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Star Wars: Enemies of the Empire - Combat


Noir

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Quick combat primer...

Spoiler

Initiative:
Initiative is determined by making a Perception roll. Characters then act in descending order of Initiative.

 

Multiple actions:
You can take more than one action in a round. To do so you must first declare how many total actions/attacks you are taking. The dicepool for each action or attack then suffers a cumulative penalty of -1D for each action after the first. 

For example, if you take 3 actions and they will all suffer a -2D penalty.

Drawing a weapon or setting a weapon to stun counts as an action.

 

Range Combat:
All ranged weapons have three range categories listed; short/medium/long.

The difficulty to hit a target (before modifiers) is based on these range categories; Easy/Moderate/Difficult, respectively.

Shooting a target at point blank range (less than 3 meters) is Very Easy

 

Weapon Ranges:
Blaster pistol rage: 3-10/30/120 meters.

Heavy blaster pistol range: 3-7/25/50 meters. (They trade range for more damage)

Blaster carbine range: 3-25/50/250 meters.

 

Cover:
Cover increases the difficulty to hit the target.

Due to enemies approching from the south and east virtually all cover will only protect vs 1 direction (based on what side of it you are on).

The large metal crates stacked around provide roughly 1/2 cover (+7 to difficulty to hit) vs 1 direction if used as cover. (or full cover vs 1 direction if you fully duck down and do not attack)

The repulsorcart with the boxes of credits provides roughly 1/4 cover (+4 to difficulty to hit) vs 1 direction if used as cover. 

The crag of rock is large and can provide up to full cover vs 1 direction.

 

Parry/Dodge:
You can potentially increase the difficulty of attacks to hit you by parrying or dodging.

To do so, you have two options.

1) If you choose to perform a partial parry or dodge, then it uses an action. You roll appropriate skill (dodge, melee, lightsaber or Dexterity). All attacks of that type must beat your roll or the normal difficulty (whichever is higher) for the rest of the round.

2) If you choose to perform a full parry or dodge then it is the only action you may take that round. You roll appropriate skill (dodge, melee, lightsaber or Dexterity). All attacks of that type have the result of your roll added to the normal difficulty for the rest of the round.

 

Movement:
You can move up to half of your Movement stat as a free action and suffer no penalty for doing so. This free movement can be used at any time during your actions and even broken up between actions. It may also be used with a Full Parry/Dodge.

Moving any further requires the use of an action.

With the location of the PCs, they can easily run or dive for cover using their free movement.

 

If you have any questions or want clarifications feel free to ask me in chat or PM me.

 

 

Basic layout:
The outpost (including landing pads) is surrounded by a simple fence with rocky hills, canyons and outcroppings beyond the fence to the north, south and west. To the east is open desert. 

The landing pads are on the north side of the outpost.

From west to east are landing pad #1 (where the cruiser was), #2 (where the Quasar Ray is),  #3 (where the rebel ship was) and #4 (where the Ghtroc freighter is) is the furthest to the east..

Zaylee, Kel, Glint, Mar and Tal are by the repulsor cart with the credits, between pad #2 and #3. Next to them is the crag of rock on top of which Arcata is perched. 

The debris of landing pad #2 is about 20 meters to the west, with landing pad #3 about 20 meters to the east. 

The landing pads are about 1 meter tall, so they (or their wreckage) can provide cover, as can crates on the repulsor cart and some stacks of crates here and there.

 

The human with the Rodain are roughly 50 meters to the south behind some crates with the outpost at their backs roughly 10 meters behind them.

The difficulty to hit them based on range is 15/20/25 (cover included)  If you get behind cover you can assume the difficulty to hit you will be roughly the same.

 

The two humans by the Ghtroc are about 150 meters to the east and closing, trying to use what cover the can along the way. They are out of range of blaster pistols, but you are well within long range of their blaster carbines.

 

Please roll Initiative (Perception) and post your actions with a description in this thread. When all are done I will combined them and resolve things in a IC post.

