Jump to content

Aberrant RPG Mega-Attribute Enhancement: Credibility (Mega-Charisma)

Recommended Posts

Aberrant RPG Mega-Attribute Enhancement: Credibility (Mega-Charisma)
Prior to the Nova Age, most people had a reflexive disbelief of people and things that were beyond what their worldviews defined as "normal". As this attitude is found among humans in nearly all universes without publicly recognized paranormal beings, many novas who travel to parallel universes and to previous eras can find themselves dismissed as hoaxers and the like. While that's useful for keeping a low profile, occasionally a nova will need to shatter that reflexive disbelief. Certain novas have the ability to do just that.

System: When activated, this enhancement will cause all non-Inspired beings in the nova's vicinity to take her, her words and her deeds seriously instead of dismissing them as some sort of hoax or hallucination. Inspired beings (and their equivalents) can make a contested Willpower roll against the nova's Mega-Charisma in order to avoid this effect. This enhancement costs 1 quantum point to activate for a scene.


This is a part of the Aberrant RPG book Aberrant: Nexus. Aberrant is a role playing game that shares a common universe with the Adventure! RPG and Trinity RPG game lines. Download the sourcebook for Aberrant: Nexus.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...