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Scion:Supernatural Among Us Character Thread


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Name: Mei Ying
Calling: Sorceror Engineer
Nature: Visionary
Age: 19
Gender: Female
Ethnic Background: Asian
Nationality: Chinese
Height: 5' 5"
Weight: 127lbs
Eye Color: Brown
Hair Color: Dark Brown
Handedness:Left
Distinguishing Marks: Tattoo on back between shoulderblades.

Appearance: Short dark hair, dark eyes, pretty asian girl. There is a tattoo on her back between her shoulders, an icon in red ink that doesn't mean anything in particular. It was simply a symbol matching the school and program she'd been enrolled in. A circle with a sort of arc that follows one side of it and hangs down from the bottom.

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Personality:
Mei Ying is focused and driven, and has short patience for having her time wasted. She has little sympathy for fools, which to her includes most of mortalkind. A life of frustration has given her an edge, a tendency to expect the worst from situations along with an inflated perception of her ability to conquer any obstacles that may arise. What sentiments she has left are wrapped in her memories and relics of the past; a few souvenirs of the life she left behind when taken from her home to the government school. Perhaps that old hurt is why she so carefully avoids emotional relationships, and pushes others away as much as she does.

History:
From her earliest moments, Mei Ying was a genius; her capacity to understand the principles of things only exceeded by her drive to do so. She quickly came to the attention of the Chinese government, which enrolled her in a special education program calculated to educate her, exploit her, and ensure that she grew up embracing the values of the Party. They discovered, as her parents had before them, that trying to control Mei Ying was like trying to tie a harness to a tornado. Before long, it was hard to tell who was using whom.

And yet, for all her formidable vision, something was troubling the young prodigy. A missing ingredient that no amount of studying could make clear. She started looking outside the boundaries of science, but found only folklore and superstition and things that simply couldn't be boiled down into quantifiable units and examined. Even so, Mei kept looking for patterns, and kept meticulous notes.

Her efforts in this became more and more complicated by the opposition of the Chinese government, who wanted her working on practical engineering problems. Ways to improve industry, or agriculture, or weapons. Comprehension of the universe was, for them, just a means to an end. Mei Ying decided that their help was, in the end, not worth the strings that came with it, but figuring a way out wasn't easy. In the end, the opportunity came from the most unlikely of sources: Heaven itself.

After the revelation of her true heritage, and the cascade of realizations that followed, Mei Ying was ready to make her move. The awakening of the ichor made things simpler in many ways. She no longer needed to 'escape' China. She simply needed them to put her somewhere more suitable. And her researched turned up the perfect place.

A few coded messages, carefully piggybacked on other signals to avoid notice, reached the ears of John Smith, at the SpecialOperations Division of the SIA. In them, Mei Ying laid out her request, and what he'd need to do if he was on board with it.

In the meantime, she orchestrated events in China to make the Party leaders would see her assignment overseas as a positive thing...a chance to demonstrate China's dominant role in the world, and to gather intelligence, and...perhaps most importantly...find some way for that insufferable brat to be useful to them where she couldn't continue to torment them.

Meanwhile, the SIA pulled on its many strings and favors...and in the end Mei Ying was sent as a representative of China to join the Supernatural Investigations Agency, along with a minder tasked with the probably impossible task of making sure shestayed virtuous and loyal...two things Mei manifestly was not.

The revelation of her divine heritage has opened new doors for Mei Ying, ones she's only just begun to explore. She believes that by understanding magic with the detail that she does physics and chemistry, she can begin to see just how the universe truly works. And then her REAL work will begin.


Pantheon: Divine Bureaucracy (Nu Kua)

Virtues:
Duty **
Harmony ***
Intellect ****
Valor *

Epic Attributes
Epic Strength *, Epic Dexterity **, Epic Intelligence **, Epic Stamina **, Epic Wits **

Attributes

Physical: Strength **, Dexterity ****, Stamina ****
Mental: Perception ****, Intelligence *****, Wits ****
Social: Charisma **, Manipulation **, Appearance ****

Abilities:
Academics (f) ***
Athletics **
Awareness (f) *****
Brawl ***
Control *
Craft (mechanical) (f) *****
Craft (electronic) (f) *****
Integrity (f) ***
Investigation (f) ***
Marksmanship ***
Medicine *
Melee ****
Occult ****
Science (physics) (f) *****
Science (chemistry) (f) *****