 

 

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First off, Perception for Initiative:

Kaoleth *rolls* 3d6: 2+6+5+2: 15
[Noir] 10:07 pm: short/medium/long
    [Kaoleth] 10:07 pm: Initiative 15 then.
[Noir] 10:07 pm: nice initiative

Shot:

Kaoleth *rolls* 4d6: 5+4+1+6: 16
    [Kaoleth] 10:12 pm: Well. 6 on the wild die.
    [Kaoleth] 10:12 pm: Does that do anything if you havn't succeeded?
[Noir] 10:12 pm: last d is a 6, so that's a 6 on the wild die
[Noir] 10:12 pm: you get to roll the wild die again and add it
Kaoleth *rolls* 1d6: 6: 6
    [Kaoleth] 10:13 pm: O.O
    [Kaoleth] 10:13 pm: Keep rolling?
[Noir] 10:13 pm: roll again and add it
Kaoleth *rolls* 1d6: 2: 2
[Noir] 10:13 pm: lol!
    [Kaoleth] 10:13 pm: Just short. Damn.
[Noir] 10:13 pm: 24!

Damage to cover:

Kaoleth *rolls* 4d6: 1+1+5+6: 13
    [Kaoleth] 10:16 pm: .....
    [Kaoleth] 10:16 pm: Does Wild dice affect damage?
[Noir] 10:16 pm: 6 on wild D
[Noir] 10:16 pm: yep
Kaoleth *rolls* 1d6: 6: 6
    [Kaoleth] 10:17 pm: .......
    [Kaoleth] 10:17 pm: I am rofling. xD
[Noir] 10:17 pm: lol
Kaoleth *rolls* 1d6: 3: 3
[Noir] 10:17 pm: 22

Damage to Mook behind cover:

Kaoleth *rolls* 2d6: 4+6: 10
    [Kaoleth] 10:21 pm: xD
Kaoleth *rolls* 1d6: 4: 4
[Noir] 10:21 pm: lol

 

Eyes flicking between the two approaching groups, Glint dives for the nearest source of cover, putting it between him and two Blaster Pistol toting mercs. Coming out of his roll on a single knee, he smoothly draws his Blaster pistol and sends a shot screaming towards the mouthy Human. It impacts with the crate, punching straight through to splash against the Humans torso, inflicting some minor damage, most of the force and heat having been bled off in piercing his cover. Even Glint seems somewhat surprised at the shot, eyeing the still glowing hole with disbelief. He snaps out of it a millisecond later, forcibly focusing back on the fight and chiding himself for even that slight distraction.

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[Jeremy] 6:56 pm: Initiative:
Jeremy *rolls* 4d6: 4+3+3+4: 14

Drawing pistol and taking cover.

--

Kel didn't have time to say 'I told you so', more interested in crouching behind the cart and drawing his blaster. He wasn't a soldier, only an average shot at best, so the slicer had every intention of keeping his head down unless the attackers got in closer - much closer. But not too close. They might actually hit him, or Zaylee.

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From her perch on high, Arcata was too distracted by the oncoming stranger to notice the trouble brewing at the landing platform. She was quick to react though, immediately dropping prone atop the crag and drawing her blaster pistol. She cursed under her breath to be so lightly armed against so many, but at least her elevated position let her shoot over their cover to some extent.

Her first shot skimmed just over the top of the crate, but the glancing shot didn't seem to do much more than score a livid streak across the man's blast vest!

 

Spoiler

SalmonMax] 11:45 pm: And perception first.

