hair, she can "feel" sensations on all parts of her hair by a form of mental feedback from her magic field. Her hair, approximately 6 feet in length while relaxed, can elongate to almost twice its normal length.

Point Cost: 400
Template(s) used: Ninja modified
Size: Medium

Body: 8
Mind: 5
Soul: 7
Stats Point Total: 200

Attack Combat Value: 10
Defense Combat Value: 9
Damage Multiplier: 6 (8 Hair)
Health Points: 120
Energy Points: 105
Shock Value: 16

ATTRIBUTE

Attack Combat Mastery 2/+20

Combat Technique ( Brutal 2, Critical Strike, Lethal Blow, Lightning Reflexes 2) 6/+12

Defense Combat Mastery 1/+10

Energy Bonus 4/+4

Extra arms (hair tendrils) 3/+6

Extra attacks 1/+15

Extra defense 1/+5

Shield (hair wall (AR12)) 4 (5p)/ +21

Heightened Awareness 2/+4

Massive Damage 1/+10

Massive Damage Focused (Hair) 2/+8

Skill: Acrobatics (Tumbling) 3/+9

Skill: Burglary (Breaking and Entering) 2/ +4

Skill: Intimidation (Street) 3/+6

Skill: Occult (Tarot) 2/+4

Skill: Slight of Hand (Lock Picking, Picking Pockets, Card Sharking) 3/+7

Skill: Stealth (Silent Movement) 3/+9

Special Movement (Swinging, Wall-crawling) 2/+4

Tough 4/+4

Weapon 4 Area 4 selective (Hair nova)

Weapon 2 (Hair Pin)Tangle 6 range 1

Weapon 5 (hair crusher) range 2 area 3

weapon 2 (hair Whip) range 1, flexible 3, Penetrating 3

 

TOTAL : 211

 

DEFECTS

Marked (Living Hair, Guild Mark, Tattoos) -3

Girl/Guy Magnet, Hounded, and Red Tape. Through this or that Luci has become a “Face” of the guild as such she is easily recognizable and has been singled out as a person of interest to all the adoring men and women who want to know a wizard or who have problems they want solved. Luci being naturally somewhat cold and moody, does not appreciate this level of scrutiny but she also know that what she does reflects on the guild so she does her best to endure. -8(for all of them I will leave it up to the ST to determine the actually rate of the individual defect on a case by case)

 

TOTAL: -11

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Shadow_by_DevilsHaven.jpg

Name: Darrik Reynolds
Age: 24
Height: 6'0"
Weight: 160 lbs
Sex: Male
Description: Probably the second most recognizable member of Blaze Heart after Luci Lacuna, Darrik Reynolds has been around for a number of years - but unlike the serious senior member of the guild, Darrik is notorious simply for his voracious bisexual appetite and immense number of conquests. His one rule is that guildmates are off-limits (to help preserve personal and professional relationships). Otherwise he is open and outgoing - but this should never be mistaken for him being just a pretty face.
Magic: Darrik wields Darkness Magic, allowing him to project darkness, and create constructs of it with chilling solidity.

Point Cost: 400
Size: Medium

Body: 5
Mind: 6
Soul: 6
Stats Point Total: 170

Attack Combat Value: 5 (12 Darkness Magic)
Defense Combat Value: 12
Damage Multiplier: 5 (x10 Darkness Magic)

Health Points: 115
Energy Points: 120
Shock Value: 23

Attributes:
Combat Technique 3 (Judge Opponent, Lightning Reflexes 2)
Defense Combat Mastery 7
Divine Relationship 2
Energy Bonus 6
Extra Actions 1
Extra Defenses 1
Feature: Ambidexterity 1
Feature: Appearance – Sexy 3
Massive Damage (Darkness Magic) 5
Ranged Attack (Darkness Magic) 7
Tough 6
Attribute Total: 155

Darkness Magic Special Moves:
"Burakkuchiru" (Black Chill)
(Weapon 5, Range 2, Enervation 4, 8 EP per use)
- One of Darrik's basic attacks, launching simple blasts of darkness, that chill a foe and affects their body, sapping their energy.

"Kage no Ken" (Shadow Tendrils)
(Weapon 5, Range 2, Flexible 2, Tangle 2, 8 EP per use)
- This spell creates lashing tentacles of darkness that snare opponents and tie them in place.