Birthrights
Igjallar (Relic - super smartphone + psychopomp) **
Seashell necklace (Relic - water) *
Puzzle Box (Relic - magic, mystery) **

Boons (9)
Magic **
- Unlidded Eye (Perc+Occult, 1 will)
- Bona Fortuna (wits+occult, 1lg)

Psychopomp
- * Unerring Orientation (find locations, 1lg)
Water
- * Water Breathing (constant, no cost)
- ** Water Control (Dex+craft, 1 lg; shape water, walk on water, double swim, +lg to dodge DV in water if full defense)
- *** Changing States (Dex+craft, 1lg + 1 will; alter water state, attack with steam or ice, create objects of ice)

Knacks
Holy Bound (str) - Double jumping height and length
Opening Gambit (wits) - 1 lg to just go first in battle
Rabbit Reflexes (wits) - 1lg to apply full DV against surprise attack
Damage Conversion - convert lethal dmg to bashing with 1lg
Self Healing (stamina) - 1lg to heal 1 HL
Fast Learner (int) - 1/2 exp costs for Academics, MEdicine, Occult, Politics, Science
Fight With Your Head (int) - 1lg to negate autosux from enemy knacks/boons
Cat's Grace (dex) - cannot be knocked down, ignore diff from unstable footing/terrain
Untouchable Opponent (dex) - 1lg per scene to double epic dex bonus to Dodge DV

Join Battle 10

Attacks:
-

Soak
Stamina: -
Armor: /
Total: -

Health Levels:
Dodge DV: 7
Parry DV (melee): 4+ 1/2 weap def
Parry DV (unarmed light): 6
Parry DV (unarmed heavy): 4

Willpower: ***** **

Legend: 4
Legend Points: 16

Bonus Points:
+2 Awareness: 2
+2 Craft (mechanical): 2
+2 Craft (Electronic): 2
+2 Science (physics): 2
+2 Science (chemistry): 2
+4 Melee: 8
+1 Occult: 2

+1 Perception: 4
+1 Epic Strength: 4
+1 Epic Wits: 4
+1 Epic Stamina: 4

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Name- MIA JANINE GÉROUX   1-1-of-1-5-copy.jpg

Age- 18

Height- 5'4”

Weight- 110 lbs

Hair- Black (dyed)

eyes- Grey

handedness- Right

Divine Parent- Hel

Pantheon- Aesir


 

There are ghosts in New Orleans. That is fact. Mia can tell you, she can even show you, she might even turn you into one.

Mia was born in Germany, her Father Roman, was an enlisted soldier in the US army serving there. He was from New Orleans Louisiana and had been in the army for ten years a decorated soldier this was his career. His life. Her mother was a woman named Helen. Roman didn't know anything else about Mia's mother. Other than that she was a hateful bitter bitch. He had encountered her one drunken night soon after arriving in Germany. He vaguely remembers having sex with her. He can recall that she terrified him she was aggressive and cold , she had been cruel in bed, sadistic. It was the best sex he had ever had and ever would have. She had kicked him out of her bed after and he didn't see her again for nine months, then she showed up with the baby claiming he was the father. The Army made him take a paternity test. Once it was proved he was the father, Helen left leaving the baby with him. He received a Discharge soon after due to the fact that Roman was a single father and had to tend to an infant. His career in the army ended, he returned home to New Orleans, where his family could help raise the daughter he never wanted.

Both of Roman's parents were deceased having died many years before. His father killed in an industrial accident his mother after taking a bottle of pills and drinking herself unconscious. But he had a large extended family including his maternal grandmother an old mixed race self-styled swamp witch named Ruth.

Ruth, though in her seventies, took on the responsibility of raising the child and was for all intents Mia's mother. Her father unable to find work turned to drink and drugs and before Mia saw her second birthday ate a bullet while sitting on his mother's grave..

As a child, Mia was cold and distant. The only person she was close to was her great grandmother, her mawwmaw, whom she loved with all her heart. But Mia was an innocent at that time and didn't know any better.

