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Vampire the Requiem 2.0 Discussion


Jess OOC

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So from what I gather, my "local" domain (Ames, Iowa) is going to switch over to Requiem 2.0 come June.  So it looks like I'll be putting together a character there that might travel on occasion to Cape Town... or make a secondary character for Cape Town.  Either way, the local players are looking forward to the interactions they can have here. :)

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I'm thinking about playing a Mekhet Dragon. He will have been embraced in the last 100 years, I'm thinking around the end of WW2. He's in the very early stages, the dreaded white sheet of paper, but I am looking to make character ties. Hit me up off list if interested.

 

Nate Carter

gwb2005127065

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With a PbP format, games can be run with fewer players than are needed for a LARP, but you get a lot more side-threads and good politics with more players. The being said, seven players isn't bad at all for this format and if we want to attract more people, then let's get talking and getting excited with details of the game we're going to have. 
 
What are people's general character concepts so far?
What themes are they interested in exploring with their character?
....with the city/game in general?
What's your favorite aspects of the genre? Personal horror, occult weirdness, convoluted politics, something else?
 
To use some of the old VSS materials, please rate your preferences for the game. It's a 1-5 scale, with 1 being "never or almost never present", 3 being "regularly present and occasionally center stage" and 5 being "always present in some manner and usually center stage to the main plot".
 
Intrigue (politics and negotiation): 
Action (combat and challenges): 
Mystery (enigmas and investigation): 
Drama (ceremony and characterization): 
Darkness (probability of player character death or corruption):
 
Any other good GTKY questions? Anything you guys want to talk about or want me to prod you all about? ;)
 
 
Here are my answers to the above questions, just to get things rolling:
 
What are people's general character concepts so far?
I'm debating bringing back new versions of other Vampire characters I've played, mainly Madelaine and Puck. Madelaine is a humane monster Nosferatu in the Ordo Dracul. She's cool, collected, and very nice. Terrifying to be around, but nice. Puck is a Toreador bloodline Daeva Crone into sex, partying, and the occult. He's always maintains a rather large herd and is generally quite genial, but has a temper if his family is threatened.
 
 
What themes are they interested in exploring with their character?
If I go Madelaine, she'll be a high humanity character that's still a scary/creepy monster. Her humane behaviour is entirely intellectual and she has that "looking at you under a microscope" stare. She's thematically all about the personal horror of being Kindred.
 
If I go Puck, he's deeply spiritual and totally hedonistic. His themes are the bonds of blood and loyalty, as well as the juxtaposition of indulgent hedonism and fervent faith. He's all about the extremes of being an undead creature of the night.
 
....with the city/game in general?
I love politics and mysteries of the occult.
 
What's your favorite aspects of the genre? Personal horror, occult weirdness, convoluted politics, something else?
My favorite part of Vampire games is the interweaving of personal stories to create the tapestry of the city. Chasing down occult knowledge, playing deadly politics, and dealing with the night to night necessities of blood and the Masquerade give those stories tension and new action, but it's the evolution of the characters themselves that fascinate me.
 
Intrigue (politics and negotiation): 4
Action (combat and challenges): 2
Mystery (enigmas and investigation): 4
Drama (ceremony and characterization): 5
Darkness (probability of player character death or corruption): 3
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I am looking at a few options on character concepts. Some of this depends on how many players we get and mix of covenants.

 

1. Daeva (Spina), Invictus, Judex/Notary/Harpy focus. I don't plan on being a TW, but to play a role of a Fury (I would really like to see other TW players so this could have more RP potential)

2. Nosferatu (Order of Sir Martin), Invictus, Knight and Ghost specialist - If I do this one I would want at least two more PCs to make a local Order Cell.

3. Ventrue (Bron), LS - Most likely a Crusader or maybe a Paladin if there is a solid Bishop/Archbishop/Cardinal player.

4. Open to other ideas if someone can give me a convencing story arch to go with.

 

As to the break down on story types. I believe you need a good solid balance if you want to draw the most interest to the game so everyone will feel they have something they can do.

 

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Character concept is a bit tricky for me at the moment as there are a number of external factors I'm taking into account (Trying to avoid too many redundancies when making new characters, the question as to whether or not I'm aiming more for a Vampire Visiting from Ames, or a Secondary).

 

Current top contender for a character within the new ruleset is a Mekhet-Crone-Hound sort of fellow. Prominent themes of Alienation and Loss due to the vampiric condition (which is better reflected by the new Humanity rules).

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Assuming M. Hendrix is still up for what we have planned, then I'll be using Charlie Cole. Mekhet and Ordo Dracul, the amiable new neonate to Mel's mad scientist Mekhet Dracul. For that matter he is effectively new to Cape Town period, as you will see. The big personal theme is not necessarily the personal horror with Madeline's story, but pointing out the divide between humanity and vampires - the differences between human society and its Kindred imitators/puppeteers.