SalmonMax *rolls* 4d6: 3+6+3+5: 17
[SalmonMax] 11:45 pm: Goodness.
[SalmonMax] 11:46 pm: Not bad.
[Noir] 11:46 pm: first, having elevation will reduce the cover of the two guys with pistols to 1/4 (+3 to difficulty)
[SalmonMax] 11:46 pm: Sounds good.
[Noir] 11:47 pm: having elevation does little for the two guys approaching with carbines as they have little cover atm
[Noir] 11:47 pm: second
[SalmonMax] 11:47 pm: They're out of range anyway
[Noir] 11:48 pm: you can go certainly prone on top of the rock to try and limit your exposure. I would say it would be roughly half cover (+5 to their
difficulties to hit you)
[Noir] 11:48 pm: and that would appliy to both groups of bounty hunters
[SalmonMax] 11:48 pm: ...that's good enough. I dunno if I can get anything better within one move, given that I'd have to climb down.
[SalmonMax] 11:49 pm: So okay, shooting.
[Noir] 11:49 pm: as there is just little to shoot at and the elevation is putting rock between you nd them
SalmonMax *rolls* 6d6: 6+3+1+6+2+3: 21
[SalmonMax] 11:49 pm: At the guy Glint who already got hit.
[Noir] 11:50 pm: okay. 21 -just- hits
[Noir] 11:50 pm: because of your elevation
[SalmonMax] 11:50 pm: Keen.
SalmonMax *rolls* 4d6: 2+4+1+4: 11
[SalmonMax] 11:51 pm: Aww...the backside of a good perception roll.
[Noir] 11:51 pm: hehe
[Noir] 11:51 pm: so 11 damage. he gets his soak

 

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[Asarasa] 5:10 pm: Initiative: Perception 3D
Asarasa *rolls* 3d6: 4+3+2: 9

[Asarasa] 5:16 pm: Running All-Out: 3d6 (6d6 with Force Point)
[Noir] 5:16 pm: and you need a 17
Asarasa *rolls* 6d6: 5+4+1+5+6+1: 22
[Noir] 5:16 pm: rut roh
[Asarasa] 5:16 pm: Sigh...
[Asarasa] 5:17 pm: Fuck you Wild Die
[Noir] 5:17 pm: 1 on the wild
[Asarasa] 5:17 pm: I knew that was going to happen
[Noir] 5:24 pm: (sorry. hot and tired been doing yard work all day)
[Noir] 5:24 pm: You spent a FP
[Noir] 5:24 pm: So you can ignore the wild D
[Noir] 5:26 pm: So yeah, you got a 22 and Zaylee went running through the debris of the landing pad like a nexu through thistle brush

Spent a Force Point [FP 1/2]

Zaylee sees the raiders coming, her teal eyes wide. She looks down at her blaster on her hip, then looks at the blasters of the raiders, then looks toward her ship, the ramp sinking into the sand. She was barely more than an average shot. But she was a good pilot and a decent gunner, and her ships guns were bigger. They would make the bounty hunters reconsider their demands.

Zaylee went running through the debris of the landing pad like a nexu through thistle, short legs pumping, gasping with the effort and praying she didn't get shot... or crushed by the Ray sinking into the sand.

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Beginning Round 2:
 

Zaylee is running to the Quasar Ray's ramp and is currently under the ship, just over 10 meters from the ramp as it sinks into the sand.

Kel has his blaster drawn and is behind the repulsorcart with the credits, giving him cover from the human and rodian to the south.

Glint is behind a crate for cover from the human and rodian to the south.

Mar and Tal are behind the same crate for cover from the human and rodian to the south.

Arcata is laying prone on top of the crag of rock to present a smaller target (giving her some cover from both pairs) while still keeping her elevated firing position.

 

The human with the Rodain are roughly 30 meters to the south behind a large rock (barely enough for them to both to get some protection from) with the outpost at their backs roughly 30 meters behind them.

The difficulty to hit them based on range is 11/16/21 (cover included) 

 

Just to clarify a little...

Spoiler

 

"The difficulty to hit them based on range is 11/16/21 (cover included)" is giving the difficulty based on what range they are in for your weapon Short/Medium/Long.

For example, 30 meters is Medium range for blaster pistols, but still Long range for heavy blaster pistols. So if you shoot with a Blaster Pistol you need a 16 to hit them, or a 21 if you are using a Heavy Blaster Pistol.

 

 

The two humans to the east, who were by the Ghtroc, are now about 130 meters to the east and closing at High Speed (taking an action and making a Running (or Dex) roll to move at double speed), trying to use what cover the can along the way. They are out of range of blaster pistols (even if you run at them at All-Out speed), but you are all well within long range of their blaster carbines, as they just demonstrated. If they keep moving the same rate then they will keep closing 20 meters per round.