As for Ruth, she was half black and was raised in that way so prevalent in old Louisiana brought up with a mixture of Catholicism and voodoo. As a young woman like so many of her kind she had made attempts to explore that spiritual realm to become a power in those circles only to discover that while she had some gifts for card reading and fortune telling and a twinge of the second sight she wasn't in the league to compete with the real swamp royalty. So instead, Ruth had found a husband and started making babies. It was safer. After her first husband died when she was still young enough she had snagged Mia's grandfather and made even more babies. After he died she had stopped making babies for good. Now at the age of seventy-eight she had had thirteen children, only six of which were still living, and over forty grandchildren and numerous great grandchildren most of whom she had never seen. When Roman had brought the child home, Ruth had seen the darkness about her, knew she was different, knew that she was special. She didn't know what it was that was in Mia, it wasn't like anything she had ever seen or felt from when she had been young. It was old far older and it was cold.

Ruth raised Mia as if Mia had been her own. Taught her all the things a mother should teach her daughter and quite a few she shouldn't. She taught how to read the cards and how to tell folks what they meant and make them believe it.

Mia, for her part, relished the weird occult things her grandma taught her. But beyond that Mia also saw things grandma had only ever glimpsed. She was the ghosts. And they talked to her.

When Mia was fourteen Ruth took her to a Voodoo Witch Queen. The witch Queen had real power for she served the Loa and had done so with much success. When she saw Mia her blood had frozen. Her sight saw that death walked with Mia but not the death that she knew. She sent Ruth and Mia away and went to her master and told him what he had seen. Her master a man with a face painted to look like a skull sat in silence for a good while his eyes rolled up in his head. Then he suddenly stood and pranced around the room speaking in tongues. The witch queen was frightened then the master came and put his hands on either side of her head and squeezing so tight it hurt he looked at her eye to eye his all turned back in his head, her's wide with fear. “Go Mizzy to Ruth bring her to me but not the girl. Go now!” The Witch Queen was scared and did as she was told.

Ruth came before the skull-faced man sitting in his high-backed chair that looked like a throne. There were many men and women in the room, naked, all swaying to music only they could hear. The masters hand rested on a skull with gold teeth perched on the arm of his throne-chair. Ruth was frightened she had heard of this man, this master when she had been young. She went to her knees before the master. “I come as you called master.”

“Ruth you are a good woman who has given the world many children all good. But the luck of life has not been truly kind to yours. And now a curse has come to your house. Your daughter she was damned when she took her life going against the Loa and against God. Your grandson he was cursed and brought home a cursed child. You familiar is cursed Ruth by evil. Roman took his life and more will follow until none of your family breath except you Ruth. Unless you do as I say, as the Loa say, As God say. Dis girl she not a girl she a demon sent by Satan, Ruth to ruin you. But DA Loa and God don't want you ruined Ruth they got good things coming to you. Take this knife Ruth.” He holds up a thin dagger. “Take this holy knife and you cut that girls throat while she sleeps, send that demon back down to hell where it belong. Then God will reward you so the Loa promise.”

Ruth stares at the dagger held ou to her. “God, God wants me to kill my Mia?”

“She, not your Mia, Ruth, she hell's daughter and she must be sent back. This is God's command to you. If you don't Satan will get all your children and their children to all down the line.”

Ruth looked long at the knife thinking of her grandchildren. “Gods will.” She takes the knife.

Mia was sitting in the living room of the old rickety house watching the tv. Her cards were on the table she had been playing with them thinking about the old voodoo queen that maw maw had taken her too. She had been scary and then Maw-maw had gotten a phone call and had Uncle Delbert take her somewhere. It was late and it was growing cold, unusually cold so she went and got ready for bed she had wanted to wait up for maw maw but she was cold and sleepy so she went to bed.

Cold seeped into the house, death walked the creaking floors. She had felt the interest another had taken in her offspring. One whom she despised. She cared nothing for the child caring was beyond her but it was not in her nature to give up a possession. She entered the room and gazed upon the sleeping form. She remembered the father a slight smile touched her lips making the mishappen side of her face grimace. Amusement touched her cold gray eyes, not at the fact that she had rutted with the mortal but that her touch on him had doomed him, linking him to her through fate and that even now he rotted in Hel in torment for his inglorious death. She looked at the sleeping child and whispered her name. “Mia.”

Mia's eyes fluttered open, Gray eyes the same as Hel's. At that instant Ruth arrived.

Mia had thought she had seen a woman with a horribly scarred face standing over her bed but it must have been a dream for Mawmaw had just entered the room and there was no one else. Ruth froze upon seeing the child, no , the demon, awake. A test god is testing her. “Demon go back to Satan!” she screamed spittle flying she rushed at Mia knife raised!