 
Intrigue (politics and negotiation): 3
Action (combat and challenges): 3
Mystery (enigmas and investigation): 3
Drama (ceremony and characterization): 4
Darkness (probability of player character death or corruption): 3
 
[basically, I'm willing to be flexible and mix things up.]
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hi i'm nina

 

still in the pondering stage. have only dabbled in VtR before but want to give it a go.

 

Intrigue (politics and negotiation): 4
Action (combat and challenges): 3
Mystery (enigmas and investigation): 4
Drama (ceremony and characterization): 5
Darkness (probability of player character death or corruption): 4
 
 
rough incomplete concept - She was a member of a touring american metal band visiting for a string of shows in the country. when they did a show (s) in the city she vanished, abducted and turned.
 
thats all i got right now
 
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Hey guys, I've now had several people talk to me in chat or PM about being willing to fit a character to what I need as an ST. That is very kind of you all, but I generally make storylines around the characters. ;) I will say that I'm outlining specific smaller plots for each clan and covenant, and a more general plot/theme for the city as a whole. Those will be used as fill in around the plots designed for your characters, or modified to spotlight PCs as people submit their backstories and character plothooks. So submit the character you want to play, and trust me, I'll get them involved. While I'll have plots on hand for each group, it isn't at all necessary to start the game with PCs in all of the various groups. 

 

Now, if people need help narrowing down concepts or want to do something to make a kind of character they don't usually play, I'm up for helping out. 

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I have submitted my character concept with a brief background to the ST. I am playing a Ventrue (Malkovian) Invictus - Yes he is a Doctor... so original.... and he is a Notary. I plan to expand upon my background once the Kindred background of the city is fleshed out more and of course I would welcome ties to other characters.

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Sure enough, the Becca-monster is going to ride again in Ames.  Which means I can work up a secondary of some sort for Cape Town.  I'm tempted -- sorely tempted -- to go with a dashing rabble rouser here, possibly Daeva Carthian with a bit too much smile and too little restraint.

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I've got two logistical questions.

 

1. There are full rules for Jiang Shi as a vampire clan (page 255 B&S). They've got a few weird traits on top of the normal vampire condition, but otherwise they've got a bane and an affinity spread of common disclipines. Are these playable as PCs (or even present as possible NPCs)

 

2. There are are only three canon bloodlines that have rules in 2nd Ed thusfar. Is there a procedure for handling 1e canon bloodlines that fall within the confines of the Custom Bloodline Rules?

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1.  I'll need to go a-digging.

 

2.  Bloodlines are a bit of a bugaboo.  The main issue is that the 1st Edition ones don't tend to mesh terribly well with the 2nd Ed clans... and when we start getting on the road of trying to convert 1st Ed stuff to 2nd Ed stuff, it doesn't take long before it snowballs into a big slushy mess.  My dear hope is that we see more bloodlines presented in Secrets of the Covenants.

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2. Right, but there's nothing really preventing someone from someone (for example) going up for an approval for a custom bloodline thats a Bedlam House Themed Ventrue Bloodline that gets Auspex and the Madness Condition?

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There's now an answer on the Jiang Shi:  playable at High. :)

 

And no, there's nothing to stop someone from cobbling up something that more or less approximates a 1st Ed bloodline via Requiem Addendum VI.B.1.  No custom powers, mind, but yeah.

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I'm looking in playing an older vamp who runs a revenant orphanage called The Farm (because it is on a farm on the outskirts).

Every now and then, someone in Cape Town makes a mistake and a meal turns into a revenant. The newly awakened revenant frenzies and kills (freny at zero blood is very bad). They make mess, and noise. The court finds out about it and sends in the Hounds.

The Hounds can kill the revenant, but most of them aren't bad, just inexperienced and stuck as revenants. Those are given the choice of death, or the orphanage.

The orphanage then trains them to be useful, and tries to convince the vampires of the city looking for childer to adopt (uplift) one of these revenants instead. Revenants who are uplifted get a lot of pressure from the orphanage to adopt some of their fellows. The orphanage also tries to track down who created the revenants they find, mostly to convince them to do the right thing and finish the transition.

 

The orphanage would be old (really old, like 1800) and campaign for revenant's rights. It would be a (large) feudal domain, though.

 

Thinking Lance & Invictus status. Still looking at clan. Gangrel, Ventrue and Daeva sound about right. 

There's another player who is potentially interested in playing a linked Mekhet character.

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Okay, so potentially The Farm gives a reason to have a bunch of Templated Retainers. That sounds like a BAD idea. 

My vision is that The Farm is sort of self sustaining now. There's a lot of Revenants out there, but there are a lot of Vampires in the City, doesn't mean the person who starts as prince can have a hundred Vamp retainers!

I was thinking Status is probably the way to go. Possibly (given it borders on Heresy) a Mystery Cult. Potentially Allies and Contacts... I also think there could be multiple people with influence over them, or control over particular revenants.

Anyone want to weigh in? Especially you, Malachite  :)

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The Revenant Orphanage presumably functions as an organization which means Status or Mystery Cult Intiation could represent one's pull with the orphans, rather than having orphans themselves represented by Allies or Retainers.

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