 

Weapon Ranges:

Spoiler

 

Blaster pistol range: 3-10/30/120 meters

Heavy blaster pistol range: 3-7/25/50 meters

Blaster carbine range: 3-25/50/250 meters

 

 

We will keep the same initiative order (but you can post out of order of course)

  1. Arcata
  2. Glint
  3. Kel
  4. Mar
  5. Zaylee
  6. Tal
  7. Human & Rodian
  8. Carbine #1 & #2

Post your actions with a description in this thread. When all are done I will combine them and resolve things in a IC post.

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One shot at the Rodian:

Jeremy *rolls* 3d6: 3+3+2: 8
[Jeremy] 9:13 pm: Nope.

AMMO COUNT: 49/50

--
Kel took a deep breath and tentatively snapped a shot off at the Rodian before ducking back into cover. No, he definitely wasn't going to hit well at that range. Wookie crap, he might have to wait until the carbine-armed mercs got in close...

Oh, wait. Something had to interrupt in his mind, and it was the realization that they obviously set a trap, but didn't know which pad was theirs to land on. So all the pads would be wired with explosives. WOOKIE CRAP WITH INDIGESTION!

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[Asarasa] 7:47 am: Running into the Ship: Dex 3D
Asarasa *rolls* 3d6: 4+6+4: 14 (Needed a 12, so success!)

The small woman's heart pounded, the scent of singed hair stinging her nose as the shadow of the Quasar Ray fell over her. Zaylee kept running, the tails of her brown coat flapping about her legs and beads of sweat on her forehead as the hull of her ship kept dropping lower and lower over her head, the ramp sinking into the sand.

Her boots skidded slightly in the loosened sand then her heels were ringing on the composite plating of the ramp as she scampered inside the shadowed recesses of the Ray. Zaylee smiled, fierce and victorious, hustling towards the cockpit.

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(OOC - The rolls were made in Noir's presence, and are interspersed with enough conversation to choke a Bantha, so I'll omit them from here. Suffice to say they were both good, and perversely kind of bad. Simultaneously.)

Arcata notes Zaylee's heroic run into the ship with a certain degree of grim satisfaction. The girl had some grit to her...or at least was sufficiently motivated by the impending loss of another ship to imitate grit. The specifics were unimportant in the here and now. She hadn't been relishing the idea of trying to get that thing out of here when it was half-submerged in sand.

Of course, celebration was premature. These four could easily prove too much to handle if not handled quickly. With the two in front pinning them, the two with the carbines were free to take potshots at their leisure. It would be a hard shot, but they only had to get lucky a few times.

She braced her hands on the rock in front of her and sighted carefully. The human was just reaching out to aim...

Arcata fired, with a quick double-tap. The gun's recoil was spent against the rock, letting two accurate shots fly in rapid succession. The first struck the human in the shoulder just as he fired...spinning him around halfway. Against all odds the resulting shot from his gun went wildly off target...straight at Arcata! She flinched back just as there was a hot wash of fire from the explosion where it hit the rock's surface, and a shower of fragments and pebbles pattered off of her. She had enough time to bless the armor hidden under her clothes before scooching forward a bit to see the results of her handiwork.

The human lay on his back. The second bolt had caught him square in the chest, exposed when he'd been flung out of position. She supposed if his friend had a field trauma kit, maybe he could be saved...and with a few weeks in a bacta tank, maybe he'd be able to walk again.

She wasn't betting money on those outcomes though.

"One down," she reported into her commlink.

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2 Shots:

    [Kaoleth] 2:05 am: All righty. Lets see how this goes.
[Noir] 2:05 am: well their armor gives them a penalty and they have heavy blaster pistols, so you are at long range for them
Kaoleth *rolls* 4d6: 2+5+1+2: 10
Kaoleth *rolls* 4d6: 1+3+5+2: 11
[Noir] 2:06 am: that is a miss unless you wanna spend CPs

Both misses versus the rodian.