Mia's heart pounded but she didn't scream didn't panic, she grabbed her pillow and used it to block the slashing knife. It was an old down pillow and feather flew everywhere. Mia tried to fight free of the covers but she was too tangled and Mawmaw was too strong. The pillow was gone Ruth was about to plunge the knife into the child when something caught her eye, she turned and looked and stopped.

Hel Stepped from the shadow and stared into the murderous woman's soul. Transfixed Ruth couldn't move. Mia waited for the knife, eyes tightly closed when it didn't pierce her breast she looked and saw the scarred woman standing, staring at her Great grandmother. “Take the knife Mia.” Said the apparition in a cold accented voice. “Take the knife and use it my child, my daughter. Send this miserable murderous cunt to Hel and claim your birthright as my scion.”

Mia stared at the maw maw unmoving yet breathing rapidly, at the deadly knife she had come at her with, at the disfigured woman whose voice awoke...something in her. She saw her father though how she knew it was him she didn't know a ghost standing with the woman, the back of his head gone from the bullet he had put in his mouth when she was two. And she knew. Knew who she was who this woman was as her blood awoke. She knew she was this beings daughter, the daughter of Hel, Goddess of the Underworld.
The knife came out of maw maw's hand readily, Mia looked at it at he sharp edge, she could feel it squirming in her hand trying to get away from her.

Hel spoke her voice barely a whisper. “It belongs to a rival, The Baron, a gift to his son, who foolishly gave it to this, thinking it would help send your soul to his father. Stupid scion. Use it daughter, claim it as your own as you free this wretch from her damnation.”

Mia felt the handle squirm and then with a single jerk slashed the blade across mamaw's throat. The razor sharp blade sliced deep opening her jugular cutting tendons blood sprayed everywhere covering Mia in the hot coppery liquid. Hel released her gaze and Ruth grasped her throat stumbling back as her life bled through her fingers. Mia just watched. The knife had stopped squirming. It was hers now.

The body fell lifeless to the floor and maw maw's ghost joined her father behind her mother. “Don't worry, I will take care of this before I go.” She said in that cold whisper as she sat on the bed. “Now listen, daughter, for I have much to teach in a short time...”

Hel told Mia all that she was showed her what she could do told her what it meant to be a scion a child of the Gods. She gave her gifts a set of earrings, a ring, and a small leather bag containing a set of Bones carved with runes for casting fortunes and magic. Hel explained what each if these things were and how the allowed her to use the gifts he blood allows. She also warned her that the dagger which now answered to her was still a gift from the Baron and that they would try to get it back and that just hiding it or throwing it away would not stop them from seeking vengeance. “But do not worry little one I won't let anything happen to you until you can take care of yourself.” She promised. Then Hel Left.

While they had talked Hel's undead servants had cleaned the room and disposed of the bodies. Leaving Mia alone after her mother departed.

For the next four years, Mia perpetrated a fraud on the state and the federal government. She pretended that her maw maw was still alive. She quit school and she went to work for herself supplementing her maw maw's state checks with her own often illegal (she was underage, unlicensed and never paid taxes) efforts. Death became her thing. she started dressing as a goth and took up that gloomy lifestyle. She also began drawing and painting. Usual morbid and gloomy subjects such as graveyards tombstones bleak landscapes and disturbing visions of Hel. She was good enough that she managed to sell her art on the streets of New Orleans. She also began doing readings using tarot cards usually but occasionally she would coerce a person into spending a lot of money for a real reading using the bones. She developed a bit of a reputation as anon voodoo witch which just made her more popular in certain circles. She did cemetery and goth modeling for local photographers and even of some who saw her picture on the internet. She also did some highly illegal modeling and even some video for private collectors which she charged a lot of money for. She made sure that anyone she did her special things for understood that they were for their private enjoyment and not to be traded, shared, or by god put on the internet. If any of that did happen very very bad things would follow. So far none of those special things have seen the light of day.

The Scion of The Baron tried unsuccessfully to retrieve his dagger from her but so far had failed. It was one of these attempts that had put her on the radar of the Supernatural Investigations Agency, and led to her eventual recruitment. The still weren't entirely sure if she were one of them or a supernatural threat they needed to contain but the powers that be figure they can use her and keep her under surveillance at the same time.

