Dave ST Posted June 30, 2014 Share Posted June 30, 2014 For those of you who have played the Star Wars RPGs (both D6 and D20), what eras of play do you prefer? How attached to canon are you? For me, I prefer to play in the Legacy Era or strictly non-canon. All the named major players are dead and gone and it leaves the players more available to take the spotlight and do some pretty impressive things. Also, the KoTOR Era is nice, but it's not really recognized as an era. I've found, from a canon point of view, that unless you break canon there is really nothing interesting for the player to do in the 1-6 Eras besides ride the coat tails of the major characters. Now, a Clone Wars campaign is usually pretty fun, but it always ends with the PCs (if they are clones) turning on the Jedi and either dying horribly or becoming a controlled clone for the Empire. So, what are some things you're tried? I've tried a few campaigns that were incredibly successful, but they all broke canon. (D6) There's the ever-classic Yoda beat Palpatine in Ep. III in the Senate chamber and Anakin rose up in his stead. Episode 4 would start with the Galaxy in the grip of Darth Vader (all in one piece, might I add) and his son Luke, ruling as father and son. Padme lived through the birth of the twins and hates what her beloved has become... secretly her and her daughter, Leia Skywalker, have been feeding information to a newly formed Rebel Alliance in hopes that they can free the Galaxy from her husband's death grip. (d20) I've had a Harry Potter style game, where all the players were Initiates into the Jedi Order (one step below Padawan), so they didn't have masters or leave the Academies that often (or have lightsabers). They got into a series of misadventures where they had to apply various skills and Force powers in order to escape the trouble they usually found themselves in. (D6) Another time I ran two groups on separate nights. One group was playing the 'good guys' the other was playing the 'villains'. I played the opposing side as NPCs using the attitudes and mannerisms of the players, to keep them in character as much as I could. At the beginning of each session I apprised them with a 'scrolling intro' that they thought was the plot hook but was really a recap of the previous adventure of the other group (the invariably hampered the opposite groups plans). It was always a different time and a different place, but the PCs kept 'meeting up' and they all managed to pick a nemesis without my help at all. Eventually the good guys were losing badly and evil always turns in on its itself. When I finally brought the PCs together (after about 6 months and 25+ sessions each of gaming) in an adventure where the bad had to help the good, the opening "Wait... you play [Character Name]." They truly felt like they were teaming up with their rivals. The table banter and wise-cracks were well worth the wait. (D6) One of my absolute favs was a story that involved involved the cloning and eventual resurrection of every Sith Lord I could think of. They tentatively decide to not slit each others throats long enough to divide and conquer the galaxy. The drama and backstabbing was epic especially since the PCs had no idea where or how all these Dark Lords got organized (or even who they were for a majority of the campaign). Heads were exploded when they learned who their opposition was. Link to comment Share on other sites More sharing options...
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