The Story Guide Posted August 28, 2017 Share Posted August 28, 2017 It’s a cold December morning in the dying days of 1879 and it’s been several days on the Denver-Pacific rail heading towards California and all parts West. The train is quiet, at least when you get far enough away from the engine cart and the wailing screams of burning ghostrock. The wines and beers are good in the dining cart, along with the occasional game of poker or baccarat on the largest table at the back. A few minutes ago, though, an odd rattling began near the sleep cart. The staff of the Denver-Pacific must have noticed it as well, for the conductor in your car flipped a hidden switch and lowered armored shutters over your windows. He then flipped over a seat covering a secret compartment and pulled out a Gatling rifle. With a smile and a wink, he now takes up a position at the front of the car near a gunport you hadn’t noticed earlier. As passengers peek out the narrow slits in the armored windows. Mounted figures stand along a rise to your right. Indians! As you ready yourself for trouble you hear a deafening screech, like nothing you’ve ever heard before. There’s no doubt it’s the locomotive’s wheels grinding on the tracks—the brakes thrown so hard you smash into the seat in front of you. There’s pain, a dizzy sensation, and then the whole world tumbles around you, slamming your body up and down like beans in a maraca. Everything goes dark. Then, you hear screaming. Not the screaming of your fellow passengers though—more like the howls of the damned. Ghost rock - burning ghost rock. No one could mistake that sound after hearing it the first time. As you try to clear your vision you feel the heat of the burning ore nearby. You force your eyes open and find yourself lying in the shattered debris of the rail car. In fact, you can see the entire train sprawled along the tracks like some infernal iron snake. Surrounding you are piles of burning ghost rock and the mangled corpses of your fellow passengers. Surely this is Hell. A man runs by, screaming and blazing with flame. He stops in front of you and three arrows slam into him from the train’s right. The Indians are picking off the survivors! What do you do? You have your weapons; you’re allowed to be armed in the carts on this line. Go figure why. Anywhoo, you each have an Indian Brave on you and this Initiative: Nina - Red Joker! (+2 to all rolls, go when you want) Max - Ace of diamonds Jer - 10 spades Black Stick - 9 Hearts Noir - 9 diamonds Carver - 7 spades (surprise!) Dave - 5 hearts Braves - 4 diamonds Now, you don’t have to post in this order (in fact, lower initiative characters really should post first), but when I compile for a “what happened” post, this initiative order will guide me. Lucky for you guys, the one brave on each of you goes last. Feel free to play around with this. The mechanics are there for the effects, but I also award Fate Chips for creative writing and funny OOC quips. Remind me if I haven’t for a while. Also, since passing a hat around with chips in it is impossible, everyone starts with a white, a red, and a blue Fate Chip. That’ll be the standard for each combat. Last note: All OOC info and mechanics are to be in spoilers. If something is too long or you have a question, put it in our recruitment thread until I have an OOC board to have an OOC combat thread. 1 Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.