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Mutants & Masterminds: The Magisterium - 3.3 Combat


Dawn OOC

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Hi, folks, for 3.3's combat, can I get some actions and rolls? That way I can post and move us forward.

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Here's the current initiative.

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Tengri - 25
Nyght - 24
Soldiers - 22
Night Sorrow - 21
Prime - 20
Travis - 20
RR - 17

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Noctis will power stunt the following.

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Adrenaline Shot Cloud: Sustained Concentration Burst Area Nullify 10

This one moves with the targeted people, and should the roll beat the roll of 1d20+5 (Nyght's rank), then her sleep effect is nullified and it will be suppressed as long as Jeremy maintained it with a free action.

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Jeremy M&M *rolls* +10: 7 +10 = 17
Jeremy M&M *rolls* +10hp: 10 + 10(HP) +10 = 30

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Yeah, I'm pretty sure that is unbeatable.

So Jer is Fatigued and has 0 HP.

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And he's going prone as a move action before he uses the cloud.

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Tengri will go ahead and attack Nyght using an All-Out/Power attack for a +3 bonus, netting to Active Defenses of +4, Unarmed Attack of +10, and Damage of +13. I didn't like my first roll (it was a one...), so I'm using another Luck point to re-roll.

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Dice Roll:

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[Centimane] 11:01 pm: how is this "hp" thing done? *goes to look, since that's what he should be doing with his luck re-roll*

[Centimane] 11:01 pm: (stupid, obscure chat commands...)
[Jeremy] 11:01 pm: Cent: If you're rerolling, then it works like this
[Centimane] 11:01 pm: Oh, I see
[Centimane] 11:02 pm: mm + xhp, got it
[Jeremy] 11:02 pm: on a die roll (the dice itself) of 1-10, add 10
Centimane M&M *rolls* +10hp: 7 + 10(HP) +10 = 27
[Moira Morley] 11:02 pm: tada

[Centimane] 11:02 pm: hooray for the dice-rolling script

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Result: This means that Nyght will - barring arcane powers rendering her immune to his attack, or otherwise changing up the playing field - need to defend against a DC of 27. Assuming she fails, then she'll need to check against a Damage Effect of 28, and she's also Grabbed and will need to roll to escape against a DC of 20 using the better of STR or Dodge. Assuming all of that works in Tengri's favor (Nyght gets hit and grabbed), he'll use Move-by Action to launch himself up into the air and carry the both of them up to where Travis and the other flying mutant(s?) are.

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Please let me know if Nyght rolls well enough to succeed, as I may want to use Luck to force a re-roll.

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Current Luck: 3/5

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