"Kurayami o Osu" (Hail the Darkness)
(Weapon 4, Range 2, Autofire, Spreading 1; 8 EP per use)
- Darrik shoves both hands forth and unleashes a storm of jagged spars of darkness,

"Dakuboido" (Dark Void)
(Sensory Block: Vision, Area 4, 3 EP per use)
- A basic technique that creates a sphere of darkness, occluding sight.

"Kakureta Chikara" (Cloaked Power)
(Unknown Power +30 - 20 CP)
- It is the nature of Darkness to hide itself, even from its wielder, and Darrik is husbanding more power than he realizes.

Total on Special Moves: 58

Skills:
Area Knowledge: Fiore 2 [Magnolia]
Occult 2 [Guilds]
Seduction 4 [Physical]
Stealth 2 [Concealment]
Skill Total: 20

Defects:
Marked: Guild Mark, Tattoos, Distinctive Hair (-3)

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Mutt, including points breakdown and health:

image.png

 

Name: “Mutt”

Age: 14

Height: 5’4”

Weight:

Sex: Female

 

 

Description:

Still growing, Mutt is still very much in the gangly phase of adolescence, all arms and legs. When she first game to the guild her hair was a dark grey that suggested it was black. Over the years, as she’s practiced her own branch of Dragonslaying magic, this has lightened to a pure white. In combination with the Chartreuse of her slit-pupiled eyes, she certainly draws the eye.

 

Currently transitioning from cute, people can see the beginnings of the true beauty that she’ll grow into. One things for certain. She’s sure to be turning heads.

 

Background:

She can barely remember the time before she was taken in by the White Dragon. She gets brief flashes and snippets here and there. A lady singing, the sounds of horses. Nothing to be able to piece together where she came from. Even finding her adoptive father is a blur now. She remembers the sway of a carriage…. Or at least she thinks she does. It’s all a bit of a mess.

 

Whatever was happening, she and the people she was with came under attack from something. Bandits? Animals? Something else? She couldn’t say for certain. She managed to get away, somehow and ended up wandering through heavily forested land. Like many things, how long she spent wandering is a blur, but eventually, injured, and almost delirious with hunger she somehow stumbled across him.

 

Later on the Dragon would tell her that her reaction was part of what interested him. There was fear, of course there was, but she stood her ground. Foolish, he would tell her, but worthy of at least a modicum of respect. The fact that she was went so far as to punch him in the snout when he got too close was a source of much entertainment  to him.

 

The years after he took her in were good and formed the bulk of her memories of early childhood. By no means easy, she was still content with her life. He taught her as much as she could learn about his magic, eventually bestowing her with her name.

 

Everything has to change at some point, though. After several years of living together in the middle of nowhere, she woke up one morning to find that the Dragon, her father in all but blood had vanished during the night. At first, she wasn’t too worried. He was a Dragon and had previously disappeared, sometimes for days at a time, usually when he was feeling particularly hungry. But he had always returned. However, as they days turned to first one week, then several, she started to get really worried.

 

After nearly a month of his being absent, she started to get restless and after two, she resolved to go and find him, so she set out from the cave network that they had been calling home, hidden in the forest.So she left, picking a random direction and just started wandering. Village and city and town she passed through, still looking. In the wilderness, she would catch her own food while in the city, she generally got by with small time theft.

 

Of course, it was only a matter of time before someone either took offence to her asking questions, or she slipped up when she was stealing something. Which actually happened, she’s unsure, but whichever it was, it must have royally pissed off whoever it was, because that evening she was set upon.

 

It was the first time she had needed to use her magic properly against other human beings. Usually, the threat of having to fight a Dragonslayer, no matter how young they appeared, was enough to dissuade the run of the mill thugs from causing problems. In this instance, it worked against her, as if anything, the group overcompensated for her status.

 

Even still, she’s not one to be underestimated. She managed to eventually fight them off even if she felt sick. This was the first time she had used her Magic specifically to hurt and kill. She had known, academically, that that was ultimately what it was supposed to be used for, but there was a difference between knowing it and living it.

 

Regardless, she managed to limp away from the fight, her own regeneration working overtime to heal her wounds. It was at this point that she was intercepted. By their very nature, her abilities draw the eye. This was to be her first meeting with Blaze Heart.

 

She must have looked a sorry sight, beaten halfway to death, even with her wounds closing at an, if not astonishing, at least noticeable pace. Luci was the one to ultimately find her, not that it was particularly hard. She had left a fairly distinctive trail before her wounds had finished closing.