1-1-of-1-44-copy.jpgtumblr_nkjjo9Ilwx1tw8tpjo1_500.jpg

Nature- Nihilist
Calling- Goth Witch

attributes
strength 2 dexterity 3 stamina 3
charisma 3 manipulation 4 appearance 3
Perception 4 Intelligence 4 Wits 4

abilities

Academics 2

Art (Drawing and painting) 3

Art (modeling) 3
Athletics
Awareness 3
Brawl 2

*Command 3

*Control Automobile 1
Empathy 1

*Fortitude 2
Integrity
*Investigation 2

Larceny 2
*Melee 2
Occult 5
*Presence 5
Stealth 2
Survival
Thrown
Marksmanship 1

Birthrights

Relic ***** Ear Rings Death Purview,  *** dots special ability "The Dead's Walk"   This power allows the bearer to walk the earth without impediment, as the dead are not bound by the physical plane.   By spending a point of legend the bearer may simply walk through any obstacle.  

679e0f7689ab503a06be5384d4c276a1.jpg

Relic ring ** Darkness Purview, Health Purview (Negative Aspects only)

il_214x170.773472252_q8o1.jpg

Relic ** Bone Runes Prophecy Purview, Magic Purview

real_bone_runes_by_fraterorion-d9470c1.jpg

Relic **** Voodoo dagger : Death, Darkness, Earth, Psycopomp purviews

gp19.gif

 

epic attributes, knacks and purviews
Epic Appearance ** Serpent's Gaze, Compelling Presence, Terrible as the Dawn

Spoiler

Terrible as the Dawn

Cost:1 Legend
Duration:Until changed back
Prerequisite: None

Your dichotomous appearance renders you a living bisociation. Like Hel, Galadriel, or Dr Jeckyll, you can be riveting or horrific as you please. You are capable of transforming between the two as fits your whims. The default assumption is that you are beautiful or ugly, whichever you chose when you first took Epic Appearance. However, you also have another self-image that is superficially the opposite. The main benefit of this is that you can now freely take Epic Appearance knacks of both the beautiful or ugly varieties.

You must detail the other (previously hidden) appearance at the time you take this knack. Eye and skin color can change slightly, proportions and posture can alter, etc. However, it does not grant any other powers, and so your other form must still be human (unless you have some Boon that grants other options). The two versions of you are still thematically linked - average mortals wouldn't recognize you, but legendary creatures and trained investigators could identify both versions as being the same. Should it ever come down to a die roll, being transformed gives you +1 autosuccess at attempts to avoid recognition vs those who've only seen your other form.

You may transform into your other self at any time, by expending 1 Legend as a reactive diceless action.

note: This knack was taken from r_b_bergstrom's blog. The cost was changed to 1L and action changed to a reaction. should there be a large number of knacks this affects in the future instead of the current three, that might need to be readjusted.


Epic Manipulation *** Overt Order, Stench of Guilt, Knowing Glance
Epic Perception ** Subliminal Warning, Unfailing Recognition

PROPHECY ***

DEATH***: Death Sense (*), Unquiet Dead (***)

DARKNESS:

HEALTH * (Negative Aspects Only): Infect (*)

JOTUNBLUT * : Bestial endowment(*)

MAGIC ** Spell: The Unlidded Eye (*), Evil Eye (**)

Virtues
Courage 1 Loyalty 1 Endurance 4 Expression 4

Willpower 8
Legend 4
Legend points 16

 

Bonus points 30/30

Relic Dagger 2 point (from 3*** to 4 ****)

Relic Viking serpent ring 2 points (2**)

Relic Viking Earrings 6 points (4****)

Magic 10Points (2**)

Jotunblut 4 points (1*)

Abilities 6 Points Presence **, Occult **,

 

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I'll do the BP before sunday. I promise

 

Spoiler

Name- Clara “Sigi” Sigismund, Chief Special Warfare Operator,US Navy (DEVGRU)

Age-32, Born July 22nd 1987

Height- 6’3

Weight-180lbs

Hair-Silver, with golden flecks

Eye Color- Glacier Blue

Bloodtype: O-

Dominant Hand-Left

Divine Parent- Tyr

Pantheon- The Aesir

 