Glint snorts to himself at the Mercs commentary, wondering how often stuff like that actually works. Doesn't much matter, he supposes. He pops his head back out of cover, lining up the mouthy human in his sights, only to bite back a curse as Arcata pre-empts him and takes the target down. Dismissing the human as out of the fight for the next while, he swaps his target over to the Rodian and fires two more blasts his way. The shots impact harmlessly against the Rodians cover.

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Beginning Round 3:
 

Zaylee is now in the Quasar Ray which has now sunk to it's belly in the sand.

Kel is still behind the repulsorcart with the credits, giving him cover from the Rodian to the south.

Glint is still behind a crate for cover from the Rodian to the south.

Mar is fully stunned (unconscious) and Tal is wounded (fell prone last round, -1D to skill and attribute rolls until he heals, but can still take actions) behind the same crate for cover from the Rodian to the south.

Arcata is still laying prone on top of the crag of rock to present a smaller target (giving her some cover from both pairs, but likely little from the sniper in the tower) while still keeping her elevated firing position.

 

The human with the Rodain are roughly 30 meters to the south behind a large rock (barely enough for them to both to get some protection from) with the outpost at their backs roughly 30 meters behind them. The human is mortally wounded (will likely die in a minute or less without medical aid). The Rodian as a single stun on him (but the penalties have worn off.) His weapon is set on stun (but it only takes 1 action to switch back to lethal damage)

The difficulty to hit him based on range is 11/16/21 (cover included) 

 

The two humans to the east, who were by the Ghtroc, are now about 110 meters to the east and closing at High Speed (taking an action and making a Running (or Dex) roll to move at double speed), trying to use what cover the can along the way. They are out of range of blaster pistols (even if you run at them at All-Out speed), but you are all well within long range of their blaster carbines, as they just demonstrated. If they keep moving the same rate then they will keep closing 20 meters per round.

 

The sniper in the tower (to the south) obviously has some sort of blaster rifle. They are roughly 300 meters away (possibly more) and out of range of anything but possibly another blaster rifle.

 

Weapon Ranges:

  Hide contents

 

Blaster pistol range: 3-10/30/120 meters / Damage: 4D

Sporting blaster pistol range: 3-10/30/60 meters / Damage: 3D+1

Heavy blaster pistol range: 3-7/25/50 meters / Damage: 5D

Blaster carbine range: 3-25/50/250 meters / Damage: 5D

Blaster rifle range: 3-30/100/300 meters / Damage: 5D

Sporting blaster rifle range: 3-40/120/350 meters / Damage: 4D+1

 

 

We will keep the same initiative order (but you can post out of order of course)

  1. Arcata
  2. Glint
  3. Kel
  4. Mar
  5. Zaylee
  6. Tal
  7. Human & Rodian
  8. Carbine #1 & #2
  9. Sniper

Post your actions with a description in this thread. When all are done I will combine them and resolve things in a IC post.

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Taking 3 Actions, so actions modified by -2D

Action 1: Hustle towards the Left Side Turret

Action 2: Prep/Activate the Turret

Action 3: Fire at one of the BHs with a Carbine crossing Pad #3

[Asarasa] 5:25 pm: Firing at one of the Carbines on Pad #3
(Starship Gunnery): 4D+1
Asarasa *rolls* 4d6: 1+5+6+3+1: 16
[Asarasa] 5:26 pm: Was really expecting the Wild Die to come up a
1      (the +1 at the end is my +1)
[Noir] 5:26 pm: so the wild is the 3, right?
[Asarasa] 5:26 pm: Yup
[Noir] 5:27 pm: okay
[Noir] 5:27 pm: the gun is 4D and you get +6D for scale
[Noir] 5:27 pm: so 10D damage
[Asarasa] 5:27 pm: Now, from what I understand, because of the
difference in scale from person to Starship, I roll the turret's damage
+6D
[Asarasa] 5:27 pm: Damage Roll: 10D
Asarasa *rolls* 10d6: 3+4+4+3+2+3+6+1+6+5: 37
[Noir] 5:28 pm: lol
Noir *rolls* 3d6: 4+3+4: 11
[Noir] 5:28 pm: yeeeeeah....
[Noir] 5:28 pm: Fuck-BLAMMO!

