JoeChuck Posted February 13, 2014 Share Posted February 13, 2014 THE SIMITRE: A NEW THREAT TO THE STAIR The Simitre has wreaked havoc mostly in the Gossamer world of Azmus, but the power released was strong enough to echo into other Gossamer worlds. Sightings of mutated creature matching the same description popped up all over the Grand Stair after the Monolith on Bolk was leveled. The Azmani*, despite their warmongering, were surprisingly able to defeat the mutants and restore the Monolith without the intervention of Wardens. The Simitre of Azmus is a unique circumstance of Eidolon and Umbra mixing together just like anything else created in a Gossamer world, but the echoes rippling into other worlds making more mutants is the troubling matter. *Everyone can thank SalmonMax for the change to Azmani… sounds better than Azmans. J ,, Furthermore, the mutants have had the same agenda on every Gossamer world they appeared on. Destroy and spread with reckless abandon. As of yet, the mutants seem to only answer to themselves and attack in groups without any planning. The only common denominator in these attacks is their proximity to Doors leading to the Grand Stair. No mutants of the Simitre have successfully opened a Door properly or entered the Grand Stair, but all Warden observation have lead to the conclusion that the mutants are aware of at least the Doors’ power and use the Doors in their mutation ritual. After invading a location successfully, the mutants create a nest with a Door being at the center. Once this is accomplished, the mutants as a whole do not wander far. They send raiding parties from time to time and bring back hostages to either eat or turn. Entering a mutant nest has become a problematic situation. The mutants themselves when confined in close quarters emit the Simitre strongly enough to cause exposure mutation and many Wardens fear being turned by ritual mutation, if captured. The mutants spend all day creating intricate mazes around the Door they are nesting near that is on little concern to a Warden to navigate, but the mazes are filled with traps and hiding places for mutants to spring an ambush. ,, SIMITRE POISONING: AFFLICATION Simitre poisoning can occur in 3 distinct ways. ,, Exposure- Simitre still leaks out of the cracks of the partially restored Monolith. The Simitre slowly wafts off of Bolk and makes it way to other planets and moons. The Simitre is visible as a rolling red-orange fog or mist that can be seen entering an atmosphere creating a similar effect like aurora borealis. Although highly visible, the Simitre is almost utterly inescapable. Most Azmani have taken to sealing themselves inside or wearing modified spacesuits when Simitre is spotted. These common precautions have shown to be effective, but it only takes a little bit of Simitre to cause mutation. For whatever reason, exposure mutation happens at a much high rate on moon colonies. Some speculate planetary magnetic fields and others believe the phases of the moons in relation to the planets they orbit have something to do with it. Mutation caused by exposure in this way can happen instantly or it can be a slow process taking weeks. The slower mutations usually have these symptoms: Sweating and aggression Facial-ticks and bodily spasms Self-mutilation The self-mutilation happens right before the mutation. The inflicted will start to claw and pick away at their scalp. Some have witnessed the inflicted tear off their own cheeks. All of which is in preparation for horns and the elongated jaw. No Warden has seemed to be affected by exposure. ,, Ritual- This mutation happens to captured Azmani. Few have witnessed this occurrence, but say that the captured Azman is forced to stand in front of a door. One mutant paints a key-like symbol on the prisoner’s chest while the other mutants growl in unison. The ritual ends with the prisoner walking through the door and the key symbol erupting in burst of orange light leaving a scarred tattoo. The mutation is dramatic and ritual-bred mutants seemed to be more powerful than those changed from exposure. No Warden has allowed them to be captured to test their resilience to this type of mutation. Monolith Fracture- The third way that Simitre poisoning can occur is the shockwave that travels out when the Monolith fractures. The initial facture instantly changed those next to the Monolith and the shockwaves that pulsed through the solar system of Azmus did much of the same. The shockwaves of Simitre being released mutated millions of Azmani at once. This mutation was just as dramatic as ritual mutation and extremely violent to the inflicted. This type of mutation has not happened since the Monolith was restored and the mega-corps all agreed to not step foot on Bolk. No Wardens were known to be in Azmus when the first two fractures occurred. ,, TYPICAL FEATURES OF MUTANTS All mutants share these physical features: Elongated jaw set with broken jagged teeth Horns resembling the Monolith in sets of 3 or 4 Glowing red or orange eyes with no iris Darkened skin in various shades of grey TYPICAL POWERS AND ABILITIES All mutants have enhanced strength and the ability to modify their physiology. Mutants have been seen elongating their arms to reach Azmani trapped behind barricades, decompressing themselves to jump from one spaceship to another, and some have virtually turn themselves into quadrupeds to ram with their horns at maximum speed. ,, The ritual-bred mutants are a little stronger and have the added ability to manipulate shadows. They make shadows grow and move effectively giving them even more of an advantage in dim-lit and dark conditions. ,, Typical things they can do with shadows: ,, Create hypnotic patterns Emit darkness around themselves about 5 ft in diameter. Able to teleport from one shadow to the next. ,, ,, NATURALLY, POST ANY QUESTIONS ABOUT GAME HERE AND WE'LL TALK IT OVER... Link to comment Share on other sites More sharing options...
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