Backstory: Born on Ramstein AFB to an Air Force Nurse and Tyr, Clara grew up in reasonable security on the Base, being something of a military brat before her mother died in a car accident one night as she was driving home. Sent to next of kin, Clara moved to America, getting a sizeable culture shock when she transitioned to San Diego California, living with her uncle and her aunt, a retired marine with time spent in Vietnam, and the Navy nurse who brought him back after. And this is where  Clara was raised, in the sun, near the sea and with all kinds of things for her to do. She did alright in school, ran track, kick boxed, took muay thai. And showed herself to be a bit of a tomboy. Which is why no one was surprised when she joined the Marine Corps, even if it was just to ferry marines off of ships in heavy lift choppers. However when the marines doors opened up to women in combat roles. She went in without a thought, becoming an Assaultwoman before eventually setting her sights on special forces.

 

Though it wasn’t the Marines, it was the Navy SEALs. And she passed BUDS, was one of the first women to get in, serving 3 more tours with the SEALs before she almost bought the farm in Iraq. Only to find out what she was really meant to do. From there, she spent two years in a PMC run by her Father, and then joined Task Force Zero at his behest.

 

Nature-

 

Calling-  Adrenaline Junkie

 

Attributes

Basics:

 

Physical-Primary

Strength:5  Dexterity:3  Stamina:4

 

Social

Charisma:3  Appearance:3  Manipulation:2

 

Mental-Secondary

Perception:3 Intelligence:4  Wits:3

 

Abilities

Academics-

Animal Ken-1

Art-

Athletics-3

Awareness-3

Brawl-3

Command-3(F)

Control-2 (Helicopter)

Craft-

Empathy-

Fortitude-3

Integrity-1

Investigation-

Larceny-

Marksmanship-3

Medicine-

Melee-3(F)

Occult-

Politics-

Presence-

Science-3

Stealth-

Survival-2

Thrown:3

 

Virtues- Courage: Endurance: Expression: Loyalty:

 

Epic Attributes and Purviews

Epic Strength: 3 Holy Rampage, Hurl to the Horizon

Epic Stamina: 3 Holy Fortitude, Self Healing

Epic Charisma

 

Boons:

Wolf (Creature) Cost:3 (Jaeger)

Relic 2 War (Eir) Arm

Legend: 4

Legend Points: 16

 

Bonus Points 30

 

 

Gear

 

SCAR-H Accuracy +1: Damage: 5L, Range: 200, Clip: 20+1, Tags: P

P220 (.45 ACP): Accuracy: 0 Damage: 4L, Range: 50, Clip: 10+1 Tags: P  

Mossberg: Accuracy: 0 Damage: 6L, Range: 20, Clip: 8, Tags: P

Bowie Knife: Accuracy: +1, Damage +3L, Defense -1, Tags: -

 

 

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Name: Sia Price, Lieutenant 22nd SAS Regiment (Then MI6)

Age-31, Born February 29th 1981

Height- 5’7

Weight-140lbs

Hair-Silver, Black

Eye Color- Green, left, red, right

Bloodtype: O-

Dominant Hand-Right

Divine Parent- Kali

Pantheon- The Deva

 

Background: Sia’s daddy was a Punk rocker, and her mom was the goddess Kali. Kali left her when she was four, and her father was never in her life long enough to matter, so she was raised in and out of orphanages and schools. Developing the smart, quick witted personality that was going to carry her through covert training. Right out of highschool she joined the British Army, finding her skill in rifles. And she would’ve made sniper had regulations not prevented her, but then the government opened combat roles to women. And she found herself in the regular infantry, establishing her skill with a rifle as first a designated markswoman, and then a sniper. Serving with distinction until the SAS came a knocking. So she joined, passed selection and next thing she knew she was halfway around the world. Shooting someone, toppling a regime, and bringing up a regime more friendly to the UK. Then she got selected for MI6, and started pulling more triggers in more countries she never thought she’d end up in. Until on her last job, one to assassinate a self proclaimed “king” she met dear old mom. And next thing she knew her bags were packed for an american unit...

 

Calling- Professional Killer


 

Physical-Primary

Strength:3  Dexterity:5  Stamina:4

 

Social

Charisma:2  Appearance:3  Manipulation:3

 

Mental-Secondary

 

Perception:4 Intelligence:3  Wits:3


 

Abilities

Academics-2

Animal Ken-

Art-

Athletics-3

Awareness-3(F)

Brawl-3

Command-

Control-2 (Motorcycle)

Craft-

Empathy-

Fortitude-3

Integrity-1

Investigation-1

Larceny-

Marksmanship-3

Medicine-

Melee-3(F)

Occult-2

Politics-

Presence-

Science-

Stealth-3

Survival-2

Thrown:1


 

Purviews

Epic Dexterity 3

Darkness 3

Darkness 1

Samsara 3

Epic Stamina 2 Self Healing, Regen

Epic Perception 3 Broad Spectrum Scan, Electro Mag, Magnified Vision

 

Gifts

 

Creature 3

Relic 3 Rifle War and Chaos

Relic 3 Death Purview

 

Virtues: Endurance:4 Harmony:1 Intellect: 1 Order:1

 

Bonus Points

 

Creature 2

2 Marksman- Marksman to 5

2 Melee-Melee to 5

Awareness 2-Awareness to 5

Occult 2-Occult to 4

Stealth 2-Stealth to 5

Brawl 2-Brawl to 5

Survival 3 Survival to 5

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  • 3 weeks later...

Kaori "Kiki" Aoyama
Scion of Tsuki-Yumi

 

Calling: Vengeful Lost Soul
Nature: Judge
Pantheon: Amatsukami
Patron: Tsuki-Yumi

 

Attributes:
Physical:

Strength 3, Dexterity 5, Stamina 4
Social:
Charisma 4, Manipulation 2, Appearance 4
Mental:
Perception 3, Intelligence 2, Wits 3

Virtues: Duty 3, Endurance 3, Intellect 1, Valor 3

Abilities: Academics 1, Athletics 2, Awareness 3, Brawl 3, Control (Motorcycles) 1, Craft (Oragami) 1, Empathy 1, Fortitude 2, Integrity 2, Investigation 2, Larceny 3, Medicine 1, Melee 5, Occult 2, Politics 1, Presence 2, Stealth 3, Survival 1, Thrown 2

Birthrights:
Masamune 5 (Adds Legend to Melee rolls, +1 Damage, Ignores Hardness, Moon)
Black-Star Magatama 3 (Darkness, Psychopomp, Sky)
Quicksilver 3 (Never runs out of gas, rider and bike are invisible at night)

Masamune – Although not technically a single blade, but a collection by the sword maker whose name blesses the weapons legend, the one Kaori possesses is the one for which the legends were written about. The Masamune is a legendary sword whose blade shimmers with a blue tinge. Forged from an alloy that is said to be meteoric, the blade slices through any substance as if it were water. The blade could slice through a brick wall or a car door and not show any signs of marring. The blade ignores the hardness of any object.  Obviously, relic equipment, is immune to the Masamune's cutting power. Being meteoric in origin, the blade grants Kaori access to the Moon purview.

Black-Star Magatama – Made from a single shaped black star sapphire, this necklace grants Kaori access to the Darkness, Psychopomp, and Sky purviews.

Quicksilver – Quicksilver is an all silver Suzuki Hayabusa 1300GSX. A bike built for speed but with the added bonus of never needing fuel. Additionally, at the riders option, the bike will wrap itself and the rider in a haze of bent light rendering them both invisible. It only functions while the bike is in motion and it only masks the appearance. The bike still makes noise and can still be tracked by sound. The stealth feature only functions at night.


Supernatural Powers:
Epic Attributes: Epic Dexterity 3 (Cat's Grace, Whirlwind Shield, Untouchable opponent), Epic Stamina 1 (Damage Conversion), Epic Charisma 1 (Benefit of the Doubt), Epic Appearance 1 (Game Face), Wits 3 (Eternal Vigilance, Opening Gambit, Rabbit Reflexes)
Boons: Darkness • (Night Eyes), Darkness •• (Shadow Mask), Moon • (Smoking Mirror), Moon •• (Tidal Interference), Psychopomp • (Unerring Orientation), Sky • (Wind’s Freedom), Tsukumo-gami • (The Wakeful Spirit)

Join Battle: [4]+6

Attacks:
Clinch: Accuracy 8+[4], Damage 4B, Parry DV —
Unarmed, Heavy: Accuracy 7+[4], Damage 7B, Parry DV 7
Unarmed, Light: Accuracy 9+[4], Damage 3B, Parry DV 9
Masamune: Accuracy 15+[4], Damage 9L, Parry DV 10
Shuriken: Accuracy 6+[4], Damage 5L, Range 20
Soak: 1A/3L/5B(7B) (Bike Leathers 0L/+2B)