 

Zaylee scampered through passageways of the Ray, then threw herself into the encapsulating seat of the left side Concealed Laser Cannon Turret. Feeling the sweat tickling the inner curves of her breasts, Zaylee began flipping switches and pressing buttons. In moments, the padded chair began to subtly vibrate and a faint hum could be heard as the Laser Canon powered up.

There was a sharp lurch as the hidden turret emerged from the smooth flank of the Quasar Ray, the monitor and targeting computer coming online. Red blips appeared on the screen and taking only an instant to consider them, Zaylee rotated the joystick, causing the turret to swivel around with mechanical precision, then pulled the trigger.

The thick, blue bolt of blaster fire turned one of the two bounty hunters crossing the adjacent landing pad into vaporized charcoal. The blue beam continued, unimpeded by mere flesh, scoring a deep, blackened gouge in the landing pad.

Then the landing pad exploded.

Zaylee stared, then whooped out loud. "Two targets with one shot, excellent trade!" she exclaimed, patting the arm of the turret seat affectionately as she brought it around to face more targets. "You're a good girl, Ray."

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Another shot on the Rodian:

Jeremy *rolls* 3d6: 3+6+6: 15
Jeremy *rolls* 1d6: 5: 5

Total of 21.

[Kaoleth] 8:24 pm: Nice Roll Ger.
[Kaoleth] 8:24 pm: *Jer

Damage roll: 8

Noir *rolls* 4d6: 3+4+3+1: 11
[Noir] 8:58 pm: it made a pretty burn on his blast vest at least

AMMO COUNT: 48/50

--

"I just realized," Kel announced ruefully at the missed opportunity, "that they probably put explosives on all the pads. Unfortunately, we're talking wired setups, so I can't slice and set them off with those hired guns coming at us with the carbines. So, we could use some firepower on them, Zaylee."

This time, his shot hit the Rodian, but only made a pretty burn on its vest.

--- (After Zaylee's IC action)

The slicer watches the shredded remains of the pad and non-living flesh come down, and leaned back behind his cover with a sigh of relief. "That'll work, Captain."

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When the ship's cannon erupted in fire, causing the far landing pad to explode, Arcata winced a little and aimed at the Rodian. As she did she spoke into her commlink.

"Captain, that tower over there has a sniper in it. I think that would make an excellent target of opportunity."

Praying under her breath that the distraction of the explosion would be enough to keep fire off of her for a few seconds, she sent another pair of shots at the Rodian...then started scrambling down the outcropping, putting it between her and that damned sniper.

 

Spoiler

[SalmonMax] 9:13 am: I'm here to roll some dice and make posts. And I'm all out of posts.

SalmonMax *rolls* 5d6: 4+3+5+2+6: 20
SalmonMax *rolls* 5d6: 1+4+6+1+3: 15
[SalmonMax] 9:14 am: That's at least one hit. Hee. Maybe two. I roll damage twice just in case.
[SalmonMax] 9:14 am: Oh heck, I can reroll that 6.
SalmonMax *rolls* 1d6: 3: 3
[SalmonMax] 9:14 am: Okay so 23 and 15
SalmonMax *rolls* 4d6: 4+4+6+5: 19
SalmonMax *rolls* 4d6: 4+5+2+6: 17
[Nina] 9:15 am: heh
[SalmonMax] 9:15 am: Dizzamn. Finally some good dice.

 

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  • 4 months later...

fluff for Kayda

Kayda staggered back as the new threat's hold on her releases. Brant and Gra? The force is looking out for her she thought. She instinctively calls upon the force and with a quick gesture with her left arm out flung the unknown woman is sent flying several meters in one direction and her lightsaber in another. At the same time Kayda's own saber finds it's way into her hand It's violet blade extending Illuminating the former padawan.

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The woman obviously brought up one or more force powers. She is now approaching Kayda with ill will and her ignited lightsaber in hand.

Brant and Gra are both taking multiple actions to run closer and shoot at her a couple of times. With the distance and bad lighting, their shots are not the easiest.

If what Darth Abhora said is true and that structure focuses the Dark Side, then it is likely not an ideal place to fight somebody who uses the Dark Side.

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