Charlotte Posted May 14, 2015 Share Posted May 14, 2015 Two years ago, a four million year long war ended. The Autobots won and the Decepticons lost, although of course, everything is more complicated than that. In the years since the final surrender of the Decepticons and Megatron going missing, the planet of Cybertronâ€™s long-dormant techno-ecosystem has come alive, covered in strange phenomena and wildlife that makes life outside of cities difficult. Optimus Prime left the planet, bequeathing two halves of a shattered Matrix of Leadership to his two protÃ©gÃ©s, Bumblebee and Rodimus, because he felt that his presense as a wartime commander was serving as an agitant to the populace. The various non-aligned Cybertronians who left Cybertron rather than pick a side have begun to return home, having heard the signal deep in their sparks when Cybertron came alive. A resurgent Decepticon rebellion was put down, but in the aftermath, all Autobots and Decepticons were either forced to renounce their factions or be exiled from the cities, led into the wastes by Bumblebee. To try and understand what ails the planet, Rodimus set out with a crew to try and find the mythical Knights of Cybertron and their forgotten knowledge â€“ but his ship was presumed destroyed due to a mistimed quantum jump. However, he recently returned to Cybertron along with Optimus Prime, to stop a millennia-old plot by the long-forgotten Primes trapped in a dead universe, an attack on the capital city of Iacon by an ancient city-sized unkillable Transformer, and a mad plan by former Senator Shockwave to collapse space and time to hold the present of Cybertron in stasis forever. In the aftermath â€“ with Starscream as elected ruler of Cybertron, with Bumblebee having died trying to stop Shockwave, and with the recently returned Megatron seemingly renouncing Decepticonism and joining the Autobots â€“ everyone is trying to figure out what to do next. Cybertronâ€™s leaders have been contacted by a neutral space station willing to host peace talks. The station, named the Unfolded Nebula, is a massive artificial moon overseen by the Galactic Council, and its leaders are interested in seeing a peaceful resolution to the conflict between Cybertronians â€“ mostly because itâ€™ll stop them from infiltrating other planets and establishing outposts. The station is a long ways away, and so requires a high powered, fully crewed quantum ship to get there. Hardworking Cybertronian scientists have succeeded in creating a sister ship of sorts to the Lost Light, the most advanced exploration vessel in the Cybertronian fleet. It will need to be crewed by a mix of diplomats, scientists, dedicated warriors and the like, and due to both the commitments of command and political controversy, none of the most highly ranked Autobots or Decepticons will be on board. This ship is called the Nova Praxis; you are its crew. The future of the Cybertronian race rests in your hands. No pressure, right? FAQs: What is the basic premise of the game? Youâ€™ll be crewing a ship that is comprised of Autobots, Decepticons, and unaffiliated Transformers, and taking this ship from Cybertron out to the Unfolded Nebula station in an attempt to get peace talks between factions and the rest of the galaxy formalized. The ship is a long ways away, and so the crew will need to be mostly self-sufficient; youâ€™ll need dedicated warriors (though after four million years of war, everyone can take care of themselves in a fight) as well as scientists, medics, diplomats, and any other job you can think of that would fit on any long-term mission. What system will you be using? Fate: Accelerated Edition. Details below. It is available via pay-what-you-want PDF here. A print copy is five dollars and 45 pages long. What kind of robots can we bring on board? Any special powers? You can be an Autobot, a Decepticon, or an unaffiliated Cybertronian (nicknamed a NAIL â€“ non-affiliated indigenous lifeform â€“ by Autobots and Decepticons, a name they consider derogatory.) Special powers are permitted, within the fictionâ€™s remit â€“ details below. What version of the dozen or so Transformers continuities will this be using? In broad strokes, the IDW comics version of Generation One. Tonewise, expect it to be close to More Than Meets The Eye; some comedy, some exploration, some dramatic tension, some firefights. In the event of contradiction, weâ€™ll be going with my version of events. A short glossary of Transformers terms, history and culture follows. Can I play a pre-existing character? If you want to, though ideally I'd prefer to keep the major characters off-screen for this game. You can play a new character with a pre-existing name, as long as it's not too famous. How many people are you looking for? Six to seven, with space for more, permitting. Link to comment Share on other sites More sharing options...
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