 

Health Levels: -0/-1/-1/-2/-2/-4/Incap
Dodge DV: 10 Willpower: 6
Legend: 4 Legend Points: 16

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Name: Curtis Shane
Pantheon: The Dodekathon
Patron: Hephaestus
Calling: The IT Guy
Nature: Architect
Age: 20
Gender: Male
Ethnic Background: Caucasian
Nationality: American
Eye Color: Blue
Hair Color: Blond

Background
Curtis was adopted as an infant by Jesse and Jeff Shane, a gay couple in Omaha, Nebraska. When in 5th grade, anti-gay attention angered Curtis, who drew away from others mostly, and focused on his hobbies of computers and electronics. Through high school, Curtis studied, keeping up on the latest in science and technology - his proficiency in the field of computers seemingly on the level of the supernatural.

With plumb scholarships from every institution Curtis would have desired, picking college and having a plush life would have been so simple. Of course the thugs had to butt in one night. At first they seemed like drunk mugger types that Curtis could run away from, but they followed him. Intent on blood. And impossibly smashing through whatever was in their path.

Curtis would have been dead meat, if not for the red-haired, muscular man whom inexplicably had heavy braces on his legs. The savior beat the towering goons to pulp, then explained to Curtis how they weren't exactly human. Neither was he, being Hephaestus, Curtis' biological father.

The Visitation depriving him of a normal future (and the fact that giants had tracked him down), Curtis spent the next couple of years taking missions on behalf of his divine father. Hephaestus had provided his son with a Relic revolver Epivítoras ('Stallion' being a pun on the Colt), and the One Ring. Ok, it was forged in the fires of Mount Olympus, not Mount Doom, but Heph knew his son liked sci-fi and fantasy and found the conceit hilarious. And a divine cellphone.

Curtis hadn't been in contact with his adoptive dads beyond the minimum since then. It was much easier than trying to explain what was going on.

Recently the US government paid him a visit. Apparently there was this new agency dealing with the Legendary...
 

Attributes
Strength 2, Dexterity 4, Stamina 4
Charisma 2, Manipulation 2, Appearance 4
Intelligence 5, Wits 4, Perception 3

Abilities
Academics 3
Awareness 3
Athletics 2
Brawl 2
Craft: Electronics 5
Empathy 2
Fortitude 1
Integrity 3
Investigation 3
Marksmanship 2
Medicine 1
Occult 3
Presence 1
Science: Computer Sciences 5
Science: Material Sciences 5
Stealth 1

Legendary Traits
Virtues: Expression 2, Intellect 4, Valor 2, Vengeance 2

Legend: 4
Legend Points: 16

Willpower: 6

General Traits
Soak: 8B/6L/3A
Dodge DV: 5

Attacks:
- Unarmed (Light): Speed 4, 7d10, Base Damage 3B, PDV 4
- Unarmed (Heavy): Speed 5, 5d10, Base Damage 6B, PDV 2
- Epivítoras: Speed 5, 8d10, Base Damage 7L, Piercing

Epic Attributes & Knacks
Epic Intelligence 3 [Math Genius, Multitasking, Wireless Interface]
Epic Wits 3 [Don't Read The Manual, Meditative Focus, Rabbit Reflexes]
Epic Perception 3 [Broad-Spectrum Reception, Rarefied Electromagnetic Perception, Parallel Attention]
Epic Stamina 3 [Damage Conversion, Holy Fortitude, Self-Healing]

Birthrights
The One Ring - Relic 2 [Access to Fire & Earth Purviews]
Epivítoras - Relic 3 [Colt Peacemaker; +2 Damage, No Reloading Needed]
HermesLite Cell Phone - Relic 1 [iGjallar-type phone benefits]

Boons
Fire Immunity (Fire )
Bolster Fire (Fire )
Safely Interred (Earth )
Echo Sounding (Earth )

 

Spoiler

BP Log
Epic Stamina +1 - 4
Science: Material Sciences +2 - 2
Science: Computer Sciences +2 - 2
Craft: Electronics +2 - 2
Bolster Fire Boon - 4
HermesLite Relic 1 - 1

 

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