 

On her arrival, Mutt had only slumped in defeat before turning around fully and settling in for another fight, even if she could barely stay standing upright. Looking back on it, she is both thankful and amused. Thankful that she didn’t have to fight in the end, and amused that history was repeating itself.

 

Once convinced that she wasn’t in any danger, Mutt allowed herself to collapse against the wall and she and Luci got to talking. It wasn’t the longest of conversations, Mutt not being particularly trusting, but it eventually came out that she was looking for her father. Luci offered her a place in the Guild. IT would be, she reasoned, much easier for her to search with others than on her own, as well as giving her a safe place to improve and hone her own abilities.

 

Mutt eventually agreed and once they returned, she was inducted to the guild, despite her young age. Since joining, she has done her best to hone her abilities. Nowadays, she’s more often dispatched as part of pursuit teams, search and rescue operations, and the like. Her senses, honed to a razors edge thanks to her heritage, even without her Magic, her sight, smell and hearing are astounding, allowing her to track targets through wilderness or city with equal speed.

 

She continues to search for her father as much as her duties to the guild allow her to, and tries to take as many jobs as possible in as many directions as possible to widen her net. She’s beginning to get down over it though. It’s been years, and there’s been no sight of scale nor hair of him. But she can’t give up now. Not after so long.

 

Magic:

As a Dragonslayer, Mutt channels the power of the White Dragon. As such, her magic involves using light as both weapon and defense. Those unused to fighting with her find it incredibly awkward to do so, with each of her spells leaving searing afterimages if not outright blinding people. Unfortunately, it’s just as likely to blind her own allies, so she prefers to either fight alone, or with people who have trained with her enough to be able to maneuver through the confusion.

Many kudos to Noir for her work on the Image.

Spoiler

Body: 8
Mind: 5
Soul: 7
Stats Point Total: 200

Attack Combat Value: 6 (9 Unarmed)

Defense Combat Value: 6 (9 Unarmed)

Damage Multiplier: 8 (5 Base with 3 Massive Damage Purchases)

Health Points: 115 (Body(8) + Soul(7) = 15 x 5 = 75 + Tough(40) = 115)

Energy Points: 100 (Mind(5) + Soul(7) = 12 x 5 = 60 + Energy Bonus(40) = 100)

Shock Value:

 

Attributes:

Armour 1: 2 Points

Combat Technique (Blind Fighting, Brutal 2, Critical Strike, Lethal Blow, Lightning Reflexes 2, Deflection, Reflection):  18 Points

Regeneration: 10 Points

Heightened Awareness 1: 2 Points

Heightened Senses (Sight, Smell(2), Hearing): 8 Points

Jumping: 2 Points

Massive Damage (Unarmed) 3: 12 Points

Melee Attack 3(Unarmed): 9 Points

Melee Defense 3(Unarmed): 9 Points

Special Movement (Fast): 2 Points

Energy Bonus 4: 4 Points

Tough: 4: 4 Points

Special Feature 2 (Beauty, Mimic Sound): 2 Point

Unknown Power (I’ll come up with a name for it later) 90: 60 Points.

Attribute Points Total:152

Skills:
Acrobatics 3(Balance, Jumps): 9.5 Points

Climbing 2 (Walls): 4 Points

Street Sense 1 (Gang Activity): 2 Points

Performing Arts 1 (Singing, Flute): 1.5 Points

Sleight of Hand (Pick Pocket): 1 Point

Stealth 1(Silent Movement): 3 Points

Skill Points Total: 21

 

 

Attacks:

Flare (White Dragon Roar)

Weapon 4(8) Range 2(2) Flare 1(1) Detectable (-1): 10 Points

 

Tetra Claw:

Weapon 3(6) Flare 1(1) Detectable(-1): 8 Points

 

Light of Penance:

Weapon 3(6) Flare(1) Area(1) Aura 1(1) Duration(3) Selective(1) Detectable(-1) 12 Points

 

Attacks Points Total: 29

 

Items:
Fists = (Weapon 0, Brutal 2, Lethal, 20 Damage/Strike)

Defects:
Marked -1 (Guild Mark)


Girl/Guy Magnet -1 (She doesn’t know how or why, but people seem to have a fixation on her. It’s actually sort of alarming…..)

 

Nemesis: -1 (There’s this guy. He keeps staring at her for some reason. What’s his deal?)

 

Total Points Spent: 403

Total Defects: -3

Final Total